本文整理汇总了C#中Asset类的典型用法代码示例。如果您正苦于以下问题:C# Asset类的具体用法?C# Asset怎么用?C# Asset使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
Asset类属于命名空间,在下文中一共展示了Asset类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: GetUpdateAttribute
private static Tuple<string, YamlNode> GetUpdateAttribute(JProperty prop)
{
var propValueType = prop.Value.Type;
var value = string.Empty;
if (propValueType == JTokenType.Object || propValueType == JTokenType.Array)
{
if (propValueType == JTokenType.Array)
{
var nodes = new YamlSequenceNode();
foreach(var item in prop.Value as JArray)
{
var asset = new Asset(item as dynamic);
var yamlNode = GetNodes(asset);
nodes.Add(yamlNode);
}
return new Tuple<string, YamlNode>(prop.Name, nodes);
}
return new Tuple<string, YamlNode>(prop.Name, new YamlScalarNode(string.Empty));
}
else
{
value = (prop.Value as JValue).Value.ToString();
return new Tuple<string, YamlNode>(prop.Name, new YamlScalarNode(value));
}
}
开发者ID:JogoShugh,项目名称:VersionOneRestSharpClient,代码行数:27,代码来源:QueryYamlPayloadBuilder.cs
示例2: GetNodes
public static YamlNode GetNodes(Asset source)
{
var root = new YamlMappingNode();
var assetType = source.AssetType;
root.Add("asset", assetType);
JObject obj = JObject.FromObject(source.GetChangesDto());
obj.Remove("AssetType");
YamlMappingNode attributes = new YamlMappingNode();
var tuples = (from prop in
(
from token in JToken.FromObject(obj)
where token.Type == JTokenType.Property
select token as JProperty
)
select GetUpdateAttribute(prop)
);
foreach (var tuple in tuples)
{
attributes.Add(tuple.Item1, tuple.Item2);
}
root.Add("attributes", attributes);
return root;
}
开发者ID:JogoShugh,项目名称:VersionOneRestSharpClient,代码行数:27,代码来源:QueryYamlPayloadBuilder.cs
示例3: runAssetFile
public override void runAssetFile(Asset asset)
{
foreach (var obj in asset.ObjectInfos) {
ulong oldSize = 0;
mSizeDic.TryGetValue(obj.classID, out oldSize);
mSizeDic[obj.classID] = oldSize + obj.length;
totalSize += obj.length;
var typeTree = typeTreeDatabase.GetType(asset.AssetVersion, obj.classID);
if (typeTree != null) {
try {
SerializeObject sobj = new SerializeObject(typeTree, obj.data);
var property = sobj.FindProperty("m_Resource.m_Size");
if (property != null) {
ulong resSize = (ulong)property.Value;
totalSize += resSize;
mSizeDic[obj.classID] += resSize;
}
} catch {
Debug.LogError("Can't Create SerializeObject.TypeVerion:{0},TypeClassID:{1},TypeName:{2}",
typeTree.version, obj.classID, typeTree.type);
}
}
}
}
开发者ID:qq573011406,项目名称:UnityAssetTool,代码行数:25,代码来源:AssetSizeInfoCommand.cs
示例4: RegisterUser
// Register is always used for someone not in the database, only first time User or first time Asset use this method
public async Task<AccountResult> RegisterUser(RegistrationModelBase model)
{
UserProfile profile;
User user = null;
switch (model.Type)
{
case IdentityTypes.USER:
profile = new UserProfile(model as UserRegistrationModel);
user = new User(model as UserRegistrationModel, profile);
break;
case IdentityTypes.BIKE_MESSENGER:
case IdentityTypes.CNG_DRIVER:
profile = new AssetProfile(model as AssetRegistrationModel);
user = new Asset(model as AssetRegistrationModel, profile as AssetProfile);
break;
case IdentityTypes.ENTERPRISE:
var enterpriseProfile = new EnterpriseUserProfile(model as EnterpriseUserRegistrationModel);
user = new EnterpriseUser(model as EnterpriseUserRegistrationModel, enterpriseProfile);
break;
}
var identityResult = await accountManager.CreateAsync(user, model.Password);
var creationResult = new AccountResult(identityResult, user);
return creationResult;
}
开发者ID:NerdCats,项目名称:TaskCat,代码行数:28,代码来源:AccountContext.cs
示例5: AddDefaultExtractSettingsToAsset
public static void AddDefaultExtractSettingsToAsset(Asset asset, string siteRootParentAssetId)
{
// Get starting path for all other paths
var parentAssetId = int.Parse(siteRootParentAssetId);
