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Python ffi.new函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Python中pygame._sdl.ffi.new函数的典型用法代码示例。如果您正苦于以下问题:Python new函数的具体用法?Python new怎么用?Python new使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了new函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Python代码示例。

示例1: save_jpg

def save_jpg(surf, filename):
    if (surf.format.BytesPerPixel == 3
            and not (surf.flags & sdl.SDL_SRCALPHA)
            and surf.format.Rshift == 0):
        ss_surf = surf
    else:
        if get_sdl_byteorder() == sdl.SDL_LIL_ENDIAN:
            rmask, gmask, bmask, amask = 0xff, 0xff00, 0xff0000, 0xff000000
        else:
            rmask, gmask, bmask, amask = 0xff00, 0xff, 0xff0000, 0xff000000
        ss_surf = sdl.SDL_CreateRGBSurface(sdl.SDL_SWSURFACE, surf.w, surf.h,
                                           24, rmask, gmask, bmask, amask)
        if not ss_surf:
            return -1
        rect = ffi.new('SDL_Rect*')
        rect.w = surf.w
        rect.h = surf.h
        sdl.SDL_BlitSurface(surf, rect, ss_surf, ffi.NULL)

    ss_rows = ffi.new('unsigned char*[]', surf.h)
    ss_pixels = ffi.cast('unsigned char*', ss_surf.pixels)
    for i in range(surf.h):
        ss_rows[i] = ss_pixels + i * ss_surf.pitch
    err_msg = ffi.new('char**')
    result = jpglib.write_jpeg(filename, ss_rows, surf.w, surf.h, 85, err_msg)

    if ss_surf is not surf:
        sdl.SDL_FreeSurface(ss_surf)
    if result == -1:
        raise IOError("JPGError: %s" % ffi.string(err_msg[0]))
    return result
开发者ID:berteaa,项目名称:pygame_cffi,代码行数:31,代码来源:image.py


示例2: save_png

def save_png(surf, filename):
    alpha = bool(surf.format.Amask)
    if get_sdl_byteorder() == sdl.SDL_LIL_ENDIAN:
        rmask, gmask, bmask, amask = 0xff, 0xff00, 0xff0000, 0xff000000
    else:
        rmask, gmask, bmask, amask = 0xff00, 0xff0000, 0xff, 0x000000ff
    ss_surf = sdl.SDL_CreateRGBSurface(sdl.SDL_SWSURFACE | sdl.SDL_SRCALPHA,
                                       surf.w, surf.h, 32 if alpha else 24,
                                       rmask, gmask, bmask, amask)
    if not ss_surf:
        return -1
    with opaque(surf):
        rect = ffi.new('SDL_Rect*')
        rect.w = surf.w
        rect.h = surf.h
        sdl.SDL_BlitSurface(surf, rect, ss_surf, ffi.NULL)

    ss_rows = ffi.new('unsigned char*[]', surf.h)
    ss_pixels = ffi.cast('unsigned char*', ss_surf.pixels)
    for i in range(surf.h):
        ss_rows[i] = ss_pixels + i * ss_surf.pitch
    err_msg = ffi.new('char**')
    result = pnglib.write_png(filename, ss_rows, surf.w, surf.h,
                              (pnglib.PNG_COLOR_TYPE_RGB_ALPHA if alpha else
                               pnglib.PNG_COLOR_TYPE_RGB), 8, err_msg)

    sdl.SDL_FreeSurface(ss_surf)
    if result == -1:
        raise IOError("PNGError: %s" % ffi.string(err_msg[0]))
    return result
开发者ID:berteaa,项目名称:pygame_cffi,代码行数:30,代码来源:image.py


