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Python draw.line函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Python中pygame.draw.line函数的典型用法代码示例。如果您正苦于以下问题:Python line函数的具体用法?Python line怎么用?Python line使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了line函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Python代码示例。

示例1: draw

    def draw(self, surface):
        frame = self.get_margin_rect()
        fg = self.fg_color
        font = self.font
        focused = self.has_focus()
        text, i = self.get_text_and_insertion_point()
        if focused and i is None:
            if self.selection_start is None or self.selection_end is None:
                surface.fill(self.sel_color, frame)
            else:
                startStep = self.selection_start
                endStep = self.selection_end

                if startStep > endStep:
                    x1, h = font.size(text[0:endStep])[0], font.get_linesize()
                    x2, h = font.size(text[0:startStep])[0], font.get_linesize()
                    x1 += frame.left
                    x2 += frame.left
                    y = frame.top
                    selRect = pygame.Rect(x1, y, (x2 - x1), h)
                else:
                    x1, h = font.size(text[0:startStep])[0], font.get_linesize()
                    x2, h = font.size(text[0:endStep])[0], font.get_linesize()
                    x1 += frame.left
                    x2 += frame.left
                    y = frame.top
                    selRect = pygame.Rect(x1, y, (x2 - x1), h)
                draw.rect(surface, self.sel_color, selRect)
        image = font.render(text, True, fg)
        surface.blit(image, frame)
        if focused and i is not None:
            x, h = font.size(text[:i]) #[0], font.get_linesize()
            x += frame.left
            y = frame.top
            draw.line(surface, fg, (x, y), (x, y + h - 1))
开发者ID:cosmoharrigan,项目名称:MCEdit-Unified,代码行数:35,代码来源:fields.py


示例2: draw

    def draw(self):
        bgrect = wzglobals.background.get_rect()
        menupos = wzglobals.menu_bg.get_rect()
        menupos.centery = wzglobals.background.get_rect().centery
        # label X coord (left side from center)
        self.label_rect.left = bgrect.centerx - self.label_rect.width - 7
        self.label_rect.top = menupos.top + 50 + \
            (self.label_rect.height + 5) * self.pos
        # text X coord (right size from center)
        self.text_rect.left = bgrect.centerx + 7
        self.text_rect.top = self.label_rect.top

        self.image = pygame.Surface(
            (self.label_rect.width + 14 + self.size, self.font.get_linesize()),
            pygame.SRCALPHA
        )
        self.rect = self.image.get_rect()
        self.rect.left = self.label_rect.left
        self.rect.top = self.label_rect.top
        self.image.blit(self.label_image, (0, 0))
        self.image.blit(self.text_image, (self.label_rect.width + 14, 0))

        if self.focus:
            # X coordinate of the cursor
            cursorx = self.font.size(self.text[:self.currpos])[0]
            cursorx += self.label_rect.width + 14
            draw.line(
                self.image,
                (255, 255, 255),
                (cursorx, 0),
                (cursorx, self.font.get_height())
            )

        wzglobals.background.blit(self.image, self.label_rect)
开发者ID:sandrobonazzola,项目名称:wizards-magic2,代码行数:34,代码来源:widgets.py


示例3: draw_graph_box_and_legend

 def draw_graph_box_and_legend(self):
     x_end = self.left_bottom_corner_of_graph[0] + self.graph_box_length
     # y_end = self.left_bottom_corner_of_graph[1] - self.graph_box_length
     color = (30,30,30)
     draw.line(self.screen, color, 
                 self.left_bottom_corner_of_graph,
                 (self.left_bottom_corner_of_graph[0] + self.graph_box_length,
                     self.left_bottom_corner_of_graph[1]))
     draw.line(self.screen, color, 
                 self.left_bottom_corner_of_graph,
                 (self.left_bottom_corner_of_graph[0],
                     self.left_bottom_corner_of_graph[1] - self.graph_box_length))
     # legend
     x = self.field_length+padding_graph
     y = 10
     if not compare_wv_counts:
         rectsize = 15
         for legend_item_name, (legend_item_color,_) in self.legend_items.items():
             draw.rect(self.screen, Color(legend_item_color), [x,y, rectsize,rectsize])
             x += rectsize + 10
             x_size_text = self.draw_text(legend_item_name, x, y)
             x += x_size_text + 20
     elif compare_avg_qual_per_wv==1:
         self.draw_text("Average quality per WV",x,y)
     else:
         self.draw_text("WV distribution",x,y)
开发者ID:Arnatar,项目名称:ideas-papo2014,代码行数:26,代码来源:draw.py


