本文整理汇总了TypeScript中chars.default函数的典型用法代码示例。如果您正苦于以下问题:TypeScript default函数的具体用法?TypeScript default怎么用?TypeScript default使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了default函数的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的TypeScript代码示例。
示例1: drawBodyText
private drawBodyText(
context: CanvasRenderingContext2D,
ratio: number,
forceSmallerFirstLine: boolean
): void {
let xPos = 0;
let yPos = 0;
let italic = 0;
let bold = 0;
let lineCount = 0;
let justLineBreak: boolean;
// size of the description text box
const bodyWidth = this.parent.bodyTextCoords.dWidth;
const bodyHeight = this.parent.bodyTextCoords.dHeight;
// center of description box (x, y)
const centerLeft = this.parent.bodyTextCoords.dx + bodyWidth / 2;
const centerTop = this.parent.bodyTextCoords.dy + bodyHeight / 2;
const bodyText = this.parseBodyText(this.parent.getBodyText());
this.sunwell.log("Body text", bodyText);
const words: string[] = [];
const breaker = new LineBreaker(bodyText);
let last = 0;
let bk;
while ((bk = breaker.nextBreak())) {
words.push(bodyText.slice(last, bk.position).replace("\n", ""));
last = bk.position;
if (bk.required) {
words.push("\n");
}
}
this.sunwell.log("Words", words);
const bufferText = this.sunwell.getBuffer(bodyWidth, bodyHeight, true);
const bufferTextCtx = bufferText.getContext("2d");
bufferTextCtx.fillStyle = this.parent.bodyTextColor;
let fontSize = this.sunwell.options.bodyFontSize;
let lineHeight = this.sunwell.options.bodyLineHeight;
const totalLength = bodyText.length;
this.sunwell.log("Length of text is " + totalLength);
const bufferRow = this.sunwell.getBuffer(bufferText.width, lineHeight, true);
const bufferRowCtx = bufferRow.getContext("2d");
bufferRowCtx.fillStyle = this.parent.bodyTextColor;
// bufferRowCtx.textBaseline = this.sunwell.options.bodyBaseline;
// XXX: manual breaks can be anywhere, not just at the beginning
// cf. AT_132 locale ruRU
const manualBreak = bodyText.indexOf(CTRL_MANUAL_LINEBREAKS) === 0;
if (manualBreak) {
let maxWidth = 0;
bufferRowCtx.font = this.getFontMaterial(fontSize, false, false);
bodyText.split("\n").forEach((line: string) => {
const width = this.getLineWidth(bufferRowCtx, fontSize, line);
if (width > maxWidth) {
maxWidth = width;
}
});
if (maxWidth > bufferText.width) {
const r = bufferText.width / maxWidth;
fontSize *= r;
lineHeight *= r;
}
} else {
if (totalLength >= 65) {
fontSize = this.sunwell.options.bodyFontSize * 0.95;
lineHeight = this.sunwell.options.bodyLineHeight * 0.95;
}
if (totalLength >= 80) {
fontSize = this.sunwell.options.bodyFontSize * 0.9;
lineHeight = this.sunwell.options.bodyLineHeight * 0.9;
}
if (totalLength >= 100) {
fontSize = this.sunwell.options.bodyFontSize * 0.8;
lineHeight = this.sunwell.options.bodyLineHeight * 0.8;
}
if (totalLength >= 120) {
fontSize = this.sunwell.options.bodyFontSize * 0.62;
lineHeight = this.sunwell.options.bodyLineHeight * 0.8;
}
}
bufferRowCtx.font = this.getFontMaterial(fontSize, !!bold, !!italic);
bufferRow.height = lineHeight;
let smallerFirstLine = false;
if (
forceSmallerFirstLine ||
(totalLength >= 75 && this.parent.cardDef.type === CardType.SPELL)
) {
smallerFirstLine = true;
}
for (const word of words) {
const cleanWord = word.trim().replace(/<((?!>).)*>/g, "");
//.........这里部分代码省略.........
