本文整理汇总了Python中pygame.mask.from_surface函数的典型用法代码示例。如果您正苦于以下问题:Python from_surface函数的具体用法?Python from_surface怎么用?Python from_surface使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了from_surface函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Python代码示例。
示例1: __init__
def __init__(self, x, y, paddle_color, parent=None, owner=None):
"""
Initialize it with spawn position
:param x: x coordinate of the play-field
:param y: y coordinate of the play-field
:param paddle_color:
:param parent: ?
:param owner: ?
:return:
"""
Sprite.__init__(self)
self.vx = 0
self.vy = 0
self.speed = 10
self.paddle_color = paddle_color
self.image = Assets.paddles[paddle_color] # pygame.image.load("gfx/paddle.png")
self.mask = mask.from_surface(self.image)
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
self.attachment_points = [(8, 0), (self.rect.width-8, 0)]
self.attachments = []
# self.attachments = [LaserGunAttachment(self)]
self.parent = parent
self.owner = owner
开发者ID:Kranek,项目名称:BlockBuster,代码行数:25,代码来源:paddle.py
示例2: test_from_surface
def test_from_surface(self):
""" Does the mask.from_surface() work correctly?
"""
mask_from_surface = mask.from_surface
surf = surface.Surface((70,70), SRCALPHA, 32)
surf.fill((255,255,255,255))
amask = mask.from_surface(surf)
#amask = mask_from_surface(surf)
self.assertEqual(amask.get_at((0,0)), 1)
self.assertEqual(amask.get_at((66,1)), 1)
self.assertEqual(amask.get_at((69,1)), 1)
surf.set_at((0,0), (255,255,255,127))
surf.set_at((1,0), (255,255,255,128))
surf.set_at((2,0), (255,255,255,0))
surf.set_at((3,0), (255,255,255,255))
amask = mask_from_surface(surf)
self.assertEqual(amask.get_at((0,0)), 0)
self.assertEqual(amask.get_at((1,0)), 1)
self.assertEqual(amask.get_at((2,0)), 0)
self.assertEqual(amask.get_at((3,0)), 1)
surf.fill((255,255,255,0))
amask = mask_from_surface(surf)
self.assertEqual(amask.get_at((0,0)), 0)
开发者ID:CTPUG,项目名称:pygame_cffi,代码行数:31,代码来源:mask_test.py
示例3: change_size
def change_size(self, new_width):
"""
Function used to change the size of the palette. Rebuilds image from source and
generates new collision Rect
:param new_width: new Paddle width in pixels (min. 22px)
:return:
"""
paddleAsset = Assets.paddles[self.paddle_color]
new_width = max(new_width, 22) # 22 = (border(8) + colorbar(3))*2
paddle_mid = Surface((38, 15)) # (2*paddle.rect.width, paddle.rect.height))
# paddle_mid.blit(self.image, (0, 0), Rect(11, 0, 38, 15))
paddle_mid.blit(paddleAsset, (0, 0), Rect(11, 0, 38, 15))
paddle_mid = transform.scale(paddle_mid, (new_width-22, self.rect.height))
new_paddle = Surface((new_width, self.rect.height), SRCALPHA) # blank surface
# new_paddle.fill(pygame.Color(0, 0, 0, 0), new_paddle.get_rect())
new_paddle.blit(paddle_mid, (11, 0))
new_paddle.blit(paddleAsset, (0, 0), Rect(0, 0, 11, 15))
new_paddle.blit(paddleAsset, (new_width - 11, 0),
Rect(paddleAsset.get_rect().width - 11, 0, 11, 15))
paddle_new_x = self.rect.x + self.rect.width/2 - new_paddle.get_rect().width/2
self.rect = Rect(paddle_new_x, self.rect.y, new_paddle.get_rect().width,
new_paddle.get_rect().height)
self.mask = mask.from_surface(new_paddle)
self.image = new_paddle
self.attachment_points[1] = (self.rect.width-8, 0)
# self.paddle.attachment_points[1] =
if self.rect.x <= PLAYFIELD_PADDING[0]:
self.rect.x = PLAYFIELD_PADDING[0] + 1
elif self.rect.x + self.rect.width >= LEVEL_WIDTH - PLAYFIELD_PADDING[0]:
self.rect.x = LEVEL_WIDTH - PLAYFIELD_PADDING[0] - self.rect.width - 1
开发者ID:Kranek,项目名称:BlockBuster,代码行数:31,代码来源:paddle.py
示例4: text
def text(self, value):
self._text = value
self.image = self._render(value)
self.rect = Rect((self.rect[0], self.rect[1]), self.image.get_rect()[2:])
self.col_rect = self.rect.copy()
self.mask = mask.from_surface(self.image)
self.create_feet()
开发者ID:Fenixin,项目名称:yogom,代码行数:7,代码来源:textsprites.py
示例5: __init__
def __init__(self, tag, initial_position, rotation=0, fontname=DEFAULT_FONT, fontzoom=5):
