本文整理汇总了Python中pychess.widgets.InfoBar类的典型用法代码示例。如果您正苦于以下问题:Python InfoBar类的具体用法?Python InfoBar怎么用?Python InfoBar使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了InfoBar类的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Python代码示例。
示例1: offerError
def offerError(self, offer, error):
log.debug("Human.offerError: self=%s error=%s %s" %
(self, error, offer))
assert offer.type in ACTION_NAMES
actionName = ACTION_NAMES[offer.type]
if error == ACTION_ERROR_NONE_TO_ACCEPT:
heading = _("Unable to accept %s") % actionName.lower()
text = _("Probably because it has been withdrawn.")
elif error == ACTION_ERROR_NONE_TO_DECLINE or \
error == ACTION_ERROR_NONE_TO_WITHDRAW:
# If the offer was not there, it has probably already been either
# declined or withdrawn.
return
else:
heading = _("%s returns an error") % actionName
text = ERROR_MESSAGES[error]
content = InfoBar.get_message_content(heading, text,
Gtk.STOCK_DIALOG_WARNING)
def response_cb(infobar, response, message):
message.dismiss()
message = InfoBarMessage(Gtk.MessageType.WARNING, content, response_cb)
message.add_button(InfoBarMessageButton(Gtk.STOCK_CLOSE,
Gtk.ResponseType.CANCEL))
self.gmwidg.showMessage(message)
开发者ID:TPNguyen,项目名称:pychess,代码行数:27,代码来源:Human.py
示例2: offer_callback
def offer_callback(self, player, offer, gamemodel, gmwidg):
if gamemodel.status != RUNNING:
# If the offer has already been handled by Gamemodel and the game was
# drawn, we need to do nothing
return
message = ""
if offer.type == ABORT_OFFER:
message = _("You sent an abort offer")
elif offer.type == ADJOURN_OFFER:
message = _("You sent an adjournment offer")
elif offer.type == DRAW_OFFER:
message = _("You sent a draw offer")
elif offer.type == PAUSE_OFFER:
message = _("You sent a pause offer")
elif offer.type == RESUME_OFFER:
message = _("You sent a resume offer")
elif offer.type == TAKEBACK_OFFER:
message = _("You sent an undo offer")
elif offer.type == HURRY_ACTION:
message = _("You asked your opponent to move")
elif offer.type == FLAG_CALL:
message = _("You sent flag call")
else:
return
def response_cb(infobar, response, message):
message.dismiss()
return False
content = InfoBar.get_message_content("", message, Gtk.STOCK_DIALOG_INFO)
message = InfoBarMessage(Gtk.MessageType.INFO, content, response_cb)
gmwidg.replaceMessages(message)
return False
开发者ID:bboutkov,项目名称:pychess,代码行数:34,代码来源:gamenanny.py
示例3: offer
def offer(self, offer):
log.debug("Human.offer: self=%s %s" % (self, offer))
assert offer.type in OFFER_MESSAGES
if self.gamemodel.players[1 - self.color].__type__ is LOCAL:
self.emit("accept", offer)
return
heading, text, takes_param = OFFER_MESSAGES[offer.type]
if takes_param:
param = offer.param
if offer.type == TAKEBACK_OFFER and \
self.gamemodel.players[1 - self.color].__type__ != REMOTE:
param = self.gamemodel.ply - offer.param
heading = heading % param
text = text % param
def response_cb(infobar, response, message):
if response == Gtk.ResponseType.ACCEPT:
self.emit("accept", offer)
elif response == Gtk.ResponseType.NO:
self.emit("decline", offer)
message.dismiss()
content = InfoBar.get_message_content(heading, text,
Gtk.STOCK_DIALOG_QUESTION)
message = InfoBarMessage(Gtk.MessageType.QUESTION, content,
response_cb)
message.add_button(InfoBarMessageButton(
_("Accept"), Gtk.ResponseType.ACCEPT))
message.add_button(InfoBarMessageButton(
_("Decline"), Gtk.ResponseType.NO))
message.add_button(InfoBarMessageButton(Gtk.STOCK_CLOSE,
Gtk.ResponseType.CANCEL))
self.gmwidg.showMessage(message)
开发者ID:TPNguyen,项目名称:pychess,代码行数:35,代码来源:Human.py
示例4: hurry
def hurry (self):
title = _("Your opponent asks you to hurry!")
text = _("Generally this means nothing, as the game is time-based, but if you want to please your opponent, perhaps you should get going.")
