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Python clock.schedule_interval函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Python中pyglet.clock.schedule_interval函数的典型用法代码示例。如果您正苦于以下问题:Python schedule_interval函数的具体用法?Python schedule_interval怎么用?Python schedule_interval使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了schedule_interval函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Python代码示例。

示例1: test_view

def test_view():
	global map_width
	map_ = Map(values.map_width, values.map_height)
	for i in range(values.banks):
		map_.add(EnergyBank(map_, random()))
	for i in range(values.bodies):
		map_.add(Body(map_, random()))

	def update(dt):
		map_.tick()


	sim = Window(map_.width, map_.height)
	sim_view = SimView(map_)
	schedule_interval(update, 0.1)

	@sim.event
	def on_draw():
		glClearColor(.5, .6, .6, 1)
		sim.clear()
		sim_view.draw()


	graph = Window(500, 100)
	graph_view = GraphView(map_)

	@graph.event
	def on_draw():
		graph.clear()
		graph_view.draw()


	app.run()
开发者ID:evuez,项目名称:mutations,代码行数:33,代码来源:test.py


示例2: add_transition

 def add_transition(self, previous, next):
     self.queue.append({
         "previous": previous,
         "next": next,
         "phase": 1.,
     })
     clock.schedule_interval(self.tick, 1.0 / 30)
开发者ID:Bogdanp,项目名称:ymage,代码行数:7,代码来源:transition.py


示例3: visible

 def visible(self, visible):
     self._visible = visible
     clock.unschedule(self._blink)
     if visible and self._active and self.PERIOD:
         clock.schedule_interval(self._blink, self.PERIOD)
         self._blink_visible = False  # flipped immediately by next blink
     self._blink(0)
开发者ID:bitcraft,项目名称:pyglet,代码行数:7,代码来源:caret.py


示例4: _schedule_interval_callback

def _schedule_interval_callback(dt, func, interval, *args, **kwargs):
    """
    Schedule a callback with specified interval.
    
    Parameters
    ----------
    dt: float
        The number of seconds since the last function call.
    func:function
        The function to call when the timer lapses.
    interval: float
    	The number of seconds to wait between each call
    
    Example
    -------
    
    _schedule_interval_callback(dt, function, 1.0)
    	The function will be called one second after it
    	was last called.

    """
    # schedule it
    if interval > 0:
        clock.schedule_interval(func, interval, *args, **kwargs)
    # call it
    func(dt, *args, **kwargs)
开发者ID:mjgilles,项目名称:smile,代码行数:26,代码来源:state.py


示例5: __init__

 def __init__(self,size,color):
     self.zulus=[]
     self.ruleset=[]
     self.size=size
     self.color=color
     # schedule the update function, 60 times per second
     clock.schedule_interval(self.update, 1.0/120.0)
开发者ID:msarch,项目名称:py,代码行数:7,代码来源:zululand.py


示例6: __init__

 def __init__(self, *args, **kwargs):
     self._items=set()
     if args:
         self._items.update(args)
     else:
         self._items.add(dummy)
     for i in kwargs:
         setattr(self,i,kwargs[i])
     if not hasattr (self,'ruletype'):
         self.ruletype='persistent'
     # default ruletype
     if self.ruletype == 'persistent':
         _persistent.add(weakref.ref(self))
     # periodic rules, of course rule must have a 'period' attribute
     elif self.ruletype == 'periodic':
         _periodic.add(weakref.ref(self))  # is this necessary ?
         schedule_interval(self,self.period) # or schedule a oneshot rule ?
     # will run only once, then erased from list
     elif self.ruletype == 'oneshot':
         _oneshot.add(weakref.ref(self))
     # of course rule must have a 'condition' attribute
     elif self.ruletype == 'conditional':
         _conditional.add(weakref.ref(self))
     else:
         print ':: unrecognized type of rule'
     self.setup()
     print "::"
     print ":: new rule :::::::::::::::::::::::::::::::::::::::::::::::::::"
     print "::"
     dumpObj(self)
开发者ID:msarch,项目名称:py,代码行数:30,代码来源:rules.py


