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Python misc.copy_docstr函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Python中pygaze._misc.misc.copy_docstr函数的典型用法代码示例。如果您正苦于以下问题:Python copy_docstr函数的具体用法?Python copy_docstr怎么用?Python copy_docstr使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了copy_docstr函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Python代码示例。

示例1: __init__

	def __init__(self, joybuttonlist=JOYBUTTONLIST, timeout=JOYTIMEOUT):

		"""Initializes joystick object (joybuttonlist: list of buttons; timeout: timeout in ms)
		
		arguments
		None
		
		keyword arguments
		joybuttonlist	-- list of joystick buttons that are allowed (e.g.
					   [0,2,4]) or None to allow all buttons
					   (default = JOYBUTTONLIST)
		timeout	-- time in milliseconds after which None is returned
				   on a call to a get_* method when no input is
				   registered (default = JOYTIMEOUT)
		"""

		# try to import copy docstring (but ignore it if it fails, as we do
		# not need it for actual functioning of the code)
		try:
			copy_docstr(BaseJoystick, PyGameJoystick)
		except:
			# we're not even going to show a warning, since the copied
			# docstring is useful for code editors; these load the docs
			# in a non-verbose manner, so warning messages would be lost
			pass

		# initialize joystick
		pygame.init()
		self.js = Joystick(0)

		# set joystick characteristics
		self.set_joybuttonlist(joybuttonlist)
		self.set_timeout(timeout)
开发者ID:AA33,项目名称:PyGaze,代码行数:33,代码来源:pygamejoystick.py


示例2: __init__

	def __init__(self, dispsize=settings.DISPSIZE, fgc=settings.FGC,
		bgc=settings.BGC, screennr=settings.SCREENNR,
		mousevisible=settings.MOUSEVISIBLE, screen=None, **args):
		
		"""
		Constructor.
		
		TODO: docstring
		"""

		# try to copy docstring (but ignore it if it fails, as we do
		# not need it for actual functioning of the code)
		try:
			copy_docstr(BaseScreen, PsychoPyScreen)
		except:
			# we're not even going to show a warning, since the copied
			# docstring is useful for code editors; these load the docs
			# in a non-verbose manner, so warning messages would be lost
			pass
		
		self.dispsize = dispsize
		self.fgc = fgc
		self.bgc = bgc
		self.screennr = screennr
		self.mousevis = mousevisible
		self.create(screen=screen)
开发者ID:KurtisReid,项目名称:PyGaze,代码行数:26,代码来源:psychopyscreen.py


示例3: __init__

	def __init__(self, display):

		"""Initiates a 'dumb dummy' object, that doesn't do a thing
		
		arguments
		display		--	a pygaze display.Display instance
		
		keyword arguments
		None
		"""

		# try to copy docstrings (but ignore it if it fails, as we do
		# not need it for actual functioning of the code)
		try:
			copy_docstr(BaseEyeTracker, DumbDummy)
		except:
			# we're not even going to show a warning, since the copied
			# docstring is useful for code editors; these load the docs
			# in a non-verbose manner, so warning messages would be lost
			pass

		self.recording = False
		self.blinking = False
		self.bbpos = (DISPSIZE[0]/2, DISPSIZE[1]/2)

		self.display = display
		self.screen = Screen(disptype=DISPTYPE, mousevisible=False)
开发者ID:AA33,项目名称:PyGaze,代码行数:27,代码来源:libdumbdummy.py


示例4: __init__

	def __init__(self, dispsize=settings.DISPSIZE, fgc=settings.FGC,
		bgc=settings.BGC, screennr=settings.SCREENNR, screen=None, **args):

		# See _display.basedisplay.BaseDisplay for documentation
		
		# try to import copy docstring (but ignore it if it fails, as we do
		# not need it for actual functioning of the code)
		try:
			copy_docstr(BaseDisplay, PsychoPyDisplay)
		except:
			# we're not even going to show a warning, since the copied
			# docstring is useful for code editors; these load the docs
			# in a non-verbose manner, so warning messages would be lost
			pass

		self.dispsize = dispsize
		self.fgc = fgc
		self.bgc = bgc
		self.screennr = screennr
		self.mousevis = False

