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C# AssetItem类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中AssetItem的典型用法代码示例。如果您正苦于以下问题:C# AssetItem类的具体用法?C# AssetItem怎么用?C# AssetItem使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



AssetItem类属于命名空间,在下文中一共展示了AssetItem类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: AssetToImportMerge

 /// <summary>
 /// Initializes a new instance of the <see cref="AssetToImportMerge"/> class.
 /// </summary>
 /// <param name="previousItem">The previous item.</param>
 /// <param name="diff">The difference.</param>
 /// <param name="mergePreviewResult">The merge preview result.</param>
 internal AssetToImportMerge(AssetItem previousItem, AssetDiff diff, MergeResult mergePreviewResult)
 {
     PreviousItem = previousItem;
     this.Diff = diff;
     this.MergePreviewResult = mergePreviewResult;
     DependencyGroups = new List<AssetToImportMergeGroup>();
 }
开发者ID:Powerino73,项目名称:paradox,代码行数:13,代码来源:AssetToImportMerge.cs


示例2: Compile

 protected override void Compile(AssetCompilerContext context, AssetItem assetItem, string targetUrlInStorage, AssetCompilerResult result)
 {
     var asset = (EffectLogAsset)assetItem.Asset;
     var originalSourcePath = assetItem.FullPath;
     result.ShouldWaitForPreviousBuilds = true;
     result.BuildSteps = new AssetBuildStep(assetItem) { new EffectLogBuildStep(context, originalSourcePath, assetItem) };
 }
开发者ID:Kryptos-FR,项目名称:xenko-reloaded,代码行数:7,代码来源:EffectLogAssetCompiler.cs


示例3: AssetCompiledArgs

 /// <summary>
 /// Constructs an <see cref="AssetCompiledArgs"/> instance.
 /// </summary>
 /// <param name="asset">The asset that has been compiled. Cannot be null.</param>
 /// <param name="result">The result of the asset compilation. Cannot be null.</param>
 public AssetCompiledArgs(AssetItem asset, AssetCompilerResult result)
 {
     if (asset == null) throw new ArgumentNullException("asset");
     if (result == null) throw new ArgumentNullException("result");
     Asset = asset;
     Result = result;
 }
开发者ID:cg123,项目名称:xenko,代码行数:12,代码来源:AssetCompiledArgs.cs


示例4: AssetItemMutable

 public AssetItemMutable(AssetItem item)
 {
     Location = item.Location;
     SourceFolder = item.SourceFolder;
     Asset = item.Asset;
     ProjectFile = item.SourceProject;
 }
开发者ID:Kryptos-FR,项目名称:xenko-reloaded,代码行数:7,代码来源:AssetItemSerializer.cs


示例5: SaveGeneratedAsset

        public override void SaveGeneratedAsset(AssetItem assetItem)
        {
            //generate the .cs files
            // Always output a result into the file
            string result;
            try
            {
                var parsingResult = XenkoShaderParser.TryPreProcessAndParse(Text, assetItem.FullPath);

                if (parsingResult.HasErrors)
                {
                    result = "// Failed to parse the shader:\n" + parsingResult;
                }
                else
                {
                    // Try to generate a mixin code.
                    var shaderKeyGenerator = new ShaderMixinCodeGen(parsingResult.Shader, parsingResult);

                    shaderKeyGenerator.Run();
                    result = shaderKeyGenerator.Text ?? string.Empty;
                }
            }
            catch (Exception ex)
            {
                result = "// Unexpected exceptions occurred while generating the file\n" + ex;
            }

            // We force the UTF8 to include the BOM to match VS default
            var data = Encoding.UTF8.GetBytes(result);
           
            File.WriteAllBytes(assetItem.GetGeneratedAbsolutePath(), data);
        }
开发者ID:Kryptos-FR,项目名称:xenko-reloaded,代码行数:32,代码来源:EffectShaderAsset.cs


