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C# Boss类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中Boss的典型用法代码示例。如果您正苦于以下问题:C# Boss类的具体用法?C# Boss怎么用?C# Boss使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



Boss类属于命名空间,在下文中一共展示了Boss类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: Awake

 void Awake()
 {
     boss = bossObj.GetComponent<Boss>();
     gamecon = GameObject.FindGameObjectWithTag(Tags.gameController)
         .GetComponent<GameController>();
     exiting = false;
 }
开发者ID:rpfypust,项目名称:RealisticPerspective,代码行数:7,代码来源:PhoenixToTransition.cs


示例2: BossBehaviourIdle

    public BossBehaviourIdle(Boss boss)
    {
        boss.animator.SetFloat("X", 0);
        boss.animator.SetFloat("Y", 0);

        stateTimer = 2.0f;
    }
开发者ID:wjSimon,项目名称:GD1014_s3p,代码行数:7,代码来源:BossBehaviourIdle.cs


示例3: StyleRuns

 public StyleRuns(Boss boss, string path, int edit, StyleRun[] runs)
 {
     Boss = boss;
     Path = path;
     Edit = edit;
     Runs = runs;
 }
开发者ID:andyhebear,项目名称:Continuum,代码行数:7,代码来源:StyleRuns.cs


示例4: ApplyBullet

        protected override void ApplyBullet(Boss.BaseBoss enemy)
        {
            enemy.BossHit(damage, damage * 1f, direction, true);
            SoundManager.PlaySFX("bullet_collision");

            JumpToNextEnemy(enemy);
        }
开发者ID:amidos2006,项目名称:CleanEmUp,代码行数:7,代码来源:XenaBullet.cs


示例5: Start

    public DialogueBox dialog;  //JUSTIN

    // Use this for initialization
    void Start()
    {
        b = GetComponent<Boss>();
        b.tiltEnabled = false;
        attackQueue = new List<int>();
        StartCoroutine(FlyIn());
    }
开发者ID:zachary-goodless,项目名称:Cull-the-Swarm,代码行数:10,代码来源:ShipPatterns.cs


示例6: DoFindFullNames

        public string[] DoFindFullNames(Boss windowBoss, string typeName, int max)
        {
            if (typeName.Contains("."))
                return new string[]{typeName};

            Boss boss = ObjectModel.Create("DirectoryEditorPlugin");
            var finder = boss.Get<IFindDirectoryEditor>();
            boss = finder.GetDirectoryEditor(windowBoss);
            if (boss == null)
                throw new InvalidOperationException("Couldn't find a directory window associated with the text window.");

            IEnumerable<string> names;
            var database = boss.Get<IDatabase>();
            using (Database db = database.GetDatabase())
            {
                string sql = string.Format(@"
                    SELECT root_name
                        FROM Types
                    WHERE name = '{0}'
                    LIMIT {1}", typeName, max);
                string[][] rows = db.QueryRows(sql);

                names = from r in rows select r[0];
            }

            return names.ToArray();
        }
开发者ID:andyhebear,项目名称:Continuum,代码行数:27,代码来源:ResolveNamespace.cs


示例7: Instantiated

        public void Instantiated(Boss boss)
        {
            m_boss = boss;

            NSUserDefaults defaults = NSUserDefaults.standardUserDefaults();
            m_showSpaces = defaults.boolForKey(NSString.Create("show spaces"));
            m_showTabs = defaults.boolForKey(NSString.Create("show tabs"));
        }
开发者ID:andyhebear,项目名称:Continuum,代码行数:8,代码来源:Whitespace.cs


示例8: KrakenRegularState

 public KrakenRegularState(Boss boss)
     : base(boss)
 {
     waveAttackPercent = 15;
     directAttackPercent = 60;
     throwComboPercent = 25;
     standandCooldown = 5f;
 }
开发者ID:etiens,项目名称:VikingQuest,代码行数:8,代码来源:KrakenRegularState.cs


示例9:

	// called during fixed update in boss
	void IBossBehavior.Update(Boss b) {
		// calculate unit vector direction
		Vector3 attackDirection = target.transform.position - b.transform.position;
		attackDirection.Normalize ();

		b.transform.Translate (attackVelocity * attackDirection);

	}
开发者ID:xytan123,项目名称:eecs395-game,代码行数:9,代码来源:LineOfSightBossBehavior.cs


示例10: Start

 //Create hp bars for players and bosses
 // Use this for initialization
 void Start()
 {
     player = FindObjectOfType<Player>(); //find player
     enemy = GetComponent<Boss>();
     moveController = GetComponent<MoveController>();
     damageTextOffset = new Vector3(0, 2, 0);
     currentHealth = maxhp; //+ player.getLevel()/3
     Update_Maxhp();
 }
开发者ID:DevelopersGuild,项目名称:Castle-Bashers,代码行数:11,代码来源:BossHealth.cs


