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Python core.formLayout函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Python中pymel.core.formLayout函数的典型用法代码示例。如果您正苦于以下问题:Python formLayout函数的具体用法?Python formLayout怎么用?Python formLayout使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了formLayout函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Python代码示例。

示例1: initUI

    def initUI(self):
        pm.setUITemplate("DefaultTemplate", pushTemplate=True)
        form = pm.formLayout()

        binMeshExportPath = pm.optionVar.get('mtap_binMeshExportPath', pm.workspace.path + "/geo/export.binarymesh")
        prefix = pm.optionVar.get('mtap_binMeshExportPathPrefix', "prefix")
        createProxy = pm.optionVar.get('mtap_binMeshCreateProxy', True)
        percentage = pm.optionVar.get('mtap_binMeshPercentage', 0.1)
        createStandin = pm.optionVar.get('mtap_binMeshCreateStandin', True)
        oneFilePerMesh = pm.optionVar.get('mtap_binMeshOneFilePerMesh', False)
        useTransform = pm.optionVar.get('mtap_binMeshUseTransform', False)

        with pm.columnLayout('StandinLayout') as StandinLayout:
            with pm.frameLayout('StandinLayout', label="Standin export options", collapsable=False):
                with pm.columnLayout('StandinColumnLayout'):
                    self.pathUI = pm.textFieldButtonGrp(label="Standin directory", text=binMeshExportPath, buttonLabel="File", buttonCommand=self.fileBrowser)
                    self.prefixUI = pm.textFieldGrp(label="Prefix", text=prefix)
                    self.createProxyUI = pm.checkBoxGrp(label="Create proxy", value1=createProxy)
                    self.percentageUI = pm.floatFieldGrp(label="Percentage", value1=percentage)
                    self.createStdInUI = pm.checkBoxGrp(label="Create StandIn", value1=createStandin)
                    self.oneFilePerMeshUI = pm.checkBoxGrp(label="One File Per Mesh", value1=oneFilePerMesh)
                    self.doTransformUI = pm.checkBoxGrp(label="Use Transform", value1=useTransform)
            with pm.rowColumnLayout(numberOfColumns=2):
                pm.button(label="Create BinaryMesh", c=self.doit)
                pm.button(label="Cancel", c=self.cancel)

        pm.formLayout(form, edit=True, attachForm=[(StandinLayout, 'top', 5), (StandinLayout, 'bottom', 5), (StandinLayout, 'right', 5), (StandinLayout, 'left', 5)])
        pm.setUITemplate("DefaultTemplate", popTemplate=True)
开发者ID:dictoon,项目名称:appleseed-maya,代码行数:28,代码来源:appleseedmenu.py


示例2: ui_fixComponentShading

def ui_fixComponentShading(*args):
    ### UI setup
    global UI_name

    UI_name = [ 'chk_find', 'chk_fix', 'chk_layer', 'btn_run' ]

    if pm.window( 'fix_component_shading', exists=True ):
        pm.deleteUI( 'fix_component_shading', window=True )
        
    ui_layout['window'] = pm.window( 'fix_component_shading', title='Fix Component Shading', sizeable=False, h=200, w=200 )
    ui_layout['mainLayout'] = pm.columnLayout( columnAlign='left', columnAttach=['left', 0] )

    pm.checkBox( UI_name[0], label=' Find Component Shading Object', value=1, w=200, p=ui_layout['mainLayout'] )
    pm.checkBox( UI_name[1], label=' Fix Component Shading Object', w=200, p=ui_layout['mainLayout'] )
    pm.checkBox( UI_name[2], label=' Fix Ecah Render Layer', w=200, p=ui_layout['mainLayout'] )

    ui_layout['ui_sub1'] = pm.formLayout(p=ui_layout['mainLayout'] )
    btn = pm.button( UI_name[3] ,label=' Execute !', command=pm.Callback( doExecution ), w=100, p=ui_layout['ui_sub1'] )
    pm.formLayout( ui_layout['ui_sub1'], e=True, attachForm=[ (btn, 'left', 50 ) ] )
    
    pm.separator( h=8, w=200, style='single', p=ui_layout['mainLayout'] )
    
    ui_layout['ui_sub2'] = pm.columnLayout(p=ui_layout['mainLayout'] )
    pm.text(label=' --- This script will keep the material \n in the CURRENT render layer, so \n it better to run it in MASTER layer! --- ', bgc=[0.05, 0.05, 0.05], align='left', p=ui_layout['ui_sub2'] )
    
    pm.showWindow( ui_layout['window'] )
开发者ID:kzchen,项目名称:Maya_TD_tools,代码行数:26,代码来源:fixFaceAssignment_v05.py


示例3: __init__

    def __init__(self):
        if pm.window(win, q=True, exists=True ): 
            pm.deleteUI(win)

        with pm.window(win, wh=[300,600], t=title):
            with pm.frameLayout( lv=False, cll=False, mw=1, mh=1):
                with pm.formLayout() as mainForm:

                    # 상단 
                    with pm.tabLayout(tv=False) as top:
                        with pm.frameLayout(lv=False, cll=False, mw=2, mh=2, bv=False):
                            with pm.rowLayout(nc=3, adj=2):
                                pm.image( image = shelf_icon )
                                pm.text(l='  %s'%title, fn='boldLabelFont', align='left')
                                pm.image( image = alfredIcon )
                   
