本文整理汇总了Python中pyglet.text.Label类的典型用法代码示例。如果您正苦于以下问题:Python Label类的具体用法?Python Label怎么用?Python Label使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了Label类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Python代码示例。
示例1: Button
class Button(Rectangle):
def __init__(self, x, y, width, height, image=None, caption=None, batch=None, group=None):
super(Button, self).__init__(x, y, width, height)
self.batch = batch
self.group = group
self.sprite = None
self.label = None
if image:
self.sprite = Sprite(image.get_region(0, 0, self.width, self.height), batch=self.batch, group=self.group)
if caption:
self.label = Label(caption, font_name='Arial', font_size=12,
anchor_x='center', anchor_y='center', color=(255, 255, 255, 255), batch=self.batch,
group=self.group)
self.set_position(x, y)
def set_position(self, x, y):
super(Button, self).set_position(x, y)
if self.sprite:
self.sprite.x, self.sprite.y = x, y
if self.label:
self.label.x, self.label.y = self.get_center()
def draw(self):
if self.sprite:
self.sprite.draw()
if self.label:
self.label.draw()
开发者ID:caront,项目名称:Minecraft,代码行数:27,代码来源:gui.py
示例2: draw_text
def draw_text(text, x, y, position, font_size):
score = Label(
text,
font_name='League Gothic',
font_size=font_size,
x=x, y=y, anchor_x=position)
score.draw()
开发者ID:SDRU,项目名称:had,代码行数:7,代码来源:draw.py
示例3: Button
class Button(object):
"""docstring for Button"""
def __init__(self, text, x, y, width, height, batch, color=(50, 50, 50),
scale=unity, **kwargs):
super(Button, self).__init__()
self.pos = vec2(x, y) * scale
self.width = width * scale.x
self.height = height * scale.y
self.bsize = 2 * scale.x
self.color = color
self.hcolor = hcolor
self.text = Label(text, x=(self.pos.x + self.width / 2),
y=(self.pos.y + self.height / 2),
anchor_x='center', anchor_y='center',
batch=batch, **kwargs)
self.bound = Rect(self.pos.x - self.bsize, self.pos.y - self.bsize,
self.width+2*self.bsize, self.height+2*self.bsize,
color=toplinecolor, batch=batch)
self.rect = Rect(self.pos.x, self.pos.y, self.width, self.height,
color=self.color, batch=batch)
def highlight(self):
self.rect.update_color(self.hcolor)
def restore(self):
if not self.rect.color == self.color:
self.rect.update_color(self.color)
def over_button(self, x, y):
return (0 < x - self.pos.x < self.width and
0 < y - self.pos.y < self.height)
def delete(self):
self.text.delete()
self.rect.delete()
开发者ID:mokapharr,项目名称:python_game,代码行数:35,代码来源:elements.py
示例4: QuitScreen
class QuitScreen(MenuClass):
"""docstring for QuitScreen"""
def __init__(self, *args, **kwargs):
super(QuitScreen, self).__init__(*args, **kwargs)
self.buttons['quit'] = btn([300, 300], 'yes')
self.buttons['dont_quit'] = btn([680, 300], 'no')
self.text = 'do you really want to quit?'
