本文整理汇总了C#中CLocalization类的典型用法代码示例。如果您正苦于以下问题:C# CLocalization类的具体用法?C# CLocalization怎么用?C# CLocalization使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
CLocalization类属于命名空间,在下文中一共展示了CLocalization类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: SetLocalization
public override void SetLocalization(CLocalization clocLanguage) {
base.SetLocalization(clocLanguage);
this.chkSettingsPunkbuster.Text = this.Language.GetLocalized("uscServerSettingsPanel.chkSettingsPunkbuster");
this.chkSettingsRanked.Text = this.Language.GetLocalized("uscServerSettingsPanel.chkSettingsRanked");
// this.chkSettingsPremiumStatus.Text = this.Language.GetLocalized("uscServerSettingsPanel.chkSettingsPremiumStatus");
this.lblSettingsPlayerLimit.Text = this.Language.GetLocalized("uscServerSettingsPanel.lblSettingsPlayerLimit");
this.lnkSettingsSetPlayerLimit.Text = this.Language.GetLocalized("uscServerSettingsPanel.lnkSettingsSetPlayerLimit");
this.lblSettingsEffectivePlayerLimit.Text = this.Language.GetLocalized("uscServerSettingsPanel.lblSettingsEffectivePlayerLimit");
this.lblSettingsGamePassword.Text = this.Language.GetLocalized("uscServerSettingsPanel.lblSettingsGamePassword");
this.lnkSettingsSetGamePassword.Text = this.Language.GetLocalized("uscServerSettingsPanel.lnkSettingsSetGamePassword");
this.lblSettingsAdminPassword.Text = this.Language.GetLocalized("uscServerSettingsPanel.lblSettingsAdminPassword");
this.lnkSettingsSetAdminPassword.Text = this.Language.GetLocalized("uscServerSettingsPanel.lnkSettingsSetAdminPassword");
this.chkSettingsNoIdleKickLimit.Text = this.Language.GetLocalized("uscServerSettingsPanel.chkSettingsNoIdleKickLimit");
this.chkSettingsNoIdleBanRoundsLimit.Text = this.Language.GetLocalized("uscServerSettingsPanel.chkSettingsNoIdleBanRoundsLimit");
this.lnkSettingsSetidleKickLimit.Text = this.Language.GetLocalized("uscServerSettingsPanel.lnkSettingsSetidleKickLimit");
this.lnkSettingsSetIdleBanRoundsLimit.Text = this.Language.GetLocalized("uscServerSettingsPanel.lnkSettingsSetIdleBanRoundsLimit");
// this.chkSettingsAggressiveJoin.Text = this.Language.GetLocalized("uscServerSettingsPanel.chkSettingsAggressiveJoin");
this.DisplayName = this.Language.GetLocalized("uscServerSettingsPanel.lblSettingsConfiguration");
}
开发者ID:Webs961,项目名称:Procon-1,代码行数:27,代码来源:uscServerSettingsConfigurationMOHW.cs
示例2: SetLocalization
public override void SetLocalization(CLocalization clocLanguage) {
base.SetLocalization(clocLanguage);
this.chkSettingsClanTeams.Text = this.Language.GetLocalized("uscServerSettingsMoHGameplay.chkSettingsClanTeams");
this.chkSettingsNoCrosshairs.Text = this.Language.GetLocalized("uscServerSettingsMoHGameplay.chkSettingsNoCrosshairs");
this.chkSettingsRealisticHealth.Text = this.Language.GetLocalized("uscServerSettingsMoHGameplay.chkSettingsRealisticHealth");
this.chkSettingsNoUnlocks.Text = this.Language.GetLocalized("uscServerSettingsMoHGameplay.chkSettingsNoUnlocks");
this.chkSettingsNoAmmoPickups.Text = this.Language.GetLocalized("uscServerSettingsMoHGameplay.chkSettingsNoAmmoPickups");
this.chkSettingsNoSkillLimit.Text = this.Language.GetLocalized("uscServerSettingsMoHGameplay.chkSettingsNoSkillLimit");
this.lblSettingsSkillLimitLower.Text = this.Language.GetLocalized("uscServerSettingsMoHGameplay.lblSettingsSkillLimitLower");
this.lblSettingsSkillLimitUpper.Text = this.Language.GetLocalized("uscServerSettingsMoHGameplay.lblSettingsSkillLimitUpper");
this.lnkSettingsSkillLimitApply.Text = this.Language.GetLocalized("uscServerSettingsMoHGameplay.lnkSettingsSkillLimitApply");
this.chkSettingsTDMScoreCounterLimit.Text = this.Language.GetLocalized("uscServerSettingsMoHGameplay.chkSettingsTDMScoreCounterLimit");
this.lnkSettingsTDMScoreCounterLimit.Text = this.Language.GetLocalized("uscServerSettingsMoHGameplay.lnkSettingsTDMScoreCounterLimit");
this.lblPreroundSettingsTitle.Text = this.Language.GetLocalized("uscServerSettingsMoHGameplay.lblPreroundSettingsTitle");
this.chkSettingsRoundStartTimer.Text = this.Language.GetLocalized("uscServerSettingsMoHGameplay.chkSettingsRoundStartTimer");
this.chkSettingsPreroundLimit.Text = this.Language.GetLocalized("uscServerSettingsMoHGameplay.chkSettingsPreroundLimit");