                    #
                    # Contents start ===========================================================
                    # 중단
                    with pm.tabLayout(tv=False, scr=True, childResizable=True) as self.mid:
                        #with pm.columnLayout(adj=True):
                        with pm.frameLayout( lv=False, cll=False, mw=3, mh=3, bv=False):
                            uiContents()

                    #
                    # Contents end =============================================================
                    #
                    
                    # 하단
                    with pm.columnLayout(adj=True) as btm:
                        pm.helpLine()
       
            # 팝업메뉴
            # 왼쪽 마우스 클릭
            pm.popupMenu(button=1, p=top)
            pm.menuItem(l='Add To Shelf',  c=pm.Callback( self.addToShalf ) )

            # 오른쪽 마우스 클릭
            pm.popupMenu(button=3, p=top)
            pm.menuItem(l='Help', en=False )
           
            # 폼조정
            pm.formLayout( mainForm, e=True, 
                attachForm=[
                    (top, 'top', 3), 
                    (top, 'left', 3), 
                    (top, 'right', 3), 

                    (self.mid, 'left', 3), 
                    (self.mid, 'right', 3), 

                    (btm, 'left', 3), 
                    (btm, 'right', 3), 
                    (btm, 'bottom', 3),
                    ], 
                attachControl=[
                    (self.mid, 'top', 3, top), 
                    (self.mid, 'bottom', 0, btm)
                    ],
                )
开发者ID:kyuhoChoi,项目名称:mayaTools,代码行数:60,代码来源:ui_sample.py


示例4: show

	def show(self):
		self.window = pm.window(self.name, wh=(self.w, self.h), title=self.name)
		self.fl = pm.formLayout(nd=100)

		#create the main form layout of the window
		self.frame_layout = pm.frameLayout(bgc=(.3,.1,.25), li=self.w/4, la='center', fn='boldLabelFont', 
										label='AW Binary Proxy Tools', borderStyle='in', mh=self.h/12,h=self.h-40)
		self.cl = pm.columnLayout(adj=True, cal='left', cat=['both',0], rs=5)
		pm.text(label='mip_renderProxy Creation', al='center')
		pm.button (label='Create Render Proxies', bgc=(.4,.5,.2),
			command= lambda *args: self._createRenderProxy( pm.ls(sl=True) ))
		pm.separator(st='doubleDash', h=25)
		pm.text(label='mip_renderProxy Assignment', al='center')
		self.fileInput = TextFieldBrowserInput( width=300, name='Proxy Input', option_name='Proxy Browse Type', options=['from file', 'from folder'], button_name='Browse', parent=self.cl )
		pm.button (label='Assign Render Proxies', bgc=(.4,.5,.2), 
				   command= lambda *args: self._attachRenderProxy( pm.ls(sl=True) ))
		pm.button (label='DELETE ALL BINARY PROXIES', bgc=(.4, .2, .2), command=self._removeAllBipx)
		pm.setParent('..')
		pm.setParent('..')
		#add the close window button
		self.close_btn = pm.button (w=self.bw, label='Close', bgc = (.4, .2, .2), command=self.close_UI)
		#finalize form layout
		pm.formLayout(self.fl, edit=True,
				   attachForm = [(self.frame_layout, 'top', 0),
								 (self.frame_layout, 'left', 0),
								 (self.frame_layout, 'right', 0),
								 (self.close_btn, 'bottom', 10),
								 (self.close_btn, 'right', 10)])
		pm.showWindow(self.window)
开发者ID:creuter23,项目名称:tools,代码行数:29,代码来源:aw_binaryProxy.py


示例5: TheaEnvironmentCreateTab

    def TheaEnvironmentCreateTab(self):
        log.debug("TheaEnvironmentCreateTab()")
        self.createGlobalsNode()
        parentForm = pm.setParent(query=True)
        pm.setUITemplate("attributeEditorTemplate", pushTemplate=True)
        scLo = self.rendererName + "EnvScrollLayout"

        if self.rendererTabUiDict.has_key('environment'):
            self.rendererTabUiDict.pop('environment')        
        uiDict = {}
        self.rendererTabUiDict['environment'] = uiDict
        cb = self.TheaEnvironmentUpdateTab
        with pm.scrollLayout(scLo, horizontalScrollBarThickness=0):
            with pm.columnLayout(self.rendererName + "ColumnLayout", adjustableColumn=True, width=400):
                with pm.frameLayout(label="Environment Lighting", collapsable=False):
                    with pm.columnLayout(self.rendererName + 'ColumnLayout', adjustableColumn=True, width=400):                    
                        self.addRenderGlobalsUIElement(attName = 'illumination', uiType = 'enum', displayName = 'Illumination', default='0', data='NoIllumination:DomeIllumination:IBLIllumination:PhysicalSkyIllumination', uiDict=uiDict, callback=cb)
                        self.addRenderGlobalsUIElement(attName='backgroundColor', uiType='color', displayName='Background Color', default='0.4:0.4:1.0', uiDict=uiDict)
                    
