本文整理汇总了TypeScript中core/hittest.check_2_segments_intersect函数的典型用法代码示例。如果您正苦于以下问题:TypeScript check_2_segments_intersect函数的具体用法?TypeScript check_2_segments_intersect怎么用?TypeScript check_2_segments_intersect使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了check_2_segments_intersect函数的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的TypeScript代码示例。
示例1: get_interpolation_hit
get_interpolation_hit(i: number, point_i: number, geometry: PointGeometry | SpanGeometry){
const {sx, sy} = geometry
const x2 = this._xs[i][point_i]
const y2 = this._ys[i][point_i]
const x3 = this._xs[i][point_i+1]
const y3 = this._ys[i][point_i+1]
let x0: number, x1: number
let y0: number, y1: number
if (geometry.type == 'point') {
;[y0, y1] = this.renderer.yscale.r_invert(sy-1, sy+1)
;[x0, x1] = this.renderer.xscale.r_invert(sx-1, sx+1)
} else {
if (geometry.direction == 'v') {
;[y0, y1] = this.renderer.yscale.r_invert(sy, sy)
;[x0, x1] = [x2, x3]
} else {
;[x0, x1] = this.renderer.xscale.r_invert(sx, sx)
;[y0, y1] = [y2, y3]
}
}
const {x, y} = hittest.check_2_segments_intersect(x0, y0, x1, y1, x2, y2, x3, y3)
return [x!, y!] // XXX: null is not handled at use sites
}
开发者ID:Zyell,项目名称:bokeh,代码行数:25,代码来源:multi_line.ts
示例2: get_interpolation_hit
get_interpolation_hit(i, geometry){
let x0, x1, y0, y1;
const {sx, sy} = geometry;
const [x2, y2, x3, y3] = [this._x[i], this._y[i], this._x[i+1], this._y[i+1]];
if (geometry.type === 'point') {
[y0, y1] = this.renderer.yscale.r_invert(sy-1, sy+1);
[x0, x1] = this.renderer.xscale.r_invert(sx-1, sx+1);
} else {
if (geometry.direction === 'v') {
[y0, y1] = this.renderer.yscale.r_invert(sy, sy);
[x0, x1] = [x2, x3];
} else {
[x0, x1] = this.renderer.xscale.r_invert(sx, sx);
[y0, y1] = [y2, y3];
}
}
const res = hittest.check_2_segments_intersect(x0, y0, x1, y1, x2, y2, x3, y3);
return [res.x, res.y];
}
开发者ID:FourtekIT-incubator,项目名称:bokeh,代码行数:21,代码来源:line.ts
示例3: line_interpolation
export function line_interpolation(renderer: GlyphRendererView, geometry: PointGeometry | SpanGeometry, x2: number, y2: number, x3: number, y3: number): [number, number] {
const {sx, sy} = geometry
let x0: number, x1: number
let y0: number, y1: number
if (geometry.type == 'point') {
// The +/- adjustments here are to dilate the hit point into a virtual "segment" to use below
[y0, y1] = renderer.yscale.r_invert(sy-1, sy+1)
;[x0, x1] = renderer.xscale.r_invert(sx-1, sx+1)
} else {
// The +/- adjustments here are to handle cases such as purely horizontal or vertical lines
if (geometry.direction == 'v') {
[y0, y1] = renderer.yscale.r_invert(sy, sy)
;[x0, x1] = [Math.min(x2-1, x3-1), Math.max(x2+1, x3+1)]
} else {
[x0, x1] = renderer.xscale.r_invert(sx, sx)
;[y0, y1] = [Math.min(y2-1, y3-1), Math.max(y2+1, y3+1)]
}
}
const {x, y} = hittest.check_2_segments_intersect(x0, y0, x1, y1, x2, y2, x3, y3)
return [x!, y!] // XXX: null is not handled at use sites
}
开发者ID:digitalsatori,项目名称:Bokeh,代码行数:23,代码来源:utils.ts
注:本文中的core/hittest.check_2_segments_intersect函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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