content = InfoBar.get_message_content(title, text, Gtk.STOCK_DIALOG_INFO)
def response_cb (infobar, response, message):
message.dismiss()
message = InfoBarMessage(Gtk.MessageType.INFO, content, response_cb)
message.add_button(InfoBarMessageButton(Gtk.STOCK_CLOSE, Gtk.ResponseType.CANCEL))
self.gmwidg.showMessage(message)
开发者ID:sally0813,项目名称:pychess,代码行数:9,代码来源:Human.py
示例5: offerWithdrawn
def offerWithdrawn (self, offer):
log.debug("Human.offerWithdrawn: self=%s %s" % (self, offer))
assert offer.type in ACTION_NAMES
heading = _("%s was withdrawn by your opponent") % ACTION_NAMES[offer.type]
text = _("Your opponent seems to have changed their mind.")
content = InfoBar.get_message_content(heading, text, Gtk.STOCK_DIALOG_INFO)
def response_cb (infobar, response, message):
message.dismiss()
message = InfoBarMessage(Gtk.MessageType.INFO, content, response_cb)
message.add_button(InfoBarMessageButton(Gtk.STOCK_CLOSE, Gtk.ResponseType.CANCEL))
self.gmwidg.showMessage(message)
开发者ID:sally0813,项目名称:pychess,代码行数:11,代码来源:Human.py
示例6: offerDeclined
def offerDeclined (self, offer):
log.debug("Human.offerDeclined: self=%s %s\n" % (self, offer))
assert offer.type in ACTION_NAMES
heading = _("%s was declined by your opponent") % ACTION_NAMES[offer.type]
text = _("Resend %s?" % ACTION_NAMES[offer.type].lower())
content = InfoBar.get_message_content(heading, text, gtk.STOCK_DIALOG_INFO)
def response_cb (infobar, response, message):
if response == gtk.RESPONSE_ACCEPT:
#self.emit("offer", offer)
message.dismiss()
message = InfoBarMessage(gtk.MESSAGE_INFO, content, response_cb)
message.add_button(InfoBarMessageButton(_("Resend"), gtk.RESPONSE_ACCEPT))
message.add_button(InfoBarMessageButton(gtk.STOCK_CLOSE, gtk.RESPONSE_CANCEL))
self._show_message(message)
def offerWithdrawn (self, offer):
log.debug("Human.offerWithdrawn: self=%s %s\n" % (self, offer))
assert offer.type in ACTION_NAMES
heading = _("%s was withdrawn by your opponent") % ACTION_NAMES[offer.type]
text = _("Your opponent seems to have changed their mind.")
content = InfoBar.get_message_content(heading, text, gtk.STOCK_DIALOG_INFO)
def response_cb (infobar, response, message):
message.dismiss()
message = InfoBarMessage(gtk.MESSAGE_INFO, content, response_cb)
message.add_button(InfoBarMessageButton(gtk.STOCK_CLOSE, gtk.RESPONSE_CANCEL))
self._show_message(message)
def offerError (self, offer, error):
log.debug("Human.offerError: self=%s error=%s %s\n" % (self, error, offer))
assert offer.type in ACTION_NAMES
actionName = ACTION_NAMES[offer.type]
if error == ACTION_ERROR_NONE_TO_ACCEPT:
heading = _("Unable to accept %s") % actionName.lower()
text = _("Probably because it has been withdrawn.")
elif error == ACTION_ERROR_NONE_TO_DECLINE or \
error == ACTION_ERROR_NONE_TO_WITHDRAW:
# If the offer was not there, it has probably already been either
# declined or withdrawn.
return
else:
heading = _("%s returns an error") % actionName
text = ERROR_MESSAGES[error]
content = InfoBar.get_message_content(heading, text, gtk.STOCK_DIALOG_WARNING)
def response_cb (infobar, response, message):
message.dismiss()
message = InfoBarMessage(gtk.MESSAGE_WARNING, content, response_cb)
message.add_button(InfoBarMessageButton(gtk.STOCK_CLOSE, gtk.RESPONSE_CANCEL))
self._show_message(message)
@glock.glocked
def _show_message (self, message):
self.gmwidg.showMessage(message)
开发者ID:btrent,项目名称:knave,代码行数:53,代码来源:Human.py
示例7: response_cb
def response_cb (infobar, response, message):
if response == gtk.RESPONSE_ACCEPT:
#self.emit("accept", offer)
elif response == gtk.RESPONSE_NO:
#self.emit("decline", offer)
message.dismiss()
content = InfoBar.get_message_content(heading, text, gtk.STOCK_DIALOG_QUESTION)
message = InfoBarMessage(gtk.MESSAGE_QUESTION, content, response_cb)
message.add_button(InfoBarMessageButton(_("Accept"), gtk.RESPONSE_ACCEPT))
message.add_button(InfoBarMessageButton(_("Decline"), gtk.RESPONSE_NO))
message.add_button(InfoBarMessageButton(gtk.STOCK_CLOSE, gtk.RESPONSE_CANCEL))
self._show_message(message)
开发者ID:btrent,项目名称:knave,代码行数:12,代码来源:Human.py
示例8: offerDeclined
def offerDeclined (self, offer):
log.debug("Human.offerDeclined: self=%s %s" % (self, offer))
assert offer.type in ACTION_NAMES
heading = _("%s was declined by your opponent") % ACTION_NAMES[offer.type]
text = _("Resend %s?" % ACTION_NAMES[offer.type].lower())
content = InfoBar.get_message_content(heading, text, Gtk.STOCK_DIALOG_INFO)
def response_cb (infobar, response, message):
if response == Gtk.ResponseType.ACCEPT:
self.emit("offer", offer)
message.dismiss()
message = InfoBarMessage(Gtk.MessageType.INFO, content, response_cb)
message.add_button(InfoBarMessageButton(_("Resend"), Gtk.ResponseType.ACCEPT))
message.add_button(InfoBarMessageButton(Gtk.STOCK_CLOSE, Gtk.ResponseType.CANCEL))
self.gmwidg.showMessage(message)
开发者ID:sally0813,项目名称:pychess,代码行数:14,代码来源:Human.py
示例9: run_analyze
def run_analyze(button, *args):
gmwidg = gamewidget.cur_gmwidg()
gamemodel = gameDic[gmwidg]
old_check_value = conf.get("analyzer_check", True)
conf.set("analyzer_check", True)
analyzer = gamemodel.spectators[HINT]
gmwidg.menuitems["hint_mode"].active = True
threat_PV = conf.get("ThreatPV", False)
if threat_PV:
old_inv_check_value = conf.get("inv_analyzer_check", True)
conf.set("inv_analyzer_check", True)
inv_analyzer = gamemodel.spectators[SPY]
gmwidg.menuitems["spy_mode"].active = True
title = _("Game analyzing in progress...")
text = _("Do you want to abort it?")
content = InfoBar.get_message_content(title, text, Gtk.STOCK_DIALOG_QUESTION)
def response_cb (infobar, response, message):
message.dismiss()
abort()
message = InfoBarMessage(Gtk.MessageType.QUESTION, content, response_cb)
message.add_button(InfoBarMessageButton(_("Abort"), Gtk.ResponseType.CANCEL))
gmwidg.showMessage(message)
def analyse_moves():
from_current = conf.get("fromCurrent", True)
start_ply = gmwidg.board.view.shown if from_current else 0
move_time = int(conf.get("max_analysis_spin", 3))
thresold = int(conf.get("variation_thresold_spin", 50))
for board in gamemodel.boards[start_ply:]:
if stop_event.is_set():
break
@idle_add
def do():
gmwidg.board.view.setShownBoard(board)
do()
analyzer.setBoard(board)
inv_analyzer.setBoard(board)
time.sleep(move_time+0.1)
ply = board.ply
if ply-1 in gamemodel.scores and ply in gamemodel.scores:
color = (ply-1) % 2
oldmoves, oldscore, olddepth = gamemodel.scores[ply-1]
score_str = prettyPrintScore(oldscore, olddepth)
oldscore = oldscore * -1 if color == BLACK else oldscore
moves, score, depth = gamemodel.scores[ply]
score = score * -1 if color == WHITE else score
diff = score-oldscore
if (diff > thresold and color==BLACK) or (diff < -1*thresold and color==WHITE):
if threat_PV:
try:
if ply-1 in gamemodel.spy_scores:
oldmoves0, oldscore0, olddepth0 = gamemodel.spy_scores[ply-1]