self.Label = Label(self.text, font_name=font,
font_size=36, bold=False,
x=640,
y=500,
anchor_x='center', anchor_y='center')
self.Box = Box([340, 200], [600, 400], 2)
def handle_clicks(self, key):
if key == 'quit':
self.send_message('kill_self')
if key == 'dont_quit':
self.send_message('menu_transition_-')
def draw(self):
self.Box.draw()
for key_, panel in self.buttons.iteritems():
panel.draw()
self.Label.draw()
开发者ID:ashisdhara,项目名称:python_game,代码行数:25,代码来源:screens.py
示例5: UIHarvestChoose
class UIHarvestChoose(Panel, InputHandler):
def __init__(self, trans, *a, **k):
self.trans = trans
cards = trans.cards
self.inputlet = None
w = 20 + (91 + 10) * 4 + 20
h = 20 + 125 + 20 + 125 + 20 + 20
self.lbl = Label(
text=u"等待其他玩家操作", x=w//2, y=300, font_size=12,
color=(255, 255, 160, 255), shadow=(2, 0, 0, 0, 230),
anchor_x='center', anchor_y='bottom'
)
Panel.__init__(self, width=1, height=1, zindex=5, *a, **k)
parent = self.parent
self.x, self.y = (parent.width - w)//2, (parent.height - h)//2 + 20
self.width, self.height = w, h
self.update()
self.mapping = mapping = {}
for i, c in enumerate(cards):
y, x = divmod(i, 4)
x, y = 20 + (91 + 10) * x, 20 + (125 + 20) * (1 - y)
cs = CardSprite(c, parent=self, x=x, y=y)
cs.associated_card = c
mapping[id(c)] = cs
@cs.event
def on_mouse_dblclick(x, y, button, modifier, cs=cs):
if cs.gray: return
ilet = self.inputlet
if not ilet: return
ilet.set_card(cs.associated_card)
ilet.done()
def draw(self):
Panel.draw(self)
self.lbl.draw()
def process_user_input_start(self, ilet):
self.lbl.text = u'等待%s选择卡牌' % (ilet.actor.ui_meta.name)
self.lbl.color = (255, 255, 160, 255)
def process_user_input(self, ilet):
assert ilet.actor is Game.getgame().me
self.inputlet = ilet
self.lbl.text = u'请你选择一张卡牌'
self.lbl.color = (160, 251, 255, 255)
def process_user_input_finish(self, ilet, rst):
self.lbl.text = u'等待其他玩家操作'
self.lbl.color = (255, 255, 160, 255)
self.inputlet = None
def on_harvest_choose(self, card):
self.mapping[id(card)].gray = True
开发者ID:feisuzhu,项目名称:thbattle,代码行数:58,代码来源:inputs.py
示例6: created
def created(self, data):
self.savedPlayers = [0 for _ in xrange(4)]
self.scoreCount = data.readShort(True)
self.nameLength = data.readShort(True)
self.flags = HIGHSCORE_FLAGS.copy()
self.flags.setFlags(data.readShort(True))
if self.flags['HideOnStart']:
self.parent.visible = False
self.hideScores = self.flags['HideScores']
self.nameFirst = self.flags['NameFirst'] or self.hideScores
self.font = LogFont(data, old = True)
self.color = data.readColor()
data.skipBytes(40)
name_list = []
score_list = []
for _ in xrange(20):
name_list.append(data.readString(41))
for _ in xrange(20):
score_list.append(data.readInt())
self.originalScores = [(name_list[i], score_list[i])
for i in xrange(self.scoreCount)]
self.scores = self.originalScores[:]
self.width = data.readShort(True)
self.height = data.readShort(True)
self.name = data.readString(260)
self.enable_mouse()
self.pendingScores = []
self.set_file(self.name or 'Game.ini')
if self.flags['CheckOnStart']:
for index, item in enumerate(self.player.players.items):
if item.score > self.scores[-1][1]:
self.pendingScores.insert(0, (item.score, index + 1))
self.nameLabel = Label('Enter your name', color = (0, 0, 0, 255),
bold = True, anchor_x = 'center', anchor_y = 'center',
y = 25)
self.currentName = Label('', color = (0, 0, 0, 255),
anchor_x = 'center', anchor_y = 'center', width = BOX_WIDTH - 20)
