本文整理汇总了C#中Any类的典型用法代码示例。如果您正苦于以下问题:C# Any类的具体用法?C# Any怎么用?C# Any使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
Any类属于命名空间,在下文中一共展示了Any类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: Component
public Component(ucss.uno.XComponentContext ctx, uno.Any[] args) {
m_args = new Any[args.Length + 1];
m_args[0] = new Any(typeof(ucss.uno.XComponentContext), ctx);
for (int i = 0; i < args.Length; i ++) {
m_args[i+1] = args[i];
}
}
开发者ID:Echo360,项目名称:LibreOffice-core,代码行数:7,代码来源:testobjects.cs
示例2: default
/// <summary>
/// Allows index operations on the array.
/// </summary>
/// <param name="i">Index position in the array.</param>
/// <returns>The element in the specified position.</returns>
public byte this[Any<int, long, uint, ulong> i]
{
get
{
return default(byte);
}
set
{
}
}
开发者ID:GavinHwa,项目名称:Bridge,代码行数:15,代码来源:Uint8Array.cs
示例3: default
/// <summary>
/// Allows index operations on the array.
/// </summary>
/// <param name="i">Index position in the array.</param>
/// <returns>The element in the specified position.</returns>
public uint this[Any<int, long, uint, ulong> i]
{
get
{
return default(uint);
}
set
{
}
}
开发者ID:GavinHwa,项目名称:Bridge,代码行数:15,代码来源:Uint32Array.cs
示例4: default
/// <summary>
/// Allows index operations on the array.
/// </summary>
/// <param name="i">Index position in the array.</param>
/// <returns>The element in the specified position.</returns>
public short this[Any<int, long, uint, ulong> i]
{
get
{
return default(short);
}
set
{
}
}
开发者ID:GavinHwa,项目名称:Bridge,代码行数:15,代码来源:Int16Array.cs
示例5: default
/// <summary>
/// Allows index operations on the array.
/// </summary>
/// <param name="i">Index position in the array.</param>
/// <returns>The element in the specified position.</returns>
public float this[Any<int, long, uint, ulong> i]
{
get
{
return default(float);
}
set
{
}
}
开发者ID:GavinHwa,项目名称:Bridge,代码行数:15,代码来源:Float32Array.cs
示例6: default
/// <summary>
/// Allows index operations on the array.
/// </summary>
/// <param name="i">Index position in the array.</param>
/// <returns>The element in the specified position.</returns>
public double this[Any<int, long, uint, ulong> i]
{
get
{
return default(double);
}
set
{
}
}
开发者ID:GavinHwa,项目名称:Bridge,代码行数:15,代码来源:Float64Array.cs
示例7: Otherwise
/// <summary>
/// Sets route definition that will be used on route change when no
/// other route definition is matched.
/// </summary>
/// <param name="parms">
/// Mapping information to be assigned to $route.current. If called with
/// a string, the value maps to redirectTo.
/// </param>
public RouteProvider Otherwise(Any<String, MappingInformation> parms)
{
return default(RouteProvider);
}
开发者ID:configit-open-source,项目名称:Frameworks,代码行数:12,代码来源:Route.cs
示例8: Transform
/*
* Transformation matrix is described by:
* [ a c e ]
* [ b d f ]
* [ 0 0 1 ]
*/
/// <summary>
/// Multiplies the current transformation matrix with the matrix described by its arguments.
/// Matrix is described by a 3x3 [ a c e // b d f // 0 0 1 ] (// means a matrix line break).
/// </summary>
/// <param name="a">m11: Horizontal scaling.</param>
/// <param name="b">m12: Horizontal skewing.</param>
/// <param name="c">m21: Vertical skewing.</param>
/// <param name="d">m22: Vertical scaling.</param>
/// <param name="e">dx: Horizontal moving.</param>
/// <param name="f">dy: Vertical moving.</param>
public virtual void Transform(Any<int, double> a, Any<int, double> b, Any<int, double> c,
Any<int, double> d, Any<int, double> e, Any<int, double> f)
{
return;
}
开发者ID:csuffyy,项目名称:Bridge,代码行数:21,代码来源:CanvasRenderingContext2D.cs
示例9: StrokeText
/// <summary>
/// Draws (strokes) a given text at the given (x, y) position.
/// </summary>
/// <param name="text">
/// The text to render using the current font, textAlign, textBaseline, and direction values.
/// </param>
/// <param name="x">The x axis of the coordinate for the text starting point.</param>
/// <param name="y">The y axis of the coordinate for the text starting point.</param>
public virtual void StrokeText(string text, Any<uint, int> x, Any<uint, int> y)
{
return;
}
开发者ID:csuffyy,项目名称:Bridge,代码行数:12,代码来源:CanvasRenderingContext2D.cs
示例10: SetLineDash
/// <summary>
/// Sets the current line dash pattern.
