本文整理汇总了C#中BroadphaseProxy类的典型用法代码示例。如果您正苦于以下问题:C# BroadphaseProxy类的具体用法?C# BroadphaseProxy怎么用?C# BroadphaseProxy使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
BroadphaseProxy类属于命名空间,在下文中一共展示了BroadphaseProxy类的19个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: NeedBroadphaseCollision
// return true when pairs need collision
public virtual bool NeedBroadphaseCollision(BroadphaseProxy childProxy0,BroadphaseProxy childProxy1)
{
BroadphaseProxy multiProxy0 = (BroadphaseProxy)childProxy0.m_multiSapParentProxy;
BroadphaseProxy multiProxy1 = (BroadphaseProxy)childProxy1.m_multiSapParentProxy;
bool collides = (multiProxy0.m_collisionFilterGroup & multiProxy1.m_collisionFilterMask) != 0;
collides = collides && ((multiProxy1.m_collisionFilterGroup & multiProxy0.m_collisionFilterMask) != 0);
return collides;
}
开发者ID:HaKDMoDz,项目名称:InVision,代码行数:11,代码来源:MultiSapOverlapFilterCallback.cs
示例2: FindPair
public BroadphasePair FindPair(BroadphaseProxy proxy0, BroadphaseProxy proxy1)
{
OverlappingPairCacheGlobals.gFindPairs++;
if (proxy0.m_uniqueId > proxy1.m_uniqueId)
{
BroadphaseProxy temp;
temp = proxy0;
proxy0 = proxy1;
proxy1 = temp;
}
int proxyId1 = proxy0.GetUid();
int proxyId2 = proxy1.GetUid();
/*if (proxyId1 > proxyId2)
btSwap(proxyId1, proxyId2);*/
int hash = (int)(GetHash((uint)(proxyId1), (uint)(proxyId2)) & (m_overlappingPairArray.Capacity - 1));
if (hash >= m_hashTable.Count)
{
return null;
}
int index = m_hashTable[hash];
while (index != BT_NULL_PAIR && EqualsPair(m_overlappingPairArray[index], proxyId1, proxyId2) == false)
{
index = m_next[index];
}
if (index == BT_NULL_PAIR)
{
return null;
}
Debug.Assert(index < m_overlappingPairArray.Count);
return m_overlappingPairArray[index];
}
开发者ID:Belxjander,项目名称:Asuna,代码行数:38,代码来源:OverlappingPairCache.cs
示例3: Process
public virtual bool Process(BroadphaseProxy proxy)
{
if (proxy.m_clientObject == m_collisionObject)
{
return true;
}
CollisionObject collisionObject = proxy.m_clientObject as CollisionObject;
//only perform raycast if filterMask matches
if (m_resultCallback.NeedsCollision(collisionObject.GetBroadphaseHandle()))
{
CollisionAlgorithm algorithm = m_world.GetDispatcher().FindAlgorithm(m_collisionObject, collisionObject);
if (algorithm != null)
{
BridgedManifoldResult contactPointResult = new BridgedManifoldResult(m_collisionObject, collisionObject, m_resultCallback);
//discrete collision detection query
algorithm.ProcessCollision(m_collisionObject, collisionObject, m_world.GetDispatchInfo(), contactPointResult);
m_world.GetDispatcher().FreeCollisionAlgorithm(algorithm);
}
}
return true;
}
开发者ID:Belxjander,项目名称:Asuna,代码行数:23,代码来源:CollisionWorld.cs
示例4: NeedsCollision
public virtual bool NeedsCollision(BroadphaseProxy proxy0)
{
bool collides = (proxy0.m_collisionFilterGroup & m_collisionFilterMask) != 0;
collides = collides && ((m_collisionFilterGroup & proxy0.m_collisionFilterMask) != 0);
return collides;
}
