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C# Actions类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中Actions的典型用法代码示例。如果您正苦于以下问题:C# Actions类的具体用法?C# Actions怎么用?C# Actions使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



Actions类属于命名空间,在下文中一共展示了Actions类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: test_wait_for_specific_action

    public void test_wait_for_specific_action()
    {
        var timer = new Timer();
        var instance = new Actions(timer);
        var complete = false;
        var count = 0;

        // Run an action which doesn't resolved immediately
        var task = new DeferredAction();
        instance.Execute(task, (ep) =>
        {
            count += 1;
            complete = true;
        });
        Assert(complete == false);

        // Run some other action
        // Notice how all ActionCompleteEvents are skipped until the matching action.
        instance.Execute<SimpleAction>();
        instance.Execute<SimpleAction>();
        instance.Execute<SimpleAction>();
        Assert(count == 0);
        Assert(complete == false);

        // Now we fake the deferred completion, and correctly catch it
        task.Complete();
        Assert(count == 1);
        Assert(complete == true);
    }
开发者ID:shadowmint,项目名称:unity-n-events,代码行数:29,代码来源:ActionsTests.cs


示例2: Unit

 public Unit(int x, int y, int health)
     : base(x, y)
 {
     this.action = Actions.None;
     this.nextAction = Actions.None;
     this.speed = 3;
 }
开发者ID:Quaade,项目名称:SurvivalGame,代码行数:7,代码来源:Unit.cs


示例3: RetieveActionGuid

        internal Guid RetieveActionGuid(Actions action)
        {
            Guid returnValue = Guid.Empty;

            switch (action)
            {
                case Actions.PrSvDisableProductAc:
                    returnValue = new Guid("9d3eb947-466d-49aa-8a5f-bcb4593e402e");
                    break;
                case Actions.PrSvDisableServiceAc:
                    returnValue = new Guid("aa7fa958-dc74-463d-9ab9-341b8c3e04b2");
                    break;
                case Actions.PrSvEnableServiceAc:
                    returnValue = new Guid("43902389-9bb9-4a78-8814-4db50222a6aa");
                    break;
                case Actions.PrSvDisableTypedSaleAc:
                    returnValue = new Guid("7fc35b44-cab8-44fb-97b4-c95fa3afc23c");
                    break;
                case Actions.PrSvEnableTypedSaleAc:
                    returnValue = new Guid("81a13984-a7c4-4d90-b043-cd98930373bd");
                    break;
                case Actions.PrSvRateChengNegotiationRequestAc:
                    returnValue = new Guid("94d5a751-0094-4268-bf49-d2129d60ceb5");
                    break;
                case Actions.PrSvRequestLicenseAnalysisAc:
                    returnValue = new Guid("e34c98e3-5eca-44f5-a4b9-25c1e2815e32");
                    break;
            }

            return returnValue;
        }
开发者ID:angelcdz,项目名称:Sirius,代码行数:31,代码来源:Actions.cs


示例4: SetVisuals

 void SetVisuals(Actions state)
 {
     string actionName = actionMap[currentState];
     foreach(Transform child in transform) {
         child.gameObject.SetActive(child.name == actionName);
     }
 }
开发者ID:RobKopp,项目名称:JumpDuck,代码行数:7,代码来源:DuckController.cs


示例5: Screensaver

        private Screensaver(Actions action, bool readOnly, IntPtr[] hwnds) {
            #if (DEBUG)
                this.debugLog = new List<string>();
            #endif
            
            this.version = new Version(Application.ProductVersion);
            this.readOnly = readOnly;
            this.action = action;
            this.hwnds = hwnds;
            this.config = new Config(this);
            this.config.PreviewKeyDown += new System.Windows.Forms.PreviewKeyDownEventHandler(this.PreviewKeyDown);
            this.config.browser.PreviewKeyDown += new System.Windows.Forms.PreviewKeyDownEventHandler(this.PreviewKeyDown);

            this.config.browser.Navigate(new Uri(Constants.getDataFolder(Constants.ConfigHtmlFile)));
            this.config.browser.DocumentCompleted += new System.Windows.Forms.WebBrowserDocumentCompletedEventHandler(this.config.ConfigDocumentCompleted);
            if (this.action == Actions.Config) this.config.Show();
            else {
                if (this.action != Actions.Wallpaper) {
                    this.mouseMoveTimer = new System.Windows.Forms.Timer();
                    this.mouseMoveTimer.Interval = 1500;
                    this.mouseMoveTimer.Tick += mouseMoveTimer_Tick;
                }
            }
            // Wait for config document to load to complete initialisation: Config.ConfigDocumentCompleted()
        }
开发者ID:marijnkampf,项目名称:Random-Photo-Screensaver,代码行数:25,代码来源:RPS.cs