self.labels = labels = []
height = self.height / self.scoreCount
y = 0
for name, score in self.scores:
label1 = self.create_label(self.font, '', self.color,
self.width,
self.height)
label2 = self.create_label(self.font, '', self.color,
self.width, self.height)
label2.set_style('align', 'right')
for label in (label1, label2):
label.y = y
labels.append((label1, label2))
y -= height
self.update_labels()
self.updateEnabled = True
self.player.window.push_handlers(
on_text_motion = self.on_text_motion,
on_text = self.on_text,
on_key_press = self.on_key_press
)
开发者ID:Matt-Esch,项目名称:anaconda,代码行数:58,代码来源:kchisc.py
示例7: calculate
def calculate(self):
if self.name is None:
return
from pyglet.text import Label
label = Label(self.text, self.name, self.size, self.bold,
self.italic, width = self.width)
self.calculatedWidth = label.content_width
self.calculatedHeight = label.content_height
label.delete()
开发者ID:Matt-Esch,项目名称:anaconda,代码行数:9,代码来源:CalcRect.py
示例8: build
def build(self):
if not self.hidden and self.window.debug:
batch = self.fg_batch
self.stat_labels_l = []
self.stat_labels_r = []
y = self.y
yo = 0
x = self.x
mainstat = self.owner.mainstat
if mainstat == "str":
c = lookup_color("darkred")
elif mainstat == "agi":
c = lookup_color("darkgreen")
elif mainstat == "int":
c = lookup_color("darkblue")
else:
c = lookup_color("yellow")
label_l = Label(
text="Main stat:", font_name=None, font_size=10,
x=x, y=y-yo, anchor_x="left", anchor_y="top",
color=lookup_color("black"), batch=batch
)
label_r = Label(
text=mainstat, font_name=None, font_size=10,
x=x+self.width, y=y-yo,
anchor_x="right", anchor_y="top",
color=c, batch=batch
)
self.stat_labels_l.append(label_l)
self.stat_labels_l.append(label_r)
yo += 16
for stat, value in self.owner.base_stats.items():
modvalue = self.owner.stats.get(stat)
label_l = Label(
text=str(stat), font_name=None, font_size=8,
x=x, y=y-yo, anchor_x="left", anchor_y="top",
color=lookup_color("black", opacity=255),
batch=batch
)
label_r = Label(
text=str(modvalue), font_name=None, font_size=8,
x=x+self.width, y=y-yo,
anchor_x="right", anchor_y="top",
color=lookup_color("darkblue", opacity=255),
batch=batch
)
label_r.identifier = str(stat)
self.stat_labels_l.append(label_l)
self.stat_labels_r.append(label_r)
yo += 12
self.height = yo
self.rectangle = create_rectangle(
self.x, self.y,
self.width, self.height,
centered=False
)
开发者ID:NiclasEriksen,项目名称:rpg_procgen,代码行数:57,代码来源:ui.py
示例9: __init__
class FloatingCombatText:
def __init__(
self, ui, text, x, y, duration=1.,
scale=1., second_scale=0.5, growth=0.2, velocity=75,
color="darkred", batch=None
):
self.start_scale = scale
self.second_scale = second_scale
self.growth = growth
self.x, self.y = x, y
self.ui = ui
wx, wy = self.ui.window.get_windowpos(x, y)
self.color = lookup_color(color)
self.label = Label(
text=str(text), font_name=None, font_size=12 * scale,
x=wx, y=wy, anchor_x="center", anchor_y="center",
color=self.color, batch=batch,
)
self.velocity = velocity
self.timer = duration
self.duration = duration
self.done = False
def on_end(self):
self.label.delete()
self.done = True
def update(self, dt):
if self.timer <= 0:
self.on_end()
else:
self.timer -= dt
perc = self.timer / self.duration
scale = (
self.second_scale + (
(self.start_scale - self.second_scale) * perc
)
)
self.y += self.velocity * dt
self.label.font_size = 9 * scale