                with pm.frameLayout(label="Physical Sky", collapsable=False) as uiDict['physSkyFrame']:
                    with pm.columnLayout(self.rendererName + 'ColumnLayout', adjustableColumn=True, width=400):                    
                        self.addRenderGlobalsUIElement(attName = 'turbidity', uiType = 'float', displayName = 'Turbidity', default='2.5', uiDict=uiDict)
                        self.addRenderGlobalsUIElement(attName = 'ozone', uiType = 'float', displayName = 'Ozone', default='0.35', uiDict=uiDict)
                        self.addRenderGlobalsUIElement(attName = 'waterVapor', uiType = 'float', displayName = 'Water Vapour', default='2.0', uiDict=uiDict)
                        self.addRenderGlobalsUIElement(attName = 'turbidityCoefficient', uiType = 'float', displayName = 'Turbidity Coeff', default='0.046', uiDict=uiDict)
                        self.addRenderGlobalsUIElement(attName = 'wavelengthExponent', uiType = 'float', displayName = 'Wavelength Exponent', default='1.3', uiDict=uiDict)
                        self.addRenderGlobalsUIElement(attName = 'albedo', uiType = 'float', displayName = 'Albedo', default='0.5', uiDict=uiDict)

                with pm.frameLayout(label="Physical Sun", collapsable=False) as uiDict['physSunFrame']: 
                    with pm.columnLayout(self.rendererName + 'ColumnLayout', adjustableColumn=True, width=400):                    
                        self.addRenderGlobalsUIElement(attName = 'sunPolarAngle', uiType = 'float', displayName = 'Sun Polar Angle', default='-1.0', uiDict=uiDict)
                        self.addRenderGlobalsUIElement(attName = 'sunAzimuth', uiType = 'float', displayName = 'Sun Azimuth', default='-1.0', uiDict=uiDict)
                        #self.addRenderGlobalsUIElement(attName = 'sunDirection', uiType = 'vector', displayName = 'Sun Direction', default='0:0:0', uiDict=uiDict)

                with pm.frameLayout(label="Time Zone", collapsable=False) as uiDict['timeZoneFrame']:              
                    with pm.columnLayout(self.rendererName + 'ColumnLayout', adjustableColumn=True, width=400):                    
                        self.addRenderGlobalsUIElement(attName = 'latitude', uiType = 'float', displayName = 'Latitude', default='0.0', uiDict=uiDict)
                        self.addRenderGlobalsUIElement(attName = 'longitude', uiType = 'float', displayName = 'Longitude', default='0.0', uiDict=uiDict)
                        self.addRenderGlobalsUIElement(attName = 'timezone', uiType = 'int', displayName = 'Timezone', default='0', uiDict=uiDict)
                        self.addRenderGlobalsUIElement(attName = 'date', uiType = 'string', displayName = 'Date', default='"1/6/2014"', uiDict=uiDict)
                        self.addRenderGlobalsUIElement(attName = 'localtime', uiType = 'string', displayName = 'Localtime', default='"12:00:00"', uiDict=uiDict)
                        self.addRenderGlobalsUIElement(attName = 'ior', uiType = 'float', displayName = 'IOR', default='1.0', uiDict=uiDict)
                
                with pm.frameLayout(label="IBL", collapsable=False) as uiDict['iblFrame']:                   
                    with pm.columnLayout(self.rendererName + 'ColumnLayout', adjustableColumn=True, width=400):                    
                        self.addRenderGlobalsUIElement(attName = 'illuminationMap', uiType = 'color', displayName = 'Illumination Map', default='0:0:0', uiDict=uiDict)
                        self.addRenderGlobalsUIElement(attName = 'backgroundMap', uiType = 'color', displayName = 'Background Map', default='0:0:0', uiDict=uiDict)
                        self.addRenderGlobalsUIElement(attName = 'reflectionMap', uiType = 'color', displayName = 'Reflection Map', default='0:0:0', uiDict=uiDict)
                        self.addRenderGlobalsUIElement(attName = 'RefractionMap', uiType = 'color', displayName = 'Refraction Map', default='0:0:0', uiDict=uiDict)
                        self.addRenderGlobalsUIElement(attName = 'medium', uiType = 'message', displayName = 'Medium', default='', uiDict=uiDict)

#                     self.addRenderGlobalsUIElement(attName='useSunLightConnection', uiType='bool', displayName='Use Sun', uiDict=uiDict)
#                     buttonLabel = "Create Sun"
#                     suns = pm.ls("CoronaSun")
#                     if len(suns) > 0:
#                         buttonLabel = "Delete Sun"
#                     uiDict['sunButton'] = pm.button(label=buttonLabel, command=self.editSun)
        pm.setUITemplate("attributeEditorTemplate", popTemplate=True)
        pm.formLayout(parentForm, edit=True, attachForm=[ (scLo, "top", 0), (scLo, "bottom", 0), (scLo, "left", 0), (scLo, "right", 0) ])
        self.TheaEnvironmentUpdateTab()
开发者ID:MassW,项目名称:OpenMaya,代码行数:60,代码来源:mtth_initialize.py


示例6: GUI

def GUI():
    winName = 'squishy_ik_win'

    if pmc.window(winName, exists=1):
        pmc.deleteUI(winName)
    win = pmc.window(winName, t='Squishy IK')
    pmc.formLayout(numberOfDivisions=100)
    pmc.rowColumnLayout(nc=2, rs=[15, 15], columnOffset=(1, 'both', 5))
    pmc.text(l='1 - Create Placement Locators')
    pmc.button(l='Make Locators', c=pmc.Callback(makeAutoRigLocators))

    pmc.separator()
    pmc.separator()

    pmc.text(l='2 - Place locators where the spine begins and ends')
    pmc.button(l='Select Locators', c=pmc.Callback(selectAutoRigLocators))

    pmc.separator()
    pmc.separator()

    pmc.text(l='3 - With the locators place, go ahead and create the rig!')
    pmc.button(l='Create Squishy Spine', c=pmc.Callback(squishySplineIkCallback))

    pmc.separator()
    pmc.separator()

    pmc.text(l='4 - Select the joints to add to the skin cluster')
    pmc.button(l='Select Bind Joints', c=pmc.Callback(selectSquishyJointsCallback))

    win.show()
开发者ID:taozenforce,项目名称:cogswelladvancedrigging2014,代码行数:30,代码来源:primitives.py


