本文整理汇总了C#中Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger类的典型用法代码示例。如果您正苦于以下问题:C# Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger类的具体用法?C# Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger怎么用?C# Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger类属于命名空间,在下文中一共展示了Aurora.ScriptEngine.AuroraDotNetEngine.LSL_Types.LSLInteger类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: botSetMap
public void botSetMap(string keyOfBot, LSL_List positions, LSL_List movementType, LSL_Integer flags)
{
ScriptProtection.CheckThreatLevel (ThreatLevel.Moderate, "botSetMap", m_host, "bot");
List<Vector3> PositionsMap = new List<Vector3>();
for(int i = 0; i < positions.Length; i++)
{
LSL_Vector pos = positions.GetVector3Item(i);
PositionsMap.Add(new Vector3((float)pos.x, (float)pos.y, (float)pos.z));
}
List<TravelMode> TravelMap = new List<TravelMode>();
for(int i = 0; i < movementType.Length; i++)
{
LSL_Integer travel = movementType.GetLSLIntegerItem(i);
TravelMap.Add((TravelMode)travel.value);
}
IBotManager manager = World.RequestModuleInterface<IBotManager>();
if (manager != null)
manager.SetBotMap(UUID.Parse(keyOfBot), PositionsMap, TravelMap, flags.value);
}
开发者ID:RevolutionSmythe,项目名称:Aurora-Sim,代码行数:20,代码来源:Bot_API.cs
示例2: osRezObject
public DateTime osRezObject(string inventory, LSL_Types.Vector3 pos, LSL_Types.Vector3 vel, LSL_Types.Quaternion rot, int param, LSL_Integer isRezAtRoot, LSL_Integer doRecoil, LSL_Integer SetDieAtEdge, LSL_Integer CheckPos)
{
return m_LSL_Api.llRezPrim(inventory, pos, vel, rot, param, isRezAtRoot == 1, doRecoil == 1, SetDieAtEdge == 1, CheckPos == 1);
}
开发者ID:KristenMynx,项目名称:Aurora-Sim,代码行数:4,代码来源:OSSL_Api.cs
示例3: llClearPrimMedia
public LSL_Integer llClearPrimMedia(LSL_Integer face)
{
ScriptSleep(1000);
// LSL Spec http://wiki.secondlife.com/wiki/LlClearPrimMedia says to fail silently if face is invalid
// Assuming silently fail means sending back LSL_STATUS_OK. Ideally, need to check this.
// FIXME: Don't perform the media check directly
if (face < 0 || face > m_host.GetNumberOfSides() - 1)
{
return (LSL_Integer)ScriptBaseClass.LSL_STATUS_OK;
}
IMoapModule module = World.RequestModuleInterface<IMoapModule>();
if (null == module)
throw new Exception("Media on a prim functions not available");
module.ClearMediaEntry(m_host, face);
return (LSL_Integer)ScriptBaseClass.LSL_STATUS_OK;
}
开发者ID:mugginsm,项目名称:Aurora-Sim,代码行数:20,代码来源:LSL_Api.cs
示例4: llGetPrimMediaParams
public LSL_List llGetPrimMediaParams(LSL_Integer face, LSL_List commandList)
{
return m_LSL_Functions.llGetPrimMediaParams(face, commandList);
}
开发者ID:WordfromtheWise,项目名称:Aurora,代码行数:4,代码来源:LSL_Stub.cs
示例5: llScriptProfiler
public void llScriptProfiler (LSL_Integer profilerFlags)
{
//TODO: We don't support this, not implemented
}
开发者ID:rknop,项目名称:Aurora-Sim,代码行数:4,代码来源:LSL_Api.cs
示例6: llSetMemoryLimit
public LSL_Integer llSetMemoryLimit (LSL_Integer limit)
{
if(!ScriptProtection.CheckThreatLevel(ThreatLevel.None, "LSL", m_host, "LSL", m_itemID))
return new LSL_Integer();
// Make scripts designed for LSO happy
return 16384;
}
开发者ID:kchi059,项目名称:Aurora-Sim,代码行数:8,代码来源:LSL_Api.cs
示例7: llSetLinkCamera
public void llSetLinkCamera (LSL_Integer link, LSL_Vector eye, LSL_Vector at)
{
if(!ScriptProtection.CheckThreatLevel(ThreatLevel.None, "LSL", m_host, "LSL", m_itemID)) return;
