本文整理汇总了Python中pyglet.clock.set_fps_limit函数的典型用法代码示例。如果您正苦于以下问题:Python set_fps_limit函数的具体用法?Python set_fps_limit怎么用?Python set_fps_limit使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了set_fps_limit函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Python代码示例。
示例1: test_sprite
def test_sprite(self):
w = pyglet.window.Window(width=320, height=320)
image = Image2d.load(ball_png)
ball1 = BouncySprite(0, 0, 64, 64, image, properties=dict(dx=10, dy=5))
ball2 = BouncySprite(288, 0, 64, 64, image, properties=dict(dx=-10, dy=5))
view = FlatView(0, 0, 320, 320, sprites=[ball1, ball2])
view.fx, view.fy = 160, 160
clock.set_fps_limit(60)
e = TintEffect((0.5, 1, 0.5, 1))
while not w.has_exit:
clock.tick()
w.dispatch_events()
ball1.update()
ball2.update()
if ball1.overlaps(ball2):
if "overlap" not in ball2.properties:
ball2.properties["overlap"] = e
ball2.add_effect(e)
elif "overlap" in ball2.properties:
ball2.remove_effect(e)
del ball2.properties["overlap"]
view.clear()
view.draw()
w.flip()
w.close()
开发者ID:odyaka341,项目名称:pyglet,代码行数:30,代码来源:SPRITE_OVERLAP.py
示例2: on_key_press
def on_key_press(symbol, modifiers):
global evolving, fps_limit, grid, show_help
if show_help:
show_help = False
return
if symbol == key.H:
# show help screen
show_help = True
if symbol == key.SPACE:
# toggle evolving
evolving = not evolving
if symbol == key.R:
# reseed grid
seed_grid()
if symbol == key.C:
# clear grid
grid = [[(0,0)]*50 for i in range(50)]
if symbol == key.UP:
fps_limit += 2
if fps_limit > 40: fps_limit = 40
clock.set_fps_limit(fps_limit)
if symbol == key.DOWN:
fps_limit -= 2
if fps_limit < 2: fps_limit = 2
clock.set_fps_limit(fps_limit)
开发者ID:gumuz,项目名称:lifegame2d,代码行数:26,代码来源:lifegame2d.py
示例3: __init__
def __init__(self):
pyglet.window.Window.__init__(self,vsync = True,fullscreen=True)
self.set_mouse_visible(False)
self.bgcolor=bgcolor
self.size_x,self.size_y=self.get_display_size()
self.center= self.size_x*0.5,self.size_y*0.5
self.paused=False
self.camera=Camera((self.center), 0.1)
self.key_actions = {
key.ESCAPE: lambda: exit(),
key.PAGEUP: lambda: self.camera.zoom(2),
key.PAGEDOWN: lambda: self.camera.zoom(0.5),
key.LEFT: lambda: self.camera.pan(self.camera.scale, -1.5708),
key.RIGHT: lambda: self.camera.pan(self.camera.scale, 1.5708),
key.DOWN: lambda: self.camera.pan(self.camera.scale, 3.1416),
key.UP: lambda: self.camera.pan(self.camera.scale, 0),
key.COMMA: lambda: self.camera.tilt(-1),
key.PERIOD: lambda: self.camera.tilt(+1),
key.P : lambda: self.toggle_pause(),
}
self.gl_setup()
# schedule the update function at 'fps' times per second
clock.schedule_interval(self.update, 1.0/100.0)
clock.set_fps_limit(max_fps)
开发者ID:msarch,项目名称:py,代码行数:26,代码来源:pygland.py
示例4: main
def main():
win = pyglet.window.Window( width=800, height=600 )
anims = []
@win.event
def on_key_press(symbol, modifiers):
#print 'Flipping', anims
for anim in anims:
anim.flip()
anims.append( Anim('subWalkNorm', 5) )
anims.append( BeerThrowAnim() )
while not win.has_exit:
done = False
clock.set_fps_limit(FRAMES_PER_SECOND)
while not done:
timeChange = clock.tick()
win.dispatch_events()
for anim in anims:
anim.update( timeChange )
win.clear()
if done or win.has_exit:
break
for anim in anims:
anim.draw()
win.flip()
开发者ID:avuserow,项目名称:yoyobrawlah,代码行数:33,代码来源:animation.py
示例5: instructionScreen
def instructionScreen(windowSurface, WWIDTH, FRAMES, background_image, background_position):
