本文整理汇总了C#中Ability类的典型用法代码示例。如果您正苦于以下问题:C# Ability类的具体用法?C# Ability怎么用?C# Ability使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
Ability类属于命名空间,在下文中一共展示了Ability类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: IcePath
public IcePath(Ability ability)
: base(ability)
{
Modifier = new EvadableModifier(HeroTeam, EvadableModifier.GetHeroType.LowestHealth);
CounterAbilities.Add(PhaseShift);
CounterAbilities.Add(BallLightning);
CounterAbilities.Add(Eul);
CounterAbilities.AddRange(VsDisable);
CounterAbilities.Add(SnowBall);
CounterAbilities.Add(Armlet);
CounterAbilities.Add(Bloodstone);
CounterAbilities.Remove("bane_nightmare");
CounterAbilities.Remove("abaddon_aphotic_shield");
Modifier.AllyCounterAbilities.AddRange(AllyShields);
Modifier.AllyCounterAbilities.AddRange(Invul);
Modifier.AllyCounterAbilities.AddRange(VsMagic);
AdditionalDelay = ability.AbilitySpecialData.First(x => x.Name == "path_delay").Value;
for (var i = 0u; i < duration.Length; i++)
{
duration[i] = ability.AbilitySpecialData.First(x => x.Name == "duration").GetValue(i);
}
talent = AbilityOwner.FindSpell("special_bonus_unique_jakiro");
if (talent != null)
{
bonusDuration = talent.AbilitySpecialData.First(x => x.Name == "value").Value;
}
ObstacleStays = true;
}
开发者ID:IdcNoob,项目名称:Ensage,代码行数:35,代码来源:IcePath.cs
示例2: Tower
public Tower(Texture2D texture, Vector2 position, int range, Ability attack)
: base(texture, position)
{
Range = range;
TowerAbility = attack;
CanAttack = true;
}
开发者ID:Grahamcraker,项目名称:Project_Greenhorn,代码行数:7,代码来源:Tower.cs
示例3: AddActive
public void AddActive(Ability ab, int slot)
{
if(!allAbilities.Contains(ab))
allAbilities.Add(ab);
if(slot >= 0)
SetActive(allAbilities.IndexOf(ab),slot);
}
开发者ID:EternalGB,项目名称:platforming-combat-roguelike,代码行数:7,代码来源:AbilitiesController.cs
示例4: Mjollnir
public Mjollnir(Ability ability)
: base(ability)
{
Modifier = new EvadableModifier(EnemyTeam, EvadableModifier.GetHeroType.ModifierSource);
Modifier.EnemyCounterAbilities.Add(FortunesEnd);
}
开发者ID:IdcNoob,项目名称:Ensage,代码行数:7,代码来源:Mjollnir.cs
示例5: DamageAmpValue
public static float DamageAmpValue(Ability ability)
{
var multi = !MultiplierDictionary.ContainsKey(ability.Name)
? 0
: Math.Abs(MultiplierDictionary[ability.Name]);
return multi;
}
开发者ID:dendimonster,项目名称:EnsageSharp,代码行数:7,代码来源:DamageAmps.cs
示例6: Projectile
protected Projectile(Ability ability)
: base(ability)
{
IsDisjointable = true;
radius = 75;
DisablePathfinder = true;
}
开发者ID:IdcNoob,项目名称:Ensage,代码行数:7,代码来源:Projectile.cs
示例7: Torrent
public Torrent(Ability ability)
: base(ability)
{
Modifier = new EvadableModifier(HeroTeam, EvadableModifier.GetHeroType.LowestHealth);
CounterAbilities.Add(PhaseShift);
CounterAbilities.Add(BallLightning);
CounterAbilities.Add(SleightOfFist);
CounterAbilities.Add(Manta);
CounterAbilities.Add(Eul);
CounterAbilities.AddRange(VsDisable);
CounterAbilities.AddRange(VsDamage);
CounterAbilities.AddRange(VsMagic);
CounterAbilities.AddRange(Invis);
CounterAbilities.Add(SnowBall);
CounterAbilities.Add(Armlet);
CounterAbilities.Add(Bloodstone);
Modifier.AllyCounterAbilities.AddRange(AllyShields);
Modifier.AllyCounterAbilities.AddRange(Invul);
Modifier.AllyCounterAbilities.AddRange(VsMagic);