示例11: Init

	public virtual void Init(int type, int currentHP, int maxHP) {
		this.type = type;
		this.maxHP = maxHP;
		this.currentHP = currentHP;
		Transform bossTrans = MyPoolManager.Instance.Spawn(GetBossPrefabName(slotMachineScreen.gameType, type), transform);
		boss = bossTrans.GetComponent<Boss>();
		boss.Init();
		UpdateHPBar();
	}
开发者ID:markofevil3,项目名称:SlotMachine,代码行数:9,代码来源:BossManager.cs


示例12: ShortForm

        public ShortForm(Boss boss, TextWriter writer)
        {
            m_boss = boss;
            m_writer = writer;

            var editor = m_boss.Get<IDirectoryEditor>();
            m_addSpace = editor.AddSpace;
            m_addBraceLine = editor.AddBraceLine;
        }
开发者ID:andyhebear,项目名称:Continuum,代码行数:9,代码来源:ShortForm.cs


示例13: KrakenAttackState

 public KrakenAttackState(Boss boss)
     : base(StateIds.Attacking, boss)
 {
     NextStateIds.Add(StateIds.Idle);
     NextStateIds.Add(StateIds.Stunned);
     NextStateIds.Add (StateIds.Hurt);
     random = new System.Random();
     kraken = boss as Kraken;
 }
开发者ID:etiens,项目名称:VikingQuest,代码行数:9,代码来源:KrakenAttackState.cs


示例14: Fight

        /// <summary>
        /// Simulates a fight between the wizard and the boss.
        /// </summary>
        /// <param name="spellSelector">A delegate to a method to use to select the next spell to conjure.</param>
        /// <param name="difficulty">The difficulty to play with.</param>
        /// <returns>
        /// A <see cref="Tuple{T1, T2}"/> that returns whether the wizard won and the amount of mana spent by the wizard.
        /// </returns>
        internal static Tuple<bool, int> Fight(Func<Wizard, ICollection<string>, string> spellSelector, string difficulty)
        {
            Wizard wizard = new Wizard(spellSelector);
            Boss boss = new Boss();

            Player winner = Fight(wizard, boss, difficulty, (f, a) => { });

            return Tuple.Create(winner == wizard, wizard.ManaSpent);
        }
开发者ID:martincostello,项目名称:adventofcode,代码行数:17,代码来源:Day22.cs


示例15: Awake

    void Awake()
    {
        boss = GetComponent<Boss> ();
        Rifle = transform.GetChild (0).FindChild ("AWP").GetComponent<Weapon>();
        Uzi = transform.GetChild (0).FindChild ("Uzi").GetComponent<Weapon>();

        // Set default waypoint to go to
        MovingTowardsWaypoint = 1;
    }
开发者ID:TujAuS,项目名称:2Dplatformer,代码行数:9,代码来源:BossAI.cs


示例16: GetDatabasePath

        public static string GetDatabasePath(Boss boss)
        {
            var editor = boss.Get<IDirectoryEditor>();
            string name = Path.GetFileName(editor.Path);

            string path = Paths.GetAssemblyDatabase(name);

            return path;
        }
开发者ID:andyhebear,项目名称:Continuum,代码行数:9,代码来源:Populate.cs


示例17: Start

 // Use this for initialization
 void Start()
 {
     //取得
     shot_part = GameObject.Find ("shot_rota").GetComponent<shot_part8>();
     gread = shot_part.gread;
     boss_cs = GameObject.Find ("baby").GetComponent<Boss>();
     boss_hp = boss_cs.HP;
     heat_max = shot_part.heat_max;
     heat = shot_part.heat;
 }
开发者ID:BlackKeiichiro,项目名称:NewDensanProject,代码行数:11,代码来源:to_UI.cs


示例18: Instantiated

        public void Instantiated(Boss boss)
        {
            m_boss = boss;

            Thread thread = new Thread(this.DoComputeStyles);
            thread.Name = "CSharpStyler.DoComputeStyles";
            thread.IsBackground = true;		// allow the app to quit even if the thread is still running
            thread.Start();

            Broadcaster.Register("parsed file", this);
        }
开发者ID:andyhebear,项目名称:Continuum,代码行数:11,代码来源:CSharpStyler.cs


示例19: Map

 public static BossSkillFactory Map(Boss owner)
 {
     switch (owner.Id)
     {
         case BossId.Radiation:
             return BossRadiationSkillFactory._;
         default:
             Debug.LogError(LogMessages.EnumUndefined(owner.Id));
             return null;
     }
 }
开发者ID:choihb,项目名称:snugdc-project-sprpg,代码行数:11,代码来源:BossSkillFactory.cs


示例20: Apply

        public static Arena Apply(IHero hero)
        {
            if (!isBossDefeated)
            {
                Boss enemy = new Boss();

                return new Arena(string.Format("Going for the {0}", BuildingName), new FightRules(1, 1), hero, enemy);
            }

            return null;
        }
开发者ID:JamesJoyceTeam-TheNinjaGame,项目名称:NinjaRPG,代码行数:11,代码来源:DreamJob.cs



注:本文中的Boss类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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