本文整理汇总了C#中ChannelType类的典型用法代码示例。如果您正苦于以下问题:C# ChannelType类的具体用法?C# ChannelType怎么用?C# ChannelType使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
ChannelType类属于命名空间,在下文中一共展示了ChannelType类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: SSHChannel
protected SSHChannel(SSHConnection con, ChannelType type, int localID)
{
con.ChannelCollection.RegisterChannel(localID, this);
_connection = con;
_type = type;
_localID = localID;
}
开发者ID:yiyi99,项目名称:poderosa,代码行数:7,代码来源:ConnectionRoot.cs
示例2: GetLogos
public Dictionary<string, string> GetLogos(List<string> channelsNames, ChannelType type, string regionCode)
{
var result = new Dictionary<string, string>();
using (var ctx = new EF.RepositoryContext("LogoDB"))
{
foreach (var channelName in channelsNames)
{
var aliases = ctx.Aliases.Include("Channel").Include("Channel.Logos").Include("Channel.Logos.Suggestion").Where(a => a.Name == channelName && a.Channel.Type == type);
if (aliases.Any())
{
if (!string.IsNullOrWhiteSpace(regionCode))
{
// find best matching by RegionCode
var matchedByRegion = aliases.FirstOrDefault(a => a.Channel.RegionCode == regionCode);
if (matchedByRegion != null)
{
result.Add(channelName, matchedByRegion.Channel.Logos.First(l => l.Suggestion == null).Id.ToString());
continue;
}
}
// simply use first one
result.Add(channelName, aliases.First().Channel.Logos.First(l => l.Suggestion == null).Id.ToString());
}
}
}
return result;
}
开发者ID:miko31,项目名称:MediaPortal-LogoManager,代码行数:27,代码来源:ChannelManager.svc.cs
示例3: Play
/// <summary>
/// Play the specified audioClip on specified channel type. This function is meant to be used for single sound occurences.
/// Use default level will set the attenuation to its default level.
/// </summary>
/// <param name="audioClip">Audio clip.</param>
/// <param name="clipName">Clip name.</param>
/// <param name="channeltype">Channeltype.</param>
public void Play(AudioClip audioClip, ChannelType channeltype, AudioClipInfo clipInfo)
{
GameObject go = new GameObject("GameSound");
go.tag = channeltype.ToString();
go.transform.SetParent(gameObject.transform, false);
AudioSource source = go.AddComponent<AudioSource>();
source.playOnAwake = false;
source.clip = audioClip;
float lvl = 0.0f;
ChannelInfo chInfo = null;
channelInfos.TryGetValue(channeltype.ToString(), out chInfo);
if(chInfo != null)
{
lvl = clipInfo.useDefaultDBLevel ? chInfo.defaultDBLevel : chInfo.settedDBLevel;
}
else
{
Debug.LogError("Channel info not found");
}
audioMixer.SetFloat(channeltype.ToString(),lvl);
source.outputAudioMixerGroup = chInfo.audioMixerGroup;
source.loop = clipInfo.isLoop;
source.PlayDelayed(clipInfo.delayAtStart);
playingList.Add(go);
}
开发者ID:PaulElmo,项目名称:Listen_In-Paul-,代码行数:38,代码来源:SoundManager.cs
示例4: Channel
public Channel(ChannelType type, int width, int height, long size)
{
this.type = type;
this.width = width;
this.height = height;
this.size = size;
}
开发者ID:NtreevSoft,项目名称:psd-parser,代码行数:7,代码来源:Channel.cs
示例5: SSH2ChannelBase
/// <summary>
/// Constructor (initiated by server)
/// </summary>
public SSH2ChannelBase(
IPacketSender<SSH2Packet> packetSender,
SSHConnectionParameter param,
SSHProtocolEventManager protocolEventManager,
uint localChannel,
uint remoteChannel,
ChannelType channelType,
string channelTypeString,
uint serverWindowSize,
uint serverMaxPacketSize)
{
_packetSender = packetSender;
_protocolEventManager = protocolEventManager;
LocalChannel = localChannel;
RemoteChannel = remoteChannel;
ChannelType = channelType;