this.lblSettingsPreroundLimitLower.Text = this.Language.GetLocalized("uscServerSettingsMoHGameplay.lblSettingsPreroundLimitLower");
this.lblSettingsPreroundLimitUpper.Text = this.Language.GetLocalized("uscServerSettingsMoHGameplay.lblSettingsPreroundLimitUpper");
this.lnkSettingsPreroundLimitApply.Text = this.Language.GetLocalized("uscServerSettingsMoHGameplay.lnkSettingsPreroundLimitApply");
this.lblSettingsPreroundLimitExplanation.Text = this.Language.GetLocalized("uscServerSettingsMoHGameplay.lblSettingsPreroundLimitExplanation");
this.lblSettingsRoundStartTimerPlayersLimit.Text = this.Language.GetLocalized("uscServerSettingsMoHGameplay.lblSettingsRoundStartTimerPlayersLimit");
this.lnkSettingsRoundStartTimerPlayersLimit.Text = this.Language.GetLocalized("uscServerSettingsMoHGameplay.lnkSettingsRoundStartTimerPlayersLimit");
this.chkSettingsRoundStartTimerDelay.Text = this.Language.GetLocalized("uscServerSettingsMoHGameplay.chkSettingsRoundStartTimerDelay");
this.lnkSettingsRoundStartTimerDelay.Text = this.Language.GetLocalized("uscServerSettingsMoHGameplay.lnkSettingsRoundStartTimerDelay");
}
开发者ID:ratdart,项目名称:Procon-1,代码行数:34,代码来源:uscServerSettingsGameplayMoH.cs
示例3: SetLocalization
public override void SetLocalization(CLocalization clocLanguage) {
base.SetLocalization(clocLanguage);
this.chkSettingsKillCam.Text = this.Language.GetLocalized("uscServerSettingsPanel.chkSettingsKillCam");
this.chkSettingsMinimap.Text = this.Language.GetLocalized("uscServerSettingsPanel.chkSettingsMinimap");
this.chkSettingsCrosshair.Text = this.Language.GetLocalized("uscServerSettingsPanel.chkSettingsCrosshair");
this.chkSettings3DSpotting.Text = this.Language.GetLocalized("uscServerSettingsPanel.chkSettings3DSpotting");
this.chkSettingsMinimapSpotting.Text = this.Language.GetLocalized("uscServerSettingsPanel.chkSettingsMinimapSpotting");
this.chkSettingsThirdPersonVehicleCameras.Text = this.Language.GetLocalized("uscServerSettingsPanel.chkSettingsThirdPersonVehicleCameras");
this.chkSettingsTeamBalance.Text = this.Language.GetLocalized("uscServerSettingsPanel.chkSettingsTeamBalance");
this.chkSettingsNameTag.Text = this.Language.GetLocalized("uscServerSettingsPanel.chkSettingsNameTag");
this.chkSettingsRegenerateHealth.Text = this.Language.GetLocalized("uscServerSettingsPanel.chkSettingsRegenerateHealth");
this.chkSettingsHud.Text = this.Language.GetLocalized("uscServerSettingsPanel.chkSettingsHud");
this.chkSettingsOnlySquadLeaderSpawn.Text = this.Language.GetLocalized("uscServerSettingsPanel.chkSettingsOnlySquadLeaderSpawn");
this.chkSettingsVehicleSpawnAllowed.Text = this.Language.GetLocalized("uscServerSettingsPanel.chkSettingsVehicleSpawnAllowed");
this.lblSettingsVehicleSpawnDelay.Text = this.Language.GetLocalized("uscServerSettingsPanel.lblSettingsVehicleSpawnDelay");
this.lnkSettingsVehicleSpawnDelay.Text = this.Language.GetLocalized("uscServerSettingsPanel.lnkSettingsVehicleSpawnDelay");
this.lblSettingsBulletDamage.Text = this.Language.GetLocalized("uscServerSettingsPanel.lblSettingsBulletDamage");
this.lnkSettingsBulletDamage.Text = this.Language.GetLocalized("uscServerSettingsPanel.lnkSettingsBulletDamage");
this.lblSettingsRoundRestartPlayerCount.Text = this.Language.GetLocalized("uscServerSettingsPanel.lblSettingsRoundRestartPlayerCount");
this.lnkSettingsRoundRestartPlayerCount.Text = this.Language.GetLocalized("uscServerSettingsPanel.lnkSettingsRoundRestartPlayerCount");
this.lblSettingsRoundStartPlayerCount.Text = this.Language.GetLocalized("uscServerSettingsPanel.lblSettingsRoundStartPlayerCount");
this.lnkSettingsRoundStartPlayerCount.Text = this.Language.GetLocalized("uscServerSettingsPanel.lnkSettingsRoundStartPlayerCount");
this.lblSettingsSoldierHealth.Text = this.Language.GetLocalized("uscServerSettingsPanel.lblSettingsSoldierHealth");
this.lnkSettingsSoldierHealth.Text = this.Language.GetLocalized("uscServerSettingsPanel.lnkSettingsSoldierHealth");
this.lblSettingsPlayerManDownTime.Text = this.Language.GetLocalized("uscServerSettingsPanel.lblSettingsPlayerManDownTime");
this.lnkSettingsPlayerManDownTime.Text = this.Language.GetLocalized("uscServerSettingsPanel.lnkSettingsPlayerManDownTime");