示例7: displayOptions

    def displayOptions( self ):
        """Build the interface"""
        self.interface['TimeRange'] = cmds.radioButtonGrp( numberOfRadioButtons=2, label='Time Range', labelArray2=['Time Slider', 'Start/End'], onCommand=self.disableTimeRange )
        self.interface['StartTime'] = cmds.intFieldGrp( label='Start Time' )
        self.interface['EndTime']   = cmds.intFieldGrp( label='End Time' )
        self.interface['Focals']    = cmds.textFieldGrp( label='Focals' )
        self.interface['Cameras']   = cmds.textScrollList( allowMultiSelection=True, width=200, height=100 )
        # self.interface['CamerasLabel']   = cmds.text( label='Cameras' )

        self.formAttachPosition()

        cmds.formLayout(
            self.optionsForm, e=True,
            attachForm=(
                [ self.interface['TimeRange'], 'top', 10 ],
                [ self.interface['Cameras'], 'bottom', 100 ],
                [ self.interface['Cameras'], 'left', 150 ],
            ),
            attachControl=(
                [ self.interface['StartTime'], 'top', 0, self.interface['TimeRange'] ],
                [ self.interface['EndTime'], 'top', 0, self.interface['StartTime'] ],
                [ self.interface['Focals'], 'top', 0, self.interface['EndTime'] ],
                [ self.interface['Cameras'], 'top', 10, self.interface['Focals'] ],
                # [ self.interface['CamerasLabel'], 'top', 10, self.interface['Focals'] ],
                # [ self.interface['CamerasLabel'], 'right', -90, self.interface['Cameras'] ],
            ),
            attachNone=(
                [ self.interface['Cameras'], 'left' ],
                [ self.interface['Cameras'], 'right' ],
            )
        )
        self.editMenuResetCmd() # Set the default values in the interface
开发者ID:Regnareb,项目名称:Maya,代码行数:32,代码来源:renderDifferentFocals.py


示例8: buildHeader

 def buildHeader(self):
     """
     Create buttons at the top of the view. These link to other views,
     and display the current view by highlighting it in white.
     
     If a custom header is desired, this method should be overridden.
     """
     links = self.links()
     if links != []:
         with pm.frameLayout(lv=False, bs='out'):
             with pm.formLayout('{0}LinkForm'.format(self.viewName), bgc=self._linkBgc) as form:
                 last = None
                 for viewName in links:
                     name = None
                     if self.gui.hasView(viewName):
                         name = self.gui.getViewClass(viewName).displayName
                     if name is None:
                         name = viewName
                     btn = pm.button(l=name, c=Callback(self.showView, viewName), h=18)
                     if viewName == self.viewName:
                         btn.setBackgroundColor([.86, .86, .86])
                     if last is None:
                         pm.formLayout(form, e=True, af=[(btn, 'left', 0)])
                     else:
                         pm.formLayout(form, e=True, ac=[(btn, 'left', 2, last)])
                     last = btn
     self._headFrame.setManage(len(links) > 0)
开发者ID:bohdon,项目名称:viewGui,代码行数:27,代码来源:view.py


示例9: initUI

 def initUI(self):
     pm.setUITemplate("DefaultTemplate", pushTemplate=True)
     form = pm.formLayout()
     versionData = pm.mayatoCorona(version=True)
     license = versionData[7].split("\r\n")
     with pm.columnLayout('AboutLayout') as StandinLayout:
         with pm.rowColumnLayout('AboutColumnLayout', nc=2, columnWidth=((1, 160), (2, 220)), co=(2, "left", 10)):
             pm.text(label="mayaToCorona:", align="right")
             pm.text(label=versionData[0], align="left")
             pm.text(label="Corna version:", align="right")
             pm.text(label=versionData[1], align="left")
             pm.text(label="OIIO:", align="right")
             pm.text(label=versionData[2], align="left")
             pm.text(label="OSL:", align="right")
             pm.text(label=versionData[3], align="left")
             pm.text(label="BOOST:", align="right")
             pm.text(label=versionData[4], align="left")
             pm.text(label="OpenEXR:", align="right")
             pm.text(label=versionData[5], align="left")
             pm.text(label="License type:", align="right")
             pm.text(label=license[0], align="left")
             pm.text(label="Valid until:", align="right")
             pm.text(label=license[1].replace("Activated until: ", ""), align="left")
         pm.separator()
         with pm.columnLayout():
             pm.text(label="Corona Renderer\n(c) Render Legion s.r.o., 2014-2015", align="center")
             #pm.textField(text="Corona Renderer (c) Render Legion s.r.o., 2014-2015") 
     pm.formLayout(form, edit=True, attachForm=[(StandinLayout, 'top', 5), (StandinLayout, 'bottom', 5), (StandinLayout, 'right', 5), (StandinLayout, 'left', 5)])
     pm.setUITemplate("DefaultTemplate", popTemplate=True)
开发者ID:haggi,项目名称:OpenMaya,代码行数:29,代码来源:menu.py


