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C# Anchor类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中Anchor的典型用法代码示例。如果您正苦于以下问题:C# Anchor类的具体用法?C# Anchor怎么用?C# Anchor使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



Anchor类属于命名空间,在下文中一共展示了Anchor类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: MultiOptionSelector

        public MultiOptionSelector(AssetManager assets, string themeName, Vector2 position, Anchor anchor, List<Option> options, MultiOptionArrangement arrangement, Cursor cursor, int initialValue)
            : base(themeName, position, initialValue)
        {
            //process arrangement
            if (arrangement == MultiOptionArrangement.ListX)
                arrangement = new MultiOptionArrangement(options.Count, 1);
            if (arrangement == MultiOptionArrangement.ListY)
                arrangement = new MultiOptionArrangement(1, options.Count);
            this.arrangement = arrangement;

            TextDictionary assetDictionary = new TextDictionary(assets.GetText("selector"));
            //load themes
            string cursorTheme = assetDictionary.LookupString(themeName, "cursorTheme");
            string optionTheme = assetDictionary.LookupString(themeName, "optionTheme");
            Anchor justify = Anchor.Center;
            bool justifySuccess = assetDictionary.CheckPropertyExists(themeName, "justify");
            if (justifySuccess)
            {
                string justifyString = assetDictionary.LookupString(themeName, "justify");
                if (justifyString == "Left")
                    justify = Anchor.CenterLeft;
                else if (justifyString == "Right")
                    justify = Anchor.CenterRight;
            }
            //position components
            cursor.Initialize(options, assets, cursorTheme);
            Vector2 individualSize = Vector2.Zero;
            for (int i = 0; i < options.Count; i++)
            {
                options[i].Initialize(assets, optionTheme);
                if (options[i].Dimensions.X > individualSize.X)
                    individualSize.X = options[i].Dimensions.X;
                if (options[i].Dimensions.Y > individualSize.Y)
                    individualSize.Y = options[i].Dimensions.Y;
            }
            for (int i = 0; i < options.Count; i++)
                options[i].Position = (individualSize + cursor.Spacing * Vector2.One) * arrangement.GetPosition(i);
            Vector2 overallSize = new Vector2(arrangement.Columns * (individualSize.X + cursor.Spacing) - cursor.Spacing, arrangement.Rows * (individualSize.Y + cursor.Spacing) - cursor.Spacing);
            for (int i = 0; i < options.Count; i++)
            {
                Vector2 p = options[i].Position;
                if (justify == Anchor.TopCenter || justify == Anchor.Center || justify == Anchor.BottomCenter)
                    p.X += (individualSize.X - options[i].Dimensions.X) / 2;
                else if (justify == Anchor.TopRight || justify == Anchor.CenterRight || justify == Anchor.BottomRight)
                    p.X += individualSize.X - options[i].Dimensions.X;
                if (justify == Anchor.CenterLeft || justify == Anchor.Center || justify == Anchor.CenterRight)
                    p.Y += (individualSize.Y - options[i].Dimensions.Y) / 2;
                else if (justify == Anchor.BottomLeft || justify == Anchor.BottomCenter || justify == Anchor.BottomRight)
                    p.Y += individualSize.Y - options[i].Dimensions.Y;
                options[i].Position = p;
            }
            this.Position -= GraphicsHelper.ComputeAnchorOrigin(anchor, overallSize / GraphicsConstants.VIEWPORT_DIMENSIONS);
            this.options = options;
            this.cursor = cursor;
            //initialize position
            Vector2 initialPosition = arrangement.GetPosition(IntValue);
            x = (int)initialPosition.X;
            y = (int)initialPosition.Y;
            cursor.Update(IntValue);
        }
开发者ID:kjin,项目名称:TubeRacer,代码行数:60,代码来源:MultiOptionSelector.cs