this.lblSettingsPlayerRespawnTime.Text = this.Language.GetLocalized("uscServerSettingsPanel.lblSettingsPlayerRespawnTime");
this.lnkSettingsPlayerRespawnTime.Text = this.Language.GetLocalized("uscServerSettingsPanel.lnkSettingsPlayerRespawnTime");
this.lblSettingsGameModeCounter.Text = this.Language.GetLocalized("uscServerSettingsPanel.lblSettingsGameModeCounter");
this.lnkSettingsGameModeCounter.Text = this.Language.GetLocalized("uscServerSettingsPanel.lnkSettingsGameModeCounter");
this.lblSettingsLockdownCountdown.Text = this.Language.GetLocalized("uscServerSettingsPanel.lblSettingsLockdownCountdown");
this.lnkSettingsLockdownCountdown.Text = this.Language.GetLocalized("uscServerSettingsPanel.lnkSettingsLockdownCountdown");
this.lblSettingsWarmupTimeout.Text = this.Language.GetLocalized("uscServerSettingsPanel.lblSettingsWarmupTimeout");
this.lnkSettingsWarmupTimeout.Text = this.Language.GetLocalized("uscServerSettingsPanel.lnkSettingsWarmupTimeout");
this.lblSettingsUnlockMode.Text = this.Language.GetLocalized("uscServerSettingsPanel.lblSettingsUnlockMode");
this.lnkSettingsUnlockMode.Text = this.Language.GetLocalized("uscServerSettingsPanel.lnkSettingsUnlockMode");
this.cboGameplayPresets.Items.Clear();
this.cboGameplayPresets.Items.Add("Quickmatch");
this.cboGameplayPresets.Items.Add("Normal");
this.cboGameplayPresets.Items.Add("Hardcore");
this.cboGameplayPresets.Items.Add("Infantry Only");
this.cboGameplayPresets.SelectedIndex = 0;
ArrayList UnlockModes = new ArrayList();
UnlockModes.Add(new UnlockMode(this.Language.GetLocalized("uscServerSettingsPanel.cboSettingsUnlockMode.None"), UnlockModeType.none.ToString()));
UnlockModes.Add(new UnlockMode(this.Language.GetLocalized("uscServerSettingsPanel.cboSettingsUnlockMode.All"), UnlockModeType.all.ToString()));
UnlockModes.Add(new UnlockMode(this.Language.GetLocalized("uscServerSettingsPanel.cboSettingsUnlockMode.Common"), UnlockModeType.common.ToString()));
UnlockModes.Add(new UnlockMode(this.Language.GetLocalized("uscServerSettingsPanel.cboSettingsUnlockMode.Stats"), UnlockModeType.stats.ToString()));
this.cboSettingsUnlockMode.DataSource = UnlockModes;
this.cboSettingsUnlockMode.DisplayMember = "LongName";
this.cboSettingsUnlockMode.ValueMember = "ShortName";
}
开发者ID:ratdart,项目名称:Procon-1,代码行数:60,代码来源:uscServerSettingsGameplayBF3.cs
示例4: SetLocalization
public override void SetLocalization(CLocalization clocLanguage) {
base.SetLocalization(clocLanguage);
this.lblTextChatModerationCurrent.Text = clocLanguage.GetLocalized("uscTextChatModerationList.lblTextChatModerationCurrent");
this.lblTextChatModerationAddSoldierName.Text = clocLanguage.GetLocalized("uscTextChatModerationList.lblTextChatModerationAddSoldierName");
this.lnkTextChatModerationAddSoldierName.Text = clocLanguage.GetLocalized("uscTextChatModerationList.lnkTextChatModerationAddSoldierName");
}
开发者ID:EBassie,项目名称:Procon-1,代码行数:7,代码来源:uscTextChatModerationListcs.cs
示例5: SetLocalization
public override void SetLocalization(CLocalization clocLanguage) {
base.SetLocalization(clocLanguage);
this.chkSettingsPunkbuster.Text = this.Language.GetLocalized("uscServerSettingsPanel.chkSettingsPunkbuster");
this.lblSettingsServerType.Text = this.Language.GetLocalized("uscServerSettingsPanel.lblSettingsServerType");
this.chkSettingsCommander.Text = this.Language.GetLocalized("uscServerSettingsPanel.chkSettingsCommander");
this.chkSettingsAlwaysAllowSpectators.Text = this.Language.GetDefaultLocalized("Public spectators", "uscServerSettingsPanel.chkSettingsAlwaysAllowSpectators");
this.chkSettingsFairFight.Text = this.Language.GetDefaultLocalized("use FairFight", "uscServerSettingsPanel.chkSettingsFairFight");
this.lblSettingsMaxSpectators.Text = this.Language.GetDefaultLocalized("Spectator limit", "uscServerSettingsPanel.lblSettingsMaxSpectator");
this.lnkSettingsSetMaxSpectators.Text = this.Language.GetDefaultLocalized("Apply", "uscServerSettingsPanel.lnkSettingsSetMaxSpectators");
this.lblSettingsPlayerLimit.Text = this.Language.GetLocalized("uscServerSettingsPanel.lblSettingsPlayerLimit");