self.label.x, self.label.y = self.ui.window.get_windowpos(
self.x, self.y, precise=True
)
opacity = int(255 * perc)
if opacity < 0:
opacity = 0
self.color = self.color[0], self.color[1], self.color[2], opacity
self.label.color = self.color
开发者ID:NiclasEriksen,项目名称:rpg_procgen,代码行数:49,代码来源:ui.py
示例10: Label
class Label(Control):
def __init__(self, text=u'Label',
font_size=30, color=(0,0,0,255),
x=0, y=0, bold=False, italic=False, *a, **k):
self.rawlabel = RawLabel(
text=text, font_size=font_size,
color=color,x=0,y=0,
anchor_x='left', anchor_y='bottom',
bold=bold, italic=italic
)
w, h = self.rawlabel.content_width, self.rawlabel.content_height
Control.__init__(self, x=x, y=y, width=w, height=h, *a, **k)
def draw(self):
self.rawlabel.draw()
开发者ID:17night,项目名称:thbattle,代码行数:15,代码来源:layouter.py
示例11: __init__
def __init__(self, world, width, length, name, segments):
# River
self.world = world
self.width = width
self.name = name
self.length = length
self.segments = segments
if (segments[0][0] > segments[-1][0]):
self.segments.reverse()
# Neighborhoods
self.chood = None
self.rhood = None
# Label
self.ltuple = None
self.oldltuple = None
self.candidates = None
self.label = Label(name, font_name=FONTNAME, font_size=RIVER_LABEL_HEIGHT,
italic=True, color=(76,76,128,255))
# Glyph data
self.glyphs = fontload(FONTNAME, RIVER_LABEL_HEIGHT, italic=True).get_glyphs(self.name)
self.label_hiline = map((lambda x: x.vertices[3]), self.glyphs)
self.label_loline = map((lambda x: x.vertices[1]), self.glyphs)
self.label_swathwidth = int(1.2 * self.label.content_width)
self.label_ascent = max(self.label_hiline)
self.label_idealdist = self.label_ascent/4.0 + self.width/2.0
# Visualization
self.lines = []
for s in self.segments: self.lines.extend([s[0], s[1]])
# Debug
self.debugpointsA = []
self.debugpointsB = []
self.debugpointsC = []
# Cache
self.rlcf = None
self.rlrf = None
开发者ID:ajhalme,项目名称:maplabel,代码行数:35,代码来源:Maplabel.py
示例12: add_to_batch
def add_to_batch(self, batch, groups):
self.titleLabel = Label(
'Sinister Ducks',
font_size=36,
x=self.game.width / 2, y=self.game.height / 2 + 30,
anchor_x='center', anchor_y='center',
batch=batch,
group=groups[self.render_layer] )
self.pressAnyKeyLabel = Label(
'Press any key',
font_size=18,
x=self.game.width / 2, y=self.game.height / 2 - 20,
anchor_x='center', anchor_y='center',
batch=batch,
group=groups[self.render_layer] )
self.blink(None)
开发者ID:mjs,项目名称:brokenspell,代码行数:16,代码来源:hudtitle.py
示例13: __init__
def __init__(self, parent, x, y, width, height,
sb_width, sb_height,
style=0,
background_image=None,
scrollbar_image=None,
caption=None, font_size=12, font_name=G.DEFAULT_FONT,
batch=None, group=None, label_group=None,
pos=0, on_pos_change=None,
*args, **kwargs):
super(ScrollbarWidget, self).__init__(parent, *args, **kwargs)
parent.push_handlers(self)
self.batch = pyglet.graphics.Batch() if not batch else batch
self.group = group
self.label_group = label_group
self.x, self.y, self.width, self.height = x, y, width, height
self.sb_width, self.sb_height = sb_width, sb_height
self.style = style
if self.style == 0:
self.sb_width = self.width
else:
self.sb_height = self.height
self.background = image_sprite(background_image, self.batch, self.group)
self.background.scale = max(float(self.width) / float(background_image.width), float(self.height) / float(background_image.height))
self.scrollbar = image_sprite(scrollbar_image, self.batch, self.group)