/// </summary>
/// <param name="segments">
/// An Array. A list of numbers that specifies distances to alternately draw a line and a gap
/// (in coordinate space units). If the number of elements in the array is odd, the elements
/// of the array get copied and concatenated.
/// For example, [5, 15, 25] will become [5, 15, 25, 5, 15, 25].
/// </param>
public virtual void SetLineDash(Any<double[], uint[], int[], IEnumerable<Any<double, uint, int>>> segments)
{
return;
}
开发者ID:csuffyy,项目名称:Bridge,代码行数:13,代码来源:CanvasRenderingContext2D.cs
示例11: PutImageData
/// <summary>
/// Paints data from the given ImageData object onto the bitmap. If a dirty rectangle is provided,
/// only the pixels from that rectangle are painted.
/// </summary>
/// <param name="imagedata">An imageData object containing the array of pixel values.</param>
/// <param name="dx">
/// Position offset in the target canvas context of the rectangle to be painted, relative to the
/// rectangle in the origin image data.
/// </param>
/// <param name="dy">
/// Position offset in the target canvas context of the rectangle to be painted, relative to the
/// rectangle in the origin image data.
/// </param>
/// <param name="dirtyX">
/// Position of the top left point of the rectangle to be painted, in the origin image data.
/// Defaults to the top left of the whole image data.
/// </param>
/// <param name="dirtyY">
/// Position of the top left point of the rectangle to be painted, in the origin image data.
/// Defaults to the top left of the whole image data.
/// </param>
/// <param name="dirtyWidth">
/// Width of the rectangle to be painted, in the origin image data. Defaults to the width of the image data.
/// </param>
/// <param name="dirtyHeight">
/// Height of the rectangle to be painted, in the origin image data. Defaults to the height of the image data.
/// </param>
public virtual void PutImageData(ImageData imagedata, int dx, int dy,
Any<uint?, int?> dirtyX, Any<uint?, int?> dirtyY,
Any<uint?, int?> dirtyWidth, Any<uint?, int?> dirtyHeight)
{
return;
}
开发者ID:csuffyy,项目名称:Bridge,代码行数:33,代码来源:CanvasRenderingContext2D.cs
示例12: CreateLinearGradient
/// <summary>
/// Creates a linear gradient along the line given by the coordinates represented by the parameters.
/// </summary>
/// <param name="x0">The x axis of the coordinate of the start point.</param>
/// <param name="y0">The y axis of the coordinate of the start point.</param>
/// <param name="x1">The x axis of the coordinate of the end point.</param>
/// <param name="y1">The y axis of the coordinate of the end point.</param>
/// <returns>A linear CanvasGradient initialized with the specified line.</returns>
public virtual CanvasGradient CreateLinearGradient(Any<uint, int, double> x0, Any<uint, int, double> y0,
Any<uint, int, double> x1, Any<uint, int, double> y1)
{
return null;
}
开发者ID:csuffyy,项目名称:Bridge,代码行数:13,代码来源:CanvasRenderingContext2D.cs
示例13: CreateImageData
/// <summary>
/// Creates a new, blank ImageData object with the specified dimensions. All of the pixels in the
/// new object are transparent black.
/// </summary>
/// <param name="width">The width to give the new ImageData object.</param>
/// <param name="height">The height to give the new ImageData object.</param>
/// <returns>
/// A new ImageData object with the specified width and height. The new object is filled with
/// transparent black pixels.
/// </returns>
public virtual ImageData CreateImageData(Any<uint, int> width, Any<uint, int> height)
{
return null;
}
开发者ID:csuffyy,项目名称:Bridge,代码行数:14,代码来源:CanvasRenderingContext2D.cs
示例14: Int16Array
/// <summary>
/// Creates a new Int16Array of the specified length.
/// </summary>
/// <param name="length">Length of array to create</param>
public Int16Array(Any<int, long, uint, ulong> length)
{
}
开发者ID:GavinHwa,项目名称:Bridge,代码行数:7,代码来源:Int16Array.cs
示例15: PutImageData
/// <summary>
/// Paints data from the given ImageData object onto the bitmap. If a dirty rectangle is provided,
/// only the pixels from that rectangle are painted.
/// </summary>
/// <param name="imagedata">An imageData object containing the array of pixel values.</param>
/// <param name="dx">
/// Position offset in the target canvas context of the rectangle to be painted, relative to the
/// rectangle in the origin image data.
/// </param>
/// <param name="dy">
/// Position offset in the target canvas context of the rectangle to be painted, relative to the
/// rectangle in the origin image data.
/// </param>
/// <param name="dirtyX">
/// Position of the top left point of the rectangle to be painted, in the origin image data.
/// Defaults to the top left of the whole image data.
/// </param>
/// <param name="dirtyY">
/// Position of the top left point of the rectangle to be painted, in the origin image data.
/// Defaults to the top left of the whole image data.
/// </param>
/// <param name="dirtyWidth">
/// Width of the rectangle to be painted, in the origin image data. Defaults to the width of the image data.
