本文整理汇总了C#中CHANNELMASK类的典型用法代码示例。如果您正苦于以下问题:C# CHANNELMASK类的具体用法?C# CHANNELMASK怎么用?C# CHANNELMASK使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
CHANNELMASK类属于命名空间,在下文中一共展示了CHANNELMASK类的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: FMOD_DSP_GetOutputChannelFormat
private static extern RESULT FMOD_DSP_GetOutputChannelFormat (IntPtr dsp, CHANNELMASK inmask, int inchannels, SPEAKERMODE inspeakermode, out CHANNELMASK outmask, out int outchannels, out SPEAKERMODE outspeakermode);
开发者ID:Cocotus,项目名称:simple-music-player,代码行数:1,代码来源:fmod.cs
示例2:
private static extern RESULT FMOD_DSP_GetChannelFormat (IntPtr dsp, out CHANNELMASK channelmask, out int numchannels, out SPEAKERMODE source_speakermode);
开发者ID:Cocotus,项目名称:simple-music-player,代码行数:1,代码来源:fmod.cs
示例3: getOutputChannelFormat
public RESULT getOutputChannelFormat(CHANNELMASK inmask, int inchannels, SPEAKERMODE inspeakermode, out CHANNELMASK outmask, out int outchannels, out SPEAKERMODE outspeakermode)
{
return FMOD_DSP_GetOutputChannelFormat(rawPtr, inmask, inchannels, inspeakermode, out outmask, out outchannels, out outspeakermode);
}
开发者ID:Cocotus,项目名称:simple-music-player,代码行数:4,代码来源:fmod.cs
示例4: getChannelFormat
public RESULT getChannelFormat(out CHANNELMASK channelmask, out int numchannels, out SPEAKERMODE source_speakermode)
{
return FMOD_DSP_GetChannelFormat(rawPtr, out channelmask, out numchannels, out source_speakermode);
}
开发者ID:Cocotus,项目名称:simple-music-player,代码行数:4,代码来源:fmod.cs
示例5: setChannelFormat
public RESULT setChannelFormat(CHANNELMASK channelmask, int numchannels, SPEAKERMODE source_speakermode)
{
return FMOD_DSP_SetChannelFormat(rawPtr, channelmask, numchannels, source_speakermode);
}
开发者ID:Cocotus,项目名称:simple-music-player,代码行数:4,代码来源:fmod.cs
示例6:
private static extern RESULT FMOD5_DSP_SetChannelFormat (IntPtr dsp, CHANNELMASK channelmask, int numchannels, SPEAKERMODE source_speakermode);
开发者ID:ajm1996,项目名称:SpaceSalvage,代码行数:1,代码来源:fmod.cs
注:本文中的CHANNELMASK类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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