		# create window
		pygaze.expdisplay = Window(size=self.dispsize, pos=None,
			color=rgb2psychorgb(self.bgc), colorSpace='rgb',
			fullscr=settings.FULLSCREEN, screen=self.screennr, units='pix')
		# set mouse visibility
		pygaze.expdisplay.setMouseVisible(self.mousevis)
		# get screen in window
		if screen:
			for s in screen.screen:
				s.draw()
开发者ID:Versatilus,项目名称:PyGaze,代码行数:31,代码来源:psychopydisplay.py


示例5: __init__

    def __init__(self, dispsize=settings.DISPSIZE, fgc=settings.FGC, bgc=settings.BGC, screen=None, **args):

        # See _display.basedisplay.BaseDisplay for documentation

        # try to import copy docstring (but ignore it if it fails, as we do
        # not need it for actual functioning of the code)
        try:
            copy_docstr(BaseDisplay, PyGameDisplay)
        except:
            # we're not even going to show a warning, since the copied
            # docstring is useful for code editors; these load the docs
            # in a non-verbose manner, so warning messages would be lost
            pass

        self.dispsize = dispsize
        self.fgc = fgc
        self.bgc = bgc
        self.mousevis = False

        # initialize PyGame display-module
        pygame.display.init()
        # make mouse invisible (should be so per default, but you never know)
        pygame.mouse.set_visible(self.mousevis)
        if settings.FULLSCREEN:
            mode = pygame.FULLSCREEN | pygame.HWSURFACE | pygame.DOUBLEBUF
        else:
            mode = pygame.HWSURFACE | pygame.DOUBLEBUF
            # create surface for full screen displaying
        pygaze.expdisplay = pygame.display.set_mode(self.dispsize, mode)

        # blit screen to display surface (if user entered one)
        if screen:
            pygaze.expdisplay.blit(screen.screen, (0, 0))
        else:
            pygaze.expdisplay.fill(self.bgc)
开发者ID:jockehewh,项目名称:PyGaze,代码行数:35,代码来源:pygamedisplay.py


示例6: __init__

	def __init__(self, keylist=KEYLIST, timeout=KEYTIMEOUT):

		# See _keyboard.basekeyboard.BaseKeyboard

		# try to copy docstring (but ignore it if it fails, as we do
		# not need it for actual functioning of the code)
		try:
			copy_docstr(BaseKeyboard, PyGameKeyboard)
		except:
			# we're not even going to show a warning, since the copied
			# docstring is useful for code editors; these load the docs
			# in a non-verbose manner, so warning messages would be lost
			pass

		# dictionary for keynames and codes
		self.key_codes = {}
		for i in dir(pygame):
			if i[:2] == "K_":
				code = eval("pygame.%s" % i)
				name1 = pygame.key.name(code).lower()
				name2 = name1.upper()
				name3 = i[2:].lower()
				name4 = name3.upper()
				self.key_codes[name1] = code
				self.key_codes[name2] = code
				self.key_codes[name3] = code
				self.key_codes[name4] = code

		# set keyboard characteristics
		self.set_keylist(keylist)
		self.set_timeout(timeout)
开发者ID:AA33,项目名称:PyGaze,代码行数:31,代码来源:pygamekeyboard.py


示例7: __init__

	def __init__(self, osc=SOUNDOSCILLATOR, freq=SOUNDFREQUENCY, length=SOUNDLENGTH, attack=SOUNDATTACK, decay=SOUNDDECAY, soundfile=None):
		
		# see pygaze._sound.basesound.BaseSound

		# try to copy docstring (but ignore it if it fails, as we do
		# not need it for actual functioning of the code)
		try:
			copy_docstr(BaseSound, PyGameSound)
		except:
			# we're not even going to show a warning, since the copied
			# docstring is useful for code editors; these load the docs
			# in a non-verbose manner, so warning messages would be lost
			pass

		pygame.mixer.init(frequency=SOUNDSAMPLINGFREQUENCY, size=SOUNDSAMPLESIZE, channels=SOUNDCHANNELS, buffer=SOUNDBUFFERSIZE)