示例6: TestUpdateAssetUrl

        public void TestUpdateAssetUrl()
        {
            var projectDir = new UFile(Path.Combine(Environment.CurrentDirectory, "testxk"));
            
            // Create a project with an asset reference a raw file
            var project = new Package { FullPath = projectDir };
            var assetItem = new AssetItem("test", new AssetObjectTest() { Reference =  new AssetReference<AssetObjectTest>(Guid.Empty, "good/location")});
            project.Assets.Add(assetItem);
            var goodAsset = new AssetObjectTest();
            project.Assets.Add(new AssetItem("good/location", goodAsset));

            // Add the project to the session to make sure analysis will run correctly
            var session = new PackageSession(project);

            // Create a session with this project
            var analysis = new PackageAnalysis(project,
                new PackageAnalysisParameters()
                    {
                        IsProcessingAssetReferences = true,
                        ConvertUPathTo = UPathType.Absolute,
                        IsProcessingUPaths = true
                    });
            var result = analysis.Run();
            Assert.IsFalse(result.HasErrors);
            Assert.AreEqual(1, result.Messages.Count);
            Assert.IsTrue(result.Messages[0].ToString().Contains("changed"));

            var asset = (AssetObjectTest)assetItem.Asset;
            Assert.AreEqual(goodAsset.Id, asset.Reference.Id);
            Assert.AreEqual("good/location", asset.Reference.Location);
        }
开发者ID:cg123,项目名称:xenko,代码行数:31,代码来源:TestAssetReferenceAnalysis.cs


示例7: Compile

        /// <inheritdoc/>
        public AssetCompilerResult Compile(CompilerContext context, AssetItem assetItem)
        {
            if (context == null) throw new ArgumentNullException("context");
            if (assetItem == null) throw new ArgumentNullException("assetItem");

            var compilerResult = new AssetCompilerResult();

            if (assetItem.Package == null)
            {
                compilerResult.Warning("Asset [{0}] is not attached to a package", assetItem);
                return compilerResult;
            }

            var assetCompilerContext = (AssetCompilerContext)context;

            // create the a package that contains only the asset and its the dependencies
            var dependenciesCompilePackage = assetItem.Package.Session.CreateCompilePackageFromAsset(assetItem);
            var clonedAsset = dependenciesCompilePackage.FindAsset(assetItem.Id);

            CompileWithDependencies(assetCompilerContext, clonedAsset, assetItem, compilerResult);

            // Check unloadable items
            foreach (var currentAssetItem in dependenciesCompilePackage.Assets)
            {
                var unloadableItems = UnloadableObjectRemover.Run(currentAssetItem.Asset);
                foreach (var unloadableItem in unloadableItems)
                {
                    compilerResult.Log(new AssetLogMessage(dependenciesCompilePackage, currentAssetItem.ToReference(), LogMessageType.Warning, $"Unable to load the object of type {unloadableItem.UnloadableObject.TypeName} which is located at [{unloadableItem.MemberPath}] in the asset"));
                }
            }

            // Find AssetBuildStep
            var assetBuildSteps = new Dictionary<AssetId, AssetBuildStep>();
            foreach (var step in compilerResult.BuildSteps.EnumerateRecursively())
            {
                var assetStep = step as AssetBuildStep;
                if (assetStep != null)
                {
                    assetBuildSteps[assetStep.AssetItem.Id] = assetStep;
                }
            }

            // TODO: Refactor logging of CompilerApp and BuildEngine
            // Copy log top-level to proper asset build steps
            foreach (var message in compilerResult.Messages)
            {
                var assetMessage = message as AssetLogMessage;

                // Find asset (if nothing found, default to main asset)
                var assetId = assetMessage?.AssetReference.Id ?? assetItem.Id;
                AssetBuildStep assetBuildStep;
                if (assetBuildSteps.TryGetValue(assetId, out assetBuildStep))
                {
                    // Log to AssetBuildStep
                    assetBuildStep.Logger?.Log(message);
                }
            }

            return compilerResult;
        }
开发者ID:Kryptos-FR,项目名称:xenko-reloaded,代码行数:61,代码来源:AssetDependenciesCompiler.cs