示例7: __init__

    def __init__(self):
        pyglet.window.Window.__init__(self,vsync = True,fullscreen=True)
        self.set_mouse_visible(False)
        self.bgcolor=bgcolor
        self.size_x,self.size_y=self.get_display_size()
        self.center= self.size_x*0.5,self.size_y*0.5
        self.paused=False
        self.camera=Camera((self.center), 0.1)
        self.key_actions = {
            key.ESCAPE: lambda: exit(),
            key.PAGEUP: lambda: self.camera.zoom(2),
            key.PAGEDOWN: lambda: self.camera.zoom(0.5),
            key.LEFT: lambda: self.camera.pan(self.camera.scale, -1.5708),
            key.RIGHT: lambda: self.camera.pan(self.camera.scale, 1.5708),
            key.DOWN: lambda: self.camera.pan(self.camera.scale, 3.1416),
            key.UP: lambda: self.camera.pan(self.camera.scale, 0),
            key.COMMA: lambda: self.camera.tilt(-1),
            key.PERIOD: lambda: self.camera.tilt(+1),
            key.P : lambda: self.toggle_pause(),
            }


        self.gl_setup()
        # schedule the update function at 'fps' times per second
        clock.schedule_interval(self.update, 1.0/100.0)
        clock.set_fps_limit(max_fps)
开发者ID:msarch,项目名称:py,代码行数:26,代码来源:pygland.py


示例8: __init__

 def __init__(self, *args, **kwargs):
   super(MainWindow, self).__init__(*args, **kwargs)
   self.keys = window.key.KeyStateHandler()
   self.push_handlers(self.keys)
   # self.set_exclusive_mouse()
   self.width, self.height, self.rat3d, self.ratex = 640, 480, 1.05, 0.5
   self.zoom, self.expand, self.mapping, self.blend = 0, 0, 0, 1
   self.fgc, self.bgc = (1.0, 1.0, 1.0, 0.9), (0.1, 0.1, 0.1, 0.1)
   self.loadfgc, self.loadbgc = (0.4, 0.2, 0.4, 0.3), (0.6, 0.3, 0.6, 0.9)
   self.instfgc, self.instbgc = (0.1, 0.1, 0.5, 0.9), (0.5, 0.9, 0.9, 0.8)
   self.instbkwidth, self.instbkheight = 480, 400
   bmplen = (self.instbkwidth / 8) * self.instbkheight
   self.instbkbmp = (ctypes.c_ubyte * bmplen)(*([255] * bmplen))
   self.ticktimer, self.tick, self.insttimer, self.inst = 0.5, 0.0, 30, 1
   self.printing, self.solver = 1, deque()
   self.stat = [None, 0, Queue.Queue(512)] # (key(1-9), direc), count, queue
   self.cmax, self.tanim = 18, [6, 3, 1, 3] # frames in rotate moving, speeds
   self.tcos, self.tsin = [1.0] * (self.cmax + 1), [0.0] * (self.cmax + 1)
   for i in xrange(1, self.cmax):
     t = i * math.pi / (2.0 * self.cmax) # 0 < t < pi/2
     self.tcos[i], self.tsin[i] = math.cos(t), math.sin(t)
   self.tcos[self.cmax], self.tsin[self.cmax] = 0.0, 1.0 # pi/2 regulation
   self.InitRot()
   self.InitAxis()
   self.InitGL(self.width, self.height)
   self.textures = [None] * (len(self.ary_norm) * 2 + 1 + len(TEXIMG_CHAR))
   self.loading, self.dat = 0, [('', 0, 0)] * len(self.textures)
   resource.add_font(FONT_FILE)
   self.font = font.load(FONT_FACE, 20)
   self.fontcolor = (0.5, 0.8, 0.5, 0.9)
   self.fps_display = clock.ClockDisplay(font=self.font, color=self.fontcolor)
   self.fps_pos = (-60.0, 30.0, -60.0)
   clock.set_fps_limit(60)
   clock.schedule_interval(self.update, 1.0 / 60.0)
开发者ID:HatsuneMiku,项目名称:HatsuneMiku,代码行数:34,代码来源:rcube.py


示例9: __init__

    def __init__(self):
        super(HelloWorld, self).__init__()