List<ISceneChildEntity> entities = GetLinkParts(link);
if(entities.Count > 0)
{
entities[0].CameraEyeOffset = new Vector3((float)eye.x, (float)eye.y, (float)eye.z);
entities[0].CameraAtOffset = new Vector3((float)at.x, (float)at.y, (float)at.z);
}
}
开发者ID:kchi059,项目名称:Aurora-Sim,代码行数:11,代码来源:LSL_Api.cs
示例8: llLinkLookAt
public void llLinkLookAt(LSL_Integer link, LSL_Vector target, double strength, double damping)
{
if (!ScriptProtection.CheckThreatLevel(ThreatLevel.None, "LSL", m_host, "LSL", m_itemID)) return;
List<ISceneChildEntity> parts = GetLinkParts(link);
foreach (ISceneChildEntity part in parts)
LookAt(target, strength, damping, part);
}
开发者ID:velus,项目名称:Async-Sim-Testing,代码行数:9,代码来源:LSL_Api.cs
示例9: llLinkRotLookAt
public void llLinkRotLookAt(LSL_Integer link, LSL_Rotation target, double strength, double damping)
{
if (!ScriptProtection.CheckThreatLevel(ThreatLevel.None, "LSL", m_host, "LSL", m_itemID)) return;
Quaternion rot = new Quaternion((float) target.x, (float) target.y, (float) target.z, (float) target.s);
List<ISceneChildEntity> parts = GetLinkParts(link);
foreach (ISceneChildEntity part in parts)
part.RotLookAt(rot, (float) strength, (float) damping);
}
开发者ID:velus,项目名称:Async-Sim-Testing,代码行数:10,代码来源:LSL_Api.cs
示例10: llTransferLindenDollars
public LSL_String llTransferLindenDollars(LSL_String destination, LSL_Integer amt)
{
LSL_String transferID = UUID.Random().ToString();
IMoneyModule moneyMod = World.RequestModuleInterface<IMoneyModule>();
LSL_String data = "";
LSL_Integer success = LSL_Integer.FALSE;
TaskInventoryItem item = m_host.TaskInventory[m_itemID];
UUID destID;
if (item.PermsGranter == UUID.Zero || (item.PermsMask & ScriptBaseClass.PERMISSION_DEBIT) == 0)
data = llList2CSV(new LSL_Types.list("MISSING_PERMISSION_DEBIT"));
else if (!UUID.TryParse(destination, out destID))
data = llList2CSV(new LSL_Types.list("INVALID_AGENT"));
else if (amt <= 0)
data = llList2CSV(new LSL_Types.list("INVALID_AMOUNT"));
else if (World.UserAccountService.GetUserAccount(World.RegionInfo.AllScopeIDs, destID) == null)
data = llList2CSV(new LSL_Types.list("LINDENDOLLAR_ENTITYDOESNOTEXIST"));
else if (m_host.ParentEntity.OwnerID == m_host.ParentEntity.GroupID)
data = llList2CSV(new LSL_Types.list("GROUP_OWNED"));
else if (moneyMod != null)
{
success = moneyMod.Transfer(UUID.Parse(destination), m_host.OwnerID, amt, "");
data =
llList2CSV(success
? new LSL_List(destination, amt)
: new LSL_Types.list("LINDENDOLLAR_INSUFFICIENTFUNDS"));
}
else
data = llList2CSV(new LSL_Types.list("SERVICE_ERROR"));
m_ScriptEngine.PostScriptEvent(m_itemID, m_host.UUID, new EventParams(
"transaction_result", new Object[]
{
transferID, success,
data
},
new DetectParams[0]), EventPriority.FirstStart);
return transferID;
}
开发者ID:velus,项目名称:Async-Sim-Testing,代码行数:39,代码来源:LSL_Api.cs
示例11: llExecCharacterCmd
public void llExecCharacterCmd(LSL_Integer command, LSL_List options)
{
IBotManager botManager = World.RequestModuleInterface<IBotManager>();
if (botManager != null)
{
IBotController controller = botManager.GetCharacterManager(m_host.ParentEntity.UUID);
if (command == ScriptBaseClass.CHARACTER_CMD_JUMP)
controller.Jump();
if (command == ScriptBaseClass.CHARACTER_CMD_STOP)
controller.StopMoving(false, true);