示例6: Calc

        private double result; // variable to contain the result of calculation

        #endregion Fields

        #region Constructors

        public Calc()
        {
            result = 0.0;
            argument = 0.0;
            dotFlag = -1;			// -1 means than no decimal part is used
            action = Actions.Unknown;
        }
开发者ID:dorofeev-serdg,项目名称:Xamarin,代码行数:13,代码来源:Calc.cs


示例7: initialization

 public static List<Actions> initialization(List<string> strLstActions, Status thisStat)
 {
     List<Character> chaLstCharacters = thisStat.chaLstCharacter;
     List<Spell> splLstAll = thisStat.splLstSpell;
     List<Actions> actLstResult = new List<Actions>();
     Regex rgSource = new Regex("{.*}");
     Regex rgSpell = new Regex("\\[\\[.*\\]\\]");
     Regex rgDestination = new Regex("->.*<-");
     string strTmp = "";
     for (int i = 0; i < strLstActions.Count; i++)
     {
         Actions actionItem = new Actions();
         strTmp = rgSource.Match(strLstActions[i]).ToString();
         strTmp = strTmp.Replace("{", "");
         actionItem.strCharacterName = strTmp.Replace("}", "");
         strTmp = rgSpell.Match(strLstActions[i]).ToString();
         strTmp = strTmp.Replace("[[", "");
         actionItem.strSpellName = strTmp.Replace("]]", "");
         strTmp = rgDestination.Match(strLstActions[i]).ToString();
         strTmp = strTmp.Replace("->", "");
         actionItem.intCharacter = Character.findIndexForCharacter(actionItem.strCharacterName, chaLstCharacters);
         strTmp = strTmp.Replace("<-", "");
         actionItem.intDestination = Character.findIndexForCharacter(strTmp, chaLstCharacters);
         actionItem.intResult = 0;
         actionItem.intTargetAvailable = Spell.isSpellTargetFixed(actionItem.strSpellName, splLstAll);
         actLstResult.Add(actionItem);
     }
     return actLstResult;
 }
开发者ID:zaully,项目名称:guokrkill,代码行数:29,代码来源:Actions.cs


示例8: Init

 /**
  * Overload for Attack Action
  */
 public void Init(int type, int attackerId, int targetId)
 {
     actionType = (Actions)type;
     Debug.Log(actionType.ToString());
     this.unitId = attackerId;
     this.targetId = targetId;
 }
开发者ID:srinath87,项目名称:AegonsField,代码行数:10,代码来源:Action.cs


示例9: Initialize

	void Initialize () {
		actions = character.GetComponent<Actions> ();
		controller = character.GetComponent<PlayerController> ();

		foreach (PlayerController.Arsenal a in controller.arsenal)
			CreateWeaponButton(a.name);

		CreateActionButton("Stay");
		CreateActionButton("Walk");
		CreateActionButton("Run");
		CreateActionButton("Sitting");
		CreateActionButton("Jump"); 
		CreateActionButton("Aiming");
		CreateActionButton("Attack");
		CreateActionButton("Damage");
		CreateActionButton("Death Reset", "Death");

		cameras = GameObject.FindObjectsOfType<Camera> ();
		var sort = from s in cameras orderby s.name select s;

		foreach (Camera c in sort)
			CreateCameraButton(c);

		camerasPanel.GetChild (0).GetComponent<Button>().onClick.Invoke();
	}
开发者ID:kylelin47,项目名称:virtual-reality,代码行数:25,代码来源:CharacterPanel.cs


示例10: Event

 public Event(Triggers trigger, Actions action, string action_data = "")
 {
     Trigger = trigger;
     Action = action;
     ActionData = action_data;
     Active = false;
 }
开发者ID:Shard,项目名称:Blueprint-Client,代码行数:7,代码来源:Event.cs


示例11: MetaData

 public MetaData(Roles role, Actions action, ContentTypes contentType, string message)
 {
     this.role = role;
     this.action = action;
     this.contentType = contentType;
     messageSize = encoding.GetByteCount(message);
 }
开发者ID:PushkinTyt,项目名称:Chat,代码行数:7,代码来源:MetaData.cs


示例12: ReplyInformation

        // Violates rule: DoNotPassTypesByReference.
        public static bool ReplyInformation(TypeOfFeedback input, 
         out string reply, ref Actions action)
        {
            bool returnReply = false;
             string replyText = "Your feedback has been forwarded " +
                            "to the product manager.";

             reply = String.Empty;
             switch (input)
             {
            case TypeOfFeedback.Complaint:
            case TypeOfFeedback.Praise :
               action = Actions.ForwardToManagement;
               reply = "Thank you. " + replyText;
               returnReply = true;
               break;
            case TypeOfFeedback.Suggestion:
               action = Actions.ForwardToDeveloper;
               reply = replyText;
               returnReply = true;
               break;
            case TypeOfFeedback.Incomprehensible:
            default:
               action = Actions.Discard;
               returnReply = false;
               break;
             }
             return returnReply;
        }
开发者ID:terryjintry,项目名称:OLSource1,代码行数:30,代码来源:ca1045--do-not-pass-types-by-reference_1.cs