示例4: draw_spring

 def draw_spring(self, spring):
     draw.line(
         self.window.display_surface,
         (80, 120, 90),
         spring.verts_to_anchor1(spring.p1.verts),
         spring.verts_to_anchor2(spring.p2.verts),
         15)
开发者ID:mjs,项目名称:ldnpydojo,代码行数:7,代码来源:render.py


示例5: refresh

 def refresh(self):
     self.offset = self.style['offset']
     if self.size[1] < self.style['font'].get_ascent() + self.offset[1] * 2:
         self.size = (self.size[0], self.style['font'].get_ascent() + self.offset[1] * 2)
     self.textsurf = self.style['font'].render(self.pwdtext, self.style['antialias'], self.style['font-color'])
     if not self.surf or self.surf.get_size() != self.size:
         self.surf = pygame.Surface(self.size, pygame.SRCALPHA)
     if self.hasFocus:
         suffix = '-focus'
     else:
         suffix = '-normal'
     self.surf.fill(self.style['bg-color' + suffix])
     textpos = (self.offset[0], self.size[1] / 2.0 - self.textsurf.get_height() / 2)
     cursorWidth = self.style['font'].size(self.pwdtext[:self.currpos])[0]
     cursorx = cursorWidth + self.offset[0]
     self.textWidth = self.textsurf.get_width()
     if cursorWidth - self._textStartX < self.size[0] - self.offset[0] * 2:
         if cursorx - self._textStartX < 0:
             self._textStartX = max(0, cursorx - (self.size[0] - self.offset[0] * 2))
     else:
         self._textStartX = cursorWidth - (self.size[0] - self.offset[0] * 2)
     self.surf.blit(self.textsurf, textpos, Rect(self._textStartX, 0, self.size[0] - self.offset[0] * 2, self.textsurf.get_height()))
     if self.hasFocus:
         cursorx -= self._textStartX
         draw.line(self.surf, (255, 255, 255), (cursorx, self.offset[1]), (cursorx, self.size[1] - self.offset[1]))
     if self.style['appearence'] == APP_FLAT:
         draw.rect(self.surf, self.style['border-color' + suffix], Rect((0, 0), self.size), self.style['border-width'])
     else:
         bgcolor = self.style['bg-color' + suffix]
         color_dark = colorLuminosity(bgcolor, -50)
         color_light = colorLuminosity(bgcolor, +30)
         draw.line(self.surf, color_dark, (0, 0), (self.size[0] - 2, 0))
         draw.line(self.surf, color_dark, (0, 0), (0, self.size[1] - 2))
         draw.line(self.surf, color_light, (1, self.size[1] - 1), (self.size[0], self.size[1] - 1))
         draw.line(self.surf, color_light, (self.size[0] - 1, 1), (self.size[0] - 1, self.size[1] - 1))
开发者ID:249550148,项目名称:mygame,代码行数:35,代码来源:gui.py


示例6: draw_points

def draw_points(poly, surface, color=None, width=None):
    polygon = orient_multipoint(poly)
    c = polygon.centroid.coords[0]
    p = poly.position
    dx, dy = [p[i] - c[i] for i in range(2)]

    if color is None:
        color = (0,255,0)
    if width is None:
        width = 1

    maxd = (0,None,None)
    for i in range(len(polygon.geoms)):
        p = polygon.geoms[i]
        draw.circle(surface, color,
                    defloat(scale(offset((p.x,p.y), dx, dy))),
                    3*width)
        for j in range(i+1, len(polygon.geoms)):
            q = polygon.geoms[j]
            d = p.distance(q)
            if d > maxd[0]:
                maxd = (d, p, q)
    if maxd[0] > 0:
        p, q = maxd[1], maxd[2]
        draw.line(surface, color,
                  defloat(scale(offset((p.x,p.y), dx, dy))),
                  defloat(scale(offset((q.x,q.y), dx, dy))), width)
开发者ID:tps12,项目名称:Why-So-Spherious,代码行数:27,代码来源:Collide.py


示例7: draw

 def draw(self, surface, offset):
     adjusted_origin = (self.origin[0] + offset[0], self.origin[1] + offset[1])
     adjusted_target = (self.target[0] + offset[0], self.target[1] + offset[1])
     
     real_colour = [self.colour[i] - self.degrade[i] * self.age for i in range(3)]
     
     draw.line(surface, bound_colour(real_colour), adjusted_origin, adjusted_target, 2)
开发者ID:erasmusa,项目名称:sequtus,代码行数:7,代码来源:effects.py


