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TypeScript fen.read函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了TypeScript中chessground/fen.read函数的典型用法代码示例。如果您正苦于以下问题:TypeScript read函数的具体用法?TypeScript read怎么用?TypeScript read使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了read函数的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的TypeScript代码示例。

示例1: main

export function main(ctrl: RoundController): VNode {
  const d = ctrl.data,
    cgState = ctrl.chessground && ctrl.chessground.state,
    topColor = d[ctrl.flip ? 'player' : 'opponent'].color,
    bottomColor = d[ctrl.flip ? 'opponent' : 'player'].color;
  let material: MaterialDiff, score: number = 0;
  if (d.pref.showCaptured) {
    let pieces = cgState ? cgState.pieces : fenRead(plyStep(ctrl.data, ctrl.ply).fen);
    material = util.getMaterialDiff(pieces);
    score = util.getScore(pieces) * (bottomColor === 'white' ? 1 : -1);
  } else material = emptyMaterialDiff;

  const checks: CheckCount = (d.player.checks || d.opponent.checks) ?
    util.countChecks(ctrl.data.steps, ctrl.ply) :
    util.noChecks;

  return ctrl.nvui ? ctrl.nvui.render(ctrl) : h('div.round__app.variant-' + d.game.variant.key, {
    class: { 'move-confirm': !!(ctrl.moveToSubmit || ctrl.dropToSubmit) },
    hook: util.onInsert(gridHacks.start)
  }, [
    h('div.round__app__board.main-board' + (ctrl.data.pref.blindfold ? '.blindfold' : ''), {
      hook: window.lichess.hasTouchEvents ? undefined : util.bind('wheel', (e: WheelEvent) => wheel(ctrl, e))
    }, [
      renderGround(ctrl),
      promotion.view(ctrl)
    ]),
    crazyView(ctrl, topColor, 'top') || renderMaterial(material[topColor], -score, 'top', checks[topColor]),
    ...renderTable(ctrl),
    crazyView(ctrl, bottomColor, 'bottom') || renderMaterial(material[bottomColor], score, 'bottom', checks[bottomColor]),
    ctrl.keyboardMove ? keyboardMove(ctrl.keyboardMove) : null
  ])
};
开发者ID:ornicar,项目名称:lila,代码行数:32,代码来源:main.ts


示例2: main

export function main(ctrl: RoundController): VNode {
  const d = ctrl.data,
    cgState = ctrl.chessground && ctrl.chessground.state,
    topColor = d[ctrl.flip ? 'player' : 'opponent'].color,
    bottomColor = d[ctrl.flip ? 'opponent' : 'player'].color;
  let material: MaterialDiff, score: number = 0;
  if (d.pref.showCaptured) {
    let pieces = cgState ? cgState.pieces : fenRead(plyStep(ctrl.data, ctrl.ply).fen);
    material = util.getMaterialDiff(pieces);
    score = util.getScore(pieces) * (bottomColor === 'white' ? 1 : -1);
  } else material = emptyMaterialDiff;

  const checks: CheckCount = (d.player.checks || d.opponent.checks) ?
    util.countChecks(ctrl.data.steps, ctrl.ply) :
    util.noChecks;

  return ctrl.nvui ? ctrl.nvui.render(ctrl) : h('div.round.cg-512', [
    h('div.lichess_game.gotomove.variant_' + d.game.variant.key + (ctrl.data.pref.blindfold ? '.blindfold' : ''), {
      hook: {
        insert: () => window.lichess.pubsub.emit('content_loaded')()
      }
    }, [
      h('div.lichess_board_wrap', [
        h('div.lichess_board.' + d.game.variant.key, {
          hook: util.bind('wheel', (e: WheelEvent) => wheel(ctrl, e))
        }, [renderGround(ctrl)]),
        promotion.view(ctrl)
      ]),
      h('div.lichess_ground', [
        crazyView(ctrl, topColor, 'top') || renderMaterial(material[topColor], -score, checks[topColor]),
        renderTable(ctrl),
        crazyView(ctrl, bottomColor, 'bottom') || renderMaterial(material[bottomColor], score, checks[bottomColor])
      ])
    ]),
    h('div.underboard', [
      h('div.center', {
        hook: {
          insert: vnode => {
            if (ctrl.opts.crosstableEl) {
              const el = (vnode.elm as HTMLElement);
              el.insertBefore(ctrl.opts.crosstableEl, el.firstChild);
            }
          }
        }
      }, [
        ctrl.keyboardMove ? keyboardMove(ctrl.keyboardMove) : null
      ])
    ])
  ]);
};
开发者ID:ddugovic,项目名称:lila,代码行数:50,代码来源:main.ts


示例3: main

export function main(ctrl: RoundController): VNode {
  const d = ctrl.data,
  cgState = ctrl.chessground && ctrl.chessground.state,
  topColor = d[ctrl.flip ? 'player' : 'opponent'].color,
  bottomColor = d[ctrl.flip ? 'opponent' : 'player'].color;
  let material: cg.MaterialDiff, score: number = 0;
  if (d.pref.showCaptured) {
    var pieces = cgState ? cgState.pieces : fenRead(plyStep(ctrl.data, ctrl.ply).fen);
    material = util.getMaterialDiff(pieces);
    score = util.getScore(pieces) * (bottomColor === 'white' ? 1 : -1);
  } else material = emptyMaterialDiff;
  return h('div.round.cg-512', [
    h('div.lichess_game.gotomove.variant_' + d.game.variant.key, {
      hook: {
        insert: () => window.lichess.pubsub.emit('content_loaded')()
      }
    }, [
      d.blind ? blindBoard(ctrl) : visualBoard(ctrl),
      h('div.lichess_ground', [
        crazyView(ctrl, topColor, 'top') || renderMaterial(material[topColor], -score, d.player.checks),
        renderTable(ctrl),
        crazyView(ctrl, bottomColor, 'bottom') || renderMaterial(material[bottomColor], score, d.opponent.checks)
      ])
    ]),
    h('div.underboard', [
      h('div.center', {
        hook: {
          insert: vnode => {
            if (ctrl.opts.crosstableEl) {
              const el = (vnode.elm as HTMLElement);
              el.insertBefore(ctrl.opts.crosstableEl, el.firstChild);
            }
          }
        }
      }, [
        ctrl.keyboardMove ? keyboardMove(ctrl.keyboardMove) : null
      ])
    ])
  ]);
};
开发者ID:luanlv,项目名称:lila,代码行数:40,代码来源:main.ts



注:本文中的chessground/fen.read函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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