本文整理汇总了C#中ConsoleSystem类的典型用法代码示例。如果您正苦于以下问题:C# ConsoleSystem类的具体用法?C# ConsoleSystem怎么用?C# ConsoleSystem使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
ConsoleSystem类属于命名空间,在下文中一共展示了ConsoleSystem类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: connect
public static void connect(ref ConsoleSystem.Arg arg)
{
if (UnityEngine.Object.FindObjectOfType(typeof(ClientConnect)))
{
Debug.Log("Connect already in progress!");
return;
}
if (NetCull.isClientRunning)
{
Debug.Log("Use net.disconnect before trying to connect to a new server.");
return;
}
string[] strArrays = arg.GetString(0, string.Empty).Split(new char[] { ':' });
if ((int)strArrays.Length != 2)
{
Debug.Log("Not a valid ip - or port missing");
return;
}
string str = strArrays[0];
int num = int.Parse(strArrays[1]);
Debug.Log(string.Concat(new object[] { "Connecting to ", str, ":", num }));
PlayerPrefs.SetString("net.lasturl", arg.GetString(0, string.Empty));
if (!ClientConnect.Instance().DoConnect(str, num))
{
return;
}
LoadingScreen.Show();
LoadingScreen.Update("connecting..");
}
开发者ID:HexHash,项目名称:LegacyRust,代码行数:29,代码来源:net.cs
示例2: Execute
public override void Execute(ConsoleSystem.Arg Arguments, string[] ChatArguments)
{
string str = "";
for (int i = 0; i < ChatArguments.Length; i++)
{
str = str + ChatArguments[i] + " ";
}
string[] strArray = Facepunch.Utility.String.SplitQuotesStrings(str.Trim());
if (strArray.Length == 2)
{
string oldValue = strArray[0].Replace("\"", "");
string str3 = "";
for (int j = 1; j < ChatArguments.Length; j++)
{
str3 = str3 + ChatArguments[j] + " ";
}
string str4 = str3.Replace("\"", "");
if ((oldValue != "") && (str4 != ""))
{
string[] strArray2 = str4.Replace(oldValue, "").Trim().Split(new char[] { ' ' });
Arguments.Args = new string[] { oldValue, strArray2[strArray2.Length - 1] };
inv.give(ref Arguments);
}
}
else
{
Util.sayUser(Arguments.argUser.networkPlayer, Core.Name, "Spawn Item usage: /i \"itemName\" \"quantity\"");
}
}
开发者ID:balu92,项目名称:Fougerite,代码行数:29,代码来源:SpawnItemCommand.cs
示例3: Execute
public override void Execute(ConsoleSystem.Arg Arguments, string[] ChatArguments)
{
string str = String.Join(" ", ChatArguments).Trim();
Contract.Assume(PlayerClient.All != null);
Contract.Assume(Contract.ForAll(PlayerClient.All, p => p != null));
foreach (PlayerClient client in PlayerClient.All)
{
if (client.netUser.displayName.ToLower() != str.ToLower()) continue;
if (!Core.muteList.Contains(client.userID))
{
Core.muteList.Add(client.userID);
Util.sayUser(Arguments.argUser.networkPlayer, Core.Name, client.netUser.displayName + " has been muted!");
}
else
{
Util.sayUser(Arguments.argUser.networkPlayer, Core.Name, client.netUser.displayName + " is already muted.");
}
return;
}
Util.sayUser(Arguments.argUser.networkPlayer, Core.Name, "No player found with the name: " + str);
}
开发者ID:balu92,项目名称:Fougerite,代码行数:25,代码来源:MuteCommand.cs
示例4: HandleCommand
public void HandleCommand(ConsoleSystem.Arg arg)
{
for (var i = 0; i < PluginCallbacks.Count; i++)
if (PluginCallbacks[i].Callback(arg)) return;
OriginalCallback?.Invoke(arg);
}
开发者ID:strykes,项目名称:Oxide,代码行数:7,代码来源:Command.cs
示例5: GetCharacterStuff