示例8: update

    def update(self):
        ps = [self._position(loc)
              for loc in self.region]
                    
        if len(self._ps) == len(ps) and all([self._ps[i] == ps[i]
                                             for i in range(len(ps))]):
            return

        self._ps = ps
        pos = [min([p[i] for p in self._ps]) for i in range(2)]
        adj = self._zoom.width+self._zoom.height/3, self._zoom.height + 1
        size = [max([p[i] for p in self._ps]) - pos[i] + adj[i]
                for i in range(2)]
        self.image = Surface(size, flags=SRCALPHA)
        lines = []
        for p in self._ps:
            for edge in [sorted([[v[j][i] + p[i] - pos[i]
                                  for i in range(2)]
                                 for j in range(2)])
                         for v in self._lines()]:
                if edge in lines:
                    lines.remove(edge)
                else:
                    lines.append(edge)
        for line in lines:
            draw.line(self.image, self._color, line[0], line[1])
        self.rect = self.image.get_rect().move((pos[0]-self._zoom.height/3,
                                                pos[1]))
        self.dirty = 1
开发者ID:tps12,项目名称:Dorftris,代码行数:29,代码来源:playfield.py


示例9: _blit_cursor

 def _blit_cursor(self):
     """
     Blits the cursor at proper position
     """
     self.cursorx -= self._textStartX
     strt = self.cursorx ,self.size[1]-self.textsurf.get_height()
     end  = self.cursorx , self.size[1] - self.offset[1]
     draw.line(self.surf, (255,255,255), strt, end)
开发者ID:geijoenr,项目名称:pyXPS,代码行数:8,代码来源:CConsole.py


示例10: test_horz_line_width

def test_horz_line_width(test_surf):
   """Draw several horizontal lines, varying in width."""
   y = 10
   for width in range(20):
       y += 5 + 2*width
       length = 10 * width
       draw.line(test_surf, (255, 255, 255, 255), (y, y), (y + length, y),
                 width)
开发者ID:GertBurger,项目名称:pygame_cffi,代码行数:8,代码来源:test_lines.py


示例11: test_vert_line_width

def test_vert_line_width(test_surf):
   """Draw several vertical lines, varying in width."""
   x = 10
   for width in range(20):
       x += 5 + 2*width
       length = 10 * width
       draw.line(test_surf, (255, 255, 255, 255), (x, 2*width),
                 (x, 2*width + length), width)
开发者ID:GertBurger,项目名称:pygame_cffi,代码行数:8,代码来源:test_lines.py


示例12: draw_quad_node

def draw_quad_node(screen, qnode):
    print("xmid: ", qnode.xmid)
    print("ymid: ", qnode.ymid)
    draw.line(screen, (0,0,0), (qnode.xmid, qnode.ymin), (qnode.xmid, qnode.ymax), 2)
    draw.line(screen, (0,0,0), (qnode.xmin, qnode.ymid), (qnode.xmax, qnode.ymid), 2)
    if qnode.children:
        for child in qnode.children:
            draw_quad_node(screen, child)
开发者ID:pagea,项目名称:quadtree-demo,代码行数:8,代码来源:front.py


示例13: refresh

    def refresh(self):           
        #Save this information coz it's frequently used
        self.offset = self.style['offset']
        
        if self.size[1] < self.style['font'].get_ascent() + self.offset[1]* 2:
            self.size = self.size[0], self.style['font'].get_ascent() + self.offset[1]* 2
                
        #Creates the surface with the rendered text
        self.textsurf = self.style['font'].render(self.text, self.style['antialias'], self.style['font-color'])
        
        #Creates a new widget surface if None or different size from widget size
        if not self.surf or self.surf.get_size() != self.size:
            self.surf = pygame.Surface(self.size, pygame.SRCALPHA)
        
        if self.hasFocus:
            suffix = "-focus"
        else:
            suffix = "-focus"
        
        #Background
        self.surf.fill(self.style['bg-color' + suffix])
                
        #Calculates the position of the text surface
        textpos =  self.offset[0], self.size[1] / 2. - self.textsurf.get_height() / 2
        
        #Width of the text until the cursor
        cursorWidth = self.style['font'].size(self.text[:self.currpos])[0]
        #X coordinate of the cursor 
        cursorx = cursorWidth + self.offset[0]
        #Total width of the text
        self.textWidth = self.textsurf.get_width()
        
        if cursorWidth - self._textStartX < self.size[0] - self.offset[0] * 2 :
            if cursorx - self._textStartX < 0:
                self._textStartX = max(0, cursorx - (self.size[0] - self.offset[0] * 2))
        else:
            self._textStartX = cursorWidth - (self.size[0] - self.offset[0] * 2)
            