}
}
开发者ID:velus,项目名称:Async-Sim-Testing,代码行数:12,代码来源:LSL_Api.cs
示例12: llManageEstateAccess
public LSL_Integer llManageEstateAccess(LSL_Integer action, LSL_String avatar)
{
if (!ScriptProtection.CheckThreatLevel(ThreatLevel.None, "LSL", m_host, "LSL", m_itemID))
return LSL_Integer.FALSE;
if (World.Permissions.IsAdministrator(m_host.OwnerID))
{
if (action == ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD)
World.RegionInfo.EstateSettings.AddEstateUser(UUID.Parse(avatar));
else if (action == ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_REMOVE)
World.RegionInfo.EstateSettings.RemoveEstateUser(UUID.Parse(avatar));
else if (action == ScriptBaseClass.ESTATE_ACCESS_ALLOWED_GROUP_ADD)
World.RegionInfo.EstateSettings.AddEstateGroup(UUID.Parse(avatar));
else if (action == ScriptBaseClass.ESTATE_ACCESS_ALLOWED_GROUP_REMOVE)
World.RegionInfo.EstateSettings.RemoveEstateGroup(UUID.Parse(avatar));
else if (action == ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD)
World.RegionInfo.EstateSettings.AddBan(new EstateBan
{
EstateID = World.RegionInfo.EstateSettings.EstateID,
BannedUserID = UUID.Parse(avatar)
});
else if (action == ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE)
World.RegionInfo.EstateSettings.RemoveBan(UUID.Parse(avatar));
return LSL_Integer.TRUE;
}
return LSL_Integer.FALSE;
}
开发者ID:velus,项目名称:Async-Sim-Testing,代码行数:26,代码来源:LSL_Api.cs
示例13: llGetLinkMedia
public LSL_List llGetLinkMedia(LSL_Integer link, LSL_Integer face, LSL_List rules)
{
if (!ScriptProtection.CheckThreatLevel(ThreatLevel.None, "LSL", m_host, "LSL", m_itemID))
return new LSL_List();
List<ISceneChildEntity> entities = GetLinkParts(link);
if (entities.Count == 0 || face < 0 || face > entities[0].GetNumberOfSides() - 1)
return new LSL_List();
LSL_List res = new LSL_List();
return entities.Select(part => GetPrimMediaParams(part, face, rules)).Aggregate(res,
(current, partRes) =>
current + partRes);
}
开发者ID:velus,项目名称:Async-Sim-Testing,代码行数:14,代码来源:LSL_Api.cs
示例14: osSetLinkPrimitiveParams
public void osSetLinkPrimitiveParams(LSL_Integer link, LSL_List rules)
{
if (!ScriptProtection.CheckThreatLevel(ThreatLevel.Low, "osSetLinkPrimitiveParams", m_host, "OSSL", m_itemID))
return;
InitLSL();
List<IEntity> parts = m_LSL_Api.GetLinkPartsAndEntities(link);
foreach (IEntity part in parts)
m_LSL_Api.SetPrimParams(part, rules, true);
}
开发者ID:samiam123,项目名称:sam2Aurora,代码行数:11,代码来源:OSSL_Api.cs
示例15: llSetContentType
public void llSetContentType (LSL_Key id, LSL_Integer type)
{
if(!ScriptProtection.CheckThreatLevel(ThreatLevel.None, "LSL", m_host, "LSL", m_itemID)) return;
string content_type = "text/plain";
if(type == ScriptBaseClass.CONTENT_TYPE_TEXT)
content_type = "text/plain";
else if(type == ScriptBaseClass.CONTENT_TYPE_HTML)
content_type = "text/html";
if(m_UrlModule != null)
m_UrlModule.SetContentType(new UUID(id), content_type);
}
开发者ID:kchi059,项目名称:Aurora-Sim,代码行数:13,代码来源:LSL_Api.cs
示例16: llGetAgentList
/// <summary>
/// http://wiki.secondlife.com/wiki/LlGetAgentList
/// The list of options is currently not used in SL
/// scope is one of:-
/// AGENT_LIST_REGION - all in the region
/// AGENT_LIST_PARCEL - all in the same parcel as the scripted object
/// AGENT_LIST_PARCEL_OWNER - all in any parcel owned by the owner of the
/// current parcel.
