本文整理汇总了C#中CommandBase类的典型用法代码示例。如果您正苦于以下问题:C# CommandBase类的具体用法?C# CommandBase怎么用?C# CommandBase使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
CommandBase类属于命名空间,在下文中一共展示了CommandBase类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: HandleEvent
public override bool HandleEvent(CommandBase command, ChannelInfo channel, UserInfo user, List<string> args)
{
if (command is Join)
{
if (!user.Invited.Contains(channel))
{
user.IrcDaemon.Replies.SendInviteOnlyChannel(user, channel);
return false;
}
user.Invited.Remove(channel);
}
if (command is Invite)
{
UserPerChannelInfo upci;
if (channel.UserPerChannelInfos.TryGetValue(user.Nick, out upci))
{
if (upci.Modes.Level < 30)
{
channel.IrcDaemon.Replies.SendChannelOpPrivilegesNeeded(user, channel);
return false;
}
}
else
{
channel.IrcDaemon.Replies.SendNotOnChannel(user, channel.Name);
return false;
}
}
return true;
}
开发者ID:autocar,项目名称:ircddotnet,代码行数:30,代码来源:ModeInvite.cs
示例2: UsuarioViewModel
public UsuarioViewModel()
{
if (IsInDesignMode) return;//por si acaso ?
_ServicioUsuario = new UsuarioServiceClient();
_ServicioDepartamento = new DepartamentoServiceClient();
_ServicioProyecto = new ProyectoServiceClient();
ListaUsuarios = new ObservableCollection<usuarioDTO>();
ItemUsuario = new usuarioDTO();
NuevoUsuarioCommand = new CommandBase(p => true, p => NuevoUsuarioCommandAccion()) { IsEnable = true };
GuardarUsuarioCommand = new CommandBase(p => true, p => GuardarUsuarioCommandAccion()) { IsEnable = true };
EliminarUsuarioCommand = new CommandBase(p => true, p => EliminarUsuarioCommandAccion()) { IsEnable = true };
NuevoProyectoCommand = new CommandBase(p => true, p => NuevoProyectoCommandAccion()) { IsEnable = true };
AgregarProyectoCommand = new CommandBase(p => true, p => AgregarProyectoCommandAccion()) { IsEnable = true };
EliminarProyectoCommand = new CommandBase(p => true, p => EliminarProyectoCommandAccion()) { IsEnable = true };
ListarUsuariosCommand = new CommandBase(p => true, p => ListarUsuariosCommandAction()) { IsEnable = true };
ListarUsuariosXNombreCommand = new CommandBase(p => true, p => ListarUsuariosXNombreCommandCommandAccion()) { IsEnable = true };
//lista los usuarios busqueda rapida
_ServicioUsuario.ListarUsuariosAsync();
_ServicioUsuario.ListarUsuariosCompleted += _ServicioUsuario_ListarUsuariosCompletedBusquedaRapida;
//lista los departamentos
_ServicioDepartamento.ListarDepartamentosAsync();
_ServicioDepartamento.ListarDepartamentosCompleted += _ServicioDepartamento_ListarDepartamentosCompleted;
ListarUsuariosCommandAction();
}
开发者ID:Gsaico,项目名称:MasterDetails_LogisticaMVVM,代码行数:31,代码来源:UsuarioViewModel.cs
示例3: OnInfoCommand
public bool OnInfoCommand( CommandBase.CommandData cmdData )
{
if( EngineCmdExecuterProxy != null )
return EngineCmdExecuterProxy.OnInfoCommand( cmdData );
return true;
}
开发者ID:chichikov,项目名称:chichikov76,代码行数:7,代码来源:GameMain.cs
示例4: RegisterCommand
public void RegisterCommand(string commandName, CommandBase command)