开发者ID:HearthSim,项目名称:sunwell,代码行数:101,代码来源:BodyText.ts
示例2: getCharDimensions
function getCharDimensions(text: string, textContext) {
const dim = [];
const em = textContext.measureText("M").width;
for (const char of chars(text)) {
textContext.save();
const scale = {x: 1, y: 1};
let charWidth = textContext.measureText(char).width + 0.1 * em;
switch (char) {
case " ":
charWidth = 0.2 * em;
break;
case "'": // see "Death's Bite"
charWidth = 0.27 * em;
scale.x = 0.5;
scale.y = 1;
break;
}
dim.push({
scale: scale,
width: charWidth,
});
textContext.restore();
}
return dim;
}
开发者ID:HearthSim,项目名称:sunwell,代码行数:25,代码来源:NameBanner.ts
示例3: render
public render(context: CanvasRenderingContext2D, ratio: number) {
if (!this.parent.raceBannerAsset || !this.parent.raceText) {
return;
}
const coords = this.parent.raceBannerCoords;
coords.ratio = ratio;
const text = this.parent.raceText;
// Draw the banner
this.sunwell.drawImage(context, this.parent.raceBannerAsset, coords);
// Draw the text
const buffer = this.sunwell.getBuffer(300, 60, true);
const bufferCtx = buffer.getContext("2d");
let x = 10;
const textSize = 40;
bufferCtx.font = `${textSize}px "${this.sunwell.options.titleFont}"`;
bufferCtx.lineCap = "round";
bufferCtx.lineJoin = "round";
bufferCtx.textBaseline = "hanging";
bufferCtx.textAlign = "left";
const xWidth = bufferCtx.measureText("x").width;
for (const char of chars(text)) {
bufferCtx.lineWidth = 7;
bufferCtx.strokeStyle = "black";
bufferCtx.fillStyle = "black";
bufferCtx.fillText(char, x, 10);
bufferCtx.strokeText(char, x, 10);
bufferCtx.fillStyle = "white";
bufferCtx.strokeStyle = "white";
bufferCtx.lineWidth = 1;
bufferCtx.fillText(char, x, 10);
// context.strokeText(char, x, y);
x += bufferCtx.measureText(char).width;
x += xWidth * 0.1;
}
const b = contextBoundingBox(bufferCtx);
const textCoords = this.parent.raceTextCoords;
context.drawImage(
buffer,
b.x,
b.y,
b.w,
b.h,
(textCoords.dx - b.w / 2) * ratio,
(textCoords.dy - b.h / 2) * ratio,
b.w * ratio,
b.h * ratio
);
this.sunwell.freeBuffer(buffer);
}
开发者ID:HearthSim,项目名称:sunwell,代码行数:58,代码来源:RaceBanner.ts
示例4: getLineWidth
private getLineWidth(
context: CanvasRenderingContext2D,
fontSize: number,
line: string
): number {
let width = 0;
let bold = 0;
let italic = 0;
for (const word of line.split(" ")) {
for (const char of chars(word)) {
switch (char) {
case CTRL_MANUAL_LINEBREAKS:
continue;
case CTRL_BOLD_START:
bold += 1;
context.font = this.getFontMaterial(fontSize, !!bold, !!italic);
continue;
case CTRL_BOLD_END:
bold -= 1;
context.font = this.getFontMaterial(fontSize, !!bold, !!italic);
continue;
case CTRL_ITALIC_START:
italic += 1;
context.font = this.getFontMaterial(fontSize, !!bold, !!italic);
continue;
case CTRL_ITALIC_END:
italic -= 1;
context.font = this.getFontMaterial(fontSize, !!bold, !!italic);
continue;
}
context.fillText(
char,
width + this.sunwell.options.bodyFontOffset.x,
this.sunwell.options.bodyFontOffset.y
);
width += context.measureText(char).width;
}
width += 0.275 * context.measureText("M").width;
}
return width;
}
开发者ID:HearthSim,项目名称:sunwell,代码行数:45,代码来源:BodyText.ts
示例5: renderName
private renderName(context: CanvasRenderingContext2D, ratio: number, name: string): void {
// define a box to contain the curved text
const boxDims = {width: 460, height: 160};
const boxBottomCenter = {x: 335, y: 612};
// create a new buffer to draw onto
const buffer = this.sunwell.getBuffer(boxDims.width * 2, boxDims.height, true);
const textContext = buffer.getContext("2d");
const maxWidth = this.parent.nameTextCurve.maxWidth;
const curve = this.parent.nameTextCurve.curve;
textContext.save();
textContext.lineCap = "round";
textContext.lineJoin = "round";
textContext.lineWidth = 10;
textContext.strokeStyle = "black";
textContext.textAlign = "left";
textContext.textBaseline = "middle";
let fontSize = 45;
let dimensions = [];
do {
fontSize -= 1;
textContext.font = `${fontSize}px "${this.sunwell.options.titleFont}"`;
} while (
(dimensions = getCharDimensions(name, textContext)).reduce((a, b) => a + b.width, 0) >
maxWidth &&
fontSize > 10
);
const textWidth = dimensions.reduce((a, b) => a + b.width, 0) / maxWidth;
const begin = this.parent.nameTextCurve.pathMiddle - textWidth / 2;
const nameChars = chars(name);
const steps = textWidth / nameChars.length;
// draw text
let p: IPoint;
let t: number;
let leftPos = 0;
for (let i = 0; i < nameChars.length; i++) {
const char = nameChars[i].trim();
const dimension = dimensions[i];
if (leftPos === 0) {
t = begin + steps * i;
p = getPointOnCurve(curve, t);
leftPos = p.x;
} else {
t += 0.01;
p = getPointOnCurve(curve, t);
while (p.x < leftPos) {
t += 0.001;
p = getPointOnCurve(curve, t);
}
}
if (char.length) {
textContext.save();
textContext.translate(p.x, p.y);
if (dimension.scale.x) {
textContext.scale(dimension.scale.x, dimension.scale.y);
}
// textContext.setTransform(1.2, p.r, 0, 1, p.x, p.y);
textContext.rotate(p.r);
// shadow
textContext.lineWidth = 9 * (fontSize / 50);
textContext.strokeStyle = "black";
textContext.fillStyle = "black";
textContext.fillText(char, 0, 0);
textContext.strokeText(char, 0, 0);
// text
textContext.fillStyle = "white";
textContext.strokeStyle = "white";
textContext.lineWidth = 2.5 * (fontSize / 50);
textContext.fillText(char, 0, 0);
textContext.restore();
}
leftPos += dimension.width;
}
const coords: ICoords = {
sx: 0,
sy: 0,
sWidth: boxDims.width,
sHeight: boxDims.height,
dx: (boxBottomCenter.x - boxDims.width / 2) * ratio,
dy: (boxBottomCenter.y - boxDims.height) * ratio,
dWidth: boxDims.width * ratio,
dHeight: boxDims.height * ratio,
};
context.drawImage(
buffer,
coords.sx,
coords.sy,
coords.sWidth,
coords.sHeight,
//.........这里部分代码省略.........
开发者ID:HearthSim,项目名称:sunwell,代码行数:101,代码来源:NameBanner.ts
注:本文中的chars.default函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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