ChannelTypeString = channelTypeString;
_localMaxPacketSize = param.MaxPacketSize;
_localWindowSize = _localWindowSizeLeft = param.WindowSize;
_serverMaxPacketSize = serverMaxPacketSize;
_serverWindowSizeLeft = serverWindowSize;
_state = State.InitiatedByServer; // SendOpenConfirmation() will change state to "Opened"
}
开发者ID:poderosaproject,项目名称:poderosa,代码行数:28,代码来源:SSH2Channel.cs
示例6: PolicyTypeInfo
/// <summary>
/// Setup constructor
/// </summary>
/// <param name="policyType">Associated policy type</param>
/// <param name="name">Policy type display name</param>
/// <param name="channels">Policy type channels</param>
/// <param name="available">If policy type is available to be used in the designer</param>
public PolicyTypeInfo(PolicyType policyType, IPolicyLanguageItem name, ChannelType[] channels, bool available)
{
m_PolicyType = policyType;
m_Name = name;
m_Channels = channels;
m_Available = available;
}
开发者ID:killbug2004,项目名称:WSProf,代码行数:14,代码来源:PolicyTypeInfo.cs
示例7: SSHChannel
protected SSHChannel(SSHConnection con, ChannelType type, int local_id)
{
con.RegisterChannel(local_id, this);
_connection = con;
_type = type;
_localID = local_id;
}
开发者ID:rfyiamcool,项目名称:solrex,代码行数:7,代码来源:ConnectionRoot.cs
示例8: Initialize
public void Initialize(ChannelType channelType, int epgHours, int epgHoursOffset, string allChannelsGroupName)
{
_model.EpgHours = epgHours;
_model.EpgHoursOffset = epgHoursOffset;
_model.AllChannelsGroupName = allChannelsGroupName;
ChangeChannelType(channelType);
}
开发者ID:Christoph21x,项目名称:ARGUS-TV,代码行数:7,代码来源:GuideController.cs
示例9: GetChannel
public static DoubleMatrix GetChannel(this MatrixBase<YCbCrColor> matrix, ChannelType channelType)
{
var ret = new DoubleMatrix(matrix.RowCount, matrix.ColumnCount);
for (int i = 0; i < matrix.RowCount; i++)
{
for (int j = 0; j < matrix.ColumnCount; j++)
{
switch (channelType)
{
case ChannelType.Y:
ret[i, j] = matrix[i, j].Y;
break;
case ChannelType.Cr:
ret[i, j] = matrix[i, j].Cr;
break;
case ChannelType.Cb:
ret[i, j] = matrix[i, j].Cb;
break;
default:
throw new ArgumentOutOfRangeException("channelType");
}
}
}
return ret;
}
开发者ID:AdamStefan,项目名称:Steganography,代码行数:27,代码来源:ColorMatrix.cs
示例10: ChangeChannelType
public void ChangeChannelType(ChannelType channelType)
{
_model.ChannelType = channelType;
_model.ChannelGroups.Clear();
_model.ChannelGroups.AddRange(Proxies.SchedulerService.GetAllChannelGroups(channelType, true).Result);
_model.ChannelGroups.Add(new ChannelGroup()
{
ChannelGroupId = channelType == ChannelType.Television ? ChannelGroup.AllTvChannelsGroupId : ChannelGroup.AllRadioChannelsGroupId,
ChannelType = channelType,
GroupName = _model.AllChannelsGroupName,
VisibleInGuide = true
});
if (_model.GuideDateTime == DateTime.MinValue)
{
GotoNow();
_model.CurrentChannelGroupId = _model.ChannelGroups[0].ChannelGroupId;
}
else
{
bool currentIsOk = false;
foreach (ChannelGroup channelGroup in _model.ChannelGroups)
{
if (channelGroup.ChannelGroupId == _model.CurrentChannelGroupId)
{
currentIsOk = true;
break;
}
}
if (!currentIsOk)
{
_model.CurrentChannelGroupId = _model.ChannelGroups[0].ChannelGroupId;
}
}
}
开发者ID:Christoph21x,项目名称:ARGUS-TV,代码行数:35,代码来源:GuideController.cs
示例11: ChannelBase
/// <summary>
/// </summary>
/// <param name="flags">
/// </param>
/// <param name="type">
/// </param>
/// <param name="id">
/// </param>
/// <param name="name">
/// </param>
public ChannelBase(ChannelFlags flags, ChannelType type, uint id, string name = "")