示例10: createWindow

            def createWindow():
                """ try to get data from shotgun project fields
                    need to get context's project
                                context's shotgun instance
                """
                app = self.parent
                project = app.context.project
                sg = app.context.tank.shotgun
                # set filters and search fields for entity type "Project"
                filters=[["id", "is", project['id']],]
                fields=["sg_width", "sg_height"]
                result=sg.find_one("Project", filters, fields)
                # with result, set parameters accordingly or use default otherwise
                if result:
                    videoWidth = result.get("sg_width", DEFAULT_WIDTH)
                    videoHeight = result.get("sg_height", DEFAULT_HEIGHT)

                # Find first camera matching pattern and set as active camera
                # if not use default current active camera
                camera_name_pattern = app.get_setting( "camera_name_pattern", "persp" )
                cameraList = [c.name() for c in pm.ls(type="camera", r=True) if re.search( camera_name_pattern, c.name() )]
                if not "cam" in MODEL_EDITOR_PARAMS.keys() and cameraList:
                    MODEL_EDITOR_PARAMS["cam"] = cameraList[0]
                    
                # Give Viewport 2.0 renderer only for Maya 2015++
                # mayaVersionString = cmds.about(version=True)
                # mayaVersion = int(mayaVersionString[:4]) if len(mayaVersionString) >= 4 else 0
                # if mayaVersion >= 2015:
                #     params[ "rendererName" ] = "vp2Renderer"

                # Create window
                if pm.windowPref( PLAYBLAST_WINDOW, exists=True ):
                    pm.windowPref( PLAYBLAST_WINDOW, remove=True )
                window = pm.window( PLAYBLAST_WINDOW, titleBar=True, iconify=True,
                                      leftEdge = 100, topEdge = 100,
                                      width = videoWidth, height = videoHeight,
                                      sizeable = False)
                # Create editor area
                layout = pm.formLayout()
                editor = pm.modelEditor( **MODEL_EDITOR_PARAMS )
                pm.setFocus( editor )
                pm.formLayout( layout, edit=True,
                               attachForm = ( ( editor, "left", 0 ),
                                              ( editor, "top", 0 ),
                                              ( editor, "right", 0 ),
                                              ( editor, "bottom", 0 ) ) )
                # Show window
                pm.setFocus( editor )
                pm.showWindow( window )
                pm.refresh()
                try:
                    yield True
                except:
                    traceback.print_exc()
                finally:
                    pm.deleteUI(window)
开发者ID:Eryckz,项目名称:tk-maya-playblast,代码行数:56,代码来源:setup_window.py


示例11: MakeFormLayout

def MakeFormLayout(title=None):
    """
    Creates & returns a new PyMel form layout.
    
    :param title: string, title of the layout, or None.
    """
    if(title is not None):
        return pm.formLayout(title)
    else:
        return pm.formLayout()
开发者ID:joemuers,项目名称:pyswarm,代码行数:10,代码来源:uiBuilder.py


示例12: FujiRendererCreateTab

    def FujiRendererCreateTab(self):
        log.debug("FujiRendererCreateTab()")
        self.createGlobalsNode()
        parentForm = pm.setParent(query = True)
        pm.setUITemplate("attributeEditorTemplate", pushTemplate = True)
        scLo = self.rendererName + "ScrollLayout"

        if self.rendererTabUiDict.has_key('common'):
            self.rendererTabUiDict.pop('common')
        
        parentForm = pm.setParent(query = True)
        uiDict = {}
        self.rendererTabUiDict['common'] = uiDict
        
        with pm.scrollLayout(scLo, horizontalScrollBarThickness = 0):
            with pm.columnLayout(self.rendererName + "ColumnLayout", adjustableColumn = True, width = 400):
                with pm.frameLayout(label="Sampling", collapsable = True, collapse=False):                
                    self.addRenderGlobalsUIElement(attName = 'sampleJitter', uiType = 'float', displayName = 'SampleJitter', default='1.0', uiDict=uiDict)                    
                    self.addRenderGlobalsUIElement(attName = 'sample_time_range_min', uiType = 'float', displayName = 'Sample Time Range Min', default='0.0', uiDict=uiDict)                    
                    self.addRenderGlobalsUIElement(attName = 'sample_time_range_max', uiType = 'float', displayName = 'Sample Time Range Max', default='1.0', uiDict=uiDict)                    
                    self.addRenderGlobalsUIElement(attName = 'samplesX', uiType = 'int', displayName = 'Pixel Samples x', default=3, uiDict=uiDict)
                    self.addRenderGlobalsUIElement(attName = 'samplesY', uiType = 'int', displayName = 'Pixel Samples y', default=3, uiDict=uiDict)
                    pm.separator()
                    self.addRenderGlobalsUIElement(attName = 'cast_shadow', uiType = 'bool', displayName = 'Cast Shadows', default='true', uiDict=uiDict)                    
                    self.addRenderGlobalsUIElement(attName = 'max_reflect_depth', uiType = 'int', displayName = 'Max Reflection Depth', default='3', uiDict=uiDict)                    
                    self.addRenderGlobalsUIElement(attName = 'max_refract_depth', uiType = 'int', displayName = 'Max Refraction Depth', default='3', uiDict=uiDict)                    
                    self.addRenderGlobalsUIElement(attName = 'raymarch_step', uiType = 'float', displayName = 'Raymarching Stepsize', default='0.05', uiDict=uiDict)                    
                    self.addRenderGlobalsUIElement(attName = 'raymarch_shadow_step', uiType = 'float', displayName = 'Raymarching Shadow Stepsize', default='0.1', uiDict=uiDict)                    
                    self.addRenderGlobalsUIElement(attName = 'raymarch_reflect_ste', uiType = 'float', displayName = 'Raymarching Reflection Stepsize', default='0.1', uiDict=uiDict)                    
                    self.addRenderGlobalsUIElement(attName = 'raymarch_refract_ste', uiType = 'float', displayName = 'Raymarching Refraction Stepsize', default='0.1', uiDict=uiDict)                                        
                    pm.separator()
                    self.addRenderGlobalsUIElement(attName = 'doMotionBlur', uiType = 'bool', displayName = 'Motionblur:', default=False, uiDict=uiDict)
                    self.addRenderGlobalsUIElement(attName = 'doDof', uiType = 'bool', displayName = 'Depth of Field:', default=False, uiDict=uiDict)
                    
