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Python font.get_fonts函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Python中pygame.font.get_fonts函数的典型用法代码示例。如果您正苦于以下问题:Python get_fonts函数的具体用法?Python get_fonts怎么用?Python get_fonts使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了get_fonts函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Python代码示例。

示例1: test_match_font_all_exist

    def test_match_font_all_exist(self):
        fonts = pygame_font.get_fonts()

        # Ensure all listed fonts are in fact available, and the returned file
        # name is a full path.
        for font in fonts:
            path = pygame_font.match_font(font)
            self.failIf(path is None)
            self.failUnless(os.path.isabs(path))
开发者ID:AjithPanneerselvam,项目名称:Gamepy,代码行数:9,代码来源:font_test.py


示例2: test_match_font_italic

    def test_match_font_italic(self):

        fonts = pygame_font.get_fonts()

        # Look for an italic font.
        for font in fonts:
            if pygame_font.match_font(font, italic=True) is not None:
                break
        else:
            self.fail()
开发者ID:AjithPanneerselvam,项目名称:Gamepy,代码行数:10,代码来源:font_test.py


示例3: test_match_font_bold

    def test_match_font_bold(self):

        fonts = pygame_font.get_fonts()
 
        # Look for a bold font.
        for font in fonts:
            if pygame_font.match_font(font, bold=True) is not None:
                break
        else:
            self.fail()
开发者ID:AjithPanneerselvam,项目名称:Gamepy,代码行数:10,代码来源:font_test.py


示例4: test_SysFont

 def test_SysFont(self):
     # Can only check that a font object is returned.
     fonts = pygame_font.get_fonts()
     o = pygame_font.SysFont(fonts[0], 20)
     self.failUnless(isinstance(o, pygame_font.FontType))
     o = pygame_font.SysFont(fonts[0], 20, italic=True)
     self.failUnless(isinstance(o, pygame_font.FontType))
     o = pygame_font.SysFont(fonts[0], 20, bold=True)
     self.failUnless(isinstance(o, pygame_font.FontType))
     o = pygame_font.SysFont('thisisnotafont', 20)
     self.failUnless(isinstance(o, pygame_font.FontType))
开发者ID:AjithPanneerselvam,项目名称:Gamepy,代码行数:11,代码来源:font_test.py


示例5: test_match_font_comma_separated

    def test_match_font_comma_separated(self):

        fonts = pygame_font.get_fonts()

        # Check for not found.
        self.failUnless(pygame_font.match_font('thisisnotafont') is None)

        # Check comma separated list.
        names = ','.join(['thisisnotafont', fonts[-1], 'anothernonfont'])
        self.failIf(pygame_font.match_font(names) is None)
        names = ','.join(['thisisnotafont1', 'thisisnotafont2', 'thisisnotafont3'])
        self.failUnless(pygame_font.match_font(names) is None)
开发者ID:AjithPanneerselvam,项目名称:Gamepy,代码行数:12,代码来源:font_test.py


示例6: test_get_fonts

    def test_get_fonts(self):
        fnts = pygame_font.get_fonts()
        
        if not fnts:
            raise Exception(repr(fnts))

        self.failUnless(fnts)

        if (PY_MAJOR_VERSION >= 3):
            # For Python 3.x, names will always be unicode strings.
            name_types = (str,)
        else:
            # For Python 2.x, names may be either unicode or ascii strings.
            name_types = (str, unicode)

        for name in fnts:
            # note, on ubuntu 2.6 they are all unicode strings.

            self.failUnless(isinstance(name, name_types), name)
            self.failUnless(name.islower(), name)
            self.failUnless(name.isalnum(), name)
开发者ID:AjithPanneerselvam,项目名称:Gamepy,代码行数:21,代码来源:font_test.py


示例7: test_get_fonts

    def test_get_fonts(self):
        fnts = pygame_font.get_fonts()
        
        if not fnts:
            raise Exception(repr(fnts))

        self.failUnless(fnts)