开发者ID:Belxjander,项目名称:Asuna,代码行数:6,代码来源:CollisionWorld.cs
示例5: RemoveOverlappingPairsContainingProxy
public virtual void RemoveOverlappingPairsContainingProxy(BroadphaseProxy proxy0, IDispatcher dispatcher)
{
Debug.Assert(false);
//need to keep track of all ghost objects and call them here
//m_hashPairCache->removeOverlappingPairsContainingProxy(proxy0,dispatcher);
}
开发者ID:JohnLouderback,项目名称:illuminati-engine-xna,代码行数:6,代码来源:GhostObject.cs
示例6: AddOverlappingPair
public virtual BroadphasePair AddOverlappingPair(BroadphaseProxy proxy0, BroadphaseProxy proxy1)
{
CollisionObject colObj0 = proxy0.m_clientObject as CollisionObject;
CollisionObject colObj1 = proxy1.m_clientObject as CollisionObject;
GhostObject ghost0 = GhostObject.Upcast(colObj0);
GhostObject ghost1 = GhostObject.Upcast(colObj1);
if (ghost0 != null)
{
ghost0.AddOverlappingObjectInternal(proxy1, proxy0);
}
if (ghost1 != null)
{
ghost1.AddOverlappingObjectInternal(proxy0, proxy1);
}
return null;
}
开发者ID:JohnLouderback,项目名称:illuminati-engine-xna,代码行数:16,代码来源:GhostObject.cs
示例7: AddOverlappingObjectInternal
///this method is mainly for expert/internal use only.
public override void AddOverlappingObjectInternal(BroadphaseProxy otherProxy, BroadphaseProxy thisProxy)
{
BroadphaseProxy actualThisProxy = thisProxy != null ? thisProxy : GetBroadphaseHandle();
Debug.Assert(actualThisProxy != null);
CollisionObject otherObject = otherProxy.m_clientObject as CollisionObject;
Debug.Assert(otherObject != null);
if (!m_overlappingObjects.Contains(otherObject))
{
m_overlappingObjects.Add(otherObject);
m_hashPairCache.AddOverlappingPair(actualThisProxy, otherProxy);
}
}
开发者ID:JohnLouderback,项目名称:illuminati-engine-xna,代码行数:14,代码来源:GhostObject.cs
示例8: NeedsBroadphaseCollision
public bool NeedsBroadphaseCollision(BroadphaseProxy proxy0, BroadphaseProxy proxy1)
{
if (m_overlapFilterCallback != null)
{
return m_overlapFilterCallback.NeedBroadphaseCollision(proxy0, proxy1);
}
bool collides = (proxy0.m_collisionFilterGroup & proxy1.m_collisionFilterMask) != 0;
collides = collides && ((proxy1.m_collisionFilterGroup & proxy0.m_collisionFilterMask) != 0);
return collides;
}
开发者ID:Belxjander,项目名称:Asuna,代码行数:10,代码来源:OverlappingPairCache.cs
示例9: CleanProxyFromPairs
public void CleanProxyFromPairs(BroadphaseProxy proxy, IDispatcher dispatcher)
{
CleanPairCallback cleanPairs = new CleanPairCallback(proxy, this, dispatcher);
ProcessAllOverlappingPairs(cleanPairs, dispatcher);
}
开发者ID:Belxjander,项目名称:Asuna,代码行数:5,代码来源:OverlappingPairCache.cs
示例10: AddOverlappingPair
public BroadphasePair AddOverlappingPair(BroadphaseProxy proxy0, BroadphaseProxy proxy1)
{
//don't add overlap with own
Debug.Assert(proxy0 != proxy1);
if (!NeedsBroadphaseCollision(proxy0, proxy1))
{
return null;
}
BroadphasePair pair = new BroadphasePair(proxy0, proxy1);
m_overlappingPairArray.Add(pair);
OverlappingPairCacheGlobals.gOverlappingPairs++;
OverlappingPairCacheGlobals.gAddedPairs++;
if (m_ghostPairCallback != null)