this.lnkSettingsSetPlayerLimit.Text = this.Language.GetLocalized("uscServerSettingsPanel.lnkSettingsSetPlayerLimit");
this.lblSettingsEffectivePlayerLimit.Text = this.Language.GetLocalized("uscServerSettingsPanel.lblSettingsEffectivePlayerLimit");
this.lblSettingsGamePassword.Text = this.Language.GetLocalized("uscServerSettingsPanel.lblSettingsGamePassword");
this.lnkSettingsSetGamePassword.Text = this.Language.GetLocalized("uscServerSettingsPanel.lnkSettingsSetGamePassword");
this.lblSettingsAdminPassword.Text = this.Language.GetLocalized("uscServerSettingsPanel.lblSettingsAdminPassword");
this.lnkSettingsSetAdminPassword.Text = this.Language.GetLocalized("uscServerSettingsPanel.lnkSettingsSetAdminPassword");
this.chkSettingsNoIdleKickLimit.Text = this.Language.GetLocalized("uscServerSettingsPanel.chkSettingsNoIdleKickLimit");
this.chkSettingsNoIdleBanRoundsLimit.Text = this.Language.GetLocalized("uscServerSettingsPanel.chkSettingsNoIdleBanRoundsLimit");
this.lnkSettingsSetidleKickLimit.Text = this.Language.GetLocalized("uscServerSettingsPanel.lnkSettingsSetidleKickLimit");
this.lnkSettingsSetIdleBanRoundsLimit.Text = this.Language.GetLocalized("uscServerSettingsPanel.lnkSettingsSetIdleBanRoundsLimit");
this.chkSettingsAggressiveJoin.Text = this.Language.GetLocalized("uscServerSettingsPanel.chkSettingsAggressiveJoin");
this.DisplayName = this.Language.GetLocalized("uscServerSettingsPanel.lblSettingsConfiguration");
}
开发者ID:NSGod,项目名称:Procon-1,代码行数:32,代码来源:uscServerSettingsConfigurationBF4.cs
示例6: SetLocalization
public override void SetLocalization(CLocalization clocLanguage) {
base.SetLocalization(clocLanguage);
this.chkSettingsHardcore.Text = this.Language.GetLocalized("uscServerSettingsPanel.chkSettingsHardcore");
this.chkSettingsFriendlyFire.Text = this.Language.GetLocalized("uscServerSettingsPanel.chkSettingsFriendlyFire");
this.DisplayName = this.Language.GetLocalized("uscServerSettingsPanel.lblSettingsGameplay");
}
开发者ID:ratdart,项目名称:Procon-1,代码行数:8,代码来源:uscServerSettingsGameplay.cs
示例7: SetLocalization
public void SetLocalization(CLocalization clocLanguage) {
this.m_clocLanguage = clocLanguage;
this.Text = this.m_clocLanguage.GetLocalized("frmAbout.Title", new string[] { this.AssemblyTitle });
this.okButton.Text = this.m_clocLanguage.GetLocalized("global.close", null);
this.tabAbout.Text = this.m_clocLanguage.GetLocalized("frmAbout.tabAbout.Title", null);
this.lblVersion.Text = this.m_clocLanguage.GetLocalized("frmAbout.tabAbout.lblVersion", new string[] { this.AssemblyVersion });
this.lnkVisitForum.Text = this.m_clocLanguage.GetLocalized("frmAbout.tabAbout.lnkVisitForum", null);
//this.lnkVisitForum.LinkArea = new LinkArea(0, this.lnkVisitForum.Text.Length);
this.tabThanks.Text = this.m_clocLanguage.GetLocalized("frmAbout.tabThanks.Title", null);
this.tabCopyright.Text = this.m_clocLanguage.GetLocalized("frmAbout.tabCopyright.Title", null);
}
开发者ID:ratdart,项目名称:Procon-1,代码行数:13,代码来源:frmAbout.cs
示例8: SetLocalization
public override void SetLocalization(CLocalization clocLanguage) {
base.SetLocalization(clocLanguage);
this.lblSettingsDescription.Text = this.Language.GetLocalized("uscServerSettingsPanel.lblSettingsDescription");
this.lnkSettingsSetDescription.Text = this.Language.GetLocalized("uscServerSettingsPanel.lnkSettingsSetDescription");
this.lblSettingsMessage.Text = this.Language.GetLocalized("uscServerSettingsPanel.lblSettingsMessage");
this.lnkSettingsSetMessage.Text = this.Language.GetLocalized("uscServerSettingsPanel.lnkSettingsSetMessage");
this.lblSettingsServerName.Text = this.Language.GetLocalized("uscServerSettingsPanel.lblSettingsServerName");
this.lnkSettingsSetServerName.Text = this.Language.GetLocalized("uscServerSettingsPanel.lnkSettingsSetServerName");
this.DisplayName = this.Language.GetLocalized("uscServerSettingsPanel.lblSettingsDetails");
}
开发者ID:NSGod,项目名称:Procon-1,代码行数:13,代码来源:uscServerSettingsDetailsBF4.cs
示例9: SetLocalization
public void SetLocalization(CLocalization clocLanguage) {
this.m_clocLanguage = clocLanguage;
/*
this.cmiExportSettings.Text = this.m_clocLanguage.GetLocalized("uscServerSettingsPanel.cmiExportSettings");
this.cmiImportSettings.Text = this.m_clocLanguage.GetLocalized("uscServerSettingsPanel.cmiImportSettings");