{
if (commandName.IndexOf('.') >= 0)
throw new ArgumentException("Command name cannot contain dot symbol.", "commandName");
if (!_commands.ContainsKey(commandName))
_commands.Add(commandName, command);
}
开发者ID:HuChundong,项目名称:gitextensions,代码行数:7,代码来源:Plugin.cs
示例5: HandleEvent
public override bool HandleEvent(CommandBase command, ChannelInfo channel, UserInfo user, List<string> args)
{
if (command is List)
{
// TODO
}
return true;
}
开发者ID:autocar,项目名称:ircddotnet,代码行数:8,代码来源:ModeSecret.cs
示例6: Save
private ExecutionResult Save(CommandBase command)
{
var user = ((SaveUserCommand)command).UserDto;
//Validate(user);
user.Id = Guid.NewGuid().ToString();
var id = UserDao.Save(user);
return new ExecutionResult { Data = UserDao.Get(id) };
}
开发者ID:Rei-li,项目名称:Dixiton,代码行数:8,代码来源:UserBlo.cs
示例7: ResponseEventArgs
/// <summary>
/// 构造函数,默认成功
/// </summary>
/// <param name="client">通讯的Socket/UdpClient/SerailPort</param>
/// <param name="param">通讯参数,IP地址或串口参数</param>
/// <param name="cmds">当前进行通讯的指令列表</param>
/// <param name="response">响应结果</param>
public ResponseEventArgs(object client, CommiTarget param, CommandBase[] cmds, byte[] response)
{
this.Client = client;
this.Commands = cmds;
this.Response = response;
this.ContentLen = response.Length;
this.Target = param;
}
开发者ID:thisisvoa,项目名称:GranityApp2.5,代码行数:15,代码来源:ResponseEventArgs.cs
示例8: SetConfigOption
public bool SetConfigOption( CommandBase.CommandData commandData )
{
bool bRet = false;
if( commandData.StrCmd == "id" ) {
CommandBase.CommandData subCmdData = commandData.QueueSubCmdData.Peek();
if( subCmdData != null && subCmdData.StrCmd == "name" ) {
Name = subCmdData.QueueStrValue.Peek();
bRet = true;
}
else if( subCmdData != null && subCmdData.StrCmd == "author" ) {
Authur = subCmdData.QueueStrValue.Peek();
bRet = true;
}
}
else if( commandData.StrCmd == "option" ) {
ChessEngineOption option = new ChessEngineOption();
foreach( CommandBase.CommandData subCmdData in commandData.QueueSubCmdData ) {
if( subCmdData != null ) {
if( subCmdData.StrCmd == "name" ) {
option.Name = subCmdData.QueueStrValue.Peek();
}
else if( subCmdData.StrCmd == "type" ) {
option.Type = subCmdData.QueueStrValue.Peek();
}
else if( subCmdData.StrCmd == "default" ) {
option.Default = subCmdData.QueueStrValue.Peek();
}
else if( subCmdData.StrCmd == "min" ) {
option.Min = subCmdData.QueueStrValue.Peek();
}
else if( subCmdData.StrCmd == "max" ) {
option.Max = subCmdData.QueueStrValue.Peek();
}
else if( subCmdData.StrCmd == "var" ) {
foreach( string strCurrVar in subCmdData.QueueStrValue )
option.queueVar.Enqueue( strCurrVar );
}
}
}
AddOption( option );
bRet = true;
}
return bRet;
}
开发者ID:chichikov,项目名称:chichikov76,代码行数:57,代码来源:ChessEngineConfig.cs
示例9: AsyncCommand
/// <summary>
/// Инициализирует экземпляр класса <see cref="AsyncCommand"/> и
/// задает команду <paramref name="command"/>, которая будет провалидирована и
/// выполнена асинхронно.