                with pm.frameLayout(label="Output", collapsable = True, collapse=False):
                    attr = pm.Attribute(self.renderGlobalsNodeName + ".imageFormat")
                    ui = pm.attrEnumOptionMenuGrp(label = "Image Format", at=self.renderGlobalsNodeName + ".imageFormat", ei = self.getEnumList(attr)) 
                    
                with pm.frameLayout(label="Filtering", collapsable = True, collapse=False):
                    attr = pm.Attribute(self.renderGlobalsNodeName + ".filtertype")
                    ui = pm.attrEnumOptionMenuGrp(label = "Filter Type", at=self.renderGlobalsNodeName + ".filtertype", ei = self.getEnumList(attr)) 
                    ui = pm.intFieldGrp(label="Filter Size:", numberOfFields = 1)
                    pm.connectControl(ui, self.renderGlobalsNodeName + ".filtersize", index = 2 )

                with pm.frameLayout(label="Renderer", collapsable = True, collapse=False):
                    self.addRenderGlobalsUIElement(attName = 'use_max_thread', uiType = 'bool', displayName = 'Use Max Threads', default='true', uiDict=uiDict)
                    self.addRenderGlobalsUIElement(attName = 'threads', uiType = 'int', displayName = 'Threads', default=8, uiDict=uiDict)
                    self.addRenderGlobalsUIElement(attName = 'tilesize', uiType = 'int', displayName = 'Tile Size', default=64, uiDict=uiDict)
                    ui = pm.intFieldGrp(label="Verbosity:", numberOfFields = 1)
                    pm.connectControl(ui, self.renderGlobalsNodeName + ".rendererVerbosity", index = 2 )
                    
                    
        pm.setUITemplate("attributeEditorTemplate", popTemplate = True)
        pm.formLayout(parentForm, edit = True, attachForm = [ (scLo, "top", 0), (scLo, "bottom", 0), (scLo, "left", 0), (scLo, "right", 0) ])
        self.FujiRendererUpdateTab()
开发者ID:MassW,项目名称:OpenMaya,代码行数:55,代码来源:mtfu_initialize.py


示例13: AppleseedEnvironmentCreateTab

    def AppleseedEnvironmentCreateTab(self):
        self.createGlobalsNode()
        parentForm = pm.setParent(query=True)
        pm.setUITemplate("attributeEditorTemplate", pushTemplate=True)
        scLo = self.rendererName + "AOScrollLayout"
        envDict = {}
        self.rendererTabUiDict['environment'] = envDict
        uiDict = envDict
        with pm.scrollLayout(scLo, horizontalScrollBarThickness=0):
            with pm.columnLayout(self.rendererName + "ColumnLayout", adjustableColumn=True, width=400):
                with pm.frameLayout(label="Environment Lighting", collapsable=False):
                    with pm.columnLayout(self.rendererName + "ColumnLayout", adjustableColumn=True, width=400):
                        attr = pm.Attribute(self.renderGlobalsNodeName + ".environmentType")
                        envDict['environmentType'] = pm.attrEnumOptionMenuGrp(label="Environment Type", at=self.renderGlobalsNodeName + ".environmentType", ei=self.getEnumList(attr))

                with pm.frameLayout(label="Environment Colors", collapsable=False) as envDict['commonEnvFrame']:
                    with pm.columnLayout(self.rendererName + "ColumnLayout", adjustableColumn=True, width=400):
                        ui = pm.floatFieldGrp(label="Environment Intensity:", value1=1.0, numberOfFields=1)
                        pm.connectControl(ui, self.renderGlobalsNodeName + ".environmentIntensity", index=2)
                        envDict['environmentColor'] = pm.attrColorSliderGrp(label="Environment Color:", at=self.renderGlobalsNodeName + ".environmentColor")
                        envDict['gradientHorizon'] = pm.attrColorSliderGrp(label="Gradient Horizon Color:", at=self.renderGlobalsNodeName + ".gradientHorizon")
                        envDict['gradientZenit'] = pm.attrColorSliderGrp(label="Gradient Zenith Color:", at=self.renderGlobalsNodeName + ".gradientZenit")
                        envDict['environmentMap'] = pm.attrColorSliderGrp(label="Environment Map:", at=self.renderGlobalsNodeName + ".environmentMap")
                        self.addRenderGlobalsUIElement(attName='latlongHoShift', uiType='float', displayName='Lat-Long Horizontal Shift:', uiDict=uiDict)
                        self.addRenderGlobalsUIElement(attName='latlongVeShift', uiType='float', displayName='Lat-Long Vertical Shift:', uiDict=uiDict)

