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Python display.set_mode函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Python中pygame.display.set_mode函数的典型用法代码示例。如果您正苦于以下问题:Python set_mode函数的具体用法?Python set_mode怎么用?Python set_mode使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了set_mode函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Python代码示例。

示例1: handle_input

    def handle_input(self, events):
        """
        Handles incoming input events
        :param events: input events from the main app
        :return:
        """
        for event in events:
            if event.type == QUIT:
                sys.exit(0)

            elif event.type == KEYUP:
                if event.key == K_UP:
                    if self.menu_option <= 0:
                        self.menu_option = len(self.menu_options) - 1
                    else:
                        self.menu_option -= 1
                elif event.key == K_DOWN:
                    if self.menu_option >= len(self.menu_options) - 1:
                        self.menu_option = 0
                    else:
                        self.menu_option += 1
                elif event.key == K_RETURN:
                    if self.menu_option == 0:
                        self.context["gamestate"] = self.prev_state
                    elif self.menu_option == 1:
                        self.prev_state.restart_level()
                        self.context["gamestate"] = self.prev_state
                    elif self.menu_option == 2:
                        set_mode((LEVEL_WIDTH, LEVEL_HEIGHT))
                        self.context["gamestate"] = self.prev_state.prev_state

            elif event.type == KEYDOWN:
                if event.key == K_ESCAPE:
                    self.context["gamestate"] = self.prev_state
开发者ID:Kranek,项目名称:BlockBuster,代码行数:34,代码来源:GameStatePauseMenu.py


示例2: command_thumbs

def command_thumbs(screen, new_img, file):
    normal_cursor()
    gl.THUMBING = 1

    screen_width = screen.get_width()
    if gl.THUMB_VAL.upper() == "AUTO" or gl.USING_THUMB_DEFAULT:
        gl.USING_THUMB_DEFAULT = 1
        if screen_width == 640:
            gl.THUMB_VAL = "85x90"
        elif screen_width == 800:
            gl.THUMB_VAL = "108x114"
        elif screen_width == 1024:
            gl.THUMB_VAL = "108x104"
        else:
            gl.THUMB_VAL = "100x100"

    if not gl.TOGGLE_FULLSCREEN_SET:
        screen = set_mode(screen.get_size())  # take away resize priviledges
    paint_screen(gl.IMGV_COLOR)
    set_caption("imgv")
    (new_img, new_img, new_img, file) = thumbs_engine(screen, new_img, file)
    if not gl.TOGGLE_FULLSCREEN_SET:
        screen = set_mode(screen.get_size(), RESIZABLE)  # restore resize priviledges
    rect = get_center(screen, new_img)
    my_update_screen(new_img, rect, file)
    normal_cursor()
    gl.THUMBING = 0
    return (new_img, new_img, new_img, file, rect)
开发者ID:rkulla,项目名称:imgv,代码行数:28,代码来源:thumb.py


示例3: command_fullscreen

def command_fullscreen():
    "Toggle between full screen and last screen resolution"
    screen = get_surface()
    wait_cursor()
    if not toggle_fullscreen():
        try:
            if gl.FULLSCREEN_SPECIAL:
                screen_res = screen.get_size()
            else:
                screen_res = screen.get_size()
                gl.MAX_SCREEN_FILES = gl.MAX_SF["%sx%s" % (
                    screen_res[0], screen_res[1])]

            if not gl.TOGGLE_FULLSCREEN_SET:  # go into fullscreen mode
                gl.BEFORE_WINSIZE = screen.get_size()
                screen = set_mode(screen_res, screen.get_flags(
                ) ^ FULLSCREEN, screen.get_bitsize())
            else:  # returning from fullscreen. Go back to last screen size:
                set_mode(gl.BEFORE_WINSIZE, screen.get_flags(
                ) ^ FULLSCREEN, screen.get_bitsize())
                screen = set_mode(
                    gl.BEFORE_WINSIZE, RESIZABLE)  # make resizeable
            my_toggle_fullscreen()
        except:
            print "Couldn't toggle fullscreen. Resolution probably not supported by your video card."
    return screen
开发者ID:rkulla,项目名称:imgv,代码行数:26,代码来源:res.py