private static bool GetCharacterStuff(ref ConsoleSystem.Arg args, out Character character, out CameraMount camera, out ItemRepresentation itemRep, out ArmorModelRenderer armor)
{
character = null;
itemRep = null;
armor = null;
camera = CameraMount.current;
if (!camera)
{
args.ReplyWith("Theres no active camera mount.");
return false;
}
character = IDBase.GetMain(camera) as Character;
if (!character)
{
args.ReplyWith("theres no character for the current mounted camera");
return false;
}
armor = character.GetLocal<ArmorModelRenderer>();
InventoryHolder local = character.GetLocal<InventoryHolder>();
if (local)
{
itemRep = local.itemRepresentation;
}
return true;
}
开发者ID:HexHash,项目名称:LegacyRust,代码行数:25,代码来源:actor.cs
示例6: reload
public static void reload(ConsoleSystem.Arg arg)
{
if (PluginLoader.GetInstance().Plugins.ContainsKey(arg.ArgsStr)) {
PluginLoader.GetInstance().ReloadPlugin(arg.ArgsStr);
arg.ReplyWith(String.Format("{0} plugin reloaded!", arg.ArgsStr));
} else if (arg.ArgsStr == "") {
DirectoryConfig.GetInstance().Reload();
CoreConfig.GetInstance().Reload();
Config.GetInstance().Reload();
Server.GetInstance().LoadLoadouts();
if (Server.GetInstance().Loaded)
Hooks.On_ServerInit();
PluginLoader.GetInstance().ReloadPlugins();
arg.ReplyWith("Pluton reloaded!");
var planes = (from plane in UnityEngine.Object.FindObjectsOfType<CargoPlane>()
where plane.transform.position.x == 0f && plane.transform.position.z == 0f
select plane).ToList();
planes.ForEach(p => p.SendMessage("KillMessage", UnityEngine.SendMessageOptions.DontRequireReceiver));
if (planes.Count != 0) {
Pluton.Logger.LogWarning(String.Format("Destroyed {0} plane at Vector3.zero", planes.Count));
}
} else {
arg.ReplyWith(String.Format("Couldn't find plugin: {0}!", arg.ArgsStr));
}
}
开发者ID:Notulp,项目名称:Pluton,代码行数:30,代码来源:Pluton.cs
示例7: Execute
public override void Execute(ConsoleSystem.Arg Arguments, string[] ChatArguments)
{
string str = "";
for (int i = 0; i < ChatArguments.Length; i++)
{
str = str + ChatArguments[i] + " ";
}
str = str.Trim();
if ((ChatArguments != null) || (str == ""))
{
if (str != null)
{
int num2 = 0;
foreach (PList.Player player in Core.blackList.Values)
{
if (player.DisplayName.ToLower() == str.ToLower())
{
Util.sayUser(Arguments.argUser.networkPlayer, Core.Name, player.DisplayName + " has been unbanned.");
Core.blackList.Remove(player.UserID);
}
else
{
num2++;
}
}
Util.sayUser(Arguments.argUser.networkPlayer, Core.Name, str + " is not banned.");
}
}
else
{
Util.sayUser(Arguments.argUser.networkPlayer, Core.Name, "Unban Usage: /unban \"playerName\"");
}
}
开发者ID:balu92,项目名称:Fougerite,代码行数:33,代码来源:UnbanCommand.cs
示例8: Execute
public override void Execute(ConsoleSystem.Arg Arguments, string[] ChatArguments)
{
string str = "";
for (int i = 0; i < ChatArguments.Length; i++)
{
str = str + ChatArguments[i] + " ";
}
str = str.Trim();
PlayerClient client = null;
foreach (PlayerClient client2 in PlayerClient.All)
{
if (client2.netUser.displayName.ToLower() == str.ToLower())
{
client = client2;
}
}
if (client != null)
{
if (!Core.whiteList.Contains(client.userID))
{
Core.whiteList.Add(client.userID, client.netUser.displayName);