self.scrollbar.scale = max(float(self.sb_width) / float(scrollbar_image.width), float(self.sb_height) / float(scrollbar_image.height))
self.pos = pos
self.on_pos_change = on_pos_change
self.caption = caption
self.label = Label(str(caption) + ":" + str(pos) + "%", font_name, 12, anchor_x='center', anchor_y='center',
color=(255, 255, 255, 255), batch=self.batch, group=self.label_group) if caption else None
self.move_to(x, y)
开发者ID:boskee,项目名称:Minecraft,代码行数:35,代码来源:gui.py
示例14: __init__
def __init__(self, trans, *a, **k):
self.trans = trans
cards = trans.cards
self.inputlet = None
w = 20 + (91 + 10) * 4 + 20
h = 20 + 125 + 20 + 125 + 20 + 20
self.lbl = Label(
text=u"等待其他玩家操作", x=w//2, y=300, font_size=12,
color=(255, 255, 160, 255), shadow=(2, 0, 0, 0, 230),
anchor_x='center', anchor_y='bottom'
)
Panel.__init__(self, width=1, height=1, zindex=5, *a, **k)
parent = self.parent
self.x, self.y = (parent.width - w)//2, (parent.height - h)//2 + 20
self.width, self.height = w, h
self.update()
self.mapping = mapping = {}
for i, c in enumerate(cards):
y, x = divmod(i, 4)
x, y = 20 + (91 + 10) * x, 20 + (125 + 20) * (1 - y)
cs = CardSprite(c, parent=self, x=x, y=y)
cs.associated_card = c
mapping[id(c)] = cs
@cs.event
def on_mouse_dblclick(x, y, button, modifier, cs=cs):
if cs.gray: return
ilet = self.inputlet
if not ilet: return
ilet.set_card(cs.associated_card)
ilet.done()
开发者ID:feisuzhu,项目名称:thbattle,代码行数:35,代码来源:inputs.py
示例15: Button
class Button(pyglet.event.EventDispatcher, Rectangle):
def __init__(self, parent, x, y, width, height, image=None, image_highlighted=None, caption=None, batch=None, group=None, label_group=None, font_name=G.DEFAULT_FONT):
super(Button, self).__init__(x, y, width, height)
parent.push_handlers(self)
self.batch, self.group, self.label_group = batch, group, label_group
self.sprite = image_sprite(image, self.batch, self.group)
self.sprite_highlighted = hidden_image_sprite(image_highlighted, self.batch, self.group)
self.highlighted = False
self.label = Label(str(caption), font_name, 12, anchor_x='center', anchor_y='center',
color=(255, 255, 255, 255), batch=self.batch, group=self.label_group) if caption else None
self.position = x, y
@property
def position(self):
return self.x, self.y
@position.setter
def position(self, position):
self.x, self.y = position
if hasattr(self, 'sprite') and self.sprite:
self.sprite.x, self.sprite.y = position
if hasattr(self, 'sprite_highlighted') and self.sprite_highlighted:
self.sprite_highlighted.x, self.sprite_highlighted.y = position
if hasattr(self, 'label') and self.label:
self.label.x, self.label.y = self.center
def draw(self):
self.draw_sprite()
self.draw_label()
def draw_sprite(self):
if self.sprite and not (self.sprite_highlighted and self.highlighted):
self.sprite_highlighted.visible, self.sprite.visible = False, True
self.sprite.draw()
elif self.sprite_highlighted and self.highlighted:
self.sprite_highlighted.visible, self.sprite.visible = True, False
self.sprite_highlighted.draw()
def draw_label(self):
if self.label:
self.label.draw()
def on_mouse_click(self, x, y, button, modifiers):
if self.hit_test(x, y):
self.dispatch_event('on_click')
开发者ID:tfaris,项目名称:Minecraft,代码行数:45,代码来源:gui.py
示例16: HudTitle
class HudTitle(GameItem):
render_layer = 3
def __init__(self):
GameItem.__init__(self)
self.titleLabel = None
self.pressAnyKeyLabel = None