while True:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
windowSurface.blit(background_image, background_position)
displayText(windowSurface, 128, WWIDTH / 2, 125, 'MEGA', RED)
displayText(windowSurface, 128, WWIDTH / 2, 275, 'JUMP!', GREEN)
displayText(windowSurface, 20, WWIDTH / 2, 400, 'Space to jump (+ down arrow for small jump, M for MegaJump)', GREEN)
displayText(windowSurface, 20, WWIDTH / 2, 450, 'Left & Right arrows to move (+ up arrow to move faster)', GREEN)
displayText(windowSurface, 20, WWIDTH / 2, 500, 'Q to quit, R to reset', GREEN)
displayText(windowSurface, 20, WWIDTH / 2, 550, 'Only 1 MegaJump per game!', RED)
displayText(windowSurface, 20, WWIDTH / 2, 600, 'Press ESC to return to main screen', GREEN)
pygame.draw.circle(windowSurface, GOLD, (510, 550), 10, 0)
if pygame.key.get_pressed()[K_ESCAPE]:
return
pygame.display.flip()
clock.set_fps_limit(FRAMES)
clock.tick()
开发者ID:axemaster1974,项目名称:MegaJump2,代码行数:28,代码来源:gameFunc.py
示例6: __init__
def __init__(self, fullscreen=False,
screen=None,
width=None, height=None,
visible=False, vsync=False, fps=60,
show_fps=False):
platform = get_platform()
display = platform.get_default_display()
screens = display.get_screens()
screen=screens[screen]
self.window = MyWindow(fullscreen=fullscreen, screen=screen,
width=width, height=height, visible=visible,
vsync=vsync
)
# glClearColor(0., 0., 0., 0.0)
# glEnable(GL_BLEND)
# glEnable(GL_LINE_SMOOTH)
# glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
self.clockDisplay = clock.ClockDisplay(color=(1., 1., 1., .8)) if show_fps \
else None
self.paused = False
clock.set_fps_limit(fps)
self.window.on_draw = self.on_draw
self.window.on_key_press = self.on_key_press
self.window.on_mouse_drag = self.on_mouse_drag
self.window.on_mouse_press = self.on_mouse_press
开发者ID:naymen,项目名称:MELA,代码行数:26,代码来源:application.py
示例7: __init__
def __init__(self, window):
self.win = window
self.world = World()
self.camera = Camera(self.win, zoom=100.0)
self.hud = Hud(self.win)
clock.set_fps_limit(settings.WINDOW['framerate'])
开发者ID:purplemass,项目名称:python-slideshow,代码行数:7,代码来源:polygon.py
示例8: __init__
def __init__(self, *args, **kwargs):
super(MainWindow, self).__init__(*args, **kwargs)
self.keys = window.key.KeyStateHandler()
self.push_handlers(self.keys)
# self.set_exclusive_mouse()
self.width, self.height, self.rat3d, self.ratex = 640, 480, 1.05, 0.5
self.zoom, self.expand, self.mapping, self.blend = 0, 0, 0, 1
self.fgc, self.bgc = (1.0, 1.0, 1.0, 0.9), (0.1, 0.1, 0.1, 0.1)
self.loadfgc, self.loadbgc = (0.4, 0.2, 0.4, 0.3), (0.6, 0.3, 0.6, 0.9)
self.instfgc, self.instbgc = (0.1, 0.1, 0.5, 0.9), (0.5, 0.9, 0.9, 0.8)
self.instbkwidth, self.instbkheight = 480, 400
bmplen = (self.instbkwidth / 8) * self.instbkheight
self.instbkbmp = (ctypes.c_ubyte * bmplen)(*([255] * bmplen))
self.ticktimer, self.tick, self.insttimer, self.inst = 0.5, 0.0, 30, 1
self.printing, self.solver = 1, deque()
self.stat = [None, 0, Queue.Queue(512)] # (key(1-9), direc), count, queue
self.cmax, self.tanim = 18, [6, 3, 1, 3] # frames in rotate moving, speeds
self.tcos, self.tsin = [1.0] * (self.cmax + 1), [0.0] * (self.cmax + 1)
for i in xrange(1, self.cmax):
t = i * math.pi / (2.0 * self.cmax) # 0 < t < pi/2
self.tcos[i], self.tsin[i] = math.cos(t), math.sin(t)
self.tcos[self.cmax], self.tsin[self.cmax] = 0.0, 1.0 # pi/2 regulation
self.InitRot()
self.InitAxis()
self.InitGL(self.width, self.height)
self.textures = [None] * (len(self.ary_norm) * 2 + 1 + len(TEXIMG_CHAR))