/// </summary>
public LSL_List llGetAgentList(LSL_Integer scope, LSL_List options)
{
if (!ScriptProtection.CheckThreatLevel(ThreatLevel.None, "LSL", m_host, "LSL", m_itemID))
return new LSL_List();
// the constants are 1, 2 and 4 so bits are being set, but you
// get an error "INVALID_SCOPE" if it is anything but 1, 2 and 4
bool regionWide = scope == ScriptBaseClass.AGENT_LIST_REGION;
bool parcelOwned = scope == ScriptBaseClass.AGENT_LIST_PARCEL_OWNER;
bool parcel = scope == ScriptBaseClass.AGENT_LIST_PARCEL;
LSL_List result = new LSL_List();
if (!regionWide && !parcelOwned && !parcel)
{
result.Add("INVALID_SCOPE");
return result;
}
Vector3 pos;
UUID id = UUID.Zero;
if (parcel || parcelOwned)
{
pos = m_host.GetWorldPosition();
IParcelManagementModule parcelManagement = World.RequestModuleInterface<IParcelManagementModule>();
ILandObject land = parcelManagement.GetLandObject(pos.X, pos.Y);
if (land == null)
{
id = UUID.Zero;
}
else
{
if (parcelOwned)
{
id = land.LandData.OwnerID;
}
else
{
id = land.LandData.GlobalID;
}
}
}
World.ForEachScenePresence(delegate(IScenePresence ssp)
{
// Gods are not listed in SL
if (!ssp.IsDeleted && ssp.GodLevel == 0.0 && !ssp.IsChildAgent)
{
if (!regionWide)
{
pos = ssp.AbsolutePosition;
IParcelManagementModule parcelManagement =
World.RequestModuleInterface<IParcelManagementModule>();
ILandObject land = parcelManagement.GetLandObject(pos.X, pos.Y);
if (land != null)
{
if (parcelOwned && land.LandData.OwnerID == id ||
parcel && land.LandData.GlobalID == id)
{
result.Add(ssp.UUID.ToString());
}
}
}
else
{
result.Add(ssp.UUID.ToString());
}
}
// Maximum of 100 results
if (result.Length > 99)
{
return;
}
});
return result;
}
开发者ID:velus,项目名称:Async-Sim-Testing,代码行数:87,代码来源:LSL_Api.cs
示例17: llSetAngularVelocity
public void llSetAngularVelocity (LSL_Vector force, LSL_Integer local)
{
if(!ScriptProtection.CheckThreatLevel(ThreatLevel.None, "LSL", m_host, "LSL", m_itemID)) return;
Vector3 rotvelocity = new Vector3((float)force.x, (float)force.y, (float)force.z);
if(local == 1)
{
Quaternion grot = m_host.GetWorldRotation();
Quaternion AXgrot = grot;
Vector3 AXimpulsei = rotvelocity;
Vector3 newimpulse = AXimpulsei * AXgrot;
rotvelocity = newimpulse;
}
if(m_host.ParentEntity.RootChild.PhysActor != null)
m_host.ParentEntity.RootChild.PhysActor.RotationalVelocity = rotvelocity;
}
开发者ID:kchi059,项目名称:Aurora-Sim,代码行数:16,代码来源:LSL_Api.cs
示例18: llSetPhysicsMaterial
public void llSetPhysicsMaterial(LSL_Integer bits, LSL_Float density, LSL_Float friction, LSL_Float restitution,