        # strange python 2.x bug... if you assign to unicode, 
        #   all sorts of weirdness happens.
        if sys.version_info <= (3, 0, 0):
            unicod = unicode
        else:
            unicod = str

        for name in fnts:
            # note, on ubuntu 2.6 they are all unicode strings.

            self.failUnless(isinstance(name, (str, unicod)), name)
            self.failUnless(name.islower(), name)
            self.failUnless(name.isalnum(), name)
开发者ID:CMPUT274-Project,项目名称:Assignment_4,代码行数:21,代码来源:font_test.py


示例8: build

    def build(self):
        b = BoxLayout(orientation='vertical')
        languages = Spinner(
            text='language',
            values=sorted(['KvLexer', ] + list(lexers.LEXERS.keys())))

        languages.bind(text=self.change_lang)

        menu = BoxLayout(
            size_hint_y=None,
            height='30pt')
        fnt_size = Spinner(
            text='12',
            values=list(map(str, list(range(5, 40)))))
        fnt_size.bind(text=self._update_size)
        fnt_name = Spinner(
            text='DroidSansMono',
            option_cls=Fnt_SpinnerOption,
            values=sorted(map(str, fonts.get_fonts())))
        fnt_name.bind(text=self._update_font)
        mnu_file = Spinner(
            text='File',
            values=('Open', 'SaveAs', 'Save', 'Close'))
        mnu_file.bind(text=self._file_menu_selected)

        menu.add_widget(mnu_file)
        menu.add_widget(fnt_size)
        menu.add_widget(fnt_name)
        menu.add_widget(languages)
        b.add_widget(menu)

        self.codeinput = CodeInput(
            lexer=KivyLexer(),
            font_name='data/fonts/DroidSansMono.ttf', font_size=12,
            text=example_text)

        b.add_widget(self.codeinput)

        return b
开发者ID:4johndoe,项目名称:kivy,代码行数:39,代码来源:codeinput.py


示例9: __init__

    def __init__(self, **kwargs):
        super(FontChooser, self).__init__(**kwargs)
        self.orientation = "vertical"
        self.fonts = sorted(map(str, fonts.get_fonts()))

        data = [{'text': str(i), 'is_selected': i == self.font} for i in self.fonts]

        args_converter = lambda row_index, rec: {'text': rec['text'],
                                                 'size_hint_y': None,
                                                 'height': 25}

        self.list_adapter = ListAdapter(data=data, args_converter=args_converter, cls=ListItemButton, selection_mode='single', allow_empty_selection=False)
        self.list_view = ListView(adapter=self.list_adapter)
        self.list_adapter.bind(selection=self.on_font_select)

        self.label = Label(text="The quick brown fox jumps over the brown lazy dog. 0123456789", font_size="30dp", halign="center", size_hint_y=None)
        self.label.font_name = fonts.match_font(self.list_adapter.selection[0].text)
        self.label.bind(size=self.label.setter("text_size"))
        self.font = self.list_adapter.selection[0].text

        self.add_widget(self.list_view)
        self.add_widget(self.label)          
开发者ID:Davideddu,项目名称:karaokivy,代码行数:22,代码来源:ui.py


示例10: test_get_fonts_returns_something

 def test_get_fonts_returns_something(self):
     fnts = pygame_font.get_fonts()
     self.failUnless(fnts)
开发者ID:AjithPanneerselvam,项目名称:Gamepy,代码行数:3,代码来源:font_test.py