示例8: Compile

        /// <inheritdoc/>
        public AssetCompilerResult Compile(CompilerContext context, AssetItem assetItem)
        {
            if (context == null) throw new ArgumentNullException("context");
            if (assetItem == null) throw new ArgumentNullException("assetItem");

            assetItem = assetItem.Package.Session.DependencyManager.FindDependencySet(assetItem.Id).Item;

            var compilerResult = new AssetCompilerResult();

            if (assetItem.Package == null)
            {
                compilerResult.Warning("Asset [{0}] is not attached to a package", assetItem);
                return compilerResult;
            }

            var assetCompilerContext = (AssetCompilerContext)context;

            // create the a package that contains only the asset and its the dependencies
            var dependenciesCompilePackage = assetItem.Package.Session.CreateCompilePackageFromAsset(assetItem);
            assetCompilerContext.Package = dependenciesCompilePackage.LocalPackages.FirstOrDefault();
            var clonedAsset = dependenciesCompilePackage.FindAsset(assetItem.Id);

            CompileWithDependencies(assetCompilerContext, clonedAsset, assetItem, compilerResult);

            return compilerResult;
        }
开发者ID:Julyuary,项目名称:paradox,代码行数:27,代码来源:AssetDependenciesCompiler.cs


示例9: Compile

        protected override void Compile(AssetCompilerContext context, AssetItem assetItem, string targetUrlInStorage, AssetCompilerResult result)
        {
            var asset = (SkeletonAsset)assetItem.Asset;
            var assetSource = GetAbsolutePath(assetItem, asset.Source);
            var extension = assetSource.GetFileExtension();
            var buildStep = new AssetBuildStep(assetItem);

            var importModelCommand = ImportModelCommand.Create(extension);
            if (importModelCommand == null)
            {
                result.Error("No importer found for model extension '{0}. The model '{1}' can't be imported.", extension, assetSource);
                return;
            }

            importModelCommand.SourcePath = assetSource;
            importModelCommand.Location = targetUrlInStorage;
            importModelCommand.Mode = ImportModelCommand.ExportMode.Skeleton;
            importModelCommand.ScaleImport = asset.ScaleImport;
            importModelCommand.PivotPosition = asset.PivotPosition;
            importModelCommand.SkeletonNodesWithPreserveInfo = asset.NodesWithPreserveInfo;

            buildStep.Add(importModelCommand);

            result.BuildSteps = buildStep;
        }
开发者ID:Kryptos-FR,项目名称:xenko-reloaded,代码行数:25,代码来源:SkeletonAssetCompiler.cs


示例10: LoadAssets

	static void LoadAssets()
	{
		// Get all assets that contained in different Resources folders
		var rootPaths = AssetDatabase.FindAssets("Resources").Select(item => AssetDatabase.GUIDToAssetPath(item));
		_assets = new List<AssetItem>();
		
		foreach(var path in rootPaths)
		{
			var dirInfo = new DirectoryInfo(path);
			// Exclude temporary folder if it contains "Resources" word
			if (!string.Equals(dirInfo.Name, _tempFolderName))
			{
				var rootItem = new AssetItem();
				
				rootItem.path = path;
				rootItem.name = dirInfo.Name;
				rootItem.isFolder = true;
				rootItem.AddChild(GetSubAssets(rootItem.path));
				
				_assets.Add(rootItem);
			}
		}
		
		if (File.Exists(GetAbsolutePath(_saveDataPath)))
		{
			if (!cleared)
			{
				LoadData();
			}
		}
		
		init = true;
	}
开发者ID:t1mmmmY,项目名称:ResourceManager,代码行数:33,代码来源:ResourceManager.cs