示例2: AnimatedSprite

        public AnimatedSprite(Animation animation, Vector2 position, Anchor anchor)
        {
            this.animation = animation;
            int width = animation.FrameWidth;
            int height = animation.FrameHeight;

            switch (anchor)
            {
                case Anchor.TOPLEFT:
                    this.mCenter.X = position.X + width / 2;
                    this.mCenter.Y = position.Y + height / 2;
                    break;
                case Anchor.TOPRIGHT:
                    this.mCenter.X = position.X - width / 2;
                    this.mCenter.Y = position.Y + height / 2;
                    break;
                case Anchor.CENTER:
                    this.mCenter = position;
                    break;
                case Anchor.BOTTOMLEFT:
                    this.mCenter.X = position.X + width / 2;
                    this.mCenter.Y = position.Y - height / 2;
                    break;
                case Anchor.BOTTOMRIGHT:
                    this.mCenter.X = position.X - width / 2;
                    this.mCenter.Y = position.Y - height / 2;
                    break;
            }
        }
开发者ID:nguyendinhnien,项目名称:AmazingCup2013-Game-UET,代码行数:29,代码来源:AnimatedSprite.cs


示例3: GetScreenPointFromAnchor

	// ************************************************************************
	public static Vector2 GetScreenPointFromAnchor(Anchor anchor)
	{
		switch (anchor)
		{

		case Anchor.TOP_LEFT :
			return new Vector2 ( 0.0f,				Screen.height );
		case Anchor.TOP :
			return new Vector2 ( Screen.width / 2,	Screen.height );
		case Anchor.TOP_RIGHT :
			return new Vector2 ( Screen.width,		Screen.height );

		case Anchor.LEFT :
			return new Vector2 ( 0.0f,				Screen.height / 2 );
		case Anchor.CENTER :
			return new Vector2 ( Screen.width / 2,	Screen.height / 2 );
		case Anchor.RIGHT :
			return new Vector2 ( Screen.width,		Screen.height / 2 );

		case Anchor.BOTTOM_LEFT :
			return new Vector2 ( 0.0f,				0 );
		case Anchor.BOTTOM :
			return new Vector2 ( Screen.width / 2,	0 );
		case Anchor.BOTTOM_RIGHT :
			return new Vector2 ( Screen.width,		0 );

		default :

			return Vector2.zero;
		}
	}
开发者ID:Jiyambi,项目名称:Global-Game-Jam-2016,代码行数:32,代码来源:ScreenHelper.cs


示例4: Button

        //----------------------------------------------------------------------
        public Button( Screen _screen, ButtonStyle _style, string _strText = "", Texture2D _iconTex = null, Anchor _anchor = Anchor.Center, string _strTooltipText="", object _tag=null )
            : base(_screen)
        {
            Style = _style;

            mPadding    = new Box(5, 0);
            mMargin     = new Box(0);

            mLabel          = new Label( _screen );

            mIcon           = new Image( _screen );
            mIcon.Texture   = _iconTex;
            mIcon.Padding   = new Box( Style.VerticalPadding, 0, Style.VerticalPadding, Style.HorizontalPadding );

            Text            = _strText;
            TextColor       = Screen.Style.DefaultTextColor;

            Anchor          = _anchor;

            mPressedAnim    = new SmoothValue( 1f, 0f, 0.2f );
            mPressedAnim.SetTime( mPressedAnim.Duration );

            mTooltip        = new Tooltip( Screen, "" );

            TooltipText     = _strTooltipText;
            Tag             = _tag;

            UpdateContentSize();
        }
开发者ID:ViGor-Thinktank,项目名称:GCML,代码行数:30,代码来源:Button.cs