示例3: set_cursor

def set_cursor(size, hotspot, xormasks, andmasks):
    """ set_cursor(size, hotspot, xormasks, andmasks) -> None
    set the image for the system mouse cursor
    """
    check_video()

    spotx, spoty = int(hotspot[0]), int(hotspot[1])
    w, h = int(size[0]), int(size[1])
    if w % 8 != 0:
        raise ValueError("Cursor width must be divisible by 8")

    if not hasattr(xormasks, '__iter__') or not hasattr(andmasks, '__iter__'):
        raise TypeError("xormask and andmask must be sequences")
    if len(xormasks) != w * h / 8.0 or len(andmasks) != w * h / 8.0:
        raise ValueError("bitmasks must be sized width*height/8")
    try:
        xordata = ffi.new('uint8_t[]', [int(m) for m in xormasks])
        anddata = ffi.new('uint8_t[]', [int(andmasks[i]) for i
                                        in range(len(xormasks))])
    except (ValueError, TypeError):
        raise TypeError("Invalid number in mask array")
    except OverflowError:
        raise TypeError("Number in mask array is larger than 8 bits")

    cursor = sdl.SDL_CreateCursor(xordata, anddata, w, h, spotx, spoty)
    if not cursor:
        raise SDLError.from_sdl_error()
    lastcursor = sdl.SDL_GetCursor()
    sdl.SDL_SetCursor(cursor)
    sdl.SDL_FreeCursor(lastcursor)
开发者ID:GertBurger,项目名称:pygame_cffi,代码行数:30,代码来源:mouse.py


示例4: get_repeat

def get_repeat():
    """ get_repeat() -> (delay, interval)
    see how held keys are repeated
    """
    check_video()
    delay, interval = ffi.new('int*'), ffi.new('int*')
    sdl.SDL_GetKeyRepeat(delay, interval)
    return (delay[0], interval[0])
开发者ID:CTPUG,项目名称:pygame_cffi,代码行数:8,代码来源:key.py


示例5: get_rel

def get_rel():
    """ get_rel() -> (x, y)
    get the amount of mouse movement
    """
    check_video()
    x, y = ffi.new('int*'), ffi.new('int*')
    sdl.SDL_GetRelativeMouseState(x, y)
    return x[0], y[0]
开发者ID:GertBurger,项目名称:pygame_cffi,代码行数:8,代码来源:mouse.py


示例6: render

    def render(self, text, antialias, color, background=None):
        """Font.render(text, antialias, color, background=None): return Surface
           draw text on a new Surface"""
        color = Color(color)
        fg = ffi.new("SDL_Color [1]")
        bg = ffi.new("SDL_Color [1]")
        fg[0].r = color.r
        fg[0].g = color.g
        fg[0].b = color.b
        if background:
            try:
                background = Color(background)
                bg[0].r = background.r
                bg[0].g = background.g
                bg[0].b = background.b
            except (TypeError, ValueError):
                # Same error behaviour as pygame
                bg[0].r = 0
                bg[0].g = 0
                bg[0].b = 0
        else:
            bg[0].r = 0
            bg[0].g = 0
            bg[0].b = 0

        if text is None or text == "":
            # Just return a surface of width 1 x font height
            height = sdl.TTF_FontHeight(self._sdl_font)
            surf = Surface((1, height))
            if background and isinstance(background, Color):
                surf.fill(background)
            else:
                # clear the colorkey
                surf.set_colorkey(flags=sdl.SDL_SRCCOLORKEY)
            return surf

        if not isinstance(text, basestring):
            raise TypeError("text must be a string or unicode")
        if "\x00" in text:
            raise ValueError("A null character was found in the text")
        if isinstance(text, unicode):
            text = text.encode("utf-8", "replace")
            if utf_8_needs_UCS_4(text):
                raise UnicodeError("A Unicode character above '\\uFFFF' was found;" " not supported")
        if antialias:
            if background is None:
                sdl_surf = sdl.TTF_RenderUTF8_Blended(self._sdl_font, text, fg[0])
            else:
                sdl_surf = sdl.TTF_RenderUTF8_Shaded(self._sdl_font, text, fg[0], bg[0])
        else:
            sdl_surf = sdl.TTF_RenderUTF8_Solid(self._sdl_font, text, fg[0])
        if not sdl_surf:
            raise SDLError(ffi.string(sdl.TTF_GetError()))
        surf = Surface._from_sdl_surface(sdl_surf)
        if not antialias and background is not None:
            surf.set_colorkey()
            surf.set_palette([(bg[0].r, bg[0].g, bg[0].b)])
        return surf
开发者ID:GertBurger,项目名称:pygame_cffi,代码行数:58,代码来源:font.py