示例4: my_slideshow

def my_slideshow(new_img, img, screen, file, num_imgs, rect):
    if not gl.TOGGLE_FULLSCREEN_SET:
        screen = set_mode(screen.get_size())
    set_caption("Slideshow Options - imgv")
    speed = get_speed(screen, new_img, rect, gl.files[file], file, num_imgs)
    if not speed == -1: # didn't hit Esc from get_speed:
        gl.SLIDE_SHOW_RUNNING = 1
        disable_screensaver()
        dont_call = 0
        pygame.event.set_blocked(MOUSEMOTION)
        while 1:
            event = pygame.event.poll()
            pygame.time.wait(1)
            check_quit(event)
            if event.type == KEYDOWN and event.key not in (K_LALT, K_RALT, K_LCTRL, K_RCTRL, K_p, K_PAUSE, K_TAB, K_SPACE, K_BACKSPACE):
                stopped_msg(screen)
                my_update_screen(new_img, screen, rect, file, len(gl.files))
                file = file - 1
                break
            if hit_key(event, K_p) or hit_key(event, K_PAUSE):
                pause(screen)
                my_update_screen(new_img, screen, rect, file, len(gl.files))
            if dont_call == 1:
                break
            if not gl.WRAP_SLIDESHOW:
                if file < num_imgs:
                    (new_img, file, rect, dont_call) = show_slideshow_img(screen, new_img, file, num_imgs, speed)
            if gl.WRAP_SLIDESHOW:
                if file >= num_imgs:
                    file = 0
                (new_img, file, rect, dont_call) = show_slideshow_img(screen, new_img, file, num_imgs, speed)
            pygame.time.delay(5) # don't hog CPU
    if not gl.TOGGLE_FULLSCREEN_SET:
        screen = set_mode(screen.get_size(), RESIZABLE)
    return (new_img, new_img, new_img, file, rect)
开发者ID:paulmadore,项目名称:luckyde,代码行数:35,代码来源:slideshow.py


示例5: build

def build(settings):  
	pygame.init()
	fullscreen = True
	  
	if fullscreen:
		depth = 0
		flags = FULLSCREEN | HWSURFACE | DOUBLEBUF
	else:
		depth = 16
		flags = SWSURFACE | DOUBLEBUF
	  
	modes = display.list_modes(depth, flags)
	if fullscreen:
		if modes == -1:  # Welcome to exceptionlessland
			raise SystemExit("Failed to initialize display")
		else:
			mode = max(modes)
	else:
		mode = (settings.screen_width,settings.screen_height)
	  
	display.set_mode(mode, flags)
	#print(modes)
	#print(mode[0])
	#print(mode[1])
	return (display.get_surface(),mode[0],mode[1])
开发者ID:TinyFrank,项目名称:FakeIt,代码行数:25,代码来源:display.py


示例6: main

def main():
    pygame.init()
    display.set_mode((1280, 720), pygame.RESIZABLE)
    display.set_caption("Ethos")
    display.set_gamma_ramp
    game = EthosMain()
    game.run()
开发者ID:Berulacks,项目名称:ethosgame,代码行数:7,代码来源:game.py


示例7: main

def main():
    print "#"*31
    print "### Welcome to MindMixer ###"
    print "####### Version 0.1beta #######"
    print """Have a look at the sourcecode!
Change stuff to suit your needs!
The program will hopefully be
self explaining. Hafe fun!"""
    print "#"*31
    selftests()
    global N
    while 1:
        print "(Hint: while training, you can hit SPACE to abort)"
        print "Hit '"+KEYLEFT+"' if the",str(N)+". previous image is identical to the one shown"
        print "Hit '"+KEYRIGHT+"' if the",str(N)+". previous sound is identical to the one heard"
        while 1:
            print "Ready to train with N=%i?" %(N),
            if ask():
                break
            else:
                print "Do you wish to train with N set to a different value? Choosing 'No' exits the program.",
                if ask():
                    n = int(raw_input("Ok, enter the desired value here: "))
                    while n < 1:
                        print "N must be 1 or higher!"
                        n = int(raw_input("Enter a value higher than 1: "))
                    N = n
                else:
                    print "bye"
                    sys.exit(1)
                
        display.init()
        display.set_mode(RESOLUTION, FULLSCREEN)
        font.init()
        mixer.init(44100)
        event.set_grab(True)
        mouse.set_visible(False)
        trials = gentrials()
        for trial in trials:
            if not trial.runtrial():
                break
        display.quit()
        vis = 0.0
        acu = 0.0
        for trial in trials:
            if trial.result[0]:
                vis+=1
            if trial.result[1]:
                acu+=1
        vp = (vis/(MINTRIALS+N))*100
        ap = (acu/(MINTRIALS+N))*100
        message = "percentage in visual modality:%i\npercentage in acoustic modality:%i\n" %(int(vp),int(ap))
        print message
        if vp >= UPPERTH and ap >= UPPERTH:
            N+=1
        elif (vp < LOWERTH or ap < LOWERTH) and N > 1:
            N-=1
开发者ID:sfavors3,项目名称:MindMixer,代码行数:57,代码来源:mindmixer.py