示例11: sorted

try:
    import numpy
    HAS_NUMPY = True
except ImportError:
    HAS_NUMPY = False

try:
    import PIL
    HAS_PIL = True
except ImportError:
    HAS_PIL = False

CAN_SHADOWS = HAS_NUMPY and HAS_PIL

# fonts
AVAILABLE_FONTS = sorted(get_fonts())

# pygame events
EVENT_QUIT = pygame_event.Event(QUIT)

THORPY_EVENT = USEREVENT
# events types : these are the names of thorpy events.
# A ThorPy event has an attribute name, and the numbers below are these attributes, not pygame events!!!
# However, due to the working principle of Reactions, we follow the numbers after pygame.USEREVENT
EVENT_TIME =   1
EVENT_PRESS =   2  # posted when an element enter state pressed
# posted when sth has been inserted into an Inserter
EVENT_INSERT =   3
EVENT_SELECT =   4  # posted when sth has been selected into a DDL
# posted when mousewheel has been used on an element that handles it
EVENT_WHEEL =   5
开发者ID:YannThorimbert,项目名称:ThorPy-1.0,代码行数:31,代码来源:constants.py


示例12: installed

 def installed(cls):
     if not cls._sort: cls._sort = sorted(pf.get_fonts())
     return cls._sort
开发者ID:dmaccarthy,项目名称:sc8pr,代码行数:3,代码来源:text.py


示例13: find_fonts

def find_fonts():
    monospaced = ["bitstreamverasansmono", "consolas", "luximono", "lucidaconsole", "andalemono", "couriernew", 'inconsolata', 'courier', 'monaco']
    return sorted([f for f in font.get_fonts() if f in monospaced])
开发者ID:jennazee,项目名称:Synesthesia,代码行数:3,代码来源:synesthesizer.py


示例14: build

    def build(self):
        self.robot = Robot(status_display=self, code_display=self,
                           on_disconnect=self._on_disconnect,
                           on_stiffness=self._on_chain_stiffness_from_robot)

        # building Kivy Interface
        b = BoxLayout(orientation='vertical')

        menu = BoxLayout(
            size_hint_y=None,
            height='30pt')
        fnt_name = Spinner(
            text='DroidSansMono',
            option_cls=Fnt_SpinnerOption,
            values=sorted(map(str, fonts.get_fonts())))
        fnt_name.bind(text=self._update_font)

        # file menu
        mnu_file = Spinner(
            text=localized_text('file_menu_title'),
            values=(localized_text('file_connect'),
                    localized_text('file_open'),
                    localized_text('file_save_as'),
                    localized_text('file_save'),
                    localized_text('file_close')))
        mnu_file.bind(text=self._file_menu_selected)

        # motors on/off
        btn_motors = ToggleButton(text=localized_text('motors_on'),
                                  state='normal',
                                  background_down='stiff.png',
                                  background_normal='relaxed.png')
        btn_motors.bind(on_press=self._on_motors)
        self._motor_toggle_button = btn_motors

        btn_speech = ToggleButton(text=localized_text('speech_recognition'),
                                         state='down' if self.robot.is_speech_recognition_enabled else 'normal')
        btn_speech.bind(on_press=self._on_toggle_speech_recognition)

        btn_touch_sensors = ToggleButton(text=localized_text('touch_sensors'),
                                         state='down' if self.robot.is_touch_sensors_enabled else 'normal')
        btn_touch_sensors.bind(on_press=self._on_toggle_touch_sensors)

        # run script
        btn_run_script = Button(text=localized_text('run_script'))
        btn_run_script.bind(on_press=self._on_run_script)
        self.btn_run_script = btn_run_script

        # root actions menu
        robot_actions = Spinner(
            text=localized_text('action_menu_title'),
            values=sorted(self.robot.postures()))
        robot_actions.bind(text=self.on_action)

        # add to menu
        menu.add_widget(mnu_file)
        menu.add_widget(btn_speech)
        menu.add_widget(btn_touch_sensors)
        menu.add_widget(btn_motors)
        menu.add_widget(btn_run_script)
        menu.add_widget(robot_actions)
        b.add_widget(menu)

        controls = BoxLayout(
            size_hint_y=None,
            height='30pt')

