本文整理汇总了C#中AgilityPackHelper类的典型用法代码示例。如果您正苦于以下问题:C# AgilityPackHelper类的具体用法?C# AgilityPackHelper怎么用?C# AgilityPackHelper使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
AgilityPackHelper类属于命名空间,在下文中一共展示了AgilityPackHelper类的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: HeroDataConverter
public HeroDataConverter()
{
agilityPackHelper = new AgilityPackHelper();
HtmlDocument doc = new HtmlDocument();
heroesName = GetHeroesName();
foreach (var heroName in heroesName)
{
doc = LoadHeroHtmlPage(heroName);
skillImages = GetSkillPortraits(doc);
skillNames = GetSkillNames(doc);
skillDescriptions = GetSkillDescriptions(doc);
primaryStatsImages = GetPrimaryStatsImages(doc);
primaryStatsValues = GetPrimaryStatsValues(doc);
biography = GetBiography(doc).Trim() ;
manaCostDictionary = GetManaCost(doc);
coolDownList = GetCoolDown(doc);
abilityCastType = GetAbilityCastType(doc);
skillTargetAffectedType = GetSkillTargetAffectedType(doc);
skillDamageType = GetSkillDamageType(doc);
skillVideo = GetSkillVideo(doc);
skillRemainingValues = GetSkillRemainingValues(doc);
heroCreator.createHero(heroName, biography);
for (int i = 0; i < skillNames.Count; i++)
{
heroCreator.createHeroSkill(skillNames[i], skillDescriptions[i], manaCostDictionary, coolDownList, abilityCastType[i],
skillTargetAffectedType[i], skillDamageType[i], skillVideo);
}
}
}
开发者ID:GibranLyra,项目名称:GLyra.Dota2Project,代码行数:34,代码来源:1392068905$HeroDataConverter.cs
示例2: HeroDataConverter
public HeroDataConverter()
{
heroesName = new List<string>();
heroesUrl = new List<string>();
skillImages = new List<string>();
skillNames = new List<string>();
skillDescriptions = new List<string>();
primaryStatsImages = new List<string>();
primaryStatsValues = new Dictionary<string, string>();
manaCostDictionary = new List<KeyValuePair<string, string>>();
coolDownList = new List<KeyValuePair<string, string>>();
abilityCastType = new List<KeyValuePair<string, string>>();
skillTargetAffectedType = new List<KeyValuePair<string, string>>();
skillDamageType = new List<KeyValuePair<string, string>>();
skillRemainingValues = new Dictionary<string, Dictionary<string, string>>();
heroCreator = new HeroCreator();
skillCreator = new SkillCreator();
agilityPackHelper = new AgilityPackHelper();
heroesName = GetHeroesName();
foreach (var heroName in heroesName)
{
getDataFromHtml(heroName);
createSkillEffectName(heroName);
//heroCreator.createHero(heroName, biography);
//createSkill();
//createPrimaryAttributes();
}
}
开发者ID:GibranLyra,项目名称:GLyra.Dota2Project,代码行数:31,代码来源:1392758075$HeroDataConverter.cs
示例3: HeroesRepository
public HeroesRepository()
{
var skillImages = new List<string>();
var skillNames = new List<string>();
var skillDescriptions = new List<string>();
var primaryStatsImages = new List<string>();
var primaryStatsValues = new List<string>();
string biography;
var manaCosts = new List<string>();
var coolDowns = new List<string>();
var skillBehaviours = new List<string>();
var skillDamageType = new List<string>();
var skillVideos = new List<string>();
//TODO Armazenar quantidade de skills que o heroi tem
agilityPackHelper = new AgilityPackHelper();
// load snippet
HtmlDocument doc = new HtmlDocument();
doc = LoadHtmlSnippetFromFile();
skillImages = GetSkillPortraits(doc);
skillNames = GetSkillNames(doc);
skillDescriptions = GetSkillDescriptions(doc);
primaryStatsImages = GetPrimaryStatsImages(doc);
primaryStatsValues = GetPrimaryStatsValues(doc);
biography = GetBiography(doc);
//TODO Stats(Atributos)
manaCosts = GetManaCost(doc);
coolDowns = GetCoolDown(doc);
skillBehaviours = GetSkillBehaviour(doc);
skillDamageType = GetSkillDamageType(doc);
skillVideos = GetSkillVideo(doc);
}
开发者ID:GibranLyra,项目名称:GLyra.Dota2Project,代码行数:32,代码来源:1391803328$HeroesRepository.cs
示例4: HeroDataConverter
public HeroDataConverter()
{
agilityPackHelper = new AgilityPackHelper();
HtmlDocument doc = new HtmlDocument();
heroesName = GetHeroesName();
foreach (var heroName in heroesName)