var parentAsset = Asset.LoadDirect(parentAssetId);
var basePath = parentAsset.AssetPath.ToString();
// Get paths needed by the site builder tool
var pro_library_folder = Asset.LoadDirect(basePath + "/Project/Library").GetLink(LinkType.Internal);
if (string.IsNullOrEmpty(pro_library_folder))
pro_library_folder = Asset.LoadDirect(basePath + "/Project/Client Library").GetLink(LinkType.Internal);
var pro_model_folder = Asset.LoadDirect(basePath + "/Project/Models").GetLink(LinkType.Internal);
var pro_nav_wrap_location = Asset.LoadDirect(basePath + "/Project/Templates/MasterPage").GetLink(LinkType.Internal);
var pro_project_folder = Asset.LoadDirect(basePath + "/Project").GetLink(LinkType.Internal);
var pro_site_root_folder = Asset.LoadDirect(basePath + "/Site Root").GetLink(LinkType.Internal);
var pro_template_folder = Asset.LoadDirect(basePath + "/Project/Templates").GetLink(LinkType.Internal);
var fields = new Dictionary<string, string>();
fields.Add("export_site_option", "yes");
fields.Add("extract_type", "project");
fields.Add("include_binaries", "true");
fields.Add("include_contents", "true");
fields.Add("include_wrappers", "true");
fields.Add("pro_library_folder", pro_library_folder);
fields.Add("pro_model_folder", pro_model_folder);
fields.Add("pro_nav_wrap_location", pro_nav_wrap_location);
fields.Add("pro_project_folder", pro_project_folder);
fields.Add("pro_site_root_folder", pro_site_root_folder);
fields.Add("pro_template_folder", pro_template_folder);
asset.SaveContent(fields);
}
开发者ID:rickeygalloway,项目名称:Test,代码行数:34,代码来源:IhSiteBuilderUtils.cs
示例6: AssetDesc
/// <summary>
/// Create asset description from asset.
/// </summary>
/// <param name="asset"></param>
public AssetDesc ( Asset asset )
{
Path = asset.AssetPath;
Type = asset.GetType().Name;
Parameters = new List<KeyValuePair<string,string>>();
foreach ( var prop in asset.GetType().GetProperties() ) {
if (!prop.CanWrite || !prop.CanRead) {
continue;
}
if (prop.IsList()) {
var list = prop.GetList( asset );
var type = prop.GetListElementType();
foreach ( var element in list ) {
var conv = TypeDescriptor.GetConverter( type );
var value = conv.ConvertToInvariantString( element );
Parameters.Add( new KeyValuePair<string,string>(prop.Name, value) );
}
} else {
var conv = TypeDescriptor.GetConverter( prop.PropertyType );
var value = conv.ConvertToInvariantString( prop.GetValue( asset ) );
Parameters.Add( new KeyValuePair<string,string>(prop.Name, value) );
}
}
}
开发者ID:demiurghg,项目名称:FusionEngine,代码行数:37,代码来源:AssetDescription.cs
示例7: Date
public Date(Entry entry)
{
StartDate = entry.Date.ToString("yyyy,M,d");
Headline = entry.Title;
Text = entry.Text;
Asset = new Asset(entry.Asset);
}
开发者ID:Traan,项目名称:TimelinePhoto,代码行数:7,代码来源:Date.cs
示例8: GetAllHashes
public static Dictionary<UFile, ObjectId> GetAllHashes(Asset asset)
{
var hashes = TryGet(asset, AbsoluteSourceHashesKey);
var result = new Dictionary<UFile, ObjectId>();
hashes?.ForEach(x => result.Add(x.Key, x.Value));
return result;
}
开发者ID:Kryptos-FR,项目名称:xenko-reloaded,代码行数:7,代码来源:SourceHashesHelper.cs
示例9: AssetProperties
public AssetProperties(Asset asset)
{
foreach (AssetValue val in asset)
{
//is this one supposed to be different from the others? "DisplayName vs Name"
if (val.DisplayName.Equals("Color") && val.ValueType == AssetValueTypeEnum.kAssetValueTypeColor)
{
color = ((ColorAssetValue) val).Value;
}
/* //I am unable to find any reference to gloss in the API, and I've found the value changes from material to material
else if (val.Name.Equals("generic_glossiness") && val.ValueType == AssetValueTypeEnum.kAssetValueTypeFloat)
{
generic_glossiness = ((FloatAssetValue)val).Value;
}
*/
//opacity is a double
else if (val.DisplayName.Equals("Transparency") && val.ValueType == AssetValueTypeEnum.kAssetValueTypeFloat)
{
transparency = ((FloatAssetValue) val).Value;
}