		# if a sound file was specified, use soundfile and ignore other keyword arguments
		if soundfile != None:
			if not os.path.exists(soundfile):
				raise Exception("Error in libsound.Player.__init__(): Sound file %s not found!" % soundfile)
			if os.path.splitext(soundfile)[1].lower() not in (".ogg", ".wav"):
				raise Exception("Error in libsound.Player.__init__(): Sound file %s is not in .ogg or .wav format!" % soundfile)

			self.sound = pygame.mixer.Sound(soundfile)

		# if no soundfile was specified, use keyword arguments to create sound
		else:
			if osc == 'sine':
				_func = math.sin
			elif osc == 'saw':
				_func = self.saw
			elif osc == 'square':
				_func = self.square
			elif osc == 'whitenoise':
				_func = self.white_noise
			else:
				raise Exception("Error in libsound.Sound.__init__(): oscillator %s could not be recognized; oscillator is set to 'sine'." % osc)

			l = []

			attack = attack * SOUNDSAMPLINGFREQUENCY / 1000
			decay = decay * SOUNDSAMPLINGFREQUENCY / 1000
			amp = 32767 / 2
			sps = SOUNDSAMPLINGFREQUENCY
			cps = float(sps/freq) # cycles per sample
			slen = SOUNDSAMPLINGFREQUENCY * length / 1000 # number of samples

			for i in range(slen):
				p = float((i % cps)) / cps * 2 * math.pi
				v = int(amp * (_func(p)))
				if i < attack:
					v = int(v * float(i) / attack)
				if i > slen - decay:
					v = int(v * (float(slen) - float(i)) / decay)
				l.append(v)
				l.append(v)

			b = numpy.array(l, dtype="int16").reshape(len(l) / 2, 2)

			self.sound = pygame.mixer.Sound(b)
开发者ID:AA33,项目名称:PyGaze,代码行数:60,代码来源:pygamesound.py


示例8: __init__

	def __init__(self, disptype=settings.DISPTYPE, **args):

		"""
		Initializes the Screen object.
		
		Keyword arguments:
		disptype	--	Type of display: either 'pygame' or 'psychopy'
					(default = DISPTYPE)
		dispsize	-- size of the display in pixels: a (width, height)
				   tuple (default = DISPSIZE)
		fgc		-- the foreground colour: a colour name (e.g. 'red') or 
				   a RGB(A) tuple (e.g. (255,0,0) or (255,0,0,255))
				   (default = FGC)
		bgc		-- the background colour: a colour name (e.g. 'red') or 
				   a RGB(A) tuple (e.g. (255,0,0) or (255,0,0,255))
				   (default = BGC)
		screennr	-- the screen number: 0, 1 etc. (default =
				   SCREENNR)
		mousevisible	-- Boolean indicating mouse visibility (default = 
					   MOUSEVISIBLE)
		screen	-- a Screen object to be presented on the new Display
				   (default=None)
		"""

		if disptype == u'pygame':
			from pygaze._screen.pygamescreen import PyGameScreen as Screen
		elif disptype == u'psychopy':
			from pygaze._screen.psychopyscreen import PsychoPyScreen as Screen
		elif disptype == u'opensesame':
			from pygaze._screen.osscreen import OSScreen as Screen
		else:
			raise Exception(u'Unexpected disptype : %s' % disptype)
		self.__class__ = Screen
		self.__class__.__init__(self, **args)
		copy_docstr(BaseScreen, Screen)
开发者ID:KurtisReid,项目名称:PyGaze,代码行数:35,代码来源:screen.py


示例9: __init__

	def __init__(self, display):

		"""Initiates an eyetracker dummy object, that simulates gaze position using the mouse
		
		arguments
		display		--	a pygaze display.Display instance
		
		keyword arguments
		None
		"""

		# try to copy docstrings (but ignore it if it fails, as we do
		# not need it for actual functioning of the code)
		try:
			copy_docstr(BaseEyeTracker, Dummy)
		except:
			# we're not even going to show a warning, since the copied
			# docstring is useful for code editors; these load the docs
			# in a non-verbose manner, so warning messages would be lost
			pass

		self.recording = False
		self.blinking = False
		self.bbpos = (settings.DISPSIZE[0]/2, settings.DISPSIZE[1]/2)
		self.resolution = settings.DISPSIZE[:]
		self.simulator = Mouse(disptype=settings.DISPTYPE, mousebuttonlist=None,
			timeout=2, visible=False)
		self.kb = Keyboard(disptype=settings.DISPTYPE, keylist=None,
			timeout=None)
		self.angrybeep = Sound(osc='saw',freq=100, length=100, attack=0,
			decay=0, soundfile=None)
		self.display = display
		self.screen = Screen(disptype=settings.DISPTYPE, mousevisible=False)
开发者ID:esdalmaijer,项目名称:PyGaze,代码行数:33,代码来源:libdummytracker.py