示例11: EnsureSourcesExist

        /// <summary>
        /// Ensures that the sources of an <see cref="Asset"/> exist.
        /// </summary>
        /// <param name="result">The <see cref="AssetCompilerResult"/> in which to output log of potential errors.</param>
        /// <param name="assetItem">The asset to check.</param>
        /// <returns><c>true</c> if the source file exists, <c>false</c> otherwise.</returns>
        /// <exception cref="ArgumentNullException">Any of the argument is <c>null</c>.</exception>
        private static bool EnsureSourcesExist(AssetCompilerResult result, AssetItem assetItem)
        {
            if (result == null) throw new ArgumentNullException(nameof(result));
            if (assetItem == null) throw new ArgumentNullException(nameof(assetItem));

            var collector = new SourceFilesCollector();
            var sourceMembers = collector.GetSourceMembers(assetItem.Asset);

            foreach (var member in sourceMembers)
            {
                if (string.IsNullOrEmpty(member.Value))
                {
                    result.Error($"Source is null for Asset [{assetItem}] in property [{member.Key}]");
                    return false;
                }

                // Get absolute path of asset source on disk
                var assetDirectory = assetItem.FullPath.GetParent();
                var assetSource = UPath.Combine(assetDirectory, member.Value);

                // Ensure the file exists
                if (!File.Exists(assetSource))
                {
                    result.Error($"Unable to find the source file '{assetSource}' for Asset [{assetItem}]");
                    return false;
                }
            }

            return true;
        }
开发者ID:Kryptos-FR,项目名称:xenko-reloaded,代码行数:37,代码来源:AssetCompilerBase.cs


示例12: GetAbsolutePath

 /// <summary>
 /// Returns the absolute path on the disk of an <see cref="UFile"/> that is relative to the asset location.
 /// </summary>
 /// <param name="assetItem">The asset on which is based the relative path.</param>
 /// <param name="relativePath">The path relative to the asset path that must be converted to an absolute path.</param>
 /// <returns>The absolute path on the disk of the <see cref="relativePath"/> argument.</returns>
 /// <exception cref="ArgumentException">The <see cref="relativePath"/> argument is a null or empty <see cref="UFile"/>.</exception>
 protected static UFile GetAbsolutePath(AssetItem assetItem, UFile relativePath)
 {
     if (string.IsNullOrEmpty(relativePath)) throw new ArgumentException("The relativePath argument is null or empty");
     var assetDirectory = assetItem.FullPath.GetParent();
     var assetSource = UPath.Combine(assetDirectory, relativePath);
     return assetSource;
 }
开发者ID:Kryptos-FR,项目名称:xenko-reloaded,代码行数:14,代码来源:AssetCompilerBase.cs


示例13: Compile

        public AssetCompilerResult Compile(CompilerContext context, AssetItem assetItem)
        {
            if (context == null) throw new ArgumentNullException(nameof(context));
            if (assetItem == null) throw new ArgumentNullException(nameof(assetItem));

            var result = new AssetCompilerResult(GetType().Name)
            {
                BuildSteps = new AssetBuildStep(assetItem)
            };

            // Only use the path to the asset without its extension
            var fullPath = assetItem.FullPath;
            if (!fullPath.IsAbsolute)
            {
                throw new InvalidOperationException("assetItem must be an absolute path");
            }

            // Try to compile only if we're sure that the sources exist.
            if (EnsureSourcesExist(result, assetItem))
            {
                Compile((AssetCompilerContext)context, assetItem, assetItem.Location.GetDirectoryAndFileName(), result);
            }

            return result;
        }
开发者ID:Kryptos-FR,项目名称:xenko-reloaded,代码行数:25,代码来源:AssetCompilerBase.cs


