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C# DFAlgorithm类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中DFAlgorithm的典型用法代码示例。如果您正苦于以下问题:C# DFAlgorithm类的具体用法?C# DFAlgorithm怎么用?C# DFAlgorithm使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



DFAlgorithm类属于命名空间,在下文中一共展示了DFAlgorithm类的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: SpellDamageTimerAOS

            public SpellDamageTimerAOS(Spell s, Mobile target, Mobile from, int damage, int phys, int fire, int cold, int pois, int nrgy, TimeSpan delay, DFAlgorithm dfa)
                : base(delay)
            {
                this.m_Target = target;
                this.m_From = from;
                this.m_Damage = damage;
                this.m_Phys = phys;
                this.m_Fire = fire;
                this.m_Cold = cold;
                this.m_Pois = pois;
                this.m_Nrgy = nrgy;
                this.m_DFA = dfa;
                this.m_Spell = s;
                if (this.m_Spell != null && this.m_Spell.DelayedDamage && !this.m_Spell.DelayedDamageStacking)
                    this.m_Spell.StartDelayedDamageContext(target, this);

                this.Priority = TimerPriority.TwentyFiveMS;
            }
开发者ID:jasegiffin,项目名称:JustUO,代码行数:18,代码来源:SpellHelper.cs


示例2: Damage

 public static void Damage(TimeSpan delay, Mobile target, Mobile from, double damage, int phys, int fire, int cold, int pois, int nrgy, DFAlgorithm dfa)
 {
     Damage(null, delay, target, from, damage, phys, fire, cold, pois, nrgy, dfa);
 }
开发者ID:jasegiffin,项目名称:JustUO,代码行数:4,代码来源:SpellHelper.cs


示例3: SpellDamageTimerAOS

			public SpellDamageTimerAOS( Mobile target, Mobile from, int damage, int phys, int fire, int cold, int pois, int nrgy, TimeSpan delay, DFAlgorithm dfa ) : base( delay )
			{
				m_Target = target;
				m_From = from;
				m_Damage = damage;
				m_Phys = phys;
				m_Fire = fire;
				m_Cold = cold;
				m_Pois = pois;
				m_Nrgy = nrgy;
				m_DFA = dfa;

				Priority = TimerPriority.TwentyFiveMS;
			}
开发者ID:zerodowned,项目名称:angelisland,代码行数:14,代码来源:SpellHelper.cs


示例4: Damage

        public static void Damage( Spell spell, TimeSpan delay, Mobile target, Mobile from, double damage, int phys, int fire, int cold, int pois, int nrgy, DFAlgorithm dfa )
        {
            int iDamage = (int)damage;

            //CONFIRMED
            if (target != null && target.Player)
                iDamage /= 2;

            bool canattack = false;
            int noto = Notoriety.Compute(from, target);

            if (noto == Notoriety.Enemy)
                canattack = true;
            else if (((from.FindItemOnLayer(Layer.TwoHanded) is OrderShield) && (target.FindItemOnLayer(Layer.TwoHanded) is ChaosShield)) && target is PlayerMobile)
                canattack = true;
            else if (((from.FindItemOnLayer(Layer.TwoHanded) is ChaosShield) && (target.FindItemOnLayer(Layer.TwoHanded) is OrderShield)) && target is PlayerMobile)
                canattack = true;

            if (IsTown(target.Location, from) && !canattack)
                iDamage = 1;

            if( delay == TimeSpan.Zero )
            {
                if( from is BaseCreature )
                    ((BaseCreature)from).AlterSpellDamageTo( target, ref iDamage );

                if( target is BaseCreature )
                    ((BaseCreature)target).AlterSpellDamageFrom( from, ref iDamage );

                WeightOverloading.DFA = dfa;
                AOS.Damage( target, from, iDamage, phys, fire, cold, pois, nrgy );
                WeightOverloading.DFA = DFAlgorithm.Standard;
            }
            else
            {
                new SpellDamageTimerAOS( spell, target, from, iDamage, phys, fire, cold, pois, nrgy, delay, dfa ).Start();
            }

            if( target is BaseCreature && from != null && delay == TimeSpan.Zero )
                ((BaseCreature)target).OnDamagedBySpell( from );
        }
开发者ID:Godkong,项目名称:Origins,代码行数:41,代码来源:SpellHelper.cs


示例5: Damage

		public static void Damage( TimeSpan delay, Mobile target, Mobile from, double damage, int phys, int fire, int cold, int pois, int nrgy, DFAlgorithm dfa )
		{
			double Moddamage = damage;
			ISpell i = from.Spell;
			if ( i != null && target is BaseCreature)
			{
				Spell s = (Spell)i;
				((BaseCreature)target).CheckSpellImmunity(s.DamageType, Moddamage, out Moddamage);
				//Console.WriteLine("Old Damage {0}, new Damage {1}",damage,Moddamage);
			}
			if ( delay == TimeSpan.Zero )
			{
				WeightOverloading.DFA = dfa;
				AOS.Damage( target, from, (int)Moddamage, phys, fire, cold, pois, nrgy );
				WeightOverloading.DFA = DFAlgorithm.Standard;
			}
			else
			{
				new SpellDamageTimerAOS( target, from, (int)Moddamage, phys, fire, cold, pois, nrgy, delay, dfa ).Start();
			}

			if ( target is BaseCreature && from != null && delay == TimeSpan.Zero )
				((BaseCreature)target).OnDamagedBySpell( from );
		}
开发者ID:zerodowned,项目名称:angelisland,代码行数:24,代码来源:SpellHelper.cs