AdditionalDelay = Ability.AbilitySpecialData.First(x => x.Name == "delay").Value;
talent = AbilityOwner.FindSpell("special_bonus_unique_kunkka");
if (talent != null)
{
bonusRadius = talent.AbilitySpecialData.First(x => x.Name == "value").Value;
}
}
开发者ID:IdcNoob,项目名称:Ensage,代码行数:31,代码来源:Torrent.cs
示例8: Check
public static bool Check(Ability ability)
{
return MyAbilities.SoulRing.CanBeCasted() && ability.ManaCost > 0 && Utils.SleepCheck("Ability.SoulRing")
&& Heals.HealsMenuDictionary["item_soul_ring"].Item("item_soul_ringuseBeforeCast").GetValue<bool>()
&& Heals.HealsMenuDictionary["item_soul_ring"].Item("item_soul_ringminHp").GetValue<Slider>().Value
< AbilityMain.Me.Health;
}
开发者ID:dendimonster,项目名称:EnsageSharp,代码行数:7,代码来源:SoulRing.cs
示例9: Create
public static Menu Create(string name, Ability ability)
{
var menu = new Menu(name, name, textureName: name);
if (name == "rubick_spell_steal")
{
return menu;
}
menu.AddItem(Togglers.OnSight(name));
var data = AbilityDatabase.Find(name);
var defaultValue = ability.AbilityType != AbilityType.Ultimate;
if (data != null)
{
if (data.TrueSight)
{
menu.AddItem(Togglers.OnInvisible(name, defaultValue));
}
if (data.IsPurge)
{
menu.AddItem(Togglers.OnPurgable(name, defaultValue));
}
if (data.WeakensEnemy)
{
menu.AddItem(Togglers.OnAttack(name, defaultValue));
}
}
menu.AddItem(Sliders.MinManaCheck(name));
menu.AddItem(Sliders.MinManaCheck(name, true));
return menu;
}
开发者ID:Ray0fHope,项目名称:EnsageSharp,代码行数:33,代码来源:SpecialMenu.cs
示例10: AbilityDisplay
public AbilityDisplay(Ability ability, int exp)
{
_ability = ability;
_exp = exp;
InitializeComponent();
}
开发者ID:HaKDMoDz,项目名称:armadillo,代码行数:7,代码来源:AbilityDisplay.cs
示例11: add
public void add(Ability ability)
{
if ( !_abilities.Contains( ability ) )
_abilities.Add( ability );
//ability.initData( caster , this );
Debug.Log( "Added " + ability.name + " to " + caster.name + "'s abilitycontainer" );
}
开发者ID:Kingsquee,项目名称:Warengine,代码行数:7,代码来源:AbilityContainer.cs
示例12: Execute
/// <summary>
/// Execute dirtytricks ability
/// </summary>
/// <param name="ab">The used ability</param>
/// <param name="player">The player that used the ability</param>
public void Execute(Ability ab, GamePlayer player)
{
if (player == null)
{
if (log.IsWarnEnabled)
log.Warn("Could not retrieve player in DirtyTricksAbilityHandler.");
return;
}
if (!player.IsAlive)
{
player.Out.SendMessage("You are dead and can't use that ability!", eChatType.CT_YouHit, eChatLoc.CL_SystemWindow);
return;
}
if (player.IsMezzed)
{
player.Out.SendMessage("You cannot use this while Mezzed!", eChatType.CT_System, eChatLoc.CL_SystemWindow);
return;
}
if (player.IsStunned)
{
player.Out.SendMessage("You cannot use this while Stunned!", eChatType.CT_System, eChatLoc.CL_SystemWindow);
return;
}
if (player.IsSitting)
{
player.Out.SendMessage("You must be standing to use this ability!", eChatType.CT_System, eChatLoc.CL_SystemWindow);
return;
}
player.DisableSkill(ab, REUSE_TIMER);
DirtyTricksEffect dt = new DirtyTricksEffect(DURATION * 1000);
dt.Start(player);
}
开发者ID:uvbs,项目名称:Dawn-of-Light-core,代码行数:40,代码来源:DirtyTricksAbilityHandler.cs
示例13: AbilityValueSetsModifier
public void AbilityValueSetsModifier(int value, int modifier)
