本文整理汇总了C#中CCScene类的典型用法代码示例。如果您正苦于以下问题:C# CCScene类的具体用法?C# CCScene怎么用?C# CCScene使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
CCScene类属于命名空间,在下文中一共展示了CCScene类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: Create
/// <summary>
/// Creates a base transition with duration and incoming scene.
/// If back is true then the effect is reversed to appear as if the incoming
/// scene is being turned from left over the outgoing scene.
/// </summary>
public static CCTransitionPageTurn Create(float t, CCScene scene, bool backwards)
{
var pTransition = new CCTransitionPageTurn();
pTransition.InitWithDuration(t, scene, backwards);
return pTransition;
}
开发者ID:homocury,项目名称:cocos2d-xna,代码行数:12,代码来源:CCTransitionPageTurn.cs
示例2: Layer3
public Layer3()
: base(new ccColor4B (0,0,255,255))
{
CGSize s = CCDirector.SharedDirector ().WinSize ();
CCMenuItemFont item0 = new CCMenuItemFont("Touch to pushScene (self)", delegate {
CCScene newScene = new CCScene();
newScene.AddChild (new Layer3 ());
CCDirector.SharedDirector ().PushScene (new CCTransitionFade (0.5f, newScene, new ccColor3B (0, 255, 255)));
});
CCMenuItemFont item1 = new CCMenuItemFont("Touch to popScene", delegate {
CCDirector.SharedDirector ().PopScene ();
});
CCMenuItemFont item2 = new CCMenuItemFont("Touch to popToRootScene", delegate {
CCDirector.SharedDirector ().PopToRootScene ();
});
CCMenu menu = new CCMenu(item0, item1, item2);
this.AddChild (menu);
menu.AlignItemsVertically ();
CCSprite sprite = new CCSprite("grossini.png", true);
this.AddChild (sprite);
sprite.Position = new CCPoint(s.Width / 2, 40);
var rotate = new CCRotateBy (2, 360);
var repeat = new CCRepeatForever (rotate);
sprite.RunAction (repeat);
}
开发者ID:trustme,项目名称:cocos2d-mono,代码行数:29,代码来源:Layer3.cs
示例3: Scene
public static CCScene Scene(int score)
{
var scene = new CCScene ();
var layer = new HighScoreLayer (score);
scene.Add(layer);
return scene;
}
开发者ID:DennisWelu,项目名称:monotouch-bindings,代码行数:7,代码来源:HighScoreLayer.cs
示例4: InitWithDuration
/// <summary>
/// initializes a transition with duration and incoming scene
/// </summary>
public virtual bool InitWithDuration(float t, CCScene scene, tOrientation orientation)
{
if (base.InitWithDuration(t, scene))
{
m_eOrientation = orientation;
}
return true;
}
开发者ID:eickegao,项目名称:cocos2d-xna,代码行数:12,代码来源:CCTransitionSceneOriented.cs
示例5: Create
public static new CCTransitionFadeDown Create(float t, CCScene scene)
{
var pScene = new CCTransitionFadeDown();
if (pScene.InitWithDuration(t, scene))
{
return pScene;
}
return null;
}
开发者ID:homocury,项目名称:cocos2d-xna,代码行数:10,代码来源:CCTransitionFadeDown.cs
示例6: Create
public static new CCTransitionTurnOffTiles Create(float t, CCScene scene)
{
var pScene = new CCTransitionTurnOffTiles();
if (pScene.InitWithDuration(t, scene))
{
return pScene;
}
return null;
}
开发者ID:eickegao,项目名称:cocos2d-xna,代码行数:10,代码来源:CCTransitionTurnOffTiles.cs
示例7: InitWithDuration
/// <summary>
/// Creates a base transition with duration and incoming scene.
/// If back is true then the effect is reversed to appear as if the incoming
/// scene is being turned from left over the outgoing scene.