/// </summary>
/// <param name="command"></param>
public AsyncCommand(CommandBase command)
{
if (command == null)
{
throw new ArgumentNullException("command");
}
Command = command;
}
开发者ID:ChessOK,项目名称:ModelFramework,代码行数:15,代码来源:AsyncCommmand.cs
示例10: MainWindowModel
public MainWindowModel(MainWindow v)
{
this.view = v;
_FindPathCommand = new CommandBase(FindPath);
_FindBadFilesCommand = new CommandBase(this.FindBadFiles, this.FindBadFilesCanExecute);
_ExecuteFileRenameCommand = new CommandBase(this.ExecuteFileRename, this.ExecuteFileRenameCanExecute);
_CancelActionCommand = new CommandBase(this.CancelAction, this.CancelActionCanExecute);
this.Pattern = ConfigurationManager.AppSettings["DefaultPattern"];
}
开发者ID:smackey330,项目名称:UnFupFileNames,代码行数:10,代码来源:MainWindowModel.cs
示例11: add_MenuItem
public static CommandBase add_MenuItem(this O2_VS_AddIn o2AddIn, string buttonText, string targetMenu, Action onExecute)
{
var newCommand = new CommandBase(o2AddIn)
{
ButtonText = buttonText,
TargetMenu = targetMenu,
Execute = onExecute
};
newCommand.create();
return newCommand;
}
开发者ID:SiGhTfOrbACQ,项目名称:O2.FluentSharp,代码行数:11,代码来源:CommandBase.cs
示例12: HandleEvent
public override bool HandleEvent(CommandBase command, ChannelInfo channel, UserInfo user, List<string> args)
{
if (command is PrivateMessage || command is Notice)
{
if (!channel.UserPerChannelInfos.ContainsKey(user.Nick))
{
user.IrcDaemon.Replies.SendCannotSendToChannel(user, channel.Name);
return false;
}
}
return true;
}
开发者ID:autocar,项目名称:ircddotnet,代码行数:12,代码来源:ModeNoExternal.cs
示例13: OnInitStockfishCommand
// on Process Engine command
public bool OnInitStockfishCommand( CommandBase.CommandData cmdData )
{
// why can't i send first command????????
// 엔진에서 첫번째 명령 스트링을 초기화 안해서....
ChessEngineManager.Instance.Send( "\n" );
ChessEngineManager.Instance.Send( "uci" );
if( EngineCmdExecuterProxy != null )
return EngineCmdExecuterProxy.OnInitStockfishCommand( cmdData );
return true;
}
开发者ID:chichikov,项目名称:chichikov76,代码行数:13,代码来源:GameMain.cs
示例14: Add
/// <summary>
/// Adds a command to the manager.
/// </summary>
/// <param name="command">Reference to the command to add</param>
public void Add(CommandBase command)
{
Commands2 vsCommands = (Commands2)dte.Commands;
// Get full name how Visual Studio queries this command
string fullname = vsCommands.GetFullname(addIn, command.Name);
// Add to our own VsTortoise command management
commands[fullname] = command;
// Create the command inside Visual Studio permanently
Command vsCommand = vsCommands.CreateCommandButton(addIn, command);
}
开发者ID:ptomasroos,项目名称:ivyvisual,代码行数:17,代码来源:CommandManager.cs
示例15: HandleEvent
public override bool HandleEvent(CommandBase command, ChannelInfo channel, UserInfo user, List<string> args)
{
if (command is PrivateMessage || command is Notice)
{
UserPerChannelInfo upci;
if (!channel.UserPerChannelInfos.TryGetValue(user.Nick, out upci) || upci.Modes.Level < 10)
{
user.IrcDaemon.Replies.SendCannotSendToChannel(user, channel.Name);
return false;
}
}
return true;
}
开发者ID:autocar,项目名称:ircddotnet,代码行数:13,代码来源:ModeModerated.cs
示例16: HandleEvent
public override bool HandleEvent(CommandBase command, ChannelInfo channel, UserInfo user, List<string> args)