{
var a = new Ability("TestAbility-BaDumBum");
a.Value = value;
Assert.AreEqual(modifier, a.Modifier);
}
开发者ID:JeffroeBodine,项目名称:PuttingTheDnDInTDD,代码行数:7,代码来源:CharacterTests.cs
示例14: Execute
public void Execute(Ability ab, GamePlayer player)
{
RapidFireEffect rapidFire = player.EffectList.GetOfType<RapidFireEffect>();
if (rapidFire!=null)
{
rapidFire.Cancel(false);
return;
}
if(!player.IsAlive)
{
player.Out.SendMessage("You can't switch to rapid fire when dead!", eChatType.CT_System, eChatLoc.CL_SystemWindow);
return;
}
SureShotEffect sureShot = player.EffectList.GetOfType<SureShotEffect>();
if (sureShot != null)
sureShot.Cancel(false);
TrueshotEffect trueshot = player.EffectList.GetOfType<TrueshotEffect>();
if (trueshot != null)
trueshot.Cancel(false);
new RapidFireEffect().Start(player);
}
开发者ID:boscorillium,项目名称:dol,代码行数:26,代码来源:RapidFireAbilityHandler.cs
示例15: Execute
public void Execute(Ability ab, GamePlayer player)
{
SureShotEffect sureShot = player.EffectList.GetOfType<SureShotEffect>();
if (sureShot != null)
{
sureShot.Cancel(false);
return;
}
if (!player.IsAlive)
{
player.Out.SendMessage(LanguageMgr.GetTranslation(player.Client.Account.Language, "Skill.Ability.SureShot.CannotUseDead"), eChatType.CT_System, eChatLoc.CL_SystemWindow);
return;
}
RapidFireEffect rapidFire = player.EffectList.GetOfType<RapidFireEffect>();
if (rapidFire != null)
rapidFire.Cancel(false);
TrueshotEffect trueshot = player.EffectList.GetOfType<TrueshotEffect>();
if (trueshot != null)
trueshot.Cancel(false);
new SureShotEffect().Start(player);
}
开发者ID:mynew4,项目名称:DOLSharp,代码行数:25,代码来源:SureShotAbilityHandler.cs
示例16: Supernova
public Supernova(Ability ability)
: base(ability)
{
DisablePathfinder = true;
Modifier = new EvadableModifier(HeroTeam, EvadableModifier.GetHeroType.LowestHealth);
CounterAbilities.Add(PhaseShift);
CounterAbilities.Add(BallLightning);
CounterAbilities.Add(Eul);
CounterAbilities.Add(Manta);
CounterAbilities.Add(SleightOfFist);
CounterAbilities.AddRange(VsDisable);
CounterAbilities.AddRange(VsDamage);
CounterAbilities.AddRange(VsMagic);
CounterAbilities.AddRange(Invis);
CounterAbilities.Add(Armlet);
Modifier.AllyCounterAbilities.AddRange(AllyShields);
Modifier.AllyCounterAbilities.AddRange(Invul);
Modifier.AllyCounterAbilities.AddRange(VsMagic);
AdditionalDelay = Ability.AbilitySpecialData.First(x => x.Name == "tooltip_duration").Value;
radius = Ability.AbilitySpecialData.First(x => x.Name == "aura_radius").Value;
}
开发者ID:IdcNoob,项目名称:Ensage,代码行数:25,代码来源:Supernova.cs
示例17: Snowball
public Snowball(Ability ability)
: base(ability)
{
IsDisjointable = false;
Modifier = new EvadableModifier(HeroTeam, EvadableModifier.GetHeroType.LowestHealth);
CounterAbilities.Add(PhaseShift);
CounterAbilities.Add(BallLightning);
CounterAbilities.Add(Eul);
CounterAbilities.AddRange(VsDisable);
CounterAbilities.AddRange(VsDamage);
CounterAbilities.AddRange(VsPhys);
CounterAbilities.AddRange(Invul);
CounterAbilities.AddRange(Invis);
CounterAbilities.Add(SnowBall);
CounterAbilities.Add(Armlet);
CounterAbilities.Add(Bloodstone);
CounterAbilities.Add(Lotus);
CounterAbilities.Remove("abaddon_aphotic_shield");
Modifier.AllyCounterAbilities.AddRange(AllyShields);