示例10: __init__

	def __init__(self, **args):

		# See BaseLogfile

		from pygaze._logfile.logfile import Logfile
		self.__class__ = Logfile
		self.__class__.__init__(self, **args)
		copy_docstr(BaseLogfile, Logfile)
开发者ID:AA33,项目名称:PyGaze,代码行数:8,代码来源:logfile.py


示例11: __init__

	def __init__(self, disptype=DISPTYPE, **args):

		# see BaseJoystick

		if disptype in (u'pygame', u'psychopy'):
			from pygaze._joystick.pygamejoystick import PyGameJoystick
			self.__class__ = PyGameJoystick
		else:
			raise Exception(u'Unexpected disptype : %s' % disptype)
		self.__class__.__init__(self, **args)
		copy_docstr(BaseJoystick, Joystick)
开发者ID:AA33,项目名称:PyGaze,代码行数:11,代码来源:joystick.py


示例12: __init__

	def __init__(self):
		
		# see pygaze._time.basetime.BaseTime

		# try to copy docstring (but ignore it if it fails, as we do
		# not need it for actual functioning of the code)
		try:
			copy_docstr(BaseTime, PsychoPyTime)
		except:
			# we're not even going to show a warning, since the copied
			# docstring is useful for code editors; these load the docs
			# in a non-verbose manner, so warning messages would be lost
			pass
		
		pass
开发者ID:AA33,项目名称:PyGaze,代码行数:15,代码来源:psychopytime.py


示例13: __init__

	def __init__(self, disptype=settings.DISPTYPE, **args):

		"""
		Initializes the Sound object.
		
		TODO: docstring.
		"""

		if disptype in (u'pygame', u'psychopy', u'opensesame'):
			from pygaze._sound.pygamesound import PyGameSound as Sound
		else:
			raise Exception(u'Unexpected disptype : %s' % disptype)
		self.__class__ = Sound
		self.__class__.__init__(self, **args)
		copy_docstr(BaseSound, Sound)
开发者ID:KurtisReid,项目名称:PyGaze,代码行数:15,代码来源:sound.py


示例14: __init__

	def __init__(self, disptype=DISPTYPE, **args):

		# see BaseDisplay

		if disptype == u'pygame':
			from pygaze._display.pygamedisplay import PyGameDisplay as Display
		elif disptype == u'psychopy':
			from pygaze._display.psychopydisplay import PsychoPyDisplay  as Display
		elif disptype == u'opensesame':
			from pygaze._display.osdisplay import OSDisplay as Display
		else:
			raise Exception(u'Unexpected disptype : %s' % disptype)
		self.__class__ = Display
		self.__class__.__init__(self, **args)
		copy_docstr(BaseDisplay, Display)
开发者ID:AA33,项目名称:PyGaze,代码行数:15,代码来源:display.py


示例15: __init__

	def __init__(self, screen=None, **args):
		
		"""See _display.pygamescreen.PyGameScreen"""

		# try to copy docstring (but ignore it if it fails, as we do
		# not need it for actual functioning of the code)
		try:
			copy_docstr(BaseScreen, OSScreen)
		except:
			# we're not even going to show a warning, since the copied
			# docstring is useful for code editors; these load the docs
			# in a non-verbose manner, so warning messages would be lost
			pass

		self.experiment = osexperiment
		self.create(screen=screen)
开发者ID:AA33,项目名称:PyGaze,代码行数:16,代码来源:osscreen.py


示例16: __init__

	def __init__(self, filename=settings.LOGFILE):