/// </param>
/// <param name="dirtyHeight">
/// Height of the rectangle to be painted, in the origin image data. Defaults to the height of the image data.
/// </param>
public virtual void PutImageData(ImageData imagedata, int dx, int dy, Any<uint?, int?> dirtyX = null,
Any<uint?, int?> dirtyY = null, Any<uint?, int?> dirtyWidth = null,
Any<uint?, int?> dirtyHeight = null)
{
return;
}
开发者ID:shalves,项目名称:Bridge,代码行数:33,代码来源:CanvasRenderingContext2D.cs
示例16: IsPointInPath
/// <summary>
/// Reports whether or not the specified point is contained in the current path.
/// </summary>
/// <param name="path">A Path2D path to use.</param>
/// <param name="x">The X coordinate of the point to check.</param>
/// <param name="y">The Y coordinate of the point to check.</param>
/// <param name="fillRule">
/// The algorithm by which to determine if a point is inside a path or outside a path.
/// </param>
/// <returns>
/// A Boolean, which is true if the specified point is contained in the current or specfied path,
/// otherwise false.
/// </returns>
public virtual bool IsPointInPath(Path2D path, Any<uint, int, double> x, Any<uint, int, double> y,
CanvasTypes.CanvasFillRule? fillRule)
{
return false;
}
开发者ID:csuffyy,项目名称:Bridge,代码行数:18,代码来源:CanvasRenderingContext2D.cs
示例17: IsPointInStroke
/// <summary>
/// Reports whether or not the specified point is inside the area contained by the stroking of a path.
/// </summary>
/// <param name="path">A Path2D path to use.</param>
/// <param name="x">The X coordinate of the point to check.</param>
/// <param name="y">The Y coordinate of the point to check.</param>
/// <returns>
/// A Boolean, which is true if the point is inside the area contained by the stroking of a path,
/// otherwise false.
/// </returns>
public virtual bool IsPointInStroke(Path2D path, Any<uint, int, double> x, Any<uint, int, double> y)
{
return false;
}
开发者ID:csuffyy,项目名称:Bridge,代码行数:14,代码来源:CanvasRenderingContext2D.cs
示例18: CreatePattern
/// <summary>
/// Creates a pattern using the specified image (a CanvasImageSource). It repeats the source in the
/// directions specified by the repetition argument. This method returns a CanvasPattern.
/// </summary>
/// <param name="image">
/// A CanvasImageSource to be used as image to repeat. It can either be a:
/// • HTMLImageElement (<img>),
/// • HTMLVideoElement (<video>),
/// • HTMLCanvasElement (<canvas>),
/// • CanvasRenderingContext2D,
/// • ImageBitmap (c# object for now),
/// • ImageData, or a
/// • Blob.
/// </param>
/// <param name="repetition"></param>
/// <returns>An opaque CanvasPattern object describing a pattern.</returns>
/// <remarks>
/// At the time of implementation, ImageBitmap had no documentation and Bridge.NET did not have
/// it defined inside.
/// </remarks>
public virtual CanvasPattern CreatePattern(
Any<ImageElement, VideoElement, CanvasElement, CanvasRenderingContext2D, object, ImageData, Blob> image,
CanvasTypes.CanvasRepetitionTypes repetition)
{
return null;
}
开发者ID:csuffyy,项目名称:Bridge,代码行数:26,代码来源:CanvasRenderingContext2D.cs
示例19: Scale
/// <summary>
/// Adds a scaling transformation to the canvas units by x horizontally and by y vertically.
/// </summary>
/// <param name="x">Scaling factor in the horizontal direction.</param>
/// <param name="y">Scaling factor in the vertical direction.</param>
public virtual void Scale(Any<int, double> x, Any<int, double> y)
{
return;
}
开发者ID:csuffyy,项目名称:Bridge,代码行数:9,代码来源:CanvasRenderingContext2D.cs
示例20: CreateRadialGradient
/// <summary>
/// Creates a radial gradient along the line given by the coordinates represented by the parameters.
/// </summary>
/// <param name="x0">The x axis of the coordinate of the start circle.</param>
/// <param name="y0">The y axis of the coordinate of the start circle.</param>
/// <param name="r0">The radius of the start circle.</param>
/// <param name="x1">The x axis of the coordinate of the end circle.</param>
/// <param name="y1">The y axis of the coordinate of the end circle.</param>
/// <param name="r1">The radius of the end circle.</param>
/// <returns>A radial CanvasGradient initialized with the two specified circles.</returns>
public virtual CanvasGradient CreateRadialGradient(
Any<uint, int, double> x0, Any<uint, int, double> y0, Any<uint, int, double> r0,
Any<uint, int, double> x1, Any<uint, int, double> y1, Any<uint, int, double> r1)
{
return null;
}
开发者ID:csuffyy,项目名称:Bridge,代码行数:16,代码来源:CanvasRenderingContext2D.cs
注:本文中的Any类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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