示例5: Sprite

 public Sprite(Texture2D texture, Vector2 position, Anchor anchor)
 {
     this.mTexture = texture;
     switch (anchor)
     {
         case Anchor.TOPLEFT:
             this.mCenter.X = position.X + texture.Width / 2;
             this.mCenter.Y = position.Y + texture.Height / 2;
             break;
         case Anchor.TOPRIGHT:
             this.mCenter.X = position.X - texture.Width / 2;
             this.mCenter.Y = position.Y + texture.Height / 2;
             break;
         case Anchor.CENTER:
             this.mCenter = position;
             break;
         case Anchor.BOTTOMLEFT:
             this.mCenter.X = position.X + texture.Width / 2;
             this.mCenter.Y = position.Y - texture.Height / 2;
             break;
         case Anchor.BOTTOMRIGHT:
             this.mCenter.X = position.X - texture.Width / 2;
             this.mCenter.Y = position.Y - texture.Height / 2;
             break;
     }
     this.mPosition.X = mCenter.X - mTexture.Width / 2;
     this.mPosition.Y = mCenter.Y - mTexture.Height / 2;
 }
开发者ID:nguyendinhnien,项目名称:AmazingCup2013-Game-UET,代码行数:28,代码来源:Sprite.cs


示例6: Widget

        /// <summary>
        /// Creates a new widget with desired background texture.
        /// </summary>
        public Widget(SpriteBatch spriteBatch, String background, int offsetX, int parentX, int offsetY, int parentY, Anchor anchor)
            : this(spriteBatch)
        {
            this.background = AssetManager.GetInstance().getAsset<Texture2D>(background);

            BuildBody(this.background.Width, this.background.Height, offsetX, parentX, offsetY, parentY, anchor);
        }
开发者ID:jmaley,项目名称:colonies,代码行数:10,代码来源:Widget.cs


示例7: AddAnchorName

 /// <summary>
 /// 添加链接点
 /// </summary>
 /// <param name="Content">链接文字</param>
 /// <param name="FontSize">字体大小</param>
 /// <param name="Name">链接点名</param>
 public void AddAnchorName(string Content, float FontSize, string Name)
 {
     SetFont(FontSize);
     Anchor auc = new Anchor(Content, font);
     auc.Name = Name;
     document.Add(auc);
 }
开发者ID:kcly3027,项目名称:knowledge,代码行数:13,代码来源:PDFOperation.cs


示例8: MakeButtonAt

 protected void MakeButtonAt( string text, int width, int height, Font font, Anchor horAnchor,
     Anchor verAnchor, int x, int y)
 {
     WidgetConstructors.MakeButtonAt( game, widgets, ref widgetIndex,
                                     text, width, height, font, horAnchor,
                                     verAnchor, x, y, null );
 }
开发者ID:Retatta,项目名称:ClassicalSharp,代码行数:7,代码来源:IView.cs


示例9: ModelDisplayWidget

        public ModelDisplayWidget(SpriteBatch spriteBatch, string bg, int p_3, int p_4, int p_5, int p_6, Anchor anchor_2)
            : base(spriteBatch, bg, p_3, p_4, p_5, p_6, anchor_2)
        {
            camera = new Camera();

            BoundingSphere sphere = new BoundingSphere();
            float scale;
            /*Debug.WriteLine("Hey" + (
                (body.Left - (SettingsManager.GetInstance().ResolutionX/2.0f))
                / SettingsManager.GetInstance().ResolutionX));*/
            //translationAndScale = Matrix.Multiply(Matrix.CreateTranslation(translation), Matrix.CreateScale(new Vector3(0.5f,0.5f,0.5f)));

            //BoundingSphere will give us the size of the model, so we can scale accordingly
            foreach (ModelMesh mesh in myModel.Meshes)
            {
                if (sphere.Radius == 0)
                    sphere = mesh.BoundingSphere;
                else
                    sphere = BoundingSphere.
                             CreateMerged(sphere, mesh.BoundingSphere);
            }
            Debug.WriteLine(sphere.Radius);
            scale = 2.0f / sphere.Radius;
            translationAndScale = Matrix.Multiply(Matrix.CreateTranslation(translation), Matrix.CreateScale(new Vector3(scale, scale, scale)));
        }
开发者ID:jmaley,项目名称:colonies,代码行数:25,代码来源:ModelDisplayWidget.cs