def add_to_batch(self, batch, groups):
self.titleLabel = Label(
'Sinister Ducks',
font_size=36,
x=self.game.width / 2, y=self.game.height / 2 + 30,
anchor_x='center', anchor_y='center',
batch=batch,
group=groups[self.render_layer] )
self.pressAnyKeyLabel = Label(
'Press any key',
font_size=18,
x=self.game.width / 2, y=self.game.height / 2 - 20,
anchor_x='center', anchor_y='center',
batch=batch,
group=groups[self.render_layer] )
self.blink(None)
def remove_from_batch(self, batch):
self.titleLabel.delete()
self.titleLabel = None
self.pressAnyKeyLabel.delete()
self.pressAnyKeyLabel = None
clock.unschedule(self.blink)
def blink(self, _):
blink = self.pressAnyKeyLabel.color == colors[0]
self.pressAnyKeyLabel.color = colors[blink]
clock.schedule_once(self.blink, 0.4 + 0.2 * blink)
def on_key_press(self, _, __):
clock.schedule_once(lambda _: self.game.start(), 1)
self.remove_from_game = True
开发者ID:mjs,项目名称:brokenspell,代码行数:45,代码来源:hudtitle.py
示例17: drawLabel
def drawLabel(text, pos=(0,0), **kwargs):
kwargs.setdefault('font_size', 16)
kwargs.setdefault('center', False)
if kwargs.get('center'):
kwargs.setdefault('anchor_x', 'center')
kwargs.setdefault('anchor_y', 'center')
else:
kwargs.setdefault('anchor_x', 'left')
kwargs.setdefault('anchor_y', 'bottom')
del kwargs['center']
temp_label = Label(text, **kwargs)
#temp_label.x, temp_label.y = pos
glPushMatrix()
#glTranslated(-pos[0]-8.5,-pos[1]-8,0)
glScaled(0.02,0.02,0.02)
temp_label.draw()
glPopMatrix()
return temp_label.content_width
开发者ID:gpsajeev,项目名称:pychord,代码行数:18,代码来源:chordViz.py
示例18: display_turn_notice
def display_turn_notice(self, current_turn):
if hasattr(self, 'turn_notice'):
self.turn_notice.delete()
self.turn_notice = Label(
"Player %s's Turn" % (current_turn + 1),
font_name='Times New Roman', font_size=36,
x= 500 + self.camera.offset_x,
y= 560 + self.camera.offset_y)
self.turn_notice.color = 255 - (100 * current_turn), 255 - (100 * ((current_turn + 1) % 2)), 255, 255
开发者ID:johnmendel,项目名称:python-tactics,代码行数:9,代码来源:scene.py
示例19: __init__
def __init__(self, parent, x, y, width, height, image=None, image_highlighted=None, caption=None, batch=None, group=None, label_group=None, font_name=G.DEFAULT_FONT):
super(Button, self).__init__(x, y, width, height)
parent.push_handlers(self)
self.batch, self.group, self.label_group = batch, group, label_group
self.sprite = image_sprite(image, self.batch, self.group)
self.sprite_highlighted = hidden_image_sprite(image_highlighted, self.batch, self.group)
self.highlighted = False
self.label = Label(str(caption), font_name, 12, anchor_x='center', anchor_y='center',
color=(255, 255, 255, 255), batch=self.batch, group=self.label_group) if caption else None
self.position = x, y
开发者ID:tfaris,项目名称:Minecraft,代码行数:10,代码来源:gui.py
示例20: drawLabel
def drawLabel(text, pos=(0,0),center=True,alpha = 75,scale=0.3,red=255,green=255,blue=255):
_standard_label = Label(text='standard Label', font_size=200,bold=True, color=(red,green,blue,alpha))
_standard_label.anchor_x = 'left'
_standard_label.anchor_y = 'bottom'
_standard_label.x = 0
_standard_label.y = 0
_standard_label.text = text
glPushMatrix()
glTranslated(pos[0], pos[1], 0.0)
glScaled(scale,scale,1)
_standard_label.draw()
glPopMatrix()
开发者ID:azoon,项目名称:pymt,代码行数:12,代码来源:explosions.py
注:本文中的pyglet.text.Label类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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