Modifier.AllyCounterAbilities.AddRange(Invul);
AdditionalDelay = Ability.AbilitySpecialData.First(x => x.Name == "snowball_windup").Value;
}
开发者ID:IdcNoob,项目名称:Ensage,代码行数:26,代码来源:Snowball.cs
示例18: Torrent
public Torrent(Ability ability)
{
Ability = ability;
CastPoint = (float)ability.FindCastPoint();
AdditionalDelay = AbilityDatabase.Find(ability.Name).AdditionalDelay;
Radius = ability.GetRadius() + 25;
}
开发者ID:IdcNoob,项目名称:Ensage,代码行数:7,代码来源:Torrent.cs
示例19: Cast
public static bool Cast(Ability ability, Unit target, string name)
{
if (name == "razor_static_link" && target.Distance2D(AbilityMain.Me) > (ability.GetCastRange(name) * 0.75))
{
return false;
}
if (ability.IsAbilityBehavior(AbilityBehavior.UnitTarget, name))
{
Game.ExecuteCommand("dota_player_units_auto_attack_after_spell 0");
ManageAutoAttack.AutoAttackDisabled = true;
SoulRing.Cast(ability);
ability.UseAbility(target);
return true;
}
if ((ability.IsAbilityBehavior(AbilityBehavior.AreaOfEffect, name)
|| ability.IsAbilityBehavior(AbilityBehavior.Point, name))
&& (Prediction.StraightTime(target) > 1000 || target.MovementSpeed < 200))
{
Game.ExecuteCommand("dota_player_units_auto_attack_after_spell 0");
ManageAutoAttack.AutoAttackDisabled = true;
return ability.CastSkillShot(target, name, SoulRing.Check(ability) ? MyAbilities.SoulRing : null);
}
if (ability.IsAbilityBehavior(AbilityBehavior.NoTarget, name))
{
Game.ExecuteCommand("dota_player_units_auto_attack_after_spell 0");
ManageAutoAttack.AutoAttackDisabled = true;
SoulRing.Cast(ability);
ability.UseAbility();
return true;
}
return false;
}
开发者ID:dendimonster,项目名称:EnsageSharp,代码行数:32,代码来源:Special.cs
示例20: FillMageAbilitys
private void FillMageAbilitys()
{
allMageAbilitys = new Dictionary<int, List<Ability>>();
//LEVEL 1
Ability abFrostbolt = new Ability() { Name = "Icebolt", Damage = 15, ManaCost = 20, StaticID = 101, Range = 50, Cooldown = 3 };
abFrostbolt.Description = string.Format("Simple bolt made of ice that does {0} damage", abFrostbolt.Damage);
Ability abFirebolt = new Ability() { Name = "Firebolt", Damage = 25, ManaCost = 25, StaticID = 102, Range = 50, Cooldown = 2 };
abFirebolt.Description = string.Format("Firebolt that does {0} damage", abFirebolt.Damage);
Ability abMindslash = new Ability() { Name = "Mindeslah", Damage = 20, ManaCost = 35, StaticID = 103, Range = 25, Cooldown = 6 };
abMindslash.Description = string.Format("Slash the foes mind for {0} damage", abMindslash.Damage);
Ability abShoot = new Ability() { Name = "Shoot", Damage = 20, ManaCost = 10, StaticID = 104, Range = 75, Cooldown = 10 };
abShoot.Description = string.Format("Shoot enemy with your wand for {0} damage", abShoot.Damage);
allMageAbilitys.Add(1, new List<Ability>() { abFrostbolt, abFirebolt, abMindslash, abShoot });
//LEVEL 2
Ability abIceSpike = new Ability() { Name = "Ice Spike", Damage = 50, ManaCost = 70, StaticID = 105, Range = 25, Cooldown = 10 };
abIceSpike.Description = string.Format("Impale enemy for {0} damage", abIceSpike.Damage);
allMageAbilitys.Add(2, new List<Ability>(){abIceSpike});
}
开发者ID:SuperJura,项目名称:RPGGame,代码行数:25,代码来源:CodeAbilityDatabase.cs
注:本文中的Ability类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
请发表评论