		# See _logfile.baselogfile.BaseLogfile

		# try to copy docstring (but ignore it if it fails, as we do
		# not need it for actual functioning of the code)
		try:
			copy_docstr(BaseLogfile, Logfile)
		except:
			# we're not even going to show a warning, since the copied
			# docstring is useful for code editors; these load the docs
			# in a non-verbose manner, so warning messages would be lost
			pass

		self.filename = filename + ".txt"
		self.logfile = open(self.filename, "w")
开发者ID:KurtisReid,项目名称:PyGaze,代码行数:16,代码来源:logfile.py


示例17: __init__

	def __init__(self, keylist=settings.KEYLIST, timeout=settings.KEYTIMEOUT):

		# See _keyboard.basekeyboard.BaseKeyboard

		# try to copy docstring (but ignore it if it fails, as we do
		# not need it for actual functioning of the code)
		try:
			copy_docstr(BaseKeyboard, PsychoPyKeyboard)
		except:
			# we're not even going to show a warning, since the copied
			# docstring is useful for code editors; these load the docs
			# in a non-verbose manner, so warning messages would be lost
			pass

		# keymap
		self.keymap = {
		'!' : 'exclamation',
		'"' : 'doublequote',
		'#' : 'hash',
		'$' : 'dollar',
		'&' : 'ampersand',
		'\'' : 'quoteleft',
		'(' : None,
		')' : None,
		'*' : 'asterisk',
		'+' : 'plus',
		',' : 'comma',
		'-' : 'minus',
		'.' : None,
		'/' : 'slash',
		':' : 'colin',
		';' : 'semicolon',
		'=' : 'equal',
		'>' : 'greater',
		'?' : 'question',
		'@' : 'at',
		'[' : 'bracketleft',
		'\\' : 'backslash',
		']' : 'bracketright',
		'^' : None,
		'_' : 'underscore'
		}

		# set keyboard characteristics
		self.set_keylist(keylist)
		self.set_timeout(timeout)
开发者ID:KurtisReid,项目名称:PyGaze,代码行数:46,代码来源:psychopykeyboard.py


示例18: __init__

	def __init__(self, keylist=KEYLIST, timeout=KEYTIMEOUT):

		# See _keyboard.basekeyboard.BaseKeyboard

		# try to copy docstring (but ignore it if it fails, as we do
		# not need it for actual functioning of the code)
		try:
			copy_docstr(BaseKeyboard, OSKeyboard)
		except:
			# we're not even going to show a warning, since the copied
			# docstring is useful for code editors; these load the docs
			# in a non-verbose manner, so warning messages would be lost
			pass

		self.experiment = osexperiment
		self.keyboard = keyboard(self.experiment, keylist=keylist, timeout= \
			timeout)
开发者ID:Huettel-Lab,项目名称:EyeTribe_test,代码行数:17,代码来源:oskeyboard.py


示例19: __init__

	def __init__(self, **args):

		# See _display.basedisplay.BaseDisplay for documentation
		
		# try to import copy docstring (but ignore it if it fails, as we do
		# not need it for actual functioning of the code)
		try:
			copy_docstr(BaseDisplay, OSDisplay)
		except:
			# we're not even going to show a warning, since the copied
			# docstring is useful for code editors; these load the docs
			# in a non-verbose manner, so warning messages would be lost
			pass
		
		self.experiment = settings.osexperiment
		self.canvas = canvas(self.experiment)
		self.dispsize = self.experiment.resolution()
开发者ID:KurtisReid,项目名称:PyGaze,代码行数:17,代码来源:osdisplay.py


示例20: __init__

	def __init__(self, mousebuttonlist=MOUSEBUTTONLIST, timeout=MOUSETIMEOUT, visible=False):

		# See _mouse.basemouse.BaseMouse

		# try to copy docstring (but ignore it if it fails, as we do
		# not need it for actual functioning of the code)
		try:
			copy_docstr(BaseMouse, PyGameMouse)
		except:
			# we're not even going to show a warning, since the copied
			# docstring is useful for code editors; these load the docs
			# in a non-verbose manner, so warning messages would be lost
			pass

		# set mouse characteristics
		self.set_mousebuttonlist(mousebuttonlist)
		self.set_timeout(timeout)
		self.set_visible(visible=visible)
开发者ID:AA33,项目名称:PyGaze,代码行数:18,代码来源:pygamemouse.py



注:本文中的pygaze._misc.misc.copy_docstr函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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