                with pm.frameLayout(label="Physical Sky", collapsable=False) as envDict['pysSkyFrame']:
                    with pm.columnLayout(self.rendererName + "ColumnLayout", adjustableColumn=True, width=400):
                        attr = pm.Attribute(self.renderGlobalsNodeName + ".skyModel")
                        envDict['pskModel'] = pm.attrEnumOptionMenuGrp(label="Sky Model:", at=self.renderGlobalsNodeName + ".skyModel", ei=self.getEnumList(attr))
                        uiDict['sunLightOptionMenu'] = pm.optionMenuGrp(label="Sun Light:", changeCommand=self.updateSunLightOptionMenu)
                        envDict['pskGrAlbedo'] = pm.floatFieldGrp(label="Ground Albedo:", value1=1.0, numberOfFields=1)
                        pm.connectControl(envDict['pskGrAlbedo'], self.renderGlobalsNodeName + ".ground_albedo", index=2)
                        envDict['pskGrHShit'] = pm.floatFieldGrp(label="Horizon Shift:", value1=1.0, numberOfFields=1)
                        pm.connectControl(envDict['pskGrHShit'], self.renderGlobalsNodeName + ".horizon_shift", index=2)
                        envDict['pskLumMulti'] = pm.floatFieldGrp(label="Luminance Multiplier:", value1=1.0, numberOfFields=1)
                        pm.connectControl(envDict['pskLumMulti'], self.renderGlobalsNodeName + ".luminance_multiplier", index=2)
                        envDict['pskSatMulti'] = pm.floatFieldGrp(label="Saturation Multiplier:", value1=1.0, numberOfFields=1)
                        pm.connectControl(envDict['pskSatMulti'], self.renderGlobalsNodeName + ".saturation_multiplier", index=2)
                        envDict['pskTurb'] = pm.floatFieldGrp(label="Turbidity:", value1=1.0, numberOfFields=1)
                        pm.connectControl(envDict['pskTurb'], self.renderGlobalsNodeName + ".turbidity", index=2)
                        envDict['pskTurbMin'] = pm.floatFieldGrp(label="Turbidity Min:", value1=1.0, numberOfFields=1)
                        pm.connectControl(envDict['pskTurbMin'], self.renderGlobalsNodeName + ".turbidity_min", index=2)
                        envDict['pskTurbMax'] = pm.floatFieldGrp(label="Turbidity Max:", value1=1.0, numberOfFields=1)
                        pm.connectControl(envDict['pskTurbMax'], self.renderGlobalsNodeName + ".turbidity_max", index=2)

                with pm.frameLayout(label="OSL", collapsable=False) as envDict['oslFrame']:
                    with pm.columnLayout(self.rendererName + "ColumnLayout", adjustableColumn=True, width=400):
                        envDict['environmentOSL'] = pm.attrColorSliderGrp(label="OSL Background", at=self.renderGlobalsNodeName + ".environmentOSL")

        pm.setUITemplate("attributeEditorTemplate", popTemplate=True)
        pm.formLayout(parentForm, edit=True, attachForm=[ (scLo, "top", 0), (scLo, "bottom", 0), (scLo, "left", 0), (scLo, "right", 0) ])
        pm.scriptJob(attributeChange=[self.renderGlobalsNode.environmentType, pm.Callback(self.uiCallback, tab="environment")])
        pm.scriptJob(attributeChange=[self.renderGlobalsNode.skyModel, pm.Callback(self.uiCallback, tab="environment")])
        self.updateEnvironment()
开发者ID:dictoon,项目名称:appleseed-maya,代码行数:55,代码来源:initialize.py


示例14: create

 def create(self, stationary_count, offset_count):
     '''
     Create the fgshooter window.
     '''
     if pm.window(self.window_name, exists=True):
         pm.deleteUI(self.window_name)
     pm.window(self.window_name, title=self.window_title)
     
     main_form = pm.formLayout(numberOfDivisions=2)
     self.column = pm.columnLayout(adjustableColumn=True)
     
     # Render Camera
     self.render_camera_field = pm.checkBoxGrp(label="Include Render Camera", value1=self.render_camera, changeCommand=self.updateRenderCamera)
     
     # Stationary Cameras
     pm.separator(height=20, style="in")
     
     pm.rowLayout(numberOfColumns=3, columnWidth3=(140, 80, 80), columnAlign=(1, 'right'), columnAttach3=("right", "both", "both"))
     pm.text("Stationary Cameras")
     self.stationary_field = pm.intField(value=stationary_count)
     pm.button(label="Update", height=22, command=self.update)
     pm.setParent('..')
     
     self.stationary = []
     i = 0
     while i < stationary_count:
         self.stationary.append(pm.floatFieldGrp(value1=self.stationary_frames[i], label="frame"))
         i += 1
     
     # Offset Cameras
     pm.separator(height=20, style="in")
     
     pm.rowLayout(numberOfColumns=3, columnWidth3=(140, 80, 80), columnAlign=(1, 'right'), columnAttach3=("right", "both", "both"))
     pm.text("Offset Cameras")
     self.offset_field = pm.intField(value=offset_count)
     pm.button(label="Update", height=22, command=self.update)
     pm.setParent('..')
     
     self.offset = []
     i = 0
     while i < offset_count:
         self.offset.append(pm.intFieldGrp(value1=self.offset_frames[i], label="frame offset"))
         i += 1
     
     pm.setParent('..')
     