Sprite.__init__(self)
self.tag = copy(tag)
self.rotation = rotation
font_spec = load_font(fontname)
#fonter = font.Font(os.path.join(FONT_DIR, font_spec['ttf']), int(tag['size'] * fontzoom)).render(tag['tag'], True, tag['color'])
# changing to allow for arbitrary local fonts
fonter = font.Font(font_spec['ttf'], int(tag['size'] * fontzoom)).render(tag['tag'], True, tag['color'])
self.tag['size'] *= fontzoom
fonter = transform.rotate(fonter, rotation)
frect = fonter.get_bounding_rect()
frect.x = -frect.x
frect.y = -frect.y
self.fontoffset = (-frect.x, -frect.y)
font_sf = Surface((frect.width, frect.height), pygame.SRCALPHA, 32)
font_sf.blit(fonter, frect)
self.image = font_sf
self.rect = font_sf.get_rect()
self.rect.width += TAG_PADDING
self.rect.height += TAG_PADDING
self.rect.x = initial_position[0]
self.rect.y = initial_position[1]
self.mask = mask.from_surface(self.image)
self.mask = self.mask.convolve(CONVMASK, None, (TAG_PADDING, TAG_PADDING))
开发者ID:davepeake,项目名称:PyTagCloud,代码行数:26,代码来源:__init__.py
示例6: flip
def flip(self):
pos = (self.rect.x, self.rect.y)
angle = 90 if self.rotation == 0 else - 90
self.image = transform.rotate(self.image, angle)
self.rect = self.image.get_rect()
self.rect.x, self.rect.y = pos
self.mask = mask.from_surface(self.image)
self.mask = self.mask.convolve(CONVMASK, None, (TAG_PADDING, TAG_PADDING))
开发者ID:mooseburger,项目名称:PyTagCloud,代码行数:8,代码来源:__init__.py
示例7: __init__
def __init__(self, game, pos, direction, speed=4):
Sprite.__init__(self)
self.game = game
self.image = game.get_tile_surface('b.dot')
self.mask = mask.from_surface(self.image)
self.pos = Vector(pos)
self.direction = direction
self.speed = speed
开发者ID:krother,项目名称:tilegamelib,代码行数:8,代码来源:invaders.py
示例8: collides
def collides(self,monster):
"""
Checks if the monster collides with a specific monster
"""
if self.rect.colliderect(monster.rect):
#Here need to pix perfect collision
trectmonst = self.rect.clip(monster.rect).move(-monster.rect.x,-monster.rect.y)
trectstick = self.rect.clip(monster.rect).move(-self.rect.x,-self.rect.y)
tmonstmask = mask.from_surface(monster.image.subsurface(trectmonst))
tcurrentmask = mask.from_surface(self.image.subsurface(trectstick))
col = tcurrentmask.overlap(tmonstmask,(0,0))
if col == None: return False,0,0
else: return True,col[0]+self.rect.x,col[1]+self.rect.y
else: return False,0,0
开发者ID:FertileMule,项目名称:pykurin,代码行数:17,代码来源:cMonster.py
示例9: map_collision
def map_collision(self, mapp, obj_rect, obj_mask):
"""Return True if map and object collide"""
surf_map = Surface((obj_rect.width, obj_rect.height),
pygame.SRCALPHA)
surf_map.blit(mapp.collision_text, (0, 0), obj_rect)
mask_map = mask.from_surface(surf_map)
if mask_map.overlap(obj_mask, (0, 0)) is not None:
return True
return False
开发者ID:PetarDDobrev,项目名称:Python-Final-Project,代码行数:9,代码来源:collision.py
示例10: __init__
def __init__(self, sprite_filename, speed):
Sprite.__init__(self)
self.image = pygame.image.load(sprite_filename).convert_alpha()
self.rect = self.image.get_rect()
self.mask = mask.from_surface(self.image)
self.speed = speed
开发者ID:rubiximus,项目名称:yars-revenge,代码行数:9,代码来源:asprite.py
示例11: __init__
def __init__(self, x, y, w, h):
Sprite.__init__(self)
self.image = Surface((w, h), SRCALPHA, 32)
self.image.fill((255,0,0))
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
self.mask = mask.from_surface(self.image)
self.border = Surface((self.rect.width, self.rect.height), SRCALPHA, 32)
pygame.draw.rect(self.border, (255, 0, 0), Rect(0 , 0, self.rect.width , self.rect.height), 1)
开发者ID:niksite,项目名称:PyTagCloud,代码行数:11,代码来源:intersection_tests.py
示例12: collide
def collide(self, group):
if self.sprite.maskDirty:
self.sprite.maskDirty = False
AVRSprite.spriteLock.acquire()
self.sprite.mask = mask.from_surface(self.transformedSurface)
AVRSprite.spriteLock.release()