示例7: get_caption

def get_caption():
    """ get_caption() -> (title, icontitle)
    Get the current window caption
    """
    title = ffi.new("char*[1]")
    icon = ffi.new("char*[1]")

    sdl.SDL_WM_GetCaption(title, icon)
    return ffi.string(title[0]), ffi.string(icon[0])
开发者ID:berteaa,项目名称:pygame_cffi,代码行数:9,代码来源:display.py


示例8: get_colorkey

    def get_colorkey(self):
        self.check_opengl()

        if not self._c_surface.flags & sdl.SDL_SRCCOLORKEY:
            return None
        r = ffi.new("uint8_t[1]")
        g = ffi.new("uint8_t[1]")
        b = ffi.new("uint8_t[1]")
        a = ffi.new("uint8_t[1]")
        sdl.SDL_GetRGBA(self._format.colorkey, self._format, r, g, b, a)
        return (r[0], g[0], b[0], a[0])
开发者ID:caseyc37,项目名称:pygame_cffi,代码行数:11,代码来源:surface.py


示例9: get_ball

    def get_ball(self, i):
        """ get_ball(ball_number) -> x, y
        get the relative position of a trackball
        """
        joydata = self._joydata
        if i < 0 or i >= sdl.SDL_JoystickNumBalls(joydata):
            raise SDLError("Invalid joystick trackball")

        dx, dy = ffi.new('int*'), ffi.new('int*')
        sdl.SDL_JoystickGetBall(joydata, i, dx, dy)
        return (dx[0], dy[0])
开发者ID:vavilon,项目名称:pygame_cffi,代码行数:11,代码来源:joystick.py


示例10: overlap

    def overlap(self, othermask, offset):
        """overlap(othermask, offset) -> x,y

           Returns the point of intersection if the masks overlap with
           the given offset - or None if it does not overlap."""
        x, y = offset
        xp = ffi.new('int[1]')
        yp = ffi.new('int[1]')
        val = sdl.bitmask_overlap_pos(self._mask, othermask._mask,
                                      x, y, xp, yp)
        if val:
            return (xp[0], yp[0])
        return None
开发者ID:CTPUG,项目名称:pygame_cffi,代码行数:13,代码来源:mask.py


示例11: size

    def size(self, text):
        """Font.size(text): return (width, height)
           determine the amount of space needed to render text"""
        if not isinstance(text, (bytes_, unicode_)):
            raise TypeError("text must be a string or unicode")
        if isinstance(text, unicode_):
            text = text.encode('utf-8', 'replace')
        w = ffi.new("int*")
        h = ffi.new("int*")
        ecode = sdl.TTF_SizeUTF8(self._sdl_font, text, w, h)
        if ecode == -1:
            raise SDLError(ffi.string(sdl.TTF_GetError()))

        return int(w[0]), int(h[0])
开发者ID:berteaa,项目名称:pygame_cffi,代码行数:14,代码来源:font.py


示例12: set_mode

def set_mode(resolution=(0, 0), flags=0, depth=0):
    """ set_mode(resolution=(0,0), flags=0, depth=0) -> Surface
    Initialize a window or screen for display
    """
    w, h = unpack_rect(resolution)
    if w < 0 or h < 0:
        raise SDLError("Cannot set negative sized display mode")

    if flags == 0:
        flags = sdl.SDL_SWSURFACE

    if not get_init():
        init()