/// </summary>
public virtual bool InitWithDuration(float t, CCScene scene, bool backwards)
{
// XXX: needed before [super init]
m_bBack = backwards;
if (base.InitWithDuration(t, scene))
{
// do something
}
return true;
}
开发者ID:homocury,项目名称:cocos2d-xna,代码行数:17,代码来源:CCTransitionPageTurn.cs
示例8: FinishedLaunching
public override void FinishedLaunching(NSObject notification)
{
CCDirector director = CCDirector.SharedDirector ();
director.View = glView;
director.DisplayStats = true;
CCScene scene = new CCScene();
Layer1 l = new Layer1();
scene.AddChild (l);
director.RunWithScene (scene);
}
开发者ID:trustme,项目名称:cocos2d-mono,代码行数:12,代码来源:AppDelegate.cs
示例9: CCTransitionMoveInB
public CCTransitionMoveInB(float t, CCScene scene)
: base(t, scene)
{
}
开发者ID:HarkDev,项目名称:cocos2d-xna,代码行数:4,代码来源:CCTransitionMoveInB.cs
示例10: CCTransitionZoomFlipAngular
public CCTransitionZoomFlipAngular (float t, CCScene s, CCTransitionOrientation o) : base (t,s,o)
{ }
开发者ID:CartBlanche,项目名称:cocos2d-xna,代码行数:2,代码来源:CCTransitionZoomFlipAngular.cs
示例11: CCTransitionFadeUp
public CCTransitionFadeUp(float t, CCScene scene) : base(t, scene)
{
InitWithDuration(t, scene);
}
开发者ID:Ratel13,项目名称:cocos2d-xna,代码行数:4,代码来源:CCTransitionFadeUp.cs
示例12: Create
/// <summary>
/// creates a base transition with duration and incoming scene
/// </summary>
public static CCTransitionSceneOriented Create(float t, CCScene scene, tOrientation orientation)
{
var pScene = new CCTransitionSceneOriented();
pScene.InitWithDuration(t, scene, orientation);
return pScene;
}
开发者ID:eickegao,项目名称:cocos2d-xna,代码行数:9,代码来源:CCTransitionSceneOriented.cs
示例13: Scene
public static CCScene Scene(this CCLayer layer)
{
var scene = new CCScene ();
scene.Add (layer);
return scene;
}
开发者ID:WinterGroveProductions,项目名称:monotouch-bindings,代码行数:6,代码来源:CCLayerExtensions.cs
示例14: OnPushScene
void OnPushScene(NSObject CCSenderCallback)
{
CCScene scene = new CCScene();
scene.AddChild (new Layer2 (), 0);
CCDirector.SharedDirector ().PushScene (scene);
}
开发者ID:trustme,项目名称:cocos2d-mono,代码行数:6,代码来源:Layer1.cs
示例15: CCTransitionFadeUp
public CCTransitionFadeUp(float t, CCScene scene) : base(t, scene)
{
}
开发者ID:h7ing,项目名称:CocosSharp,代码行数:3,代码来源:CCTransitionFadeUp.cs
示例16: Create
public static new CCTransitionProgressHorizontal Create(float t, CCScene scene)
{
var ret = new CCTransitionProgressHorizontal();
ret.InitWithDuration(t, scene);
return ret;
}
开发者ID:KogleDK,项目名称:cocos2d-xna-1,代码行数:6,代码来源:CCTransitionProgress.cs
示例17: CCTransitionTurnOffTiles
public CCTransitionTurnOffTiles (float t, CCScene scene) : base (t, scene)
{ }
开发者ID:CartBlanche,项目名称:cocos2d-xna,代码行数:2,代码来源:CCTransitionTurnOffTiles.cs
示例18: Create
public static new CCTransitionMoveInB Create(float t, CCScene scene)
{
var pScene = new CCTransitionMoveInB();
pScene.InitWithDuration(t, scene);
return pScene;
}
开发者ID:eickegao,项目名称:cocos2d-xna,代码行数:6,代码来源:CCTransitionMoveInB.cs
示例19: Push
public void Push(CCScene scene)
{
PushScene (scene);
}
开发者ID:pauldotknopf,项目名称:monotouch-bindings,代码行数:4,代码来源:Extra.cs
示例20: CCTransitionSplitRows
public CCTransitionSplitRows(float t, CCScene scene) : base(t, scene)
{
}
开发者ID:h7ing,项目名称:CocosSharp,代码行数:3,代码来源:CCTransitionSplitRows.cs
注:本文中的CCScene类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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