示例14: TestInheritance

        public void TestInheritance()
        {
            // -----------------------------------------------------------
            // Tests inheritance
            // -----------------------------------------------------------
            // 4 assets
            // [asset1] is referencing [asset2]
            // [asset2]
            // [asset3] is inheriting  [asset1]
            // We create a [project1] with [asset1, asset2, asset3]
            // Check direct inherit dependencies for [asset3]: [asset1]
            // -----------------------------------------------------------

            var asset1 = new AssetObjectTest();
            var asset2 = new AssetObjectTest();
            var assetItem1 = new AssetItem("asset-1", asset1);
            var assetItem2 = new AssetItem("asset-2", asset2);

            var asset3 = assetItem1.CreateChildAsset();
            var assetItem3 = new AssetItem("asset-3", asset3);

            asset1.Reference = new AssetReference<AssetObjectTest>(assetItem2.Id, assetItem2.Location);

            var project = new Package();
            project.Assets.Add(assetItem1);
            project.Assets.Add(assetItem2);
            project.Assets.Add(assetItem3);

            // Create a session with this project
            using (var session = new PackageSession(project))
            {
                var dependencyManager = session.DependencyManager;

                // Verify inheritance
                {
                    var assets = dependencyManager.FindAssetsInheritingFrom(asset1.Id);
                    Assert.AreEqual(1, assets.Count);
                    Assert.AreEqual(asset3.Id, assets[0].Id);
                }

                // Remove the inheritance
                var copyBase = asset3.Base;
                asset3.Base = null;
                assetItem3.IsDirty = true;
                {
                    var assets = dependencyManager.FindAssetsInheritingFrom(asset1.Id);
                    Assert.AreEqual(0, assets.Count);
                }

                // Add back the inheritance
                asset3.Base = copyBase;
                assetItem3.IsDirty = true;
                {
                    var assets = dependencyManager.FindAssetsInheritingFrom(asset1.Id);
                    Assert.AreEqual(1, assets.Count);
                    Assert.AreEqual(asset3.Id, assets[0].Id);
                }
            }
        }
开发者ID:h78hy78yhoi8j,项目名称:xenko,代码行数:59,代码来源:TestDependencyManager.cs


示例15: AssetLink

        // This constructor exists for better factorization of code in AssetDependencies. 
        // It should not be turned into public as AssetItem is not valid.
        internal AssetLink(IContentReference reference, ContentLinkType type)
        {
            if (reference == null) throw new ArgumentNullException("reference");

            Item = null;
            this.type = type;
            this.reference = reference;
        }
开发者ID:h78hy78yhoi8j,项目名称:xenko,代码行数:10,代码来源:AssetLink.cs


示例16: TestSimpleConstruction

 public void TestSimpleConstruction()
 {
     var container = new AssetPropertyGraphContainer(new PackageSession(), new AssetNodeContainer());
     var asset = new Types.MyAsset1 { MyString = "String" };
     var assetItem = new AssetItem("MyAsset", asset);
     var graph = AssetQuantumRegistry.ConstructPropertyGraph(container, assetItem, null);
     Assert.IsAssignableFrom<AssetNode>(graph.RootNode);
 }
开发者ID:Kryptos-FR,项目名称:xenko-reloaded,代码行数:8,代码来源:TestAssetPropertyGraph.cs


示例17: TestSimpleCollectionUpdate

 public void TestSimpleCollectionUpdate()
 {
     var container = new AssetPropertyGraphContainer(new PackageSession(), new AssetNodeContainer());
     var asset = new Types.MyAsset2 { MyStrings = { "aaa", "bbb", "ccc" } };
     var assetItem = new AssetItem("MyAsset", asset);
     var graph = AssetQuantumRegistry.ConstructPropertyGraph(container, assetItem, null);
     var node = ((IGraphNode)graph.RootNode).TryGetChild(nameof(Types.MyAsset2.MyStrings));
     //var ids = CollectionItemIdHelper.TryGetCollectionItemIds(asset.MyStrings, out itemIds);
 }
开发者ID:Kryptos-FR,项目名称:xenko-reloaded,代码行数:9,代码来源:TestCollectionUpdates.cs