示例6: Damage

        public static void Damage( TimeSpan delay, Mobile target, Mobile from, double damage, int phys, int fire, int cold, int pois, int nrgy, DFAlgorithm dfa )
        {
            int iDamage = (int) damage;

            if ( delay == TimeSpan.Zero )
            {
                if ( from is BaseCreature )
                    ( (BaseCreature) from ).AlterSpellDamageTo( target, ref iDamage );

                if ( target is BaseCreature )
                    ( (BaseCreature) target ).AlterSpellDamageFrom( from, ref iDamage );

                WeightOverloading.DFA = dfa;

                int damageGiven = AOS.Damage( target, from, iDamage, phys, fire, cold, pois, nrgy );

                WeightOverloading.DFA = DFAlgorithm.Standard;

                SpellPlagueSpell.CheckPlague( target );

                if ( target is BaseCreature && from != null )
                    ( (BaseCreature) target ).OnDamagedBySpell( from );
            }
            else
            {
                new SpellDamageTimerAOS( target, from, iDamage, phys, fire, cold, pois, nrgy, delay, dfa ).Start();
            }
        }
开发者ID:Ravenwolfe,项目名称:xrunuo,代码行数:28,代码来源:SpellHelper.cs


示例7: Damage

		public static void Damage( Spell spell, TimeSpan delay, Mobile target, Mobile from, double damage, int phys, int fire, int cold, int pois, int nrgy, DFAlgorithm dfa )
		{
			int iDamage = (int)damage;

            #region Taran: Spell damage is based on armor difference
            /*
            double newDamage = damage;

            if (target is PlayerMobile && from is PlayerMobile)
            {
                World.Broadcast(25, true, "Old damage is: " + iDamage);

                double defar = ((PlayerMobile) target).BaseArmorRatingSpells;
                double attar = ((PlayerMobile) from).BaseArmorRatingSpells;

                double diff = defar - attar;

                World.Broadcast(50, true, "Difference in armor rating is: " + diff);

                if (defar - attar > 0)
                    newDamage = iDamage*(1.00 - ((diff * 1.6) / 100));

                if (newDamage / iDamage < 0.6) //Don't deal less than 60% damage
                    newDamage = iDamage*0.6;

                iDamage = (int) newDamage;

                World.Broadcast(25, true, "New damage is: " + iDamage);
            }
            */
            #endregion

            //Maka);
            if (target == from && from.MagicDamageAbsorb > 0)
            {
                from.FixedEffect(0x37B9, 10, 5);
                from.MagicDamageAbsorb = 0;
                iDamage = 0;
                DefensiveSpell.Nullify(from);
            }
            
			if( Evasion.CheckSpellEvasion( target ) )
				iDamage = 0;

            if ( delay == TimeSpan.Zero )
			{
				if( from is BaseCreature )
					((BaseCreature)from).AlterSpellDamageTo( target, ref iDamage );

				if( target is BaseCreature )
					((BaseCreature)target).AlterSpellDamageFrom( from, ref iDamage );

				//WeightOverloading.DFA = dfa;

                int damageGiven = AOS.Damage(target, from, iDamage, phys, fire, cold, pois, nrgy);
                DoLeech(damageGiven, from, target);

				//WeightOverloading.DFA = DFAlgorithm.Standard;
			}
			else
			{
				new SpellDamageTimerAOS( spell, target, from, iDamage, phys, fire, cold, pois, nrgy, delay, dfa ).Start();
			}

			if( target is BaseCreature && from != null && delay == TimeSpan.Zero )
            {
                BaseCreature c = (BaseCreature)target;

                c.OnHarmfulSpell(from);
                c.OnDamagedBySpell(from);
            }
        }
开发者ID:FreeReign,项目名称:imaginenation,代码行数:72,代码来源:SpellHelper.cs


示例8: Damage

		public static void Damage( TimeSpan delay, Mobile target, Mobile from, double damage, int phys, int fire, int cold, int pois, int nrgy, DFAlgorithm dfa )
		{
			if ( delay == TimeSpan.Zero )
			{
				WeightOverloading.DFA = dfa;
				AOS.Damage( target, from, (int)damage, phys, fire, cold, pois, nrgy );
				WeightOverloading.DFA = DFAlgorithm.Standard;
			}
			else
			{
				new SpellDamageTimerAOS( target, from, (int)damage, phys, fire, cold, pois, nrgy, delay, dfa ).Start();
			}

			if ( target is BaseCreature && from != null && delay == TimeSpan.Zero )
				((BaseCreature)target).OnDamagedBySpell( from );
		}
开发者ID:kamronbatman,项目名称:DefianceUO-Pre1.10,代码行数:16,代码来源:SpellHelper.cs


示例9: Damage

        public static void Damage( TimeSpan delay, Mobile target, Mobile from, double damage, int phys, int fire, int cold, int pois, int nrgy, DFAlgorithm dfa )
        {
            if ( damage <= 0 )
                return;

            if ( !target.Player && !target.Body.IsHuman && !Core.AOS )
                damage *= 2.0; // Double magery damage to monsters/animals if not AOS
            damage = (damage + 1.0) / 2.0;

            if ( delay == TimeSpan.Zero )
            {
                if ( target is BaseCreature && from != null )
                    ((BaseCreature)target).OnDamagedBySpell( from );
                WeightOverloading.DFA = dfa;
                AOS.Damage( target, from, (int)damage, phys, fire, cold, pois, nrgy );
                WeightOverloading.DFA = DFAlgorithm.Standard;
            }
            else
            {
                new SpellDamageTimerAOS( target, from, (int)damage, phys, fire, cold, pois, nrgy, delay, dfa ).Start();
            }
        }
开发者ID:FreeReign,项目名称:Rebirth-Repack,代码行数:22,代码来源:SpellHelper.cs



注:本文中的DFAlgorithm类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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