{
if (command is Join)
{
if (_limit <= channel.UserPerChannelInfos.Count)
{
user.IrcDaemon.Replies.SendChannelIsFull(user, channel);
return false;
}
}
return true;
}
开发者ID:FreeApophis,项目名称:ircddotnet,代码行数:13,代码来源:ModeLimit.cs
示例17: Send
public void Send(CommandBase command)
{
var handlers = this.GetCommandActions(command.GetType()).ToList();
if (handlers.Any())
{
if (handlers.Count() != 1) throw new InvalidOperationException("cannot send to more than one handler");
handlers.First().AsDynamic().Handle(command);
((IDisposable)handlers.First()).Dispose();
}
else
{
throw new InvalidOperationException("no handler registered");
}
}
开发者ID:BrunoMVPCosta,项目名称:cqrsSeed,代码行数:14,代码来源:InMemoryBus.cs
示例18: HandleEvent
public override bool HandleEvent(CommandBase command, ChannelInfo channel, UserInfo user, List<string> args)
{
if (command is Join)
{
var keys = args.Count > 1 ? (IEnumerable<string>)CommandBase.GetSubArgument(args[1]) : new List<string>();
if (keys.All(k => k != _key))
{
user.IrcDaemon.Replies.SendBadChannelKey(user, channel);
return false;
}
}
return true;
}
开发者ID:FreeApophis,项目名称:ircddotnet,代码行数:15,代码来源:ModeKey.cs
示例19: ExecuteCommand
public void ExecuteCommand(CommandBase command)
{
this.undoStack.Push(command);
try
{
command.Execute();
}
catch (Exception e)
{
this.undoStack.Pop();
if (this.ExceptionManager != null)
{
this.ExceptionManager.HandleException(e);
}
}
}
开发者ID:NathanLaan,项目名称:NoteLiner,代码行数:16,代码来源:CommandManager.cs
示例20: ExcuteBestMoveCommand
bool ExcuteBestMoveCommand( CommandBase.CommandData cmdData )
{
// best move string to rank/pile
string strBestMove = cmdData.QueueStrValue.Peek();
//UnityEngine.Debug.LogError( "ExcuteBestMoveCommand() - best move string = " + strBestMove );
string strSrcPos = strBestMove.Substring(0, 2);
string strTrgPos = strBestMove.Substring(2, 2);
int nSrcRank, nSrcPile;
ChessData.GetStringToRankPile( strSrcPos, out nSrcRank, out nSrcPile );
if( ChessPosition.IsInvalidPositionIndex(nSrcRank, nSrcPile) ) {
UnityEngine.Debug.LogError( "ExcuteBestMoveCommand() - Invalid src rank, pile" );
return false;
}
int nTrgRank, nTrgPile;
ChessData.GetStringToRankPile( strTrgPos, out nTrgRank, out nTrgPile );
if( ChessPosition.IsInvalidPositionIndex(nTrgRank, nTrgPile) ) {
UnityEngine.Debug.LogError( "ExcuteBestMoveCommand() - Invalid src rank, pile" );
return false;
}
ChessBoardSquare srcSquare, trgSquare;
srcSquare = board.aBoardSquare[nSrcPile, nSrcRank];
trgSquare = board.aBoardSquare[nTrgPile, nTrgRank];
//UnityEngine.Debug.LogError( "ExcuteBestMoveCommand() - src rank, pile " + nSrcRank + " , " + nSrcPile );
//UnityEngine.Debug.LogError( "ExcuteBestMoveCommand() - trg rank, pile " + nTrgRank + " , " + nTrgPile );
if( board.AIMoveTo( srcSquare, trgSquare ) )
{
// turn
board.CurrTurn = ChessData.GetOppositeSide( board.CurrTurn );
// invalidate ready state
board.Ready = true;
return true;
}
UnityEngine.Debug.LogError( "ExcuteBestMoveCommand() - Invalid src rank, pile" );
return false;
}
开发者ID:chichikov,项目名称:chichikov,代码行数:47,代码来源:BattleChessMain.cs
注:本文中的CommandBase类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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