示例8: main

def main():
    n = 200000
    m = 200
    
    print 'How fast can a world with {0} items and {1} creatures run.'.format(n, m)

    pygame.init()
    
    game = Game((256,256,128))
    user = Player(game.world)

    for i in range(n):
        game.world.additem(Pickax((randint(0,255),randint(0,255),64),
                                  choice(Metal.__subclasses__()),
                                  choice(Wood.__subclasses__())))

    for i in range(m):
        game.schedule(Dwarf(user, (randint(0,255),randint(0,255),64)))

    display.set_mode((1400,800), HWSURFACE | RESIZABLE)

    renderers = [Renderer(game, user, DisplayOptions('FreeMono.ttf', False, 16, 18))]
    
    game_acc = 0
    render_acc = 0

    last = time()

    while renderers:
        current = time()
        delta = min(0.125, max(0, current - last))

        renderer = renderers[-1]   
        
        if renderer.game:
            game_acc += delta
            while game_acc > renderer.game.dt:
                renderer.game.step()
                game_acc -= renderer.game.dt
            rest = renderer.game.dt - game_acc
        else:
            rest = float('inf')
        
        render_acc += delta
        if render_acc > renderer.dt:
            child = renderer.step()
            if child != renderer:
                if child:
                    renderers.append(child)
                else:
                    renderers = renderers[:-1]
            render_acc = 0

        last = current

        sleep(min(rest, renderers[-1].dt if renderers else 0))
开发者ID:tps12,项目名称:Dorftris,代码行数:56,代码来源:testcreaturesitemsfps.py


示例9: __init__

	def __init__(self):
		print '%s here' % self.__name__()
		if android:
			android.init()
			android.map_key(android.KEYCODE_MENU, K_ESCAPE)

		init()
		display.set_mode((X_MAX, Y_MAX))

		font.init()

		self.location = Location(self.location_index)
开发者ID:wannadie,项目名称:ideaman,代码行数:12,代码来源:general.py


示例10: pattern

def pattern():
    display.set_mode((DISPLAY_WIDTH, DISPLAY_HEIGHT))
    display.set_caption('TOUCH-FREE FLAPPY')
    myfont = font.Font(FONT, FONT_SIZE)
    screen = display.get_surface()
    pt = 1
    while 1:
        i = cam.getImage()
        (r,g,b)=i[640,350]
        if r>rrm and r<rrx and g>rgm and g<rgx and b>rbm and b<rbx and pt==1:
            pt=2
        if r>grm and r<grx and g>ggm and g<ggx and b>gbm and b<gbx and pt==2:
            pt=3
        if r>yrm and r<yrx and g>ygm and g<ygx and b>ybm and b<ybx and pt==3:
            main()
开发者ID:abhishek3022,项目名称:Touch-free-flappy-bird-game,代码行数:15,代码来源:main.py


示例11: main

def main():
	terminou = False
	term.cout (defaultMessageColor, 'Application Started!')
	init ()
	screen = display.set_mode (windowSize)
	snake= Snake(windowSize[0]/2, windowSize[0]/2)
	snake.generateFood (1, 1, screen.get_width(), screen.get_height())
	core = GameCore (screen)
	core.setMainDelay (0.2)
	
	while not terminou:
		for ev in event.get ():
			if ev.type == QUIT:
				terminou = True
				break;
				
			elif ev.type == KEYDOWN:
				term.cout ('warning', 'Keypressed: ' + str (ev.key))
				
				if ev.key == LEFT or ev.key == RIGHT or ev.key == DOWN or ev.key == UP:
					snake.move (ev.key)
		
		core.blitWalls ()
		snake.blit (screen)
		snake.blitFood (screen)
		snake.move (snake.getDirection())
		core.flipDisplay ()
开发者ID:chiforimpola,项目名称:GeneralApps,代码行数:27,代码来源:main.py