{
this.channelFlags = flags;
this.channelType = type;
this.ChannelId = id;
this.ChannelName = name;
}
开发者ID:gordonc64,项目名称:CellAO-NightPredator,代码行数:17,代码来源:ChannelBase.cs
示例12: ImportChannelsContext
public ImportChannelsContext(ChannelType channelType)
{
_channelType = channelType;
List<TreeNode> nodes = new List<TreeNode>();
if (channelType == ChannelType.Television)
{
List<TvDatabase.ChannelGroup> groups = Utility.GetAllGroups<TvDatabase.ChannelGroup>();
groups.Add(new TvDatabase.ChannelGroup(-1, "All Channels"));
foreach (TvDatabase.ChannelGroup group in groups)
{
TreeNode groupNode = new TreeNode(group.GroupName);
groupNode.Tag = group;
nodes.Add(groupNode);
groupNode.Nodes.Add(String.Empty);
}
}
else
{
List<TvDatabase.RadioChannelGroup> groups = Utility.GetAllGroups<TvDatabase.RadioChannelGroup>();
groups.Add(new TvDatabase.RadioChannelGroup(-1, "All Channels"));
foreach (TvDatabase.RadioChannelGroup group in groups)
{
TreeNode groupNode = new TreeNode(group.GroupName);
groupNode.Tag = group;
nodes.Add(groupNode);
groupNode.Nodes.Add(String.Empty);
}
}
_channelNodes = nodes.ToArray();
}
开发者ID:dot-i,项目名称:ARGUS-TV-Recorders,代码行数:33,代码来源:ImportChannelsContext.cs
示例13: StartGateway
private static GatewayRef StartGateway(ActorSystem system, ChannelType type, int port)
{
var serializer = PacketSerializer.CreatePacketSerializer();
var initiator = new GatewayInitiator
{
ListenEndPoint = new IPEndPoint(IPAddress.Any, port),
GatewayLogger = LogManager.GetLogger("Gateway"),
CreateChannelLogger = (ep, _) => LogManager.GetLogger($"Channel({ep}"),
ConnectionSettings = new TcpConnectionSettings { PacketSerializer = serializer },
PacketSerializer = serializer,
CreateInitialActors = (context, connection) => new[]
{
Tuple.Create(context.ActorOf(Props.Create(() => new EntryActor(context.Self.Cast<ActorBoundChannelRef>()))),
new TaggedType[] { typeof(IEntry) },
(ActorBindingFlags)0)
}
};
var gateway = (type == ChannelType.Tcp)
? system.ActorOf(Props.Create(() => new TcpGateway(initiator))).Cast<GatewayRef>()
: system.ActorOf(Props.Create(() => new UdpGateway(initiator))).Cast<GatewayRef>();
gateway.Start().Wait();
return gateway;
}
开发者ID:SaladLab,项目名称:Akka.Interfaced.SlimSocket,代码行数:25,代码来源:Program.cs
示例14: CreateGateway
public static Server.GatewayRef CreateGateway(ActorSystem system, ChannelType type, string name, IPEndPoint endPoint,
XunitOutputLogger.Source outputSource,
Action<Server.GatewayInitiator> clientInitiatorSetup = null)
{
// initialize gateway initiator
var initiator = new Server.GatewayInitiator()
{
GatewayLogger = new XunitOutputLogger($"Gateway({name})", outputSource),
ListenEndPoint = endPoint,
ConnectEndPoint = endPoint,
TokenRequired = false,
CreateChannelLogger = (_, o) => new XunitOutputLogger($"ServerChannel({name})", outputSource),
CheckCreateChannel = (_, o) => true,
ConnectionSettings = new Server.TcpConnectionSettings { PacketSerializer = s_serverSerializer },
PacketSerializer = s_serverSerializer,
};
clientInitiatorSetup?.Invoke(initiator);
// create gateway and start it
var gateway = (type == ChannelType.Tcp)
? system.ActorOf(Props.Create(() => new Server.TcpGateway(initiator))).Cast<Server.GatewayRef>()
: system.ActorOf(Props.Create(() => new Server.UdpGateway(initiator))).Cast<Server.GatewayRef>();
gateway.Start().Wait();
return gateway;
}
开发者ID:SaladLab,项目名称:Akka.Interfaced.SlimSocket,代码行数:29,代码来源:ChannelHelper.cs
示例15: Event
/// <summary>
/// Erzeugt eine Instanz von der Klasse Event.