示例18: ProcessMergeAssetItem

        private bool ProcessMergeAssetItem(AssetItem assetItem, HashSet<Guid> beingProcessed)
        {
            if (beingProcessed.Contains(assetItem.Id))
            {
                log.Error(package, assetItem.Asset.Base, AssetMessageCode.AssetNotFound, assetItem.Asset.Base);
                return false;
            }
            beingProcessed.Add(assetItem.Id);

            AssetItem existingAssetBase = null;
            List<AssetBasePart> existingBaseParts = null;

            // Process asset base
            if (assetItem.Asset.Base != null)
            {
                if (!ProcessMergeAssetBase(assetItem.Asset.Base, beingProcessed, out existingAssetBase))
                {
                    return false;
                }
            }

            // Process asset base parts
            if (assetItem.Asset.BaseParts != null && assetItem.Asset.BaseParts.Count > 0)
            {
                existingBaseParts = new List<AssetBasePart>();

                foreach (var basePart in assetItem.Asset.BaseParts)
                {
                    AssetItem existingAssetBasePart;
                    if (!ProcessMergeAssetBase(basePart.Base, beingProcessed, out existingAssetBasePart))
                    {
                        return false;
                    }

                    // Replicate the group with the list of ids
                    var newBasePart = new AssetBasePart(new AssetBase(existingAssetBasePart.Location, existingAssetBasePart.Asset));

                    // Instancing ids are copied from existing base part
                    newBasePart.InstanceIds.AddRange(basePart.InstanceIds);
                     
                    existingBaseParts.Add(newBasePart);
                }
            }

            // For simple merge (base, newAsset, newBase) => newObject
            // For multi-part prefabs merge (base, newAsset, newBase) + baseParts + newBaseParts => newObject
            if (!MergeAsset(assetItem, existingAssetBase, existingBaseParts))
            {
                return false;
            }

            assetsProcessed.Add(assetItem.Id, assetItem);
            assetsToProcess.Remove(assetItem.Id);

            return true;
        }
开发者ID:hsabaleuski,项目名称:paradox,代码行数:56,代码来源:PackageAssetTemplatingAnalysis.cs


示例19: CreateCompilePackageFromAsset

        /// <summary>
        /// Create a <see cref="Package"/> that can be used to compile an <see cref="AssetItem"/> by analyzing and resolving its dependencies.
        /// </summary>
        /// <returns>The package packageSession that can be used to compile the asset item.</returns>
        public static Package CreateCompilePackageFromAsset(this PackageSession session, AssetItem originalAssetItem)
        {
            // create the compile root package and package session
            var assetPackageCloned = new Package();
            var compilePackageSession = new PackageSession(assetPackageCloned);

            AddAssetToCompilePackage(session, originalAssetItem, assetPackageCloned);

            return assetPackageCloned;
        }
开发者ID:h78hy78yhoi8j,项目名称:xenko,代码行数:14,代码来源:PackageSession.Extensions.cs


示例20: AssetToImportMergeGroup

 internal AssetToImportMergeGroup(AssetToImportByImporter parent, AssetItem item)
 {
     if (parent == null) throw new ArgumentNullException("parent");
     if (item == null) throw new ArgumentNullException("item");
     this.Parent = parent;
     Item = item;
     Merges = new List<AssetToImportMerge>();
     Enabled = true;
     var assetDescription = DisplayAttribute.GetDisplay(item.Asset.GetType());
     Log = new LoggerResult(string.Format("Import {0} {1}", assetDescription != null ? assetDescription.Name : "Asset" , item));
 }
开发者ID:h78hy78yhoi8j,项目名称:xenko,代码行数:11,代码来源:AssetToImportMergeGroup.cs



注:本文中的AssetItem类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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C# AssetList类代码示例发布时间:2022-05-24
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