this.cmiConfigGenerator.Text = this.m_clocLanguage.GetLocalized("uscServerSettingsPanel.cmiConfigGenerator");
*/
foreach (uscServerSettings page in this.cboSelectedSettingsPanel.Items) {
page.SetLocalization(clocLanguage);
}
}
开发者ID:ratdart,项目名称:Procon-1,代码行数:13,代码来源:uscServerSettingsPanel.cs
示例10: SetLocalization
public override void SetLocalization(CLocalization clocLanguage) {
base.SetLocalization(clocLanguage);
this.lblSettingsDescription.Text = this.Language.GetLocalized("uscServerSettingsPanel.lblSettingsDescription");
this.lnkSettingsSetDescription.Text = this.Language.GetLocalized("uscServerSettingsPanel.lnkSettingsSetDescription");
this.lblSettingsBannerURL.Text = this.Language.GetLocalized("uscServerSettingsPanel.lblSettingsBannerURL");
this.lnkSettingsSetBannerURL.Text = this.Language.GetLocalized("uscServerSettingsPanel.lnkSettingsSetBannerURL");
this.lblSettingsDownloadedBannerURLError.Text = this.Language.GetLocalized("uscServerSettingsPanel.lblSettingsDownloadedBannerURLError");
this.lblSettingsServerName.Text = this.Language.GetLocalized("uscServerSettingsPanel.lblSettingsServerName");
this.lnkSettingsSetServerName.Text = this.Language.GetLocalized("uscServerSettingsPanel.lnkSettingsSetServerName");
this.DisplayName = this.Language.GetLocalized("uscServerSettingsPanel.lblSettingsDetails");
}
开发者ID:bensonk,项目名称:Procon-1,代码行数:15,代码来源:uscServerSettingsDetails.cs
示例11: MapImagePack
public MapImagePack(string strMapImagePackPath, CLocalization clocMapImagePack)
{
this.m_dicLoadedIcons = new Dictionary<string, Image>();
this.MapImagePackPath = strMapImagePackPath;
this.MapImagePackDataFile = clocMapImagePack;
this.LoadedMapFileName = String.Empty;
this.MapOrigin = new Point(0, 0);
this.MapScale = new PointF(1.0F, 1.0F);
this.MapRotation = 0.0F;
this.MapPixelResolution = 2048;
//this.DeathIconImage = this.LoadImage("Death");
}
开发者ID:eaceaser,项目名称:PRoCon,代码行数:15,代码来源:MapImagePack.cs
示例12: SetLocalization
public override void SetLocalization(CLocalization clocLanguage) {
base.SetLocalization(clocLanguage);
this.chkSettingsKillCam.Text = this.Language.GetLocalized("uscServerSettingsPanel.chkSettingsKillCam");
this.chkSettingsMinimap.Text = this.Language.GetLocalized("uscServerSettingsPanel.chkSettingsMinimap");
this.chkSettingsCrosshair.Text = this.Language.GetLocalized("uscServerSettingsPanel.chkSettingsCrosshair");
this.chkSettings3DSpotting.Text = this.Language.GetLocalized("uscServerSettingsPanel.chkSettings3DSpotting");
this.chkSettingsMinimapSpotting.Text = this.Language.GetLocalized("uscServerSettingsPanel.chkSettingsMinimapSpotting");
this.chkSettingsThirdPersonVehicleCameras.Text = this.Language.GetLocalized("uscServerSettingsPanel.chkSettingsThirdPersonVehicleCameras");
this.chkSettingsTeamBalance.Text = this.Language.GetLocalized("uscServerSettingsPanel.chkSettingsTeamBalance");
this.chkSettingsNoRankLimit.Text = this.Language.GetLocalized("uscServerSettingsPanel.chkSettingsNoRankLimit");
this.lnkSettingsSetRankLimit.Text = this.Language.GetLocalized("uscServerSettingsPanel.lnkSettingsSetRankLimit");
}
开发者ID:EBassie,项目名称:Procon-1,代码行数:15,代码来源:uscServerSettingsGameplayBFBC2.cs
示例13: SetLocalization
public void SetLocalization(CLocalization clocLanguage) {
if ((this.m_clocLanguage = clocLanguage) != null) {
this.chkAllowConnectionLogin.Text = this.m_clocLanguage.GetLocalized("uscAccountsPanel.chkAllowConnectionLogin");
this.rdoNoProconAccess.Text = this.m_clocLanguage.GetLocalized("uscAccountsPanel.rdoNoProconAccess");
this.rdoLimitedProconPluginAccess.Text = this.m_clocLanguage.GetLocalized("uscAccountsPanel.rdoLimitedProconPluginAccess");
this.rdoLimitedProconAccess.Text = this.m_clocLanguage.GetLocalized("uscAccountsPanel.rdoLimitedProconAccess");
this.rdoFullProconAccess.Text = this.m_clocLanguage.GetLocalized("uscAccountsPanel.rdoFullProconAccess");
this.chkCanShutdownServer.Text = this.m_clocLanguage.GetLocalized("uscAccountsPanel.chkCanShutdownServer");
this.lblCommandsviaRconConsolePlugins.Text = this.m_clocLanguage.GetLocalized("uscAccountsPanel.lblCommandsviaRconConsolePlugins");