    # depth and double buffering attributes need to be set specially for OpenGL
    if flags & sdl.SDL_OPENGL:
        if flags & sdl.SDL_DOUBLEBUF:
            gl_set_attribute(sdl.SDL_GL_DOUBLEBUFFER, 1)
        else:
            gl_set_attribute(sdl.SDL_GL_DOUBLEBUFFER, 0)
        if depth:
            gl_set_attribute(sdl.SDL_GL_DEPTH_SIZE, depth)

        c_surface = sdl.SDL_SetVideoMode(w, h, depth, flags)
        if c_surface and gl_get_attribute(sdl.SDL_GL_DOUBLEBUFFER):
            c_surface.flags |= sdl.SDL_DOUBLEBUF

    else:
        if depth == 0:
            flags |= sdl.SDL_ANYFORMAT
        c_surface = sdl.SDL_SetVideoMode(w, h, depth, flags)

    if not c_surface:
        raise SDLError.from_sdl_error()

    title = ffi.new("char*[1]")
    icon = ffi.new("char*[1]")

    sdl.SDL_WM_GetCaption(title, icon)
    if not title:
        sdl.SDL_WM_SetCaption("pygame window", "pygame")

    # pygame does this, so it's possibly a good idea
    sdl.SDL_PumpEvents()

    global _display_surface
    _display_surface = SurfaceNoFree._from_sdl_surface(c_surface)
    # TODO: set icon stuff
    return _display_surface
开发者ID:berteaa,项目名称:pygame_cffi,代码行数:49,代码来源:display.py


示例13: peek

def peek(types=None):
    """ peek(type) -> bool
    test if event types are waiting on the queue
    """
    mask = 0
    if not types:
        mask = sdl.SDL_ALLEVENTS
    elif isinstance(types, int):
        mask |= event_mask(types) 
    elif hasattr(types, '__iter__'):
        try:
            for t in types:
                mask |= event_mask(int(t))
        except (ValueError, TypeError):
            raise TypeError("type sequence must contain valid event types")
    else:
        raise TypeError("peek type must be numeric or a sequence")

    sdl.SDL_PumpEvents()
    event = ffi.new('SDL_Event*')
    result = sdl.SDL_PeepEvents(event, 1, sdl.SDL_PEEKEVENT, mask)

    if not types:
        return EventType(event[0])
    return result == 1
开发者ID:vavilon,项目名称:pygame_cffi,代码行数:25,代码来源:event.py


示例14: fill

    def fill(self, color, rect=None, special_flags=0):
        """ fill(color, rect=None, special_flags=0) -> Rect
        fill Surface with a solid color
        """
        self.check_opengl()

        c_color = create_color(color, self._format)
        sdlrect = ffi.new('SDL_Rect*')
        if rect is not None:
            sdlrect.x, sdlrect.y, sdlrect.w, sdlrect.h = rect_vals_from_obj(rect)
        else:
            sdlrect.w = self._w
            sdlrect.h = self._h

        if self.crop_to_surface(sdlrect):
            if special_flags:
                res = sdl.surface_fill_blend(self._c_surface, sdlrect,
                                             c_color, special_flags)
            else:
                with locked(self._c_surface):
                    # TODO: prep/unprep
                    res = sdl.SDL_FillRect(self._c_surface, sdlrect, c_color)

            if res == -1:
                raise SDLError.from_sdl_error()

        return Rect._from4(sdlrect.x, sdlrect.y, sdlrect.w, sdlrect.h)
开发者ID:caseyc37,项目名称:pygame_cffi,代码行数:27,代码来源:surface.py