/// </summary>
/// <param name="id">Die eindeutige Id des Events.</param>
/// <param name="name">Der Name des Events.</param>
/// <param name="description">Die Beschreibung des Events.</param>
/// <param name="type">Der Typ des Kanals, hier Event.</param>
/// <param name="creationDate">Das Erstellungsdatum des Events.</param>
/// <param name="modiciationDate">Das Datum der letzten Änderung.</param>
/// <param name="term">Das zugeordnete Semester.</param>
/// <param name="locations">Ort, an dem das Event stattfindet.</param>
/// <param name="dates">Termin, an dem das Event stattfindet.</param>
/// <param name="contacts">Kontaktdaten von verantwortlichen Personen.</param>
/// <param name="website">Ein oder mehrere Links auf Webseiten.</param>
/// <param name="deleted">Gibt an, ob das Event als gelöscht markiert wurde.</param>
/// <param name="cost">Die dem Event zugeordneten Kosten.</param>
/// <param name="organizer">Der Veranstalter des Events.</param>
public Event(int id, string name, string description, ChannelType type, DateTimeOffset creationDate,
DateTimeOffset modiciationDate, string term, string locations, string dates, string contacts,
string website, bool deleted, string cost, string organizer)
: base(id, name, description, type, creationDate, modiciationDate, term, locations, dates, contacts, website, deleted)
{
this.cost = cost;
this.organizer = organizer;
}
开发者ID:ulm-university-news,项目名称:UlmUniversityNewsWindowsApp,代码行数:25,代码来源:Event.cs
示例16: SlimClientFailedToConnectToSlimServer
public async Task SlimClientFailedToConnectToSlimServer(ChannelType type)
{
// Act
var exception = await Record.ExceptionAsync(() => CreatePrimaryClientChannelAsync(type));
// Assert
Assert.NotNull(exception);
}
开发者ID:SaladLab,项目名称:Akka.Interfaced.SlimSocket,代码行数:8,代码来源:ChannelTest.cs
示例17: ChannelLink
public ChannelLink(ChannelType channelType, Guid channelId, string channelName, int mpChannelId, string mpChannelName)
{
this.ChannelType = channelType;
this.ChannelId = channelId;
this.ChannelName = channelName;
this.MPChannelId = mpChannelId;
this.MPChannelName = mpChannelName;
}
开发者ID:Christoph21x,项目名称:ARGUS-TV,代码行数:8,代码来源:ChannelLink.cs
示例18: Sports
public Sports(int id, string name, string description, ChannelType type, DateTimeOffset creationDate,
DateTimeOffset modificationDate, string term, string locations, string dates, string contacts, string website,
bool deleted, string cost, string numberOfParticipants)
: base(id, name, description, type, creationDate, modificationDate, term, locations, dates, contacts, website, deleted)
{
this.cost = cost;
this.numberOfParticipants = numberOfParticipants;
}
开发者ID:ulm-university-news,项目名称:UlmUniversityNewsWindowsApp,代码行数:8,代码来源:Sports.cs
示例19: FileTransferChannelInfo
public FileTransferChannelInfo(ChannelType type,
HandleType target,
string content_type,
string description)
: base(type, target)
{
ContentType = content_type;
Description = description;
}
开发者ID:nloko,项目名称:banshee-telepathy-extension,代码行数:9,代码来源:FileTransferChannelInfo.cs
示例20: CreateRecordOnceSchedule
public static Schedule CreateRecordOnceSchedule(ChannelType channelType, Guid channelId, Guid guideProgramId)
{
GuideProgram guideProgram = Proxies.GuideService.GetProgramById(guideProgramId).Result;
if (guideProgram != null)
{
return CreateRecordOnceSchedule(channelType, channelId, guideProgram.Title, guideProgram.SubTitle, guideProgram.EpisodeNumberDisplay, guideProgram.StartTime);
}
return null;
}
开发者ID:Christoph21x,项目名称:ARGUS-TV,代码行数:9,代码来源:SchedulesHelper.cs
注:本文中的ChannelType类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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