this.lblServerStateTitle.Text = this.m_clocLanguage.GetLocalized("uscAccountsPanel.lblServerStateTitle");
this.chkAlterServerSettings.Text = this.m_clocLanguage.GetLocalized("uscAccountsPanel.chkAlterServerSettings");
this.chkChangeCurrentMapFunctions.Text = this.m_clocLanguage.GetLocalized("uscAccountsPanel.chkChangeCurrentMapFunctions");
this.lblPlayersTitle.Text = this.m_clocLanguage.GetLocalized("uscAccountsPanel.lblPlayersTitle");
this.rdoNoPlayerPunishment.Text = this.m_clocLanguage.GetLocalized("uscAccountsPanel.rdoNoPlayerPunishment");
this.rdoKillingPlayersOnly.Text = this.m_clocLanguage.GetLocalized("uscAccountsPanel.rdoKillingPlayersOnly");
this.rdoKickingPlayers.Text = this.m_clocLanguage.GetLocalized("uscAccountsPanel.rdoKickingPlayers");
this.rdoKickingTemporaryOnly.Text = this.m_clocLanguage.GetLocalized("uscAccountsPanel.rdoKickingTemporaryOnly");
this.rdoKicingTemporaryPermanent.Text = this.m_clocLanguage.GetLocalized("uscAccountsPanel.rdoKicingTemporaryPermanent");
this.chkMovePlayers.Text = this.m_clocLanguage.GetLocalized("uscAccountsPanel.chkMovePlayers");
this.lblPunkbusterTitle.Text = this.m_clocLanguage.GetLocalized("uscAccountsPanel.lblPunkbusterTitle");
this.rdoNotAllowedToIssuePunkbusterCommands.Text = this.m_clocLanguage.GetLocalized("uscAccountsPanel.rdoNotAllowedToIssuePunkbusterCommands");
this.rdoLimitedPunkbusterAccess.Text = this.m_clocLanguage.GetLocalized("uscAccountsPanel.rdoLimitedPunkbusterAccess");
this.rdoFullPunkbusterAccess.Text = this.m_clocLanguage.GetLocalized("uscAccountsPanel.rdoFullPunkbusterAccess");
this.lblBattlemapTitle.Text = this.m_clocLanguage.GetLocalized("uscAccountsPanel.lblBattlemapTitle");
this.chkEditMapZones.Text = this.m_clocLanguage.GetLocalized("uscAccountsPanel.chkEditMapZones");
this.lblListsTitle.Text = this.m_clocLanguage.GetLocalized("uscAccountsPanel.lblListsTitle");
this.chkEditMapList.Text = this.m_clocLanguage.GetLocalized("uscAccountsPanel.chkEditMapList");
this.chkEditBanList.Text = this.m_clocLanguage.GetLocalized("uscAccountsPanel.chkEditBanList");
this.chkEditReservedSlotsList.Text = this.m_clocLanguage.GetLocalized("uscAccountsPanel.chkEditReservedSlotsList");
this.chkEditTextModerationList.Text = this.m_clocLanguage.GetLocalized("uscAccountsPanel.chkEditTextModerationList");
this.btnSavePrivileges.Text = this.m_clocLanguage.GetLocalized("uscAccountsPanel.btnSavePrivileges");
this.btnCancelPrivileges.Text = this.m_clocLanguage.GetLocalized("uscAccountsPanel.btnCancelPrivileges");
}
}
开发者ID:ratdart,项目名称:Procon-1,代码行数:44,代码来源:uscPrivilegesSelection.cs
示例14: SetLocalization
public override void SetLocalization(CLocalization clocLanguage) {
base.SetLocalization(clocLanguage);
this.chkSettingsTeamkillCountLimit.Text = this.Language.GetLocalized("uscServerSettingsPanel.chkSettingsTeamkillCountLimit");
this.lnkSettingsTeamkillCountLimit.Text = this.Language.GetLocalized("uscServerSettingsPanel.lnkSettingsTeamkillCountLimit");
this.chkSettingsTeamkillValueLimit.Text = this.Language.GetLocalized("uscServerSettingsPanel.chkSettingsTeamkillValueLimit");
this.lnkSettingsTeamkillValueLimit.Text = this.Language.GetLocalized("uscServerSettingsPanel.lnkSettingsTeamkillValueLimit");
this.lblTeamKillValueDecreasePerSecond.Text = this.Language.GetLocalized("uscServerSettingsPanel.lblTeamKillValueDecreasePerSecond");
this.lnkTeamKillValueDecreasePerSecond.Text = this.Language.GetLocalized("uscServerSettingsPanel.lnkTeamKillValueDecreasePerSecond");
this.lblSettingsTeamKillValueIncrease.Text = this.Language.GetLocalized("uscServerSettingsPanel.lblSettingsTeamKillValueIncrease");
this.lnkSettingsTeamKillValueIncrease.Text = this.Language.GetLocalized("uscServerSettingsPanel.lnkSettingsTeamKillValueIncrease");
this.DisplayName = this.Language.GetLocalized("uscServerSettingsPanel.lblSettingsTeamKill");
this.UpdateTeamkillExplanations();
}
开发者ID:ratdart,项目名称:Procon-1,代码行数:19,代码来源:uscServerSettingsTeamKills.cs
示例15: SetLocalization
public override void SetLocalization(CLocalization clocLanguage) {
base.SetLocalization(clocLanguage);
this.DisplayName = this.Language.GetLocalized("uscServerSettingsTextChatModeration.DisplayName");