        # a cocos.text.Label is a wrapper of pyglet.text.Label
        # with the benefit of being a cocosnode
        self.left = cocos.sprite.Sprite('foot.png', (300, 100))
        self.right = cocos.sprite.Sprite('footr.png', (375, 100))

        self.add(self.left)
        self.add(self.right)

        self.steps = cycle([
            random.choice([
                self.hop_left,
                self.hop_right,
                self.wait,
                self.step_left,
                self.step_right,
                self.wiggle,
                self.reset,
                self.reset,
            ]) for _ in range(7)] + [self.reset]
        )

        clock.schedule_interval(self.next_step, 0.5)
开发者ID:damilare,项目名称:dojoism,代码行数:25,代码来源:dance.py


示例10: __init__

    def __init__(self, *args, **kwargs):

        #Let all of the arguments pass through
        self.win = window.Window.__init__(self, *args, **kwargs)
        
        self.maxaliens = 50 # max num of aliens simultaneously on the screen
        
        clock.schedule_interval(self.create_alien, 0.5)
        clock.schedule_interval(self.update, 1.0/30) # update at FPS of Hz
        
        #clock.set_fps_limit(30)
        
        # setting text objects
        ft = font.load('Tahoma', 20)    #Create a font for our FPS clock
        self.fpstext = font.Text(ft, y=10)   # object to display the FPS
        self.score = font.Text(ft, x=self.width, y=self.height, 
                               halign=pyglet.font.Text.RIGHT, 
                               valign=pyglet.font.Text.TOP)
        
        # reading and saving images
        self.spaceship_image = pyglet.image.load('images/ship3.png')
        self.alien_image = pyglet.image.load('images/invader.png')
        self.bullet_image = pyglet.image.load('images/bullet_white_16.png')
        
        # create one spaceship
        self.spaceship = Spaceship(self.spaceship_image, x=50, y=50)
        
        self.aliens=[] # list of Alien objects
        self.bullets=[] # list of Bullet objects
开发者ID:guillermoaguilar,项目名称:pyglet_tutorial,代码行数:29,代码来源:game.py


示例11: __init__

 def __init__(self, *args, **kwargs):
     self._id = chr((Agent.new_id()%26)+97)  # converts int to letters
     self._items=set()
     if args:
         self._items.update(args)
     else:
         self._items.add(dummy)
     for i in kwargs:
         setattr(self,i,kwargs[i])
     if not hasattr (self,'agenttype'):
         self.agenttype='persistent'
     # default agenttype
     if self.agenttype == 'persistent':
         _persistent.add(self)
     # periodic agents, of course agent must have a 'period' attribute
     elif self.agenttype == 'periodic':
         _periodic.add(self)  # is this necessary ?
         schedule_interval(self.tick,self.period) # or schedule a oneshot agent ?
     # will run only once, then erased from list
     elif self.agenttype == 'oneshot':
         _oneshot.add(self)
     # of course agent must have a 'condition' attribute
     elif self.agenttype == 'conditional':
         _conditional.add(self)
     else:
         print ':: unrecognized type of agent'
     self.setup()
     print "::"
     print ":: new agent :::::::::::::::::::::::::::::::::::::::::::::::::::"
     print "::"
     dumpObj(self)
开发者ID:msarch,项目名称:py,代码行数:31,代码来源:agent.py


示例12: animate

def animate():
    VIEW.set_fullscreen(True)
    # normal loop : run the preview at good rate
    # clock.schedule_interval(paint, FRAMERATE)
    # and try (soft) to run anim at same speed
    clock.schedule_interval(tick, FRAMERATE)
    pyglet.app.run()
开发者ID:msarch,项目名称:py,代码行数:7,代码来源:engine.py


示例13: __init__

 def __init__(self, *k, **d):
     super(Window, self).__init__(*k, **d)
     self.img = pyglet.resource.image('undo.png')
     self._enable_alpha()
     self._load_cursors()
     clock.schedule_interval(self.update, 1/60.0)
     self.logo = Logo()
开发者ID:hugoruscitti,项目名称:examplelab,代码行数:7,代码来源:drag_and_drop.py


示例14: start

 def start(self):
     if self.__running:
         unschedule(self.update)
         self.__running = False
     else:
         schedule_interval(self.update, self.speed)
         self.__running = True
开发者ID:eordano,项目名称:random,代码行数:7,代码来源:conway.py