Util.sayUser(Arguments.argUser.networkPlayer, Core.Name, client.netUser.displayName + " has been added to the whitelist.");
Helper.CreateSaves();
}
else
{
Util.sayUser(Arguments.argUser.networkPlayer, Core.Name, client.netUser.displayName + " is already on the whitelist.");
}
}
}
开发者ID:balu92,项目名称:Fougerite,代码行数:30,代码来源:WhiteListAddCommand.cs
示例9: Execute
public override void Execute(ConsoleSystem.Arg Arguments, string[] ChatArguments)
{
string str = "";
for (int i = 0; i < ChatArguments.Length; i++)
{
str = str + ChatArguments[i] + " ";
}
str = str.Trim();
if (((ChatArguments != null) || (str == "")) && (str != ""))
{
foreach (PlayerClient client in PlayerClient.All)
{
if (client.netUser.displayName.ToLower() == str.ToLower())
{
if (Core.muteList.Contains(client.userID))
{
Core.muteList.Remove(client.userID);
Util.sayUser(Arguments.argUser.networkPlayer, Core.Name, client.netUser.displayName + " has been unmuted!");
}
else
{
Util.sayUser(Arguments.argUser.networkPlayer, Core.Name, client.netUser.displayName + " is not muted.");
}
return;
}
}
Util.sayUser(Arguments.argUser.networkPlayer, Core.Name, "No player found with the name: " + str);
}
}
开发者ID:balu92,项目名称:Fougerite,代码行数:29,代码来源:UnmuteCommand.cs
示例10: Execute
public override void Execute(ConsoleSystem.Arg Arguments, string[] ChatArguments)
{
bool flag = false;
if (!this.starterkits.ContainsKey(Arguments.argUser.playerClient.userID))
{
flag = true;
this.starterkits.Add(Arguments.argUser.playerClient.userID, Environment.TickCount);
}
else
{
int num = (int)this.starterkits[Arguments.argUser.playerClient.userID];
if ((Environment.TickCount - num) < (int.Parse(Core.config.GetSetting("Settings", "starterkit_cooldown")) * 0x3e8))
{
Util.sayUser(Arguments.argUser.networkPlayer, Core.Name, "You must wait awhile before using this..");
}
else
{
flag = true;
this.starterkits.Remove(Arguments.argUser.playerClient.userID);
this.starterkits.Add(Arguments.argUser.playerClient.userID, Environment.TickCount);
}
}
if (flag)
{
for (int i = 0; i < int.Parse(Core.config.GetSetting("StarterKit", "items")); i++)
{
Arguments.Args = new string[] { Core.config.GetSetting("StarterKit", "item" + (i + 1) + "_name"), Core.config.GetSetting("StarterKit", "item" + (i + 1) + "_amount") };
ConsoleSystem.Arg arg = Arguments;
inv.give(ref arg);
}
Util.sayUser(Arguments.argUser.networkPlayer, Core.Name, "You have spawned a Starter Kit!");
}
}
开发者ID:balu92,项目名称:Fougerite,代码行数:33,代码来源:StarterCommand.cs
示例11: popup
public static void popup(ref ConsoleSystem.Arg arg)
{
float num = arg.GetFloat(0, 2f);
string str = arg.GetString(1, "!");
string str1 = arg.GetString(2, "This is the text");
PopupUI.singleton.CreateNotice(num, str, str1);
}
开发者ID:HexHash,项目名称:LegacyRust,代码行数:7,代码来源:notice.cs
示例12: Execute
public override void Execute(ConsoleSystem.Arg Arguments, string[] ChatArguments)
{
if (ChatArguments != null)
{
string strText = "";
for (int i = 0; i < ChatArguments.Length; i++)
{
strText = strText + ChatArguments[i] + " ";
}
if (strText == string.Empty)
{
Util.sayUser(Arguments.argUser.networkPlayer, Core.Name, "Please enter a valid message.");
}
else
{
char ch = '☢';