        #Blits the text surface in the appropriate position
        self.surf.blit(self.textsurf, textpos, Rect(self._textStartX ,0, self.size[0] - self.offset[0] * 2, self.textsurf.get_height()))
        
        #Draws the cursor
        cursorx -= self._textStartX
        draw.line(self.surf, (255,255,255), (cursorx ,self.offset[1]),(cursorx , self.size[1] - self.offset[1]))

        #Renders the border
        if self.style['appearence'] == APP_FLAT:
            draw.rect(self.surf, self.style['border-color' + suffix], Rect((0,0), self.size), self.style['border-width'])
        else:
            bgcolor = self.style['bg-color' + suffix]
            color_dark = colorLuminosity(bgcolor,-50)
            color_light = colorLuminosity(bgcolor,+30)
            #color_corner = mixColors(color_dark, color_light)
            
            draw.line(self.surf,color_dark, (0,0), (self.size[0]-2,0)) #TOP
            draw.line(self.surf,color_dark, (0,0), (0,self.size[1]-2)) #LEFT
            draw.line(self.surf,color_light, (1,self.size[1]-1), (self.size[0],self.size[1]-1)) #LEFT
            draw.line(self.surf,color_light, (self.size[0]-1,1), (self.size[0]-1,self.size[1]-1)) #LEFT
开发者ID:danielz360,项目名称:Maya,代码行数:58,代码来源:gui.py


示例14: test_lines

def test_lines(test_surf):
   """Draw a collection of angled and overlapping lines."""

   start = [(10, 10), (20, 20), (30, 30), (10, 40), (20, 80),
            (20, 100), (200, 10), (200, 200)]
   end = [(10, 100), (20, 100), (30, 300), (40, 400), (50, 500)]
   for p1 in start:
       for p2 in end:
           draw.line(test_surf, (255, 255, 255, 255), p1, p2)
开发者ID:GertBurger,项目名称:pygame_cffi,代码行数:9,代码来源:test_lines.py


示例15: draw_board

def draw_board(screen, gobang):
    clear_screen(screen)
    size = gobang.board_size + 1
    lines = size + 1
    for i in xrange(lines):
        draw.line(screen, linecolor, (edge_width, edge_width + i * grid_size),\
                 (edge_width + size * grid_size, edge_width + i * grid_size))
        draw.line(screen, linecolor, (edge_width + i * grid_size, edge_width),\
                 (edge_width + i * grid_size, edge_width + size * grid_size))
    draw_chess(screen, gobang)
开发者ID:chqiwang,项目名称:gobang,代码行数:10,代码来源:inter.py


示例16: show

 def show(self):
     h = self.FONT.get_height()
     x,y = self._x,self._y
     r = pygame.Rect(x,y,0,h)
     for e,i in enumerate(self.OUTPUT+'\n'):
         if e == self.CURSORINDEX+1: break
         if i not in '\n\t':
             r = pygame.Rect(x,y,*self.FONT.size(i))
             x = r.right
         elif i == '\n':
             r = pygame.Rect(x,y,1,h)
             x = self._x
             y = r.bottom
         else:
             t = self.FONT.size(self.TAB*' ')[0]
             t = ((((x-self._x) / t) + 1) * t ) - (x-self._x)
             r = pygame.Rect(x,y,t,h)
             x = r.right
     
     rclamp = r.clamp(self)
     self._x += rclamp.x - r.x
     self._y += rclamp.y - r.y
     
     clip = self.SRC.get_clip()
     self.SRC.set_clip(self.clip(clip))
     try: self.SRC.fill(self.BG,self)
     except: self.SRC.blit(self.BG,self)
     x = self._x
     y = self._y
     select1,select2 = sorted((self.SELECTSTART,self.CURSORINDEX))
     self.C = []
     for e,i in enumerate(self.OUTPUT):
         if i not in '\n\t':
             self.C.append(pygame.Rect(x,y,*self.FONT.size(i)))
             if select1 <= e < select2:
                 scr.blit(self.FONT.render(i,1,self.HLCOLOR),(x,y))
             else:
                 scr.blit(self.FONT.render(i,1,self.FGCOLOR),(x,y))
             x = self.C[-1].right
         elif i == '\n':
             self.C.append(pygame.Rect(x,y,0,h))
             x=self._x
             y = self.C[-1].bottom
         else:
             t = self.FONT.size(self.TAB*' ')[0]
             t = ((((x-self._x) / t) + 1) * t ) - (x-self._x)
             self.C.append(pygame.Rect(x,y,t,h))
             x = self.C[-1].right
     self.C.append(pygame.Rect(x,y,0,h))
     if self.CURSOR:
         p = self.C[self.CURSORINDEX]
         draw.line(scr,self.CURSCOLOR,p.topleft,(p.left,p.bottom),1)
     pygame.display.update(self)
     self.SRC.set_clip(clip)
开发者ID:rashrag,项目名称:LogSim,代码行数:54,代码来源:input.py