{
doc = LoadHeroHtmlPage(heroName);
skillImages = GetSkillPortraits(doc);
skillNames = GetSkillNames(doc);
skillDescriptions = GetSkillDescriptions(doc);
primaryStatsImages = GetPrimaryStatsImages(doc);
primaryStatsValues = GetPrimaryStatsValues(doc);
biography = GetBiography(doc).Trim() ;
manaCostList = GetManaCost(doc);
coolDownList = GetCoolDown(doc);
abilityCastType = GetAbilityCastType(doc);
skillTargetAffectedType = GetSkillTargetAffectedType(doc);
skillDamageType = GetSkillDamageType(doc);
skillVideo = GetSkillVideo(doc);
skillRemainingValues = GetSkillRemainingValues(doc);
heroCreator.createHero(heroName, biography);
sCretor.createSkill(heroId, name, description, manaCostList, coolDownList, abilityCastType, targetAffectedType, damageType, videoUrl);
)
}
}
开发者ID:GibranLyra,项目名称:GLyra.Dota2Project,代码行数:33,代码来源:1392067077$HeroDataConverter.cs
示例5: HeroesRepository
public HeroesRepository()
{
var skillImages = new List<string>();
var skillNames = new List<string>();
var skillDescriptions = new List<string>();
var primaryStatsImages = new List<string>();
var primaryStatsValues = new List<string>();
string biography;
var manaCosts = new List<string>();
var coolDowns = new List<string>();
var isSkillPassiveList = new List<bool>();
agilityPackHelper = new AgilityPackHelper();
// load snippet
HtmlDocument doc = new HtmlDocument();
doc = LoadHtmlSnippetFromFile();
skillImages = GetSkillPortraits(doc);
skillNames = GetSkillNames(doc);
skillDescriptions = GetSkillDescriptions(doc);
primaryStatsImages = GetPrimaryStatsImages(doc);
primaryStatsValues = GetPrimaryStatsValues(doc);
biography = GetBiography(doc);
//TODO Stats(Atributos)
manaCosts = GetManaCost(doc);
coolDowns = GetCoolDown(doc);
checkPassiveSkills(doc);
}
开发者ID:GibranLyra,项目名称:GLyra.Dota2Project,代码行数:28,代码来源:1391798801$HeroesRepository.cs
示例6: HeroDataConverter
public HeroDataConverter()
{
agilityPackHelper = new AgilityPackHelper();
HtmlDocument doc = new HtmlDocument();
doc = LoadHtmlSnippetFromFile();
skillImages = GetSkillPortraits(doc);
skillNames = GetSkillNames(doc);
skillDescriptions = GetSkillDescriptions(doc);
primaryStatsImages = GetPrimaryStatsImages(doc);
primaryStatsValues = GetPrimaryStatsValues(doc);
biography = GetBiography(doc);
manaCostList = GetManaCost(doc);
coolDownList = GetCoolDown(doc);
abilityCastType = GetAbilityCastType(doc);
skillTargetAffectedType = GetSkillTargetAffectedType(doc);
skillDamageType = GetSkillDamageType(doc);
skillVideos = GetSkillVideo(doc);
skillRemainingValues = GetSkillRemainingValues(doc);
for (int i = 0; i < skillNames.Count; i++)
{
createSkill(skillNames[i], skillDescriptions[i], manaCostList, coolDownList, abilityCastType[i], skillTargetAffectedType[i], skillDamageType[i], skillVideos.First());
}
}
开发者ID:GibranLyra,项目名称:GLyra.Dota2Project,代码行数:26,代码来源:1392058121$HeroDataConverter.cs
示例7: HeroDataConverter
public HeroDataConverter()
{
BaseRepositoryApi baseApi = new BaseRepositoryApi();
baseApi.getHeroes();
agilityPackHelper = new AgilityPackHelper();
HtmlDocument doc = new HtmlDocument();
doc = LoadHtmlSnippetFromFile();
skillImages = GetSkillPortraits(doc);
skillNames = GetSkillNames(doc);
skillDescriptions = GetSkillDescriptions(doc);
primaryStatsImages = GetPrimaryStatsImages(doc);
primaryStatsValues = GetPrimaryStatsValues(doc);
biography = GetBiography(doc);
manaCostList = GetManaCost(doc);
coolDownList = GetCoolDown(doc);
abilityCastType = GetAbilityCastType(doc);
skillTargetAffectedType = GetSkillTargetAffectedType(doc);
skillDamageType = GetSkillDamageType(doc);
skillVideo = GetSkillVideo(doc);
skillRemainingValues = GetSkillRemainingValues(doc);
heroCreator.createHero(name, biography);
for (int i = 0; i < skillNames.Count; i++)
{
heroCreator.createHeroSkill(skillNames[i], skillDescriptions[i], manaCostList, coolDownList, abilityCastType[i],
skillTargetAffectedType[i], skillDamageType[i], skillVideo);
}
}
