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TypeScript underscore.all函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了TypeScript中underscore.all函数的典型用法代码示例。如果您正苦于以下问题:TypeScript all函数的具体用法?TypeScript all怎么用?TypeScript all使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了all函数的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的TypeScript代码示例。

示例1: cachedVendorUpToDate

            vendorList.map((vendorDef) => {
              if (vendorBlackList.includes(vendorDef.hash)) {
                return null;
              }

              if (
                service.vendors[vendorDef.hash] &&
                _.all(stores, (store) =>
                  cachedVendorUpToDate(
                    service.vendors[vendorDef.hash].cacheKeys[store.id],
                    store,
                    vendorDef
                  )
                )
              ) {
                service.loadedVendors++;
                return service.vendors[vendorDef.hash];
              } else {
                return $q
                  .all(
                    characters.map((store) =>
                      loadVendorForCharacter(account, store, vendorDef, defs)
                    )
                  )
                  .then((vendors) => {
                    const nonNullVendors = _.compact(vendors);
                    if (nonNullVendors.length) {
                      const mergedVendor = mergeVendors(_.compact(vendors));
                      service.vendors[mergedVendor.hash] = mergedVendor;
                    } else {
                      delete service.vendors[vendorDef.hash];
                    }
                  });
              }
            })
开发者ID:bhollis,项目名称:DIM,代码行数:35,代码来源:vendor.service.ts


示例2: detectMultiArrayTypes

    private detectMultiArrayTypes(value: any, valueType: string[] = []): string[] {
        if (_.isArray(value)) {
            if (value.length === 0) {
                valueType.push("any[];");
            } else if (_.isArray(value[0])) {
                for (let index = 0, length = value.length; index < length; index++) {
                    let element = value[index];

                    let valueTypeResult = this.detectMultiArrayTypes(element, valueType);
                    valueType.concat(valueTypeResult);
                }
            } else if (_.all(value, _.isString)) {
                valueType.push("string[];");
            } else if (_.all(value, _.isNumber)) {
                valueType.push("number[];");
            } else if (_.all(value, _.isBoolean)) {
                valueType.push("boolean[];");
            } else {
                valueType.push("any[];");
            }
        }

        return valueType;
    }
开发者ID:lafe,项目名称:VSCode-json2ts,代码行数:24,代码来源:Json2Ts.ts


示例3: slides

	set slides(value: ISlide[]) {
		if (value instanceof Array && _.all(value, isSlide)) {
			if (!_.isEqual(this._ticker.ticks, value)) {
				let running = this._ticker.isRunning;
				this._ticker.stop();
				this._ticker.ticks = value;
				this._model.slides = value;
				this._model.current = 0;
				this.emit('changed', {
					slides: this._model.slides,
					current: this._model.current
				});
				if (running) {
					this._ticker.start();
				}
			}
		}
	}
开发者ID:kol-93,项目名称:express-slider,代码行数:18,代码来源:SliderController.ts


示例4: isAllEqual

 private isAllEqual(array: string[]) {
     return _.all(array.slice(1), _.partial(_.isEqual, array[0]));
 }
开发者ID:lafe,项目名称:VSCode-json2ts,代码行数:3,代码来源:Json2Ts.ts


示例5: _checkTicks

	private static _checkTicks(ticks: ITickItem[]): boolean {
		return (ticks instanceof Array) && _.all(ticks, isTickItem);
	}
开发者ID:kol-93,项目名称:express-slider,代码行数:3,代码来源:Ticker.ts


示例6: buildTalentGrid


//.........这里部分代码省略.........

      // hacky way to determine if the node is a weapon ornament
      let ornamentComplete = false;
      if (talentNodeGroup.column > 1 && !xpRequired && !exclusiveInColumn && item.primaryStat) {
        ornamentComplete = node.isActivated;
      }

      // There's a lot more here, but we're taking just what we need
      return {
        name: nodeName,
        ornament: ornamentComplete,
        hash: talentNodeSelected.nodeStepHash,
        description: talentNodeSelected.nodeStepDescription,
        icon: talentNodeSelected.icon,
        // XP put into this node
        xp,
        // XP needed for this node to unlock
        xpRequired,
        // Position in the grid
        column: talentNodeGroup.column,
        row: talentNodeGroup.row,
        // Is the node selected (lit up in the grid)
        activated: node.isActivated,
        // The item level at which this node can be unlocked
        activatedAtGridLevel,
        // Only one node in this column can be selected (scopes, etc)
        exclusiveInColumn,
        // Whether there's enough XP in the item to buy the node
        xpRequirementMet: activatedAtGridLevel <= totalLevel,
        // Whether or not the material cost has been paid for the node
        unlocked,
        // Some nodes don't show up in the grid, like purchased ascend nodes
        hidden: node.hidden,

        dtrHash,
        dtrRoll

        // Whether (and in which order) this perk should be
        // "featured" on an abbreviated info panel, as in the
        // game. 0 = not featured, positive numbers signify the
        // order of the featured perks.
        // featuredPerk: (featuredPerkNames.indexOf(nodeName) + 1)

        // This list of material requirements to unlock the
        // item are a mystery. These hashes don't exist anywhere in
        // the manifest database. Also, the activationRequirement
        // object doesn't say how much of the material is
        // needed. There's got to be some missing DB somewhere with
        // this info.
        // materialsNeeded: talentNodeSelected.activationRequirement.materialRequirementHashes