else if (val.DisplayName.Equals("Translucency") && val.ValueType == AssetValueTypeEnum.kAssetValueTypeFloat)
{
translucency = ((FloatAssetValue) val).Value;
}
else if (val.ValueType == AssetValueTypeEnum.kAssetValueTextureType)
{
AssetTexture tex = ((TextureAssetValue) val).Value;
}
else if (val.Name.Contains("reflectivity") && val.Name.Contains("0deg") && val.ValueType == AssetValueTypeEnum.kAssetValueTypeFloat)
{
specular = ((FloatAssetValue) val).Value;
}
}
}
开发者ID:CADmeum-Simulator,项目名称:Exporter,代码行数:34,代码来源:AssetProperties.cs
示例10: Update
public void Update(Asset entity, bool commit)
{
if (entity == null)
throw new ArgumentNullException("entity");
_db.SaveChanges();
}
开发者ID:seshbot,项目名称:asset-tracker,代码行数:7,代码来源:AssetRepository.cs
示例11: CreateAsset
public Asset CreateAsset(Asset info)
{
try
{
string sqlCommand = @"INSERT INTO ""ASSET"" (""ASSETNO"",""ASSETCATEGORYID"",""ASSETNAME"",""STORAGE"",""STATE"",""DEPRECIATIONYEAR"",""UNITPRICE"",""BRAND"",""MANAGEMODE"",""FINANCECATEGORY"",""SUPPLIERID"",""PURCHASEDATE"",""EXPIREDDATE"",""ASSETSPECIFICATION"",""STORAGEFLAG"",""SUBCOMPANY"",""CONTRACTID"",""CONTRACTDETAILID"") VALUES (:Assetno,:Assetcategoryid,:Assetname,:Storage,:State,:Depreciationyear,:Unitprice,:Brand,:Managemode,:Financecategory,:Supplierid,:Purchasedate,:Expireddate,:Assetspecification,:Storageflag,:Subcompany,:Contractid,:Contractdetailid)";
this.Database.AddInParameter(":Assetno", info.Assetno);//DBType:VARCHAR2
this.Database.AddInParameter(":Assetcategoryid", info.Assetcategoryid);//DBType:VARCHAR2
this.Database.AddInParameter(":Assetname", info.Assetname);//DBType:NVARCHAR2
this.Database.AddInParameter(":Storage", info.Storage);//DBType:NVARCHAR2
this.Database.AddInParameter(":State", info.State);//DBType:NUMBER
this.Database.AddInParameter(":Depreciationyear", info.Depreciationyear);//DBType:NUMBER
this.Database.AddInParameter(":Unitprice", info.Unitprice);//DBType:NUMBER
this.Database.AddInParameter(":Brand", info.Brand);//DBType:NVARCHAR2
this.Database.AddInParameter(":Managemode", info.Managemode);//DBType:NUMBER
this.Database.AddInParameter(":Financecategory", info.Financecategory);//DBType:NUMBER
this.Database.AddInParameter(":Supplierid", info.Supplierid);//DBType:NVARCHAR2
this.Database.AddInParameter(":Purchasedate", info.Purchasedate);//DBType:DATE
this.Database.AddInParameter(":Expireddate", info.Expireddate);//DBType:DATE
this.Database.AddInParameter(":Assetspecification", info.Assetspecification);//DBType:NVARCHAR2
this.Database.AddInParameter(":Storageflag", info.Storageflag);//DBType:NVARCHAR2
this.Database.AddInParameter(":Subcompany", info.Subcompany);//DBType:VARCHAR2
this.Database.AddInParameter(":Contractid", info.Contractid);//DBType:VARCHAR2
this.Database.AddInParameter(":Contractdetailid", info.Contractdetailid);//DBType:VARCHAR2
this.Database.ExecuteNonQuery(sqlCommand);
}
finally
{
this.Database.ClearParameter();
}
return info;
}
开发者ID:chutinhha,项目名称:fixed-asset-system,代码行数:32,代码来源:AssetManagement.cs
示例12: Sorter
public Sorter(Dictionary<string, Asset> assets)
{
List<Asset> list = new List<Asset>();
foreach (Asset asset in assets.Values)
{
foreach (string provides in asset.Provides)
{
var newAsset = new Asset()
{
Name = asset.Path
};
newAsset.Provides.Add(provides);
newAsset.Requires.AddRange(asset.Requires);
list.Add(newAsset);
}
}
this.GenericSorter(list);
foreach (int i in this.result)
{
if (!Sorted.Contains(list[i].Name))
{
Sorted.Add(list[i].Name);
}
}
}
开发者ID:fakedarren,项目名称:Packager.NET,代码行数:28,代码来源:Packager.Sorter.cs
示例13: GetParent
public Asset GetParent(Asset asset)
{
Asset ret;
switch (asset.Type)
{
case AssetType.Namespace:
NamespaceInfo nsInfo = (NamespaceInfo)asset.Target;
ret = ReflectionServices.GetAsset(nsInfo.Assembly);
break;
case AssetType.Type:
Type type = (Type)asset.Target;
if (type.IsNested)