示例13: DownloadForm

 public DownloadForm(Dictionary<string, string> files, Actions action)
 {
     InitializeComponent();
     this.files = files;
     this.action = action;
     numFiles = files.Count;
 }
开发者ID:joe-williams-cccu,项目名称:OSIRTv2,代码行数:7,代码来源:DownloadForm.cs


示例14: Player

 public Player(Player p, Actions Action = Actions.Play)
 {
     this.Name = p.Name;
     this.Moves = p.Moves;
     this.Sign = p.Sign;
     this.NextMove = p.NextMove;
     this.Action = Action;
 }
开发者ID:olafbauer,项目名称:TicTacToe,代码行数:8,代码来源:Player.cs


示例15: InputDate

        public InputDate(MainDGV dgvMain, Actions action, WayBillType type)
        {
            InitializeComponent();

            _dgvMain = dgvMain;
            _action = action;
            _type = type;
        }
开发者ID:NextStalker,项目名称:BBAuto,代码行数:8,代码来源:InputDate.cs


示例16: setAction

 public void setAction(Actions _val)
 {
     if (!Constant.moveEnabled) {
         mAction = Actions.IDLE;
         return;
     }
     mAction = _val;
 }
开发者ID:taobingxue,项目名称:BVW,代码行数:8,代码来源:MotionController.cs


示例17: AddAction

 public void AddAction(Actions action, object[] attribute)
 {
     _currentActions.Add(new ReverseActionValue()
     {
         _PerformedAction = action,
         _ActionAttribute = attribute
     });
 }
开发者ID:lwhitelock,项目名称:CloudPanel,代码行数:8,代码来源:ReverseActions.cs


示例18: EnableAction

 public void EnableAction(Actions action)
 {
     _service.Execute(new SetStateRequest()
             {
                 EntityMoniker = new EntityReference(Workflow.EntityLogicalName, RetieveActionGuid(action)),
                 State = new OptionSetValue((int) WorkflowState.Activated),
                 Status = new OptionSetValue((int) ActionStatus.Activated)
             });
 }
开发者ID:angelcdz,项目名称:Sirius,代码行数:9,代码来源:Actions.cs


示例19: PerformAction

 public void PerformAction(Actions action)
 {
     switch (action)
     {
         case Actions.StartTimer:
             game.objectiveManager.Countdown(3);
             break;
         case Actions.ResetTimer:
             game.objectiveManager.Reset();
             break;
         case Actions.Open:
             Thread openThread = new Thread(DoOpen);
             openThread.SetApartmentState(ApartmentState.STA);
             openThread.Start();
             break;
         case Actions.Reload:
             Thread reloadThread = new Thread(DoReload);
             reloadThread.SetApartmentState(ApartmentState.STA);
             reloadThread.Start();
             break;
         case Actions.Save:
             Thread saveThread = new Thread(DoSave);
             saveThread.SetApartmentState(ApartmentState.STA);
             saveThread.Start();
             break;
         case Actions.PropertyEditor:
             FormManager.Property.Show();
             break;
         case Actions.Copy:
             FormManager.Property.CopySelected();
             break;
         case Actions.Delete:
             KinectRagdollGame.pendingUpdates.Add(delegate() { FormManager.Property.DeleteSelected(); });
             break;
         case Actions.Freeze:
             KinectRagdollGame.pendingUpdates.Add(delegate() { FormManager.Property.FreezeSelected(); });
             break;
         case Actions.Release:
             KinectRagdollGame.pendingUpdates.Add(delegate() { FormManager.Property.UnfreezeSelected(); });
             break;
         case Actions.ToggleCamera:
             game.ragdollManager.CameraShouldTrack = !game.ragdollManager.CameraShouldTrack;
             break;
         case Actions.PowerupEditor:
             object[] selection = FormManager.Property.getSelectedObjects();
             if (selection.Length > 0)
             {
                 PowerupForm p = new PowerupForm();
                 p.Show(selection);
             }
             
             break;
         case Actions.ToggleFullScreen:
             game.ToggleFullscreen();
             break;
     }
 }
开发者ID:guozanhua,项目名称:KinectRagdoll,代码行数:57,代码来源:ActionCenter.cs


示例20: Ferry

 public Ferry()
 {
     FerryThread = new Thread(new ThreadStart(MoveFerry));
     Coast = CoastEnum.WestCoast;
     _ferryAction = Actions.FerryWait;
     Cars = new Stack<Car>();
     _timer = new Stopwatch();
     _timer.Start();
 }
开发者ID:kirkor93,项目名称:ProgramowanieWspolbiezne,代码行数:9,代码来源:Ferry.cs



注:本文中的Actions类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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C# ActivatedEventArgs类代码示例发布时间:2022-05-24
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