this.lblSettingsModerationMode.Text = this.Language.GetLocalized("uscServerSettingsTextChatModeration.lblSettingsModerationMode");
this.rdoSettingsModerationModeFree.Text = this.Language.GetLocalized("uscServerSettingsTextChatModeration.rdoSettingsModerationModeFree");
this.rdoSettingsModerationModeModerated.Text = this.Language.GetLocalized("uscServerSettingsTextChatModeration.rdoSettingsModerationModeModerated");
this.rdoSettingsModerationModeMuted.Text = this.Language.GetLocalized("uscServerSettingsTextChatModeration.rdoSettingsModerationModeMuted");
this.lblSettingsModerationTriggerCount.Text = this.Language.GetLocalized("uscServerSettingsTextChatModeration.lblSettingsModerationTriggerCount");
this.lnkSettingsModerationTriggerCount.Text = this.Language.GetLocalized("uscServerSettingsTextChatModeration.lnkSettingsModerationTriggerCount");
this.lblSettingsModerationDetectionTime.Text = this.Language.GetLocalized("uscServerSettingsTextChatModeration.lblSettingsModerationDetectionTime");
this.lnkSettingsModerationDetectionTime.Text = this.Language.GetLocalized("uscServerSettingsTextChatModeration.lnkSettingsModerationDetectionTime");
this.lblSettingsModerationCooldownTime.Text = this.Language.GetLocalized("uscServerSettingsTextChatModeration.lblSettingsModerationCooldownTime");
this.lnkSettingsModerationCooldownTime.Text = this.Language.GetLocalized("uscServerSettingsTextChatModeration.lnkSettingsModerationCooldownTime");
}
开发者ID:bensonk,项目名称:Procon-1,代码行数:19,代码来源:uscServerSettingsTextChatModeration.cs
示例16: SetLocalization
public override void SetLocalization(CLocalization clocLanguage) {
base.SetLocalization(clocLanguage);
this.chkSettingsPunkbuster.Text = this.Language.GetLocalized("uscServerSettingsPanel.chkSettingsPunkbuster");
this.chkSettingsRanked.Text = this.Language.GetLocalized("uscServerSettingsPanel.chkSettingsRanked");
this.lblSettingsPlayerLimit.Text = this.Language.GetLocalized("uscServerSettingsPanel.lblSettingsPlayerLimit");
this.lnkSettingsSetPlayerLimit.Text = this.Language.GetLocalized("uscServerSettingsPanel.lnkSettingsSetPlayerLimit");
this.lblSettingsGamePassword.Text = this.Language.GetLocalized("uscServerSettingsPanel.lblSettingsGamePassword");
this.lnkSettingsSetGamePassword.Text = this.Language.GetLocalized("uscServerSettingsPanel.lnkSettingsSetGamePassword");
this.lblSettingsAdminPassword.Text = this.Language.GetLocalized("uscServerSettingsPanel.lblSettingsAdminPassword");
this.lnkSettingsSetAdminPassword.Text = this.Language.GetLocalized("uscServerSettingsPanel.lnkSettingsSetAdminPassword");
this.chkSettingsProfanityFilter.Text = this.Language.GetLocalized("uscServerSettingsPanel.chkSettingsProfanityFilter");
this.chkSettingsNoIdleKickLimit.Text = this.Language.GetLocalized("uscServerSettingsPanel.chkSettingsNoIdleKickLimit");
this.lnkSettingsSetidleKickLimit.Text = this.Language.GetLocalized("uscServerSettingsPanel.lnkSettingsSetidleKickLimit");
this.DisplayName = this.Language.GetLocalized("uscServerSettingsPanel.lblSettingsConfiguration");
}
开发者ID:bensonk,项目名称:Procon-1,代码行数:20,代码来源:uscServerSettingsConfiguration.cs
示例17: SetLocalization
public override void SetLocalization(CLocalization clocLanguage) {
this.lblMaplistCurrentPlayList.Text = clocLanguage.GetLocalized("uscListControlPanel.tabMaplist.lblMaplistCurrentPlayList");
this.lnkMaplistChangePlaylist.Text = clocLanguage.GetLocalized("uscListControlPanel.tabMaplist.lnkMaplistChangePlaylist");
this.lblMaplistCurrentMaplist.Text = clocLanguage.GetLocalized("uscListControlPanel.tabMaplist.lblMaplistCurrentMaplist");
this.colPoolGameType.Text = this.colGameType.Text = clocLanguage.GetLocalized("uscListControlPanel.tabMaplist.lsvMaplist.colGametype");
this.colPoolMapname.Text = this.colMapname.Text = clocLanguage.GetLocalized("uscListControlPanel.tabMaplist.lsvMaplist.colMapname");
this.colPoolMapFilename.Text = this.colMapFilename.Text = clocLanguage.GetLocalized("uscListControlPanel.tabMaplist.lsvMaplist.colMapFilename");
this.lblMaplistMustChangeWarning.Text = clocLanguage.GetLocalized("uscListControlPanel.tabMaplist.lblMaplistMustChangeWarning");
this.lblMaplistPool.Text = clocLanguage.GetLocalized("uscListControlPanel.tabMaplist.lblMaplistPool");