        # add keyframe
        btn_add_keyframe = Button(text=localized_text('add_keyframe'))
        btn_add_keyframe.bind(on_press=self._on_add_keyframe)
        controls.add_widget(btn_add_keyframe)

        # set read joint angles to enable animation to start from known position
        btn_update_joints = Button(text=localized_text('read_joints'))
        btn_update_joints.bind(on_press=self._on_read_joints)
        controls.add_widget(btn_update_joints)

        kf_duration_label = Label(text=localized_text('keyframe_duration_colon'))
        controls.add_widget(kf_duration_label)

        kf_duration_input = TextInput(text=str(self.robot.keyframe_duration), multiline=False)
        kf_duration_input.bind(text=self._on_keyframe_duration)
        controls.add_widget(kf_duration_input)

        # allow user to select which translator to use
        active_translator = Spinner(
            text=self.robot.get_translator_name(),
            values=get_translator_names())
        active_translator.bind(text=self._on_translator_changed)
        controls.add_widget(active_translator)
        self.active_translator = active_translator
        self.is_translator_cancel = False

        b.add_widget(controls)

        m = BoxLayout()
        code_status = BoxLayout(orientation='vertical', size_hint=(0.6, 1))

        # code input
        self.codeinput = CodeInput(
#.........这里部分代码省略.........
开发者ID:davesnowdon,项目名称:nao-recorder,代码行数:101,代码来源:main.py


示例15: build

    def build(self):
        self.robot = Robot(status_display=self, code_display=self)

        # building Kivy Interface
        b = BoxLayout(orientation='vertical')

        menu = BoxLayout(
            size_hint_y=None,
            height='30pt')
        fnt_name = Spinner(
            text='DroidSansMono',
            option_cls=Fnt_SpinnerOption,
            values=sorted(map(str, fonts.get_fonts())))
        fnt_name.bind(text=self._update_font)

        # file menu
        mnu_file = Spinner(
            text='File',
            values=('Connect', 'Open', 'SaveAs', 'Save', 'Close'))
        mnu_file.bind(text=self._file_menu_selected)

        # motors on/off
        btn_motors_on = Button(text='Motors On')
        btn_motors_on.bind(on_press=self._on_motors_on)

        btn_motors_off = Button(text='Motors Off')
        btn_motors_off.bind(on_press=self._on_motors_off)

        # run script
        btn_run_script = Button(text='Run Script')
        btn_run_script.bind(on_press=self._on_run_script)

        # add keyframe
        btn_add_keyframe = Button(text='Add Keyframe')
        btn_add_keyframe.bind(on_press=self._on_add_keyframe)

        # root actions menu
        robot_actions = Spinner(
            text='Action',
            values=sorted(self.robot.postures()))
        robot_actions.bind(text=self.on_action)

        # add to menu
        menu.add_widget(mnu_file)
        menu.add_widget(btn_add_keyframe)
        menu.add_widget(btn_motors_on)
        menu.add_widget(btn_motors_off)
        menu.add_widget(btn_run_script)
        menu.add_widget(robot_actions)
        b.add_widget(menu)

        m = BoxLayout()
        code_status = BoxLayout(orientation='vertical', size_hint=(0.6, 1))

        # code input
        self.codeinput = CodeInput(
            lexer=lexers.PythonLexer(),
            font_name='data/fonts/DroidSansMono.ttf', font_size=12,
            text="nao.say('hi')")
        code_status.add_widget(self.codeinput)

        # status window
        self.status = TextInput(text="", readonly=True, multiline=True, size_hint=(1.0, 0.25))
        code_status.add_widget(self.status)


        m.add_widget(code_status)
        self.joints_ui = NaoJoints(size_hint=(0.4, 1))
        m.add_widget(self.joints_ui)

        b.add_widget(m)
        return b
开发者ID:VRDate,项目名称:nao-recorder,代码行数:72,代码来源:main.py



注:本文中的pygame.font.get_fonts函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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