示例15: main

def main():
        # schedule pyglet  loop at max framerate
        # and the tick function at more than fps
        # frame / time driven loop
    options = {
    'DEBUG': 1,
    'PREVIEW_SIZE': (800, 600),
    'BGCOLOR': (0.95, 0.95, 0.95, 0),  # background
    'FPS': 60,  # display max framerate
    'PicPS': 25,  # images per second for movie export
    'MODE': 'PREVIEW',  # options are: 'FULL'; 'PREVIEW'; 'EXPORT'
    'DURATION' : 3,
    'SCENE_FOLDER' : 'scene',
    }

    engine = Engine(**options)

    #---run loop options-------------------------------------------------------
    if  engine.MODE in ('FULL','PREVIEW'):
        clock.schedule_interval(engine.frame_paint,1.0/engine.FPS)
        clock.schedule_interval_soft(engine.tick, 1.0/(1.0*engine.FPS))
    elif engine.MODE == 'EXPORT': # export loop
        # try (soft) to run export method at final anim speed,
        clock.schedule_interval_soft(engine.export_loop,1.0/engine.PicPS)
        # while (soft) run the preview at good rate
        #clock.schedule_interval_soft(self.frame_, 1.0/self.FPS,scene)

    pyglet.app.run()
开发者ID:msarch,项目名称:py,代码行数:28,代码来源:engine.py


示例16: animate

def animate(field):
    e = Engine(field,fullscreen=True)
    # normal loop : run the preview at good rate
    clock.schedule_interval(e.paint_a_frame, FRAMERATE)
    # and try (soft) to run anim at same speed
    clock.schedule_interval_soft(e.tick, FRAMERATE)
    pyglet.app.run()
开发者ID:msarch,项目名称:py,代码行数:7,代码来源:animate.py


示例17: __init__

    def __init__(self, *args, **kwargs):

        #Let all of the arguments pass through
        self.win = window.Window.__init__(self, *args, **kwargs)
        
        clock.schedule_interval(self.update, 1.0/30) # update at 30 Hz
        clock.schedule_interval(self.create_alien, 1.0/2) # update at 5 Hz
        
        
        # setting text objects
        ft = font.load('Tahoma', 20)         #Create a font for our FPS clock
        self.fpstext = font.Text(ft, y=10)   # object to display the FPS
        
        self.score = font.Text(ft, x=self.width, y=self.height, 
                               halign=pyglet.font.Text.RIGHT, 
                               valign=pyglet.font.Text.TOP)
                               
        # loading image
        self.spaceship_image = pyglet.image.load('images/ship3.png')
        self.spaceship = Spaceship(self.spaceship_image, x=200, y=50)
        
        self.alien_image = pyglet.image.load('images/invader.png')
        self.aliens = []
        
        self.bullet_image = pyglet.image.load('images/bullet_white_16.png')
        self.bullets = []
开发者ID:ocarneiro,项目名称:pyglet_tutorial,代码行数:26,代码来源:game5.py


示例18: scene1

def scene1():
    print "scene1"
    s.Narration('Sending me into the snow-storm')
    s.Narration('Without any help')
    s.Narration('Again')
    s.Narration('Alone')
    clock.schedule_interval(spawn_troll, 5)
    clock.schedule_once(scene2, 20)
开发者ID:dragonfi,项目名称:ld25-you-are-the-hero,代码行数:8,代码来源:script.py


示例19: __init__

 def __init__(self, difficulties, camera):
     self.difficulties = difficulties
     self.counter = 0
     self.labels = deque()
     self.credit_it = self.credit_text()
     self.camera = camera
     schedule_interval(self.update_position, 0.017)
     schedule_once(self.update_text, 0)
开发者ID:jribbens,项目名称:wasabi-root,代码行数:8,代码来源:credits.py


示例20: village_scene

def village_scene(dt):
    clock.unschedule(spawn_troll)
    s.Narration("This time")
    s.Narration("They will say")
    s.Title("You are the Villain")
    clock.schedule_interval(village_callback, 5)
    for i in range(counter + 4):
        s.Villager(on_death = decrement_counter)
开发者ID:dragonfi,项目名称:ld25-you-are-the-hero,代码行数:8,代码来源:script.py



注:本文中的pyglet.clock.schedule_interval函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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