示例17: draw

	def draw(self, surface):
		frame = self.get_margin_rect()
		fg = self.fg_color
		font = self.font
		text, i = self.get_text_and_insertion_point()
		image = font.render(text, True, fg)
		surface.blit(image, frame)
		if self.has_focus():
			x, h = font.size(text[:i])
			x += frame.left
			y = frame.top
			draw.line(surface, fg, (x, y), (x, y + h - 1))
开发者ID:FinnStokes,项目名称:orpheus,代码行数:12,代码来源:controls.py


示例18: draw

  def draw( self ):
    width, height = self.surface.get_size()
    
    # vertical lines
    vertical_line_spacing = width / self.grid_lines
    for i in range( self.grid_lines ): 
      draw.line( self.surface, self.color, ( i * vertical_line_spacing, 0 ), ( i * vertical_line_spacing, height ), 1 )

    # horizontal lines
    horizontal_line_spacing = int( height / self.grid_lines )
    for j in range( self.grid_lines ): 
      draw.line( self.surface, self.color, ( 0, j * horizontal_line_spacing ), ( width, j * horizontal_line_spacing ), 1 )
开发者ID:gvenkat,项目名称:chain-reaction,代码行数:12,代码来源:grid.py


示例19: redraw

 def redraw(self):
     """Basic screens do not have scrolling capabilities
     you'd need to use a subclass for that"""
     if time.time() < self._next_redraw:
         return
     
     surf = self.engine.display
     
     surf.fill(self.background_colour)
     
     # Draw divider lines
     draw.line(surf, (0,0,0), (200, 0), (200, 600), 5)
     draw.line(surf, (0,0,0), (400, 0), (400, 600), 5)
     
     draw.line(surf, (0,0,0), (0, 200), (600, 200), 5)
     draw.line(surf, (0,0,0), (0, 400), (600, 400), 5)
     
     
     # Draw game state
     for i in range(9):
         x = i % 3
         y = math.floor(i/3)
         
         self.draw_place(surf, x, y, self.state[i])
     
     self.draw_transition()
     
     pygame.display.flip()
     
     self._next_redraw = time.time() + self._redraw_delay
开发者ID:Teifion,项目名称:mp_tictactoe,代码行数:30,代码来源:ttt_screen.py


示例20: show

    def show(self, screen):
        W, H = self.wc, self.hc
        sx , sy = self.sx, self.sy
        
        for y in range(self.h - 1):
            for x in range(self.w - 1):
                c = self.get_cell(x, y)
                
                if c.gate[const.right]:
                    draw.line(screen, const.black, (sx + ((x + 1) * W), (sy + (y * H))), (sx + ((x + 1) * W), sy + ((y+1) * H)), 2)
                if c.gate[const.down]:
                    draw.line(screen, const.black, ((sx + (x * W)), (sy + ((y+1) * H))), (sx + ((x + 1) * W), sy + ((y+1) * H)), 2)
                                     
        x = self.w - 1
        
        for y in range(self.h - 1):
            c = self.get_cell(x, y)
            
            if c.gate[const.down]:
                draw.line(screen, const.black, ((sx + (x * W)), (sy + ((y+1) * H))), (sx + ((x + 1) * W), sy + ((y+1) * H)), 2)
                
        y = self.h - 1
        
        for x in range(self.w - 1):
            c = self.get_cell(x, y)
            
            if c.gate[const.right]:
                draw.line(screen, const.black, (sx + ((x + 1) * W), (sy + (y * H))), (sx + ((x + 1) * W), sy + ((y+1) * H)), 2)
                
                

        draw.rect(screen, const.black, (sx, sy, W * self.w, H * self.h), 2)
开发者ID:tbourg,项目名称:perso,代码行数:32,代码来源:Classe.py



注:本文中的pygame.draw.line函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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