开发者ID:GibranLyra,项目名称:GLyra.Dota2Project,代码行数:31,代码来源:1392059869$HeroDataConverter.cs
示例8: HeroDataConverter
public HeroDataConverter()
{
heroesNames = new List<string>();
heroesUrl = new List<string>();
skillImages = new List<string>();
skillNames = new List<string>();
skillDescriptions = new List<string>();
skillRemainingValuesDescriptions = new List<string>();
primaryStatsImages = new List<string>();
primaryStatsValues = new Dictionary<string, string>();
manaCostDictionary = new List<KeyValuePair<string, string>>();
coolDownList = new List<KeyValuePair<string, string>>();
abilityCastType = new List<KeyValuePair<string, string>>();
skillTargetAffectedType = new List<KeyValuePair<string, string>>();
skillDamageType = new List<KeyValuePair<string, string>>();
skillRemainingValues = new Dictionary<Skill, Dictionary<string, string>>();
heroCreator = new HeroCreator();
skillCreator = new SkillCreator();
agilityPackHelper = new AgilityPackHelper();
heroesNames = GetHeroesName();
for (int i = 0; i < heroesNames.Count; i++)
{
if (!isInsert)
currentHero = heroCreator.getHeroByName(heroesNames[i]);
else
heroCreator.createHero(heroName, biography);
getDataFromHtml(heroName);
//createSkillEffectName(heroName);
//createSkill();
//createPrimaryAttributes();
}
foreach (var heroName in heroesNames)
{
}
}
开发者ID:GibranLyra,项目名称:GLyra.Dota2Project,代码行数:45,代码来源:1393512061$HeroDataConverter.cs
示例9: HeroDataConverter
public HeroDataConverter()
{
heroesName = new List<string>();
heroesUrl = new List<string>();
skillImages = new List<string>();
skillNames = new List<string>();
skillDescriptions = new List<string>();
primaryStatsImages = new List<string>();
primaryStatsValues = new Dictionary<string, string>();
manaCostDictionary = new List<KeyValuePair<string, string>>();
coolDownList = new List<KeyValuePair<string, string>>();
abilityCastType = new List<KeyValuePair<string, string>>();
skillTargetAffectedType = new List<KeyValuePair<string, string>>();
skillDamageType = new List<KeyValuePair<string, string>>();
skillRemainingValues = new List<List<string>>();
heroCreator = new HeroCreator();
skillCreator = new SkillCreator();
agilityPackHelper = new AgilityPackHelper();
}
开发者ID:GibranLyra,项目名称:GLyra.Dota2Project,代码行数:19,代码来源:1392148247$HeroDataConverter.cs
示例10: HeroDataConverter
public HeroDataConverter()
{
var skillImages = new List<string>();
var skillNames = new List<string>();
var skillDescriptions = new List<string>();
var primaryStatsImages = new List<string>();
var primaryStatsValues = new List<string>();
string biography;
var manaCostList = new List<string>();
var coolDownList = new List<string>();
var abilityCastType = new List<string>();
var skillTargetAffectedType = new List<string>();
var skillDamageType = new List<string>();
var skillVideos = new List<string>();
var skillRemainingValues = new List<List<string>>();
//TODO Armazenar quantidade de skills que o heroi tem
agilityPackHelper = new AgilityPackHelper();
// load snippet
HtmlDocument doc = new HtmlDocument();
doc = LoadHtmlSnippetFromFile();
skillImages = GetSkillPortraits(doc);
skillNames = GetSkillNames(doc);
skillDescriptions = GetSkillDescriptions(doc);
primaryStatsImages = GetPrimaryStatsImages(doc);
primaryStatsValues = GetPrimaryStatsValues(doc);
biography = GetBiography(doc);
//TODO Stats(Atributos)
manaCostList = GetManaCost(doc);
coolDownList = GetCoolDown(doc);
abilityCastType = GetAbilityCastType(doc);
skillDamageType = GetSkillDamageType(doc);
skillTargetAffectedType = GetSkillTargetAffectedType(doc);
skillVideos = GetSkillVideo(doc);
skillRemainingValues = GetSkillRemainingValues(doc);
//for (int i = 0; i < skillNames.Count; i++)
//{
// createSkill(skillNames[i], skillDescriptions[i], manaCostList, coolDownList, abilityCastType, )
//}
}
开发者ID:GibranLyra,项目名称:GLyra.Dota2Project,代码行数:41,代码来源:1392047859$HeroDataConverter.cs
注:本文中的AgilityPackHelper类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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