sprites = sprite.spritecollide(self.sprite, group.group, False)
results = []
for s in sprites:
if s == self.sprite:
continue
if s.maskDirty:
s.maskDirty = False
AVRSprite.spriteLock.acquire()
s.mask = mask.from_surface(s.AVRSprite.transformedSurface)
AVRSprite.spriteLock.release()
if sprite.collide_mask(self.sprite, s) != None:
results.append(s.AVRSprite.handle)
return results
开发者ID:eddiecastropineda,项目名称:CollegeBound,代码行数:20,代码来源:AVRSprite.py
示例13: split_row
def split_row(parent, parent_cols, row, height, width):
"""split_frame helper function
splits a single row of source surface
"""
images = []
masks = []
for col in range(parent_cols):
current_image = parent.subsurface((col*width, row*height, width, height))
images.append(current_image)
masks.append(mask.from_surface(current_image))
return images, masks
开发者ID:rubiximus,项目名称:yars-revenge,代码行数:14,代码来源:animated_facing_sprite.py
示例14: test_from_surface_2
def test_from_surface_2(self):
surf = surface.Surface((300, 100), depth=32, flags=SRCALPHA)
surf.fill((0, 0, 0, 0xff))
for x in range(200):
surf.set_at((x, 20), (0, 0, 0, x))
M = mask.from_surface(surf)
self.assertEqual(M.get_at((0, 0)), 1)
self.assertEqual(M.get_at((20, 20)), 0)
self.assertEqual(M.get_at((21, 20)), 0)
self.assertEqual(M.get_at((50, 20)), 0)
self.assertEqual(M.get_at((127, 20)), 0)
self.assertEqual(M.get_at((128, 20)), 1)
self.assertEqual(M.get_at((129, 20)), 1)
self.assertEqual(M.get_at((200, 20)), 1)
self.assertEqual(M.get_at((21, 21)), 1)
# Different threshold
M = mask.from_surface(surf, 50)
self.assertEqual(M.get_at((50, 20)), 0)
self.assertEqual(M.get_at((51, 20)), 1)
self.assertEqual(M.get_at((127, 20)), 1)
self.assertEqual(M.get_at((128, 20)), 1)
self.assertEqual(M.get_at((129, 20)), 1)
开发者ID:CTPUG,项目名称:pygame_cffi,代码行数:23,代码来源:mask_test.py
示例15: __init__
def __init__(self, word, word_o, color, angle):
Sprite.__init__(self)
self.word = word
self.angle = angle
# Determine Word dimensions
w_rect = word_o.get_bounding_rect()
w_rect.x = -w_rect.x + WORD_PADDING
w_rect.y = -w_rect.y + WORD_PADDING
w_rect.width += WORD_PADDING * 2
w_rect.height += WORD_PADDING * 2
# Draw Word on a surface
word_sf = Surface((w_rect.width, w_rect.height), SRCALPHA, 32)
word_sf.blit(word_o, w_rect)
self.rect = word_sf.get_rect()
self.image = word_sf.copy()
self.msf = word_sf.copy()
# Create custom mask
m1 = mask.from_surface(self.msf)
cr, crw = [], []
for c in [x for x in range(w_rect.width) if x % PXL == 0]:
for r in [y for y in range(w_rect.height) if y % PXL == 0]:
if m1.get_at((c, r)) != 0:
crw.append((c - PXL, r - PXL))
crw.append((c - PXL, r))
crw.append((c, r - PXL))
crw.append((c, r))
crw.append((c + PXL, r + PXL))
crw.append((c, r + PXL))
crw.append((c + PXL, r))
crw.append((c + PXL, r - PXL))
crw.append((c - PXL, r + PXL))
cr.append((c, r))
for c, r in crw:
draw.rect(self.msf, color, Rect((c, r), (PXL, PXL)))
for i in enumerate(cr):
c, r = i[1]
j = 1
if i[0] + 1 >= len(cr):
break
next_cr = cr[i[0] + 1]
while next_cr[0] == c and next_cr[1] != r + PXL * j:
draw.rect(self.msf, color, Rect((c, r + j * PXL), (PXL, PXL)))
j += 1
self._rotate()
开发者ID:nullicorn,项目名称:scwordcloudapp,代码行数:48,代码来源:word.py
示例16: __init__
def __init__(self, x, y, owner=None):
"""
Init with owner to give him points for each destroyed block
:param x: x coordinate of the play-field
:param y: y coordinate of the play-field
:param owner: Player-class object
:return:
"""
Sprite.__init__(self)
self.vx = 0
self.vy = -8
self.image = Assets.projectile_laser
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
self.mask = from_surface(self.image)
self.owner = owner
self.dead = False
开发者ID:Kranek,项目名称:BlockBuster,代码行数:18,代码来源:projectiles.py
示例17: pygame_convert
def pygame_convert(original, colorkey, force_colorkey, pixelalpha):
"""
this method does several tests on a surface to determine the optimal
flags and pixel format for each tile.