示例15: set_palette

def set_palette(palette=None):
    """ set_palette(palette=None) -> None
    Set the display color palette for indexed displays
    """
    check_video()

    screen = sdl.SDL_GetVideoSurface()
    if not screen:
        raise SDLError("Display mode not set")

    if palette and not hasattr(palette, '__iter__'):
        raise TypeError("Argument must be a sequence type")

    default_pal = screen.format.palette
    if screen.format.BytesPerPixel != 1 or default_pal is None:
        raise SDLError("Display mode is not colormapped")

    if palette is None:
        sdl.SDL_SetPalette(screen, sdl.SDL_PHYSPAL,
                           default_pal.colors, 0, default_pal.ncolors)
    else:
        ncolors = min(default_pal.ncolors, len(palette))
        colors = ffi.new('SDL_Color[]', ncolors)
        for i in range(ncolors):
            try:
                r, g, b = palette[i]
            except (ValueError, TypeError):
                raise TypeError("takes a sequence of sequence of RGB")
            try:
                colors[i].r = r
                colors[i].g = g
                colors[i].b = b
            except:
                raise TypeError("RGB sequence must contain numeric values")
        sdl.SDL_SetPalette(screen, sdl.SDL_PHYSPAL, colors, 0, ncolors)
开发者ID:berteaa,项目名称:pygame_cffi,代码行数:35,代码来源:display.py


示例16: wait

def wait():
    """ wait() -> EventType instance
    wait for a single event from the queue
    """
    event = ffi.new('SDL_Event*')
    if not sdl.SDL_WaitEvent(event):
        raise SDLError.from_sdl_error()
    return EventType(event[0])
开发者ID:vavilon,项目名称:pygame_cffi,代码行数:8,代码来源:event.py


示例17: unmap_rgb

 def unmap_rgb(self, mapped_int):
     """ unmap_rgb(mapped_int) -> Color
     convert a mapped integer color value into a Color
     """
     self.check_surface()
     mapped_int = ffi.cast('uint32_t', mapped_int)
     r, g, b, a = [ffi.new('uint8_t*') for i in range(4)]
     sdl.SDL_GetRGBA(mapped_int, self._format, r, g, b, a)
     return Color(r[0], g[0], b[0], a[0])
开发者ID:caseyc37,项目名称:pygame_cffi,代码行数:9,代码来源:surface.py


示例18: clear

def clear(event_filter=None):
    if event_filter is None:
        # unfiltered list of events
        mask = sdl.SDL_ALLEVENTS
    else:
        raise NotImplementedError("Implement me")
    sdl.SDL_PumpEvents()
    event = ffi.new("SDL_Event *")
    while sdl.SDL_PeepEvents(event, 1, sdl.SDL_GETEVENT, mask) == 1:
        pass
开发者ID:vavilon,项目名称:pygame_cffi,代码行数:10,代码来源:event.py


示例19: get_bounding_rects

    def get_bounding_rects(self):
        """get_bounding_rects() -> Rects

           Returns a list of bounding rects of regions of set pixels."""
        num_bounding_boxes = ffi.new('int[1]')
        regions = ffi.new('SDL_Rect**')
        r = sdl.internal_get_bounding_rects(self._mask,
                                            num_bounding_boxes, regions)
        # internal_get_bounding_rects returns -2 on memory errors, 0 otherwise
        if r == -2:
            raise MemoryError("Not enough memory to get bounding rects.")
        rects = []
        # The C code creates an array indexed from 1.
        # This turns out to be surprisingly hard to figure out.
        for i in range(1, num_bounding_boxes[0] + 1):
            region = regions[0][i]
            rects.append(Rect((region.x, region.y,
                               region.w, region.h)))
        return rects
开发者ID:CTPUG,项目名称:pygame_cffi,代码行数:19,代码来源:mask.py


示例20: _drawhorizline

def _drawhorizline(surface, c_color, start_x, end_x, y):
    """Draw a horizontal line using SDL_FillRect"""
    sdlrect = ffi.new("SDL_Rect*")
    if start_x > end_x:
        end_x, start_x = start_x, end_x
    sdlrect.x = start_x
    sdlrect.y = y
    sdlrect.w = end_x - start_x + 1
    sdlrect.h = 1
    sdl.SDL_FillRect(surface._c_surface, sdlrect, c_color)
开发者ID:GertBurger,项目名称:pygame_cffi,代码行数:10,代码来源:draw.py



注:本文中的pygame._sdl.ffi.new函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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