LSL_Float gravityMultiplier)
{
ObjectFlagUpdatePacket.ExtraPhysicsBlock[] blocks = new ObjectFlagUpdatePacket.ExtraPhysicsBlock[1];
blocks[0] = new ObjectFlagUpdatePacket.ExtraPhysicsBlock();
if ((bits & ScriptBaseClass.DENSITY) == ScriptBaseClass.DENSITY)
m_host.Density = (float) density;
else
blocks[0].Density = m_host.Density;
if ((bits & ScriptBaseClass.FRICTION) == ScriptBaseClass.FRICTION)
m_host.Friction = (float) friction;
else
blocks[0].Friction = m_host.Friction;
if ((bits & ScriptBaseClass.RESTITUTION) == ScriptBaseClass.RESTITUTION)
m_host.Restitution = (float) restitution;
else
blocks[0].Restitution = m_host.Restitution;
if ((bits & ScriptBaseClass.GRAVITY_MULTIPLIER) == ScriptBaseClass.GRAVITY_MULTIPLIER)
m_host.GravityMultiplier = (float) gravityMultiplier;
else
blocks[0].GravityMultiplier = m_host.GravityMultiplier;
bool UsePhysics = ((m_host.Flags & PrimFlags.Physics) != 0);
bool IsTemporary = ((m_host.Flags & PrimFlags.TemporaryOnRez) != 0);
bool IsPhantom = ((m_host.Flags & PrimFlags.Phantom) != 0);
bool IsVolumeDetect = m_host.VolumeDetectActive;
blocks[0].PhysicsShapeType = m_host.PhysicsType;
if (m_host.UpdatePrimFlags(UsePhysics, IsTemporary, IsPhantom, IsVolumeDetect, blocks))
m_host.ParentEntity.RebuildPhysicalRepresentation(true, null);
}
开发者ID:velus,项目名称:Async-Sim-Testing,代码行数:33,代码来源:LSL_Api.cs
示例19: llLinkSitTarget
public void llLinkSitTarget (LSL_Integer link, LSL_Vector offset, LSL_Rotation rot)
{
if(!ScriptProtection.CheckThreatLevel(ThreatLevel.None, "LSL", m_host, "LSL", m_itemID)) return;
// LSL quaternions can normalize to 0, normal Quaternions can't.
if(rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0)
rot.z = 1; // ZERO_ROTATION = 0,0,0,1
List<ISceneChildEntity> entities = GetLinkParts(link);
if(entities.Count == 0)
return;
entities[0].SitTargetPosition = new Vector3((float)offset.x, (float)offset.y, (float)offset.z);
entities[0].SitTargetOrientation = Rot2Quaternion(rot);
}
开发者ID:kchi059,项目名称:Aurora-Sim,代码行数:15,代码来源:LSL_Api.cs
示例20: llGetLinkMedia
public LSL_List llGetLinkMedia (LSL_Integer link, LSL_Integer face, LSL_List rules)
{
if(!ScriptProtection.CheckThreatLevel(ThreatLevel.None, "LSL", m_host, "LSL", m_itemID)) return new LSL_List();
List<ISceneChildEntity> entities = GetLinkParts(link);
if(entities.Count == 0 || face < 0 || face > entities[0].GetNumberOfSides() - 1)
return new LSL_List();
else
return GetPrimMediaParams(entities[0], face, rules);
}
开发者ID:kchi059,项目名称:Aurora-Sim,代码行数:10,代码来源:LSL_Api.cs
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