this is done for the best rendering speeds and removes the need to
convert() the images on your own
original is a surface and MUST NOT HAVE AN ALPHA CHANNEL
"""
from pygame import Surface, mask, RLEACCEL
tile_size = original.get_size()
# count the number of pixels in the tile that are not transparent
px = mask.from_surface(original).count()
# there are no transparent pixels in the image
if px == tile_size[0] * tile_size[1]:
tile = original.convert()
# there are transparent pixels, and set to force a colorkey
elif force_colorkey:
tile = Surface(tile_size)
tile.fill(force_colorkey)
tile.blit(original, (0,0))
tile.set_colorkey(force_colorkey, RLEACCEL)
# there are transparent pixels, and tiled set a colorkey
elif colorkey:
tile = original.convert()
tile.set_colorkey(colorkey, RLEACCEL)
# there are transparent pixels, and set for perpixel alpha
elif pixelalpha:
tile = original.convert_alpha()
# there are transparent pixels, and we won't handle them
else:
tile = original.convert()
return tile
开发者ID:shackra,项目名称:PyTMX,代码行数:42,代码来源:tmxloader.py
示例18: __init__
def __init__(self, tag, initial_position, rotation=0, fontname='fonts/Arial.ttf', fontzoom=5):
Sprite.__init__(self)
self.tag = tag
self.rotation = rotation
fonter = font.Font(fontname, int(tag['size'] * fontzoom)).render(tag['tag'], True, tag['color'])
self.tag['size'] *= fontzoom
fonter = transform.rotate(fonter, rotation)
frect = fonter.get_bounding_rect()
frect.x = -frect.x
frect.y = -frect.y
self.fontoffset = (-frect.x, -frect.y)
font_sf = Surface((frect.width, frect.height), pygame.SRCALPHA, 32)
font_sf.blit(fonter, frect)
self.image = font_sf
self.rect = font_sf.get_rect()
self.rect.width += TAG_PADDING
self.rect.height += TAG_PADDING
self.rect.x = initial_position[0]
self.rect.y = initial_position[1]
self.mask = mask.from_surface(self.image)
self.mask = self.mask.convolve(CONVMASK, None, (TAG_PADDING, TAG_PADDING))
开发者ID:mooseburger,项目名称:PyTagCloud,代码行数:21,代码来源:__init__.py
示例19: init_masks
def init_masks(self):
""" Init the mask for the sprite.
NOTE: any additional rect created must be, in general, inside
of col_rect. That way collisions will work properly
"""
# Create a mask with the image
# TODO, NOTE TO SELF: The mask will use the first frame
# in the animation! ALWAYS
self.mask = mask.from_surface(self.image)
#~ self.view_mask()
# Feet mask
self.feet_mask = mask.Mask((self.rect.width, 1))
h = self.rect.height
s_at = self.feet_mask.set_at
g_at = self.mask.get_at
for x in xrange(self.rect.width):
if g_at((x, h - 1)):
s_at((x, 0), 1)
开发者ID:Fenixin,项目名称:yogom,代码行数:22,代码来源:sprites.py
示例20: Surface
ECCENTRICITY = 1.5
LOWER_START = 0.45
UPPER_START = 0.55
FONT_DIR = os.path.join(os.path.dirname(os.path.abspath(__file__)), 'fonts')
DEFAULT_FONT = 'Droid Sans'
DEFAULT_PALETTE = 'default'
FONT_CACHE = simplejson.load(open(os.path.join(FONT_DIR, 'fonts.json'), 'r'))
pygame.init()
convsurf = Surface((2 * TAG_PADDING, 2 * TAG_PADDING))
convsurf.fill((255, 0, 255))
convsurf.set_colorkey((255, 0, 255))
draw.circle(convsurf, (0, 0, 0), (TAG_PADDING, TAG_PADDING), TAG_PADDING)
CONVMASK = mask.from_surface(convsurf)
LAYOUT_HORIZONTAL = 0
LAYOUT_VERTICAL = 1
LAYOUT_MOST_HORIZONTAL = 2
LAYOUT_MOST_VERTICAL = 3
LAYOUT_MIX = 4
LAYOUTS = (
LAYOUT_HORIZONTAL,
LAYOUT_VERTICAL,
LAYOUT_MOST_HORIZONTAL,
LAYOUT_MOST_VERTICAL,
LAYOUT_MIX
)
开发者ID:johnlaudun,项目名称:PyTagCloud,代码行数:30,代码来源:__init__.py
注:本文中的pygame.mask.from_surface函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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