示例10: MakeBooleanAt

 protected void MakeBooleanAt( Anchor horAnchor, Anchor verAnchor, Font font, bool initValue,
     int width, int height, int x, int y)
 {
     WidgetConstructors.MakeBooleanAt( game, widgets, ref widgetIndex,
                                      horAnchor, verAnchor, font, initValue,
                                      width, height, x, y, null );
 }
开发者ID:Retatta,项目名称:ClassicalSharp,代码行数:7,代码来源:IView.cs


示例11: ToAbsolute

 public static Point ToAbsolute(Anchor anchor, Point point, Rectangle rect)
 {
     switch (anchor)
     {
         case Anchor.TopLeft:
             point.Offset(rect.Left, rect.Top);
             break;
         case Anchor.TopCenter:
             point.Offset(rect.Left + (rect.Width / 2), rect.Top);
             break;
         case Anchor.TopRight:
             point.Offset(rect.Right, rect.Top);
             break;
         case Anchor.MiddleLeft:
             point.Offset(rect.Left, rect.Top + (rect.Height / 2));
             break;
         case Anchor.MiddleCenter:
             point.Offset(rect.Left + (rect.Width / 2), rect.Top + (rect.Height / 2));
             break;
         case Anchor.MiddleRight:
             point.Offset(rect.Right, rect.Top + (rect.Height / 2));
             break;
         case Anchor.BottomLeft:
             point.Offset(rect.Left, rect.Bottom);
             break;
         case Anchor.BottomCenter:
             point.Offset(rect.Left + (rect.Width / 2), rect.Bottom);
             break;
         case Anchor.BottomRight:
             point.Offset(rect.Right, rect.Bottom);
             break;
     }
     return point;
 }
开发者ID:gmilazzoitag,项目名称:OpenLiveWriter,代码行数:34,代码来源:RelativePoint.cs


示例12: Make

 ButtonWidget Make( int x, int y, string text, Anchor vDocking, Action<Game, ButtonWidget> onClick,
     Func<Game, string> getter, Action<Game, string> setter)
 {
     ButtonWidget widget = ButtonWidget.Create( game, x, y, 240, 35, text, Anchor.Centre, vDocking, titleFont, onClick );
     widget.GetValue = getter;
     widget.SetValue = setter;
     return widget;
 }
开发者ID:umby24,项目名称:ClassicalSharp,代码行数:8,代码来源:EnvSettingsScreen.cs


示例13: bind

 private void bind(PropertyItem propertyItem, RadioButton btnTopLeft, Anchor anchor)
 {
     BindingOperations.SetBinding(btnTopLeft, ToggleButton.IsCheckedProperty, LambdaBinding.New(
         new Binding("Value") { Source = propertyItem, Mode = propertyItem.IsReadOnly ? BindingMode.OneWay : BindingMode.TwoWay },
         (object source) => { return (Anchor) source == anchor; },
         (bool source) => { return source ? anchor : Binding.DoNothing; }
     ));
 }
开发者ID:rstarkov,项目名称:TankIconMaker,代码行数:8,代码来源:AnchorEditor.xaml.cs


示例14: DrawAt

 public void DrawAt( IDrawer2D drawer, string text, Font font,
     Anchor horAnchor, Anchor verAnchor, int width, int height, int x, int y)
 {
     ButtonWidth = width; ButtonHeight = height;
     Width = width; Height = height;
     CalculateOffset( x, y, horAnchor, verAnchor );
     Redraw( drawer, text, font );
 }
开发者ID:andrewphorn,项目名称:ClassicalSharp,代码行数:8,代码来源:LauncherInputWidget.cs