示例12: start_menu

def start_menu():
    from pygame.display import set_mode, list_modes, set_caption
    from pygame import init, quit
    from pygame.constants import FULLSCREEN
    from bin.Controller import process
    from obj.Field import Field

    init()
    screen = set_mode(list_modes()[0], FULLSCREEN)
    set_caption("Hero Misadventures")
    menu = Menu(("Previous Field", "New Field", "Load Field", "Quit"), screen, surface=color("Lawn Green"),
                selection_color=color("Lime Green"), text_color=color("Medium Blue"))
    while True:
        choose = menu.update()
        if choose == 0:
            field = Field(screen)
            process(screen, field)
        elif choose == 1:
            from ctypes import cdll
            cdll.LoadLibrary("Generator.so").main_generator("res/GENERATOR.HMinf", "res/FIELD.HMmap")
            field = Field(screen)
            process(screen, field)
        elif choose == 2:
            from pickle import load

            field = load(open("res/SAVE.HMsave", "rb"))
            field.screen = screen
            process(screen, field)
        elif choose == 3:
            quit()
            return
开发者ID:creators1303,项目名称:Hex_Platform,代码行数:31,代码来源:Interaction.py


示例13: __init__

    def __init__(self, size, tilesize=100, message_font=None, glyph_font=None, margin=50, circle=False, tile_cls=None):
        Board.__init__(self, size, tile_cls)

        font.init()
        message_font      = message_font or (None, 60)
        glyph_font        = glyph_font or (None, 70)
        self.message_font = font.Font(message_font[0], message_font[1])
        self.glyph_font   = font.Font(glyph_font[0], glyph_font[1])
        n                 = tilesize + 1
        self.margin       = margin
        self.scr          = display.set_mode((size[0]*n + margin*2, size[1]*n + margin*2))
        self.scr.fill(white)
        self.sfc = Surface(self.scr.get_size())
        self.sfc = self.sfc.convert()
        self.sfc.fill(white)

        self.scr.blit(self.sfc, (0,0))
        self.tilesize  = tilesize
        self.circle    = circle
        self.tile_locs = [[ (iround(margin+x+tilesize/2) , iround(margin+y+tilesize/2))
                              for x in range(0, size[0]*n, n)]
                              for y in range(0, size[1]*n, n)]
        for tile in self:
            self.mkgui_tile(tile.loc)

        self.scr.blit(self.sfc, (0,0))
        display.flip()
开发者ID:akulakov,项目名称:pygame-games,代码行数:27,代码来源:board.py


示例14: __init__

	def __init__(self, resolution, world, viewport=None):
		pgdisplay.init()
		self.screen = pgdisplay.set_mode(resolution, pg.DOUBLEBUF)
		# self.screen = pgdisplay.set_mode(resolution, pg.DOUBLEBUF|pg.FULLSCREEN)
		pgdisplay.set_caption('PyAudioEffect')
		self.world = world
		self.viewport = viewport
开发者ID:ZhanruiLiang,项目名称:AudioEffect,代码行数:7,代码来源:display.py


示例15: __init__

 def __init__(self, name='demo'):
     init()
     State.events = EventManager()
     State.game = util.load_cfg(name)
     State.clock = Clock(10, State.game['frame_rate'])
     State.window = display.set_mode(State.game['screen_size'])
     self.create_screens()
开发者ID:pombredanne,项目名称:axengine2,代码行数:7,代码来源:engine.py


示例16: main

def main(argv=sys.argv[1:]):

    pygame.init()
    screen = display.set_mode(DISPLAY_SIZE)

    ball = image.load('samples/4-2/ball.png')

    # 描画座標を保持する変数
    x, y = 0, 0

    while True:
        event_dispatch()
        screen.fill((0, 0, 0))

        # 右矢印キーの入力状態と左矢印キーの入力状態を見て 1, 0, -1 の値を生成する
        dx = get_key_state('right') - get_key_state('left')

        # 下矢印キーの入力状態と上矢印キーの入力状態を見て 1, 0, -1 の値を生成する
        dy = get_key_state('down') - get_key_state('up')

        # キー入力状態から座標を変化させる
        x += dx * 5
        y += dy * 5

        # 変化させた座標に描画する
        screen.blit(ball, (x, y))

        display.flip()
        time.delay(100)
开发者ID:Machi427,项目名称:python,代码行数:29,代码来源:pygame3.py