this.colMapRounds.Text = clocLanguage.GetLocalized("uscListControlPanel.tabMaplist.lsvMaplist.colMapRounds");
this.lblMaplistRounds.Text = clocLanguage.GetLocalized("uscListControlPanel.tabMaplist.lblMaplistRounds");
this.setNextMapToolStripMenuItem.Text = clocLanguage.GetLocalized("uscListControlPanel.tabMaplist.ctxMapOptions.setNextMapToolStripMenuItem");
this.toolTipMaplistRefresh.SetToolTip(this.btnMaplistRefresh, clocLanguage.GetLocalized("uscListControlPanel.tabMaplist.lsvMaplist.MaplistRefreshToolTip"));
this.toolTipMaplistRefresh.SetToolTip(this.btnMaplistClear, clocLanguage.GetLocalized("uscListControlPanel.tabMaplist.lsvMaplist.MaplistClearToolTip"));
}
开发者ID:NSGod,项目名称:Procon-1,代码行数:20,代码来源:uscMaplist.cs
示例18: SetLocalization
public void SetLocalization(CLocalization clocLanguage) {
if ((this.m_clocLanguage = clocLanguage) != null) {
this.colSource.Text = this.m_clocLanguage.GetLocalized("uscEvents.colSource", null);
this.colTime.Text = this.m_clocLanguage.GetLocalized("uscEvents.colTime", null);
this.colEvent.Text = this.m_clocLanguage.GetLocalized("uscEvents.colEvent", null);
this.colAdmin.Text = this.m_clocLanguage.GetLocalized("uscEvents.colAdmin", null);
this.colMessage.Text = this.m_clocLanguage.GetLocalized("uscEvents.colMessage", null);
this.lnkShowHide.Text = this.m_clocLanguage.GetLocalized("uscEvents.lnkShowHide.Hide", null);
this.gpbCaptures.Text = this.m_clocLanguage.GetLocalized("uscEvents.gpbCaptures", null);
this.lblMaximumDisplayed.Text = this.m_clocLanguage.GetLocalized("uscEvents.gpbCaptures.lblMaximumDisplayed", null);
this.lblEvents.Text = this.m_clocLanguage.GetLocalized("uscEvents.gpbCaptures.lblEvents", null);
this.lblCapturingEvents.Text = this.m_clocLanguage.GetLocalized("uscEvents.gpbCaptures.lblCapturingEvents", null);
this.lnkAddCapture.Text = this.m_clocLanguage.GetLocalized("uscEvents.gpbCaptures.lnkAddCapture", null);
this.btncleareventbox.Text = this.m_clocLanguage.GetLocalized("uscEvents.gpbCaptures.btncleareventbox", null);
}
}
开发者ID:NSGod,项目名称:Procon-1,代码行数:20,代码来源:uscEventsPanel.cs
示例19: SetLocalization
public override void SetLocalization(CLocalization clocLanguage)
{
base.SetLocalization(clocLanguage);
// Level variables
this.lblSettingsLevelContext.Text = this.Language.GetLocalized("uscServerSettingsPanel.lblSettingsLevelContext");
this.rdoSettingsLevelContextAll.Text = this.Language.GetLocalized("uscServerSettingsPanel.rdoSettingsLevelContextAll");
this.rdoSettingsLevelContextGamemode.Text = this.Language.GetLocalized("uscServerSettingsPanel.rdoSettingsLevelContextGamemode");
this.rdoSettingsLevelContextLevel.Text = this.Language.GetLocalized("uscServerSettingsPanel.rdoSettingsLevelContextLevel");
this.btnClearLevelSettings.Text = this.Language.GetLocalized("uscServerSettingsPanel.btnClearLevelSettings");
this.lblLevelTickets.Text = this.Language.GetLocalized("uscServerSettingsPanel.lblLevelTickets");
this.lnkLevelTickets.Text = this.Language.GetLocalized("uscServerSettingsPanel.lnkLevelTickets");
this.lblLevelTicketBleedSpeed.Text = this.Language.GetLocalized("uscServerSettingsPanel.lblLevelTicketBleedSpeed");
this.lnkLevelTicketBleedSpeed.Text = this.Language.GetLocalized("uscServerSettingsPanel.lnkLevelTicketBleedSpeed");
this.lblLevelVehicleSpawnRate.Text = this.Language.GetLocalized("uscServerSettingsPanel.lblLevelVehicleSpawnRate");
this.lnkLevelVehicleSpawnRate.Text = this.Language.GetLocalized("uscServerSettingsPanel.lnkLevelVehicleSpawnRate");
this.lblLevelStartDelay.Text = this.Language.GetLocalized("uscServerSettingsPanel.lblLevelStartDelay");
this.lnkLevelStartDelay.Text = this.Language.GetLocalized("uscServerSettingsPanel.lnkLevelStartDelay");
this.lblLevelRespawnDelay.Text = this.Language.GetLocalized("uscServerSettingsPanel.lblLevelRespawnDelay");
this.lnkLevelRespawnDelay.Text = this.Language.GetLocalized("uscServerSettingsPanel.lnkLevelRespawnDelay");
this.chkLevelVehiclesDisabled.Text = this.Language.GetLocalized("uscServerSettingsPanel.chkLevelVehiclesDisabled");
this.lblLevelEvaluatedEffects.Text = this.Language.GetLocalized("uscServerSettingsPanel.lblLevelEvaluatedEffects");
this.
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