        // These are useful for debugging or searching for new properties,
        // but they don't need to be included in the result.
        // talentNodeGroup: talentNodeGroup,
        // talentNodeSelected: talentNodeSelected,
        // itemNode: node
      };
    }
  ) as D1GridNode[];

  // We need to unique-ify because Ornament nodes show up twice!
  gridNodes = _.uniq(_.compact(gridNodes), false, (n) => n.hash);

  if (!gridNodes.length) {
    return null;
  }

  // This can be handy for visualization/debugging
  // var columns = _.groupBy(gridNodes, 'column');

  const maxLevelRequired = _.max(gridNodes, (n: any) => n.activatedAtGridLevel)
    .activatedAtGridLevel;
  const totalXPRequired = xpToReachLevel(maxLevelRequired);

  const ascendNode: any = _.find(gridNodes, { hash: 1920788875 });

  // Fix for stuff that has nothing in early columns
  const minColumn = _.min(_.reject(gridNodes, (n: any) => n.hidden), (n: any) => n.column).column;
  if (minColumn > 0) {
    gridNodes.forEach((node) => {
      node.column -= minColumn;
    });
  }
  const maxColumn = _.max(gridNodes, (n: any) => n.column).column;

  return {
    nodes: _.sortBy(gridNodes, (node: any) => node.column + 0.1 * node.row),
    xpComplete: totalXPRequired <= totalXP,
    totalXPRequired,
    totalXP: Math.min(totalXPRequired, totalXP),
    hasAscendNode: Boolean(ascendNode),
    ascended: Boolean(ascendNode && ascendNode.activated),
    infusable: gridNodes.some((n) => n.hash === 1270552711),
    dtrPerks: _.compact(gridNodes.map((i) => i.dtrHash)).join(';'),
    dtrRoll: _.compact(gridNodes.map((i) => i.dtrRoll)).join(';'),
    complete:
      totalXPRequired <= totalXP &&
      _.all(gridNodes, (n: any) => n.unlocked || (n.xpRequired === 0 && n.column === maxColumn))
  };
}
开发者ID:bhollis,项目名称:DIM,代码行数:101,代码来源:d1-item-factory.service.ts


示例7: buildTalentGrid

function buildTalentGrid(
  item: DestinyItemComponent,
  talentsMap: { [key: string]: DestinyItemTalentGridComponent },
  talentDefs: LazyDefinition<DestinyTalentGridDefinition>
): DimTalentGrid | null {
  if (!item.itemInstanceId || !talentsMap[item.itemInstanceId]) {
    return null;
  }
  const talentGrid = talentsMap[item.itemInstanceId];
  if (!talentGrid) {
    return null;
  }

  const talentGridDef = talentDefs.get(talentGrid.talentGridHash);
  if (!talentGridDef || !talentGridDef.nodes || !talentGridDef.nodes.length) {
    return null;
  }

  const gridNodes = _.compact(talentGridDef.nodes.map((node): DimGridNode | undefined => {
    const talentNodeGroup = node;
    const talentNodeSelected = node.steps[0];

    if (!talentNodeSelected) {
      return undefined;
    }

    const nodeName = talentNodeSelected.displayProperties.name;

    // Filter out some weird bogus nodes
    if (!nodeName || nodeName.length === 0 || talentNodeGroup.column < 0) {
      return undefined;
    }

    // Only one node in this column can be selected (scopes, etc)
    const exclusiveInColumn = Boolean(talentNodeGroup.exclusiveWithNodeHashes &&
                              talentNodeGroup.exclusiveWithNodeHashes.length > 0);

    const activatedAtGridLevel = talentNodeSelected.activationRequirement.gridLevel;

    // There's a lot more here, but we're taking just what we need
    return {
      name: nodeName,
      hash: talentNodeSelected.nodeStepHash,
      description: talentNodeSelected.displayProperties.description,
      icon: talentNodeSelected.displayProperties.icon,
      // Position in the grid
      column: talentNodeGroup.column / 8,
      row: talentNodeGroup.row / 8,
      // Is the node selected (lit up in the grid)
      activated: true,
      // The item level at which this node can be unlocked
      activatedAtGridLevel,
      // Only one node in this column can be selected (scopes, etc)
      exclusiveInColumn,
      // Whether or not the material cost has been paid for the node
      unlocked: true,
      // Some nodes don't show up in the grid, like purchased ascend nodes
      hidden: false
    };
  }));

  if (!gridNodes.length) {
    return null;
  }

  // Fix for stuff that has nothing in early columns
  const minByColumn = _.min(gridNodes.filter((n) => !n.hidden), (n) => n.column);
  const minColumn = minByColumn.column;
  if (minColumn > 0) {
    gridNodes.forEach((node) => { node.column -= minColumn; });
  }

  return {
    nodes: _.sortBy(gridNodes, (node) => node.column + (0.1 * node.row)),
    complete: _.all(gridNodes, (n) => n.unlocked)
  };
}
开发者ID:delphiactual,项目名称:DIM,代码行数:77,代码来源:d2-item-factory.service.ts



注:本文中的underscore.all函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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