示例17: refootprint

 def refootprint(self, ev):
     # Clear the window
     # display.gl_set_attribute(pygame.GL_MULTISAMPLEBUFFERS, 1)
     # display.gl_set_attribute(pygame.GL_MULTISAMPLESAMPLES, 4)
     self.screen = display.set_mode((ev.w, ev.h),
                                    pygame.OPENGL | pygame.RESIZABLE | pygame.DOUBLEBUF)
     global gl
     from . import opengl as gl
     gl.viewport(0, 0, ev.w, ev.h)
     gl.clear(gl.color_buffer_bit)
     # Compute a 4:3 viewport
     sz = min(ev.w*3, ev.h*4)
     self.w = sz // 3
     self.h = sz // 4
     offx = (ev.w - self.w) // 2
     offy = (ev.h - self.h) // 2
     gl.viewport(offx, offy, self.w, self.h)
     self.basic_shader = build_shader(basic_shader, self.w, self.h)
     self.sunlight = gl.sunlightTextures(128, 128, 512)
     self.sunlight_dl = self.sunlight[0].displayList(-1, 1, -1, 1)
     global shader
     shader = self.basic_shader
     shader.attach()
     shader.seti("tex", 0)
     self.backlog_dirty = True
开发者ID:dsp2003,项目名称:e17p,代码行数:25,代码来源:pygame_renderer.py


示例18: __init__

	def __init__(self, width, height, images, settings):
		"""
		- Initialise the screen
		- Fill screen with "Cells"
		- Convert images to pygame format
		- Spawn ants, food sources, obstacles, ant home, etc
		"""
		self.settings = settings
		self.width = width
		self.height = height
		self.cell_size = settings["cell_size"]
		self.images = images

		self.canvas = display.set_mode((self.width*self.cell_size, self.height*self.cell_size))
		self.convert_images()

		self.cells = [[Cell(self, i, j) for j in xrange(height)] for i in xrange(width)]

		self.counter = 0

		self.ants = {}
		self.nests = {}
		# self.spawn_worker_ants()
		# self.spawn_soldier_ants()
		self.create_walls()
		for i in xrange(4):
			self.spawn_foodsource()
		# self.create_home()
		self.spawn_colonies(2)
开发者ID:nandakishoremmn,项目名称:ants,代码行数:29,代码来源:world.py


示例19: main

 def main():
     display.init()
     maxX,maxY = display.list_modes()[0] 
     screen = display.set_mode( (maxX/3, maxY/3 ) )
     
     display.flip()
     
     pgw = PygameWidget( )
     p = Player( pgw, pipe_desc=Player.test_pipe_desc )
     p.play()
     
     clock = pygame.time.Clock()
     
     running = True
     while running:
         clock.tick( 60 )
         for evt in [pygame.event.wait()] + pygame.event.get():
             if evt.type == pygame.KEYDOWN:
                 if p._playing:
                     p.pause()
                 else:
                     p.play()
             elif evt.type == pygame.QUIT:
                 p.stop()
                 running = False
开发者ID:Lasanha,项目名称:Gambiarra,代码行数:25,代码来源:video.py


示例20: admin_menu

def admin_menu():
    from pygame.display import set_mode, list_modes, set_caption
    from pygame import init, quit

    init()
    screen = set_mode(list_modes()[0])
    set_caption("Hero Misadventures")
    menu = Menu(("Debug", "Release"), screen, text_color=color("White"), surface=color("Black"),
                selection_color=color("Slate Gray"))
    while True:
        choose = menu.update()
        if choose == -1:
            continue
        else:
            if choose == 0:
                from cProfile import runctx
                from pstats import Stats

                runctx("from bin.Interaction import debug_menu; debug_menu(screen)", {"screen": screen}, {}, "test/profiling.prof")
                file = open("test/profiling.txt", "w")
                info = Stats("test/profiling.prof", stream=file)
                info.strip_dirs().sort_stats("cumulative").print_stats()
            elif choose == 1:
                quit()
                start_menu()
            return
开发者ID:creators1303,项目名称:Hex_Platform,代码行数:26,代码来源:Interaction.py



注:本文中的pygame.display.set_mode函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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Python display.update函数代码示例发布时间:2022-05-25
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