foreach (PlayerClient client in PlayerClient.All)
{
Notice.Popup(client.netPlayer, ch.ToString(), strText, 5f);
}
}
}
else
{
Util.sayUser(Arguments.argUser.networkPlayer, Core.Name, "Announce Usage: /announce \"message\"");
}
}
开发者ID:balu92,项目名称:Fougerite,代码行数:27,代码来源:AnnounceCommand.cs
示例13: Execute
public override void Execute(ConsoleSystem.Arg Arguments, string[] ChatArguments)
{
string str = "";
for (int i = 0; i < ChatArguments.Length; i++)
{
str = str + ChatArguments[i] + " ";
}
str = str.Trim();
PlayerClient client = null;
foreach (PlayerClient client2 in PlayerClient.All)
{
if (client2.netUser.displayName.ToLower() == str.ToLower())
{
client = client2;
}
}
if (client != null)
{
try
{
Character character;
Character.FindByUser(client.userID, out character);
IDBase victim = character;
TakeDamage.Kill(Arguments.argUser.playerClient, victim, null);
Util.sayUser(Arguments.argUser.networkPlayer, Core.Name, "You killed " + client.netUser.displayName);
Util.sayUser(client.netPlayer, Core.Name, Arguments.argUser.displayName + " killed you with his admin power.");
}
catch (Exception ex)
{
Logger.LogException(ex);
}
}
}
开发者ID:balu92,项目名称:Fougerite,代码行数:33,代码来源:KillCommand.cs
示例14: OnRunCommand
object OnRunCommand(ConsoleSystem.Arg arg) {
if (arg.connection == null || arg.connection.player == null || arg.cmd.name != "kill")
return null;
var player = arg.connection.player as BasePlayer;
if (player == null)
return null;
List<DateTime> times;
DateTime now = DateTime.UtcNow;
if (suicides.TryGetValue(player.userID, out times)) {
int n = 0;
for (var i = 0; i < times.Count;) {
var time = times[i];
if (time < now.AddSeconds(-timespan))
times.RemoveAt(i);
else {
++n; ++i;
}
}
if (n >= limit) {
player.ChatMessage("You may only suicide " + (limit == 1 ? "once" : limit + " times") + " per " + timespan + " seconds.");
return true;
}
times.Add(now);
} else {
times = new List<DateTime>();
times.Add(now);
suicides.Add(player.userID, times);
}
return null;
}
开发者ID:Arkoudaphobia,项目名称:ArkoudaphobiaConfig,代码行数:30,代码来源:LimitedSuicide.cs
示例15: Execute
public override void Execute(ConsoleSystem.Arg Arguments, string[] ChatArguments)
{
string displayName;
string str2 = "";
for (int i = 0; i < ChatArguments.Length; i++)
{
str2 = str2 + ChatArguments[i] + " ";
}
str2 = str2.Trim();
if (str2 == "")
{
displayName = Arguments.argUser.displayName;
}
else
{
if (!Administrator.IsAdmin(Arguments.argUser.userID))
{
Util.sayUser(Arguments.argUser.networkPlayer, Core.Name, "Only administrators can ask for another player's location.");
return;
}
displayName = str2;
}
foreach (PlayerClient client in PlayerClient.FindAllWithString(displayName))
{
string strValue = string.Concat(new object[] { "Location: X: ", (int)client.lastKnownPosition.x, " Y: ", (int)client.lastKnownPosition.y, " Z: ", (int)client.lastKnownPosition.z });
Arguments.ReplyWith(strValue);
Util.sayUser(Arguments.argUser.networkPlayer, Core.Name, string.Concat(new object[] { (str2 == "") ? "Your" : (displayName + "'s"), " Location Is: X: ", (int)client.lastKnownPosition.x, " Y: ", (int)client.lastKnownPosition.y, " Z: ", (int)client.lastKnownPosition.z }));
}
}