示例15: Page

 /// <summary>
 /// Initializes a new instance of <see cref="Page"/>.
 /// </summary>
 /// <param name="id">Initializes the required <see cref="Id"/>.</param>
 /// <param name="title">Initializes the required <see cref="Title"/>.</param>
 /// <param name="isHome">Initializes the required <see cref="IsHome"/>.</param>
 /// <param name="anchor">Initializes the required <see cref="Anchors"/>.</param>
 /// <param name="content">Initializes the required <see cref="Content"/>.</param>
 public Page(string id, string title, bool isHome, Anchor[] anchor, string content)
 {
     this.Id = id;
     this.Title = title;
     this.IsHome = isHome;
     this.Anchors = anchor;
     this.Content = content;
 }
开发者ID:GregMialon,项目名称:Projbook,代码行数:16,代码来源:Page.cs


示例16: MakeInput

 protected void MakeInput( string text, int width, Anchor horAnchor, Anchor verAnchor,
     bool password, int x, int y, int maxChars, string hint)
 {
     WidgetConstructors.MakeInput( game, widgets, ref widgetIndex,
                                  text, width, horAnchor, verAnchor,
                                  inputFont, inputHintFont, null,
                                  password, x, y, maxChars, hint );
 }
开发者ID:Retatta,项目名称:ClassicalSharp,代码行数:8,代码来源:IView.cs


示例17: attachRuler

 public void attachRuler(Anchor anchor)
 {
     // when we attach the specified anchor, rotate it according to the orientation of the owner brick
     anchor.rotate(mOwnerBrick.Orientation);
     // then notify the ruler of the attachment
     anchor.AttachedRuler.attachControlPointToBrick(anchor.AttachedPointIndex, mOwnerBrick);
     // and add the anchor in the attachment list
     mAnchors.Add(anchor);
 }
开发者ID:henrihs,项目名称:bluebrick-id-fork,代码行数:9,代码来源:RulerAttachementSet.cs


示例18: MenuWidget

 /// <summary>
 /// A menu widget needs everything a normal widget has plus a title for the menu
 /// </summary>
 /// SpriteBatch spriteBatch, String background, int offsetX, int parentX, int offsetY, int parentY, Anchor anchor
 public MenuWidget(SpriteBatch spriteBatch, String background, String name, int offsetX, int parentX, int offsetY, int parentY, Anchor anchor)
     : base(spriteBatch, background, offsetX, parentX, offsetY, parentY, anchor)
 {
     this.title = name;
     this.titleBW = new TextButtonWidget(spriteBatch, name, HandleWidgetInput, offsetX, parentX, offsetY, parentY, Widget.Anchor.TOP_CENTER);
     this.menuItems = new List<TextButtonWidget>();
     this.titleFont = fontHeader;
     this.numItems = 0;
 }
开发者ID:jmaley,项目名称:colonies,代码行数:13,代码来源:MenuWidget.cs


示例19: Create

 public static new ChatTextWidget Create( Game game, int x, int y, string text, Anchor horizontal, Anchor vertical, Font font )
 {
     ChatTextWidget widget = new ChatTextWidget( game, font );
     widget.Init();
     widget.HorizontalAnchor = horizontal; widget.VerticalAnchor = vertical;
     widget.XOffset = x; widget.YOffset = y;
     widget.SetText( text );
     return widget;
 }
开发者ID:Chameleonherman,项目名称:ClassicalSharp,代码行数:9,代码来源:ChatTextWidget.cs


示例20: BoxGroup

        //----------------------------------------------------------------------
        public BoxGroup( Screen _screen, Orientation _orientation, int _iSpacing, Anchor _contentAnchor = Anchor.Center )
            : base(_screen)
        {
            mlExpandedChildren = new List<bool>();

            mOrientation    = _orientation;
            miSpacing       = _iSpacing;
            mContentAnchor = _contentAnchor;
        }
开发者ID:ViGor-Thinktank,项目名称:GCML,代码行数:10,代码来源:BoxGroup.cs



注:本文中的Anchor类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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