     # remove/apply buttons        
     self.remove_button = pm.button(label="Remove All", height=30, command=self.remove)
     self.apply_button = pm.button(label="Apply / Refresh", height=30, command=self.apply)
     
     pm.formLayout(main_form, edit=True, attachForm=[(self.column, "top", 2),(self.column, "left", 2),(self.column, "right", 2), (self.remove_button, "bottom", 2), (self.remove_button, "left", 2), (self.apply_button, "bottom", 2), (self.apply_button, "right", 2)], attachControl=(self.remove_button, "right", 1, self.apply_button), attachPosition=[ (self.remove_button, "right", 0, 1), (self.apply_button, "left", 1, 1)] )
     
     pm.setParent('..')
     pm.showWindow()
开发者ID:Bumpybox,项目名称:Tapp,代码行数:54,代码来源:fgshooter.py


示例15: MantraTranslatorCreateTab

 def MantraTranslatorCreateTab(self):
     log.debug("MantraTranslatorCreateTab()")
     self.createGlobalsNode()
     parentForm = pm.setParent(query=True)
     pm.setUITemplate("attributeEditorTemplate", pushTemplate=True)
     scLo = self.rendererName + "TrScrollLayout"
     
     with pm.scrollLayout(scLo, horizontalScrollBarThickness=0):
         with pm.columnLayout(self.rendererName + "TrColumnLayout", adjustableColumn=True):
             mantraAttributes.mantraTranslatorATList.createUi(self.renderGlobalsNodeName)
     pm.setUITemplate("attributeEditorTemplate", popTemplate=True)
     pm.formLayout(parentForm, edit=True, attachForm=[ (scLo, "top", 0), (scLo, "bottom", 0), (scLo, "left", 0), (scLo, "right", 0) ])
开发者ID:MassW,项目名称:OpenMaya,代码行数:12,代码来源:mtm_initialize.py


示例16: KrayFinalGatheringCreateTab

 def KrayFinalGatheringCreateTab(self):
     log.debug("KrayFinalGatheringCreateTab()")
     self.createGlobalsNode()
     parentForm = pm.setParent(query=True)
     pm.setUITemplate("attributeEditorTemplate", pushTemplate=True)
     scLo = self.rendererName + "PhotonsScrollLayout"
     with pm.scrollLayout(scLo, horizontalScrollBarThickness=0):
         with pm.columnLayout(self.rendererName + "ColumnLayout", adjustableColumn=True, width=400):
             with pm.frameLayout(label="Photons frame", collapsable=True, collapse=False):
                 with pm.columnLayout(self.rendererName + "ColumnLayout", adjustableColumn=True, width=400):
                     ui = pm.floatFieldGrp(label="Threshold:", numberOfFields=1)
                     pm.connectControl(ui, self.renderGlobalsNodeName + ".fgThreshold", index=2)
                     pm.separator()                     
                     ui = pm.intFieldGrp(label="Min Rays:", numberOfFields=1)
                     pm.connectControl(ui, self.renderGlobalsNodeName + ".fgMinRays", index=2) 
                     ui = pm.intFieldGrp(label="Max Rays:", numberOfFields=1)
                     pm.connectControl(ui, self.renderGlobalsNodeName + ".fgMaxRays", index=2) 
                     ui = pm.floatFieldGrp(label="Prerender:", numberOfFields=1)
                     pm.connectControl(ui, self.renderGlobalsNodeName + ".fgPrerender", index=2)                     
                     ui = pm.intFieldGrp(label="Passes:", numberOfFields=1)
                     pm.connectControl(ui, self.renderGlobalsNodeName + ".fgPasses", index=2) 
                     pm.separator()                     
                     ui = pm.floatFieldGrp(label="Sploth Detect:", numberOfFields=1)
                     pm.connectControl(ui, self.renderGlobalsNodeName + ".fgSplotchDetect", index=2)                     
                     ui = pm.floatFieldGrp(label="Sensitivity:", numberOfFields=1)
                     pm.connectControl(ui, self.renderGlobalsNodeName + ".fgSensitivity", index=2)  
                     pm.separator()                     
                     ui = pm.checkBoxGrp(label="FG Reflections:", value1=False)
                     pm.connectControl(ui, self.renderGlobalsNodeName + ".fgReflections", index=2) 
                     ui = pm.checkBoxGrp(label="FG Refractions:", value1=False)
                     pm.connectControl(ui, self.renderGlobalsNodeName + ".fgRefractions", index=2)                   
                     pm.separator()                     
                     ui = pm.floatFieldGrp(label="Spatial Tolerance:", numberOfFields=1)
                     pm.connectControl(ui, self.renderGlobalsNodeName + ".fgSpatialTolerance", index=2)  
                     ui = pm.floatFieldGrp(label="Angular Tolerance:", numberOfFields=1)
                     pm.connectControl(ui, self.renderGlobalsNodeName + ".fgAngularTolerance", index=2)  
                     ui = pm.floatFieldGrp(label="FG Min Dist:" 

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上一篇:
Python core.frameLayout函数代码示例发布时间:2022-05-25
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Python core.floatFieldGrp函数代码示例发布时间:2022-05-25
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