开发者ID:balu92,项目名称:Fougerite,代码行数:29,代码来源:LocationCommand.cs
示例16: Execute
public override void Execute(ConsoleSystem.Arg Arguments, string[] ChatArguments)
{
Util.sayUser(Arguments.argUser.networkPlayer, Core.Name, string.Concat(new object[] { PlayerClient.All.Count, " Player", (PlayerClient.All.Count > 1) ? "s" : "", " Online: " }));
int num = 0;
int num2 = 0;
string str = "";
foreach (PlayerClient client in PlayerClient.All)
{
num2++;
if (num2 >= 60)
{
num = 0;
break;
}
str = str + client.userName + ", ";
if (num == 6)
{
num = 0;
Util.sayUser(Arguments.argUser.networkPlayer, Core.Name, str.Substring(0, str.Length - 2));
str = "";
}
else
{
num++;
}
}
if (num != 0)
{
Util.sayUser(Arguments.argUser.networkPlayer, Core.Name, str.Substring(0, str.Length - 2));
}
}
开发者ID:balu92,项目名称:Fougerite,代码行数:31,代码来源:PlayersCommand.cs
示例17: OutputList
public void OutputList(ref ConsoleSystem.Arg arg)
{
ArrayList list = new ArrayList();
ArrayList list2 = new ArrayList();
foreach (Friend friend in this)
{
PlayerClient client;
try
{
client = EnumerableToArray.ToArray<PlayerClient>(PlayerClient.FindAllWithString(friend.GetUserID().ToString()))[0];
}
catch
{
list2.Add(friend.GetDisplayName());
continue;
}
list.Add(client.netUser.displayName + " (Online)");
friend.SetDisplayName(client.netUser.displayName);
}
if (list.Count > 0)
{
Util.sayUser(arg.argUser.networkPlayer, Core.Name, string.Concat(new object[] { "You currently have ", list.Count, " friend", (list.Count > 1) ? "s" : "", " online." }));
}
else
{
Util.sayUser(arg.argUser.networkPlayer, Core.Name, "None of your friend is playing right now.");
}
foreach (string str in list2)
{
list.Add(str);
}
int num = 0;
int num2 = 0;
string str2 = "";
foreach (string str3 in list)
{
num2++;
if (num2 >= 60)
{
num = 0;
break;
}
str2 = str2 + str3 + ", ";
if (num == 6)
{
num = 0;
Util.sayUser(arg.argUser.networkPlayer, Core.Name, str2.Substring(0, str2.Length - 3));
str2 = "";
}
else
{
num++;
}
}
if (num != 0)
{
Util.sayUser(arg.argUser.networkPlayer, Core.Name, str2.Substring(0, str2.Length - 3));
}
}
开发者ID:balu92,项目名称:Fougerite,代码行数:59,代码来源:FriendList.cs
示例18: ExtractArgs
private static string[] ExtractArgs(ConsoleSystem.Arg arg)
{
if (arg == null) return new string[0];
var argsList = new List<string>();
var i = 0;
while (arg.HasArgs(++i)) argsList.Add(arg.GetString(i - 1));
return argsList.ToArray();
}
开发者ID:yas-online,项目名称:Oxide,代码行数:8,代码来源:RustLegacyCommandSystem.cs
示例19: cmdConsoleReload
void cmdConsoleReload(ConsoleSystem.Arg arg)
{
if (!LoadConfig())
return;
CheckConfig();
UpdateConstructions();
Puts("Config reloaded.");
}
开发者ID:bloodyblaze,项目名称:rep-Mods,代码行数:8,代码来源:ConstructionConfig.cs
示例20: login
public static void login(ConsoleSystem.Arg arg)
{
if (arg.connection != null && arg.ArgsStr == rcon.password) {
ServerUsers.Set(arg.connection.userid, ServerUsers.UserGroup.Moderator, arg.connection.username, "Console login!");
ServerUsers.Save();
arg.ReplyWith("You are a moderator now!");
}
}
开发者ID:Notulp,项目名称:Pluton,代码行数:8,代码来源:Pluton.cs
注:本文中的ConsoleSystem类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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