{
m_ghostPairCallback.AddOverlappingPair(proxy0, proxy1);
}
return pair;
}
开发者ID:Belxjander,项目名称:Asuna,代码行数:22,代码来源:OverlappingPairCache.cs
示例11: RemoveOverlappingPair
public Object RemoveOverlappingPair(BroadphaseProxy proxy0, BroadphaseProxy proxy1, IDispatcher dispatcher)
{
if (!HasDeferredRemoval())
{
BroadphasePair findPair = new BroadphasePair(proxy0, proxy1);
int findIndex = m_overlappingPairArray.IndexOf(findPair);
if (findIndex >= 0 && findIndex < m_overlappingPairArray.Count)
{
OverlappingPairCacheGlobals.gOverlappingPairs--;
BroadphasePair pair = m_overlappingPairArray[findIndex];
Object userData = pair.m_internalInfo1;
CleanOverlappingPair(pair, dispatcher);
if (m_ghostPairCallback != null)
{
m_ghostPairCallback.RemoveOverlappingPair(proxy0, proxy1, dispatcher);
}
//BroadphasePair temp = m_overlappingPairArray[findIndex];
//m_overlappingPairArray[findIndex] = m_overlappingPairArray[m_overlappingPairArray.Count-1];
//m_overlappingPairArray[m_overlappingPairArray.Count-1] = temp;
m_overlappingPairArray.RemoveAtQuick(findIndex);
return userData;
}
}
return null;
}
开发者ID:Belxjander,项目名称:Asuna,代码行数:27,代码来源:OverlappingPairCache.cs
示例12: InternalFindPair
public BroadphasePair InternalFindPair(BroadphaseProxy proxy0, BroadphaseProxy proxy1, int hash)
{
BroadphasePair[] rawPairArray = m_overlappingPairArray.GetRawArray();
int proxyId1 = proxy0.GetUid();
int proxyId2 = proxy1.GetUid();
//#if 0 // wrong, 'equalsPair' use unsorted uids, copy-past devil striked again. Nat.
//if (proxyId1 > proxyId2)
// btSwap(proxyId1, proxyId2);
//#endif
int index = m_hashTable[hash];
while (index != BT_NULL_PAIR && EqualsPair(rawPairArray[index], proxyId1, proxyId2) == false)
{
index = m_next[index];
}
if (index == BT_NULL_PAIR)
{
return null;
}
//btAssert(index < m_overlappingPairArray.size());
// if we know this then don't we don't need to look it up again..
rawPairArray[index].m_index = index;
return rawPairArray[index];
}
开发者ID:Belxjander,项目名称:Asuna,代码行数:27,代码来源:OverlappingPairCache.cs
示例13: InternalAddPair
private BroadphasePair InternalAddPair(BroadphaseProxy proxy0, BroadphaseProxy proxy1)
{
if (proxy0.m_uniqueId > proxy1.m_uniqueId)
{
BroadphaseProxy temp = proxy0;
proxy0 = proxy1;
proxy1 = temp;
}
int proxyId1 = proxy0.GetUid();
int proxyId2 = proxy1.GetUid();
int hash = (int)(GetHash((uint)proxyId1, (uint)proxyId2) & (m_overlappingPairArray.Capacity - 1)); // New hash value with new mask
BroadphasePair pair = InternalFindPair(proxy0, proxy1, hash);
if (pair != null)
{
return pair;
}
else
{
/*for(int i=0;i<m_overlappingPairArray.size();++i)
{
if( (m_overlappingPairArray[i].m_pProxy0==proxy0)&&
(m_overlappingPairArray[i].m_pProxy1==proxy1))
{
printf("Adding duplicated %u<>%u\r\n",proxyId1,proxyId2);
internalFindPair(proxy0, proxy1, hash);
}
}*/
int count = m_overlappingPairArray.Count;
int oldCapacity = m_overlappingPairArray.Capacity;
// MAN - 2.76 - uses expand noninitializing....??