self.loading, self.dat = 0, [('', 0, 0)] * len(self.textures)
resource.add_font(FONT_FILE)
self.font = font.load(FONT_FACE, 20)
self.fontcolor = (0.5, 0.8, 0.5, 0.9)
self.fps_display = clock.ClockDisplay(font=self.font, color=self.fontcolor)
self.fps_pos = (-60.0, 30.0, -60.0)
clock.set_fps_limit(60)
clock.schedule_interval(self.update, 1.0 / 60.0)
开发者ID:HatsuneMiku,项目名称:HatsuneMiku,代码行数:34,代码来源:rcube.py
示例9: test_sprite
def test_sprite(self):
w = pyglet.window.Window(width=320, height=320)
image = Image2d.load(ball_png)
ball = Sprite(0, 0, 64, 64, image)
view = FlatView(0, 0, 320, 320, sprites=[ball])
w.push_handlers(view.camera)
dx, dy = (10, 5)
clock.set_fps_limit(30)
while not w.has_exit:
clock.tick()
w.dispatch_events()
# move, check bounds
ball.x += dx; ball.y += dy
if ball.left < 0: ball.left = 0; dx = -dx
elif ball.right > w.width: ball.right = w.width; dx = -dx
if ball.bottom < 0: ball.bottom = 0; dy = -dy
elif ball.top > w.height: ball.top = w.height; dy = -dy
# keep our focus in the middle of the window
view.fx = w.width/2
view.fy = w.height/2
view.clear()
view.draw()
w.flip()
w.close()
开发者ID:DatRollingStone,项目名称:nwidget,代码行数:32,代码来源:FLAT_SPRITE.py
示例10: test_limit_fps
def test_limit_fps(self):
"""
Test that the clock effectively limits the
frames per second to 60 Hz when set to.
Because the fps are bounded, we expect a small error (1%)
from the expected value.
"""
ticks = 20
fps_limit = 60
expected_delta_time = ticks*1./fps_limit
clock.set_fps_limit(fps_limit)
t1 = time.time()
# Initializes the timer state.
clock.tick()
for i in range(ticks):
clock.tick()
t2 = time.time()
computed_time_delta = t2 - t1
self.assertAlmostEqual(computed_time_delta,
expected_delta_time,
delta=0.01*expected_delta_time)
开发者ID:DiscoBizzle,项目名称:Ghost-Simulator,代码行数:26,代码来源:FPS.py
示例11: main_loop
def main_loop(self):
clock.set_fps_limit(self.update_fps)
while not self.has_exit:
self.dispatch_events()
self.update_cells()
self.draw_grid()
clock.tick()
self.flip()
开发者ID:reuteran,项目名称:game-of-life,代码行数:8,代码来源:grid.py
示例12: __init__
def __init__(self):
self.win = pyglet.window.Window(resizable=True, vsync=True)
self.camera = Camera(self.win, zoom=10)
self.setup_GL()
self._setup_win_handlers()
self.network = Network()
self.world = World(self.network)
self.hud = Hud(self)
clock.set_fps_limit(60)
开发者ID:jakebarnwell,项目名称:PythonGenerator,代码行数:11,代码来源:scene.py
示例13: __init__
def __init__(self):
self.world = World()
self.win = pyglet.window.Window(fullscreen=True, vsync=True)
for i in dir(self):
if i.startswith('on_'):
setattr(self.win, i, getattr(self, i))
self.camera = Camera(self.win, zoom=100.0)
self.hud = Hud(self.win)
clock.set_fps_limit(60)
开发者ID:jon1012,项目名称:babytux,代码行数:11,代码来源:app.py
示例14: test_fps_limit
def test_fps_limit(self):
clock.set_default(clock.Clock())
clock.set_fps_limit(20)
self.assertTrue(clock.get_fps() == 0)
t1 = time.time()
clock.tick() # One to get it going
for i in range(20):
clock.tick()
t2 = time.time()
self.assertTrue(abs((t2 - t1) - 1.) < 0.05)
开发者ID:DatRollingStone,项目名称:nwidget,代码行数:11,代码来源:FPS_LIMIT.py
示例15: test_multisample
def test_multisample(self):
self.set_window()
self.angle = 0
clock.set_fps_limit(30)
while not self.win.has_exit:
dt = clock.tick()
self.angle += dt
self.render()
self.win.flip()
self.win.dispatch_events()
self.win.close()
开发者ID:LaneLutgen,项目名称:CSCI338-BinPacking,代码行数:12,代码来源:WINDOW_MULTISAMPLE.py
示例16: savedGameScreen