ret = ReflectionServices.GetAsset(type.DeclaringType);
else
ret = ReflectionServices.GetAsset(type.Assembly, type.Namespace);
break;
case AssetType.Method:
case AssetType.Field:
case AssetType.Event:
case AssetType.Property:
Type parent = ((MemberInfo)asset.Target).ReflectedType;
ret = ReflectionServices.GetAsset(parent);
break;
case AssetType.Assembly:
ret = null;
break;
default:
throw new ArgumentException(string.Format("Cannot find parent of asset of type {0}", asset.Type));
}
return ret;
}
开发者ID:LBiNetherlands,项目名称:LBi.LostDoc,代码行数:32,代码来源:ReflectionExplorer.cs
示例14: Add
public void Add(Asset asset)
{
AssertAssetIsValid(asset);
var assetItem = listService.CreateItem();
unitOfWork.AddInsert(asset, assetItem);
}
开发者ID:danielalexandrecosta,项目名称:domaindrivensharepoint,代码行数:7,代码来源:UOWAssetRepository.cs
示例15: outputBase
public string outputBase(Asset asset, OutputContext context, string name, string index = "")
{
StringBuilder sbContent = new StringBuilder();
sbContent.Append(componentMarkup);
String markup = ComponentLibraryHelper.updateMarkupForPreviewPublish(context, sbContent.ToString());
return markup;
}
开发者ID:rickeygalloway,项目名称:Test,代码行数:7,代码来源:Components_IhModuleInstanceBase.cs
示例16: Date
public Date(Entry entry)
{
startDate = entry.Date.ToString("yyyy,M,d");
headline = entry.Title;
text = entry.Text;
asset = new Asset(entry.Asset);
}
开发者ID:Traan,项目名称:TimelinePhoto,代码行数:7,代码来源:Date.cs
示例17: Save
public void Save(Asset asset)
{
if(asset.IsValid())
{
AssetRepo.Save(asset);
}
}
开发者ID:mkhj,项目名称:EcoHotels,代码行数:7,代码来源:AssetService.cs
示例18: AddReference
public bool AddReference(Asset asset)
{
if (asset == null)
throw new ArgumentNullException("asset");
//if (string.IsNullOrEmpty(asset))
// throw new ArgumentException("Argument cannot be null or empty.", "asset");
//AssetIdentifier aid = AssetIdentifier.Parse(asset);
//Debug.Assert(aid.ToString().Equals(asset, StringComparison.Ordinal),
// "AssetIdentifier '{0}' failed to roundtrip.", asset);
//if (aid.AssetId[aid.AssetId.Length - 1] == ']')
// aid = new AssetIdentifier(aid.AssetId.Substring(0, aid.AssetId.LastIndexOf('[')),
// aid.Version);
//object resolve = this.AssetResolver.Resolve(aid);
//Debug.Assert(resolve != null);
//Debug.Assert(!string.IsNullOrWhiteSpace(aid.AssetId));
if (this._references.Add(asset))
{
TraceSources.GeneratorSource.TraceEvent(TraceEventType.Verbose, 1, "Reference: {0}", asset.Id);
return true;
}
return false;
}
开发者ID:LBiNetherlands,项目名称:LBi.LostDoc,代码行数:30,代码来源:ProcessingContext.cs
示例19: Asset_Received
public void Asset_Received(AssetDownload trans, Asset asset)
{
var Running = ExportCommand.Exporting;
var item = SourceItem;
UUID itemID = item.UUID;
//if (trans.AssetID != item.AssetUUID) return;
if (!trans.Success)
{
Error = "" + trans.Status;
if (waiting != null) waiting.Set();
lock (Running.TaskAssetWaiting)
{
ExportTaskAsset exportTaskAsset;
if (!Running.CompletedTaskItem.Contains(itemID))
{
Request();
return;
}
}
}
Running.Assets_OnReceived(trans, asset);
//AddRelated(item.AssetUUID, item.AssetType);
Running.TaskItemComplete(O.ID, itemID, asset.AssetID, asset.AssetType);
if (waiting != null) waiting.Set();
}
开发者ID:drzo,项目名称:opensim4opencog,代码行数:25,代码来源:ExportCommand_TaskInv.cs
示例20: ValidateSingleFieldByAttribute
public void ValidateSingleFieldByAttribute() {
Asset asset = new Asset(AssetType(DefectTypeName));
IAttributeDefinition defectNameDef = asset.AssetType.GetAttributeDefinition(TitleAttributeName);
Assert.IsFalse(validator.Validate(asset, defectNameDef));
asset.LoadAttributeValue(defectNameDef, "Valid defect name");
Assert.IsTrue(validator.Validate(asset, defectNameDef));
}
开发者ID:RedwardsiPipeline,项目名称:VersionOne.SDK.NET.APIClient,代码行数:8,代码来源:RequiredFieldValidatorTester.cs
注:本文中的Asset类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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