//void* mem = &m_overlappingPairArray.expand();
//this is where we add an actual pair, so also call the 'ghost'
if (m_ghostPairCallback != null)
{
m_ghostPairCallback.AddOverlappingPair(proxy0, proxy1);
}
pair = new BroadphasePair(proxy0, proxy1);
m_overlappingPairArray.Add(pair);
int newCapacity = m_overlappingPairArray.Capacity;
if (oldCapacity < newCapacity)
{
GrowTables();
//hash with new capacity
hash = (int)(GetHash((uint)(proxyId1), (uint)(proxyId2)) & (m_overlappingPairArray.Capacity - 1));
}
m_next[count] = m_hashTable[hash];
m_hashTable[hash] = count;
return pair;
}
}
开发者ID:Belxjander,项目名称:Asuna,代码行数:61,代码来源:OverlappingPairCache.cs
示例14: RemoveOverlappingPairsContainingProxy
public virtual void RemoveOverlappingPairsContainingProxy(BroadphaseProxy proxy, IDispatcher dispatcher)
{
RemovePairCallback removeCallback = new RemovePairCallback(proxy);
ProcessAllOverlappingPairs(removeCallback, dispatcher);
}
开发者ID:Belxjander,项目名称:Asuna,代码行数:5,代码来源:OverlappingPairCache.cs
示例15: RemoveOverlappingObjectInternal
///this method is mainly for expert/internal use only.
public virtual void RemoveOverlappingObjectInternal(BroadphaseProxy otherProxy, IDispatcher dispatcher, BroadphaseProxy thisProxy)
{
CollisionObject otherObject = otherProxy.m_clientObject as CollisionObject;
Debug.Assert(otherObject != null);
///if this linearSearch becomes too slow (too many overlapping objects) we should add a more appropriate data structure
{
m_overlappingObjects.RemoveQuick(otherObject);
}
}
开发者ID:JohnLouderback,项目名称:illuminati-engine-xna,代码行数:10,代码来源:GhostObject.cs
示例16: RemoveOverlappingPair
public virtual Object RemoveOverlappingPair(BroadphaseProxy proxy0, BroadphaseProxy proxy1, IDispatcher dispatcher)
{
CollisionObject colObj0 = proxy0.m_clientObject as CollisionObject;
CollisionObject colObj1 = proxy1.m_clientObject as CollisionObject;
GhostObject ghost0 = GhostObject.Upcast(colObj0);
GhostObject ghost1 = GhostObject.Upcast(colObj1);
if (ghost0 != null)
{
ghost0.RemoveOverlappingObjectInternal(proxy1, dispatcher, proxy0);
}
if (ghost1 != null)
{
ghost1.RemoveOverlappingObjectInternal(proxy0, dispatcher, proxy1);
}
return null;
}
开发者ID:JohnLouderback,项目名称:illuminati-engine-xna,代码行数:16,代码来源:GhostObject.cs
示例17: CleanPairCallback
public CleanPairCallback(BroadphaseProxy cleanProxy, IOverlappingPairCache pairCache, IDispatcher dispatcher)
{
m_cleanProxy = cleanProxy;
m_pairCache = pairCache;
m_dispatcher = dispatcher;
}
开发者ID:Belxjander,项目名称:Asuna,代码行数:6,代码来源:OverlappingPairCache.cs
示例18: SetBroadphaseHandle
public void SetBroadphaseHandle(BroadphaseProxy handle)
{
m_broadphaseHandle = handle;
}
开发者ID:bsamuels453,项目名称:BulletXNA,代码行数:4,代码来源:CollisionObject.cs
示例19: RemovePairCallback
public RemovePairCallback(BroadphaseProxy obsoleteProxy)
{
m_obsoleteProxy = obsoleteProxy;
}
开发者ID:Belxjander,项目名称:Asuna,代码行数:4,代码来源:OverlappingPairCache.cs
注:本文中的BroadphaseProxy类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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