def savedGameScreen(savedGames, windowSurface, WWIDTH, WHEIGHT, FRAMES, background_image, background_position):
time.sleep(0.3)
while True:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
windowSurface.blit(background_image, background_position)
displayTextLJ(windowSurface, 36, 50, 50, 'Saved Games List', RED)
displayTextLJ(windowSurface, 24, 50, 100, "Name", RED)
displayTextLJ(windowSurface, 24, 200, 100, "Difficulty", RED)
displayTextLJ(windowSurface, 24, 350, 100, "Platforms", RED)
displayTextLJ(windowSurface, 24, 500, 100, "Record", RED)
displayTextLJ(windowSurface, 20, 50, 550, 'Press number to select game or D plus number to delete game', RED)
displayTextLJ(windowSurface, 20, 50, 600, 'Escape to return to previous screen', RED)
count = 1
for game in savedGames:
displayTextLJ(windowSurface, 20, 50, 100 + (count * 30), str(count) + ". " + game['name'], GREEN)
displayTextLJ(windowSurface, 20, 200, 100 + (count * 30), game['difficulty'], GREEN)
displayTextLJ(windowSurface, 20, 350, 100 + (count * 30), game['pnumber'], GREEN)
if game['difficulty'] == "INSANE":
displayTextLJ(windowSurface, 20, 500, 100 + (count * 30), "Score: " + game['score'], GREEN)
else:
displayTime(windowSurface, int(game['record']), 500, 100 + (count * 30), GREEN, 20, "True")
count += 1
if not pygame.key.get_pressed()[ord('d')]:
for i in range(len(savedGames)):
if pygame.key.get_pressed()[ord(str(i+1))]:
return savedGames[i], i
if pygame.key.get_pressed()[ord('d')]:
for i in range(len(savedGames)):
if pygame.key.get_pressed()[ord(str(i+1))]:
del savedGames[i]
saveGames(windowSurface, WWIDTH, WHEIGHT, None, savedGames, None, "Delete")
time.sleep(0.5)
break
if pygame.key.get_pressed()[K_ESCAPE]:
return None, None
pygame.display.flip()
clock.set_fps_limit(FRAMES)
clock.tick()
开发者ID:axemaster1974,项目名称:MegaJump2,代码行数:52,代码来源:gameFunc.py
示例17: run_test
def run_test(self):
clock.set_fps_limit(30)
while not self.w.has_exit:
clock.tick()
self.w.dispatch_events()
self.view.fx += (self.keyboard[key.RIGHT] - self.keyboard[key.LEFT]) * 5
self.view.fy += (self.keyboard[key.UP] - self.keyboard[key.DOWN]) * 5
if self.marker is not None:
self.marker.x = self.view.fx
self.marker.y = self.view.fy
self.view.clear()
self.view.draw()
self.w.flip()
self.w.close()
开发者ID:DatRollingStone,项目名称:nwidget,代码行数:14,代码来源:render_base.py
示例18: main_loop
def main_loop(self):
clock.set_fps_limit(30)
clock.schedule_interval(self.animate_bird, 0.01)
while not self.has_exit:
self.dispatch_events()
self.clear()
self.update()
self.draw()
#Tick the clock
clock.tick()
self.flip()
开发者ID:jseutter,项目名称:featherwars,代码行数:14,代码来源:fowl.py
示例19: main
def main():
title_screen()
setup_screen()
join_screen()
host_screen()
game_screen()
end_screen()
manager.set_media(mp)
manager.add_widget(my_bg)
game_window.push_handlers(manager)
# Pyglet Settings
schedule_interval(update, 1 / 120.0)
set_fps_limit(120)
run()
开发者ID:nmcalabroso,项目名称:Push,代码行数:15,代码来源:client_push.py
示例20: __init__
def __init__(self):
self.Width, self.Height = 640, 480
self.Window = BannerWindow(self.Width, self.Height)
self.Window.set_exclusive_mouse(False)
self.Brlyt = None
glClearColor(0.0, 0.0, 0.0, 0.0)
glClearDepth(1.0)
glDepthFunc(GL_LEQUAL)
glEnable(GL_DEPTH_TEST)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glEnable(GL_BLEND)
glEnable(GL_TEXTURE_2D)
clock.set_fps_limit(60)
开发者ID:HACKERCHANNEL,项目名称:benzin,代码行数:17,代码来源:Alameda.py
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