score_str0 = prettyPrintScore(oldscore0, olddepth0)
pv0 = listToMoves(gamemodel.boards[ply-1], ["--"] + oldmoves0, validate=True)
if len(pv0) > 2:
gamemodel.add_variation(gamemodel.boards[ply-1], pv0, comment="Treatening", score=score_str0)
except ParsingError as e:
# ParsingErrors may happen when parsing "old" lines from
# analyzing engines, which haven't yet noticed their new tasks
log.debug("__parseLine: Ignored (%s) from analyzer: ParsingError%s" % \
(' '.join(oldmoves),e))
try:
pv = listToMoves(gamemodel.boards[ply-1], oldmoves, validate=True)
gamemodel.add_variation(gamemodel.boards[ply-1], pv, comment="Better is", score=score_str)
except ParsingError as e:
# ParsingErrors may happen when parsing "old" lines from
# analyzing engines, which haven't yet noticed their new tasks
log.debug("__parseLine: Ignored (%s) from analyzer: ParsingError%s" % \
(' '.join(oldmoves),e))
widgets["analyze_game"].hide()
widgets["analyze_ok_button"].set_sensitive(True)
conf.set("analyzer_check", old_check_value)
if threat_PV:
conf.set("inv_analyzer_check", old_inv_check_value)
message.dismiss()
t = threading.Thread(target=analyse_moves, name=fident(analyse_moves))
t.daemon = True
t.start()
hide_window(None)
return True
开发者ID:metiscus,项目名称:pychess,代码行数:86,代码来源:analyzegameDialog.py
示例10: game_ended
def game_ended (gamemodel, reason, gmwidg):
log.debug("gamenanny.game_ended: reason=%s gmwidg=%s\ngamemodel=%s" % \
(reason, gmwidg, gamemodel))
nameDic = {"white": gamemodel.players[WHITE],
"black": gamemodel.players[BLACK],
"mover": gamemodel.curplayer}
if gamemodel.status == WHITEWON:
nameDic["winner"] = gamemodel.players[WHITE]
nameDic["loser"] = gamemodel.players[BLACK]
elif gamemodel.status == BLACKWON:
nameDic["winner"] = gamemodel.players[BLACK]
nameDic["loser"] = gamemodel.players[WHITE]
m1 = reprResult_long[gamemodel.status] % nameDic
m2 = reprReason_long[reason] % nameDic
if gamemodel.reason == WON_ADJUDICATION:
color = BLACK if gamemodel.status == WHITEWON else WHITE
invalid_move = gamemodel.players[color].invalid_move
if invalid_move:
m2 += _(" invalid engine move: %s" % invalid_move)
content = InfoBar.get_message_content(m1, m2, Gtk.STOCK_DIALOG_INFO)
message = InfoBarMessage(Gtk.MessageType.INFO, content, None)
callback = None
if isinstance(gamemodel, ICGameModel):
if gamemodel.hasLocalPlayer() and not gamemodel.examined:
def status_changed (player, prop, message):
make_sensitive_if_available(message.buttons[0], player)
make_sensitive_if_playing(message.buttons[1], player)
def callback (infobar, response, message):
if response == 0:
gamemodel.remote_player.offerRematch()
elif response == 1:
gamemodel.remote_player.observe()
return False
gmwidg.cids[gamemodel.remote_ficsplayer] = \
gamemodel.remote_ficsplayer.connect("notify::status", status_changed, message)
message.add_button(InfoBarMessageButton(_("Offer Rematch"), 0))
message.add_button(InfoBarMessageButton(
_("Observe %s" % gamemodel.remote_ficsplayer.name), 1))
status_changed(gamemodel.remote_ficsplayer, None, message)
else:
def status_changed (player, prop, button):
make_sensitive_if_playing(button, player)
def callback (infobar, response, message):
if response in (0, 1):
gamemodel.players[response].observe()
return False
for i, p in enumerate(gamemodel.ficsplayers):
b = InfoBarMessageButton(_("Observe %s" % p.name), i)
message.add_button(b)
gmwidg.cids[p] = p.connect("notify::status", status_changed, b)
status_changed(p, None, b)
elif gamemodel.hasLocalPlayer():
def callback (infobar, response, message):
if response == 1:
# newGameDialog uses ionest uses gamenanny uses newGameDialog...
from pychess.widgets.newGameDialog import createRematch
createRematch(gamemodel)
elif response == 2:
if gamemodel.ply > 1:
offer = Offer(TAKEBACK_OFFER, gamemodel.ply-2)
else:
offer = Offer(TAKEBACK_OFFER, gamemodel.ply-1)
if gamemodel.players[0].__type__ == LOCAL:
gamemodel.players[0].emit("offer", offer)
else: gamemodel.players[1].emit("offer", offer)
return False
if not gamemodel.isLoadedGame():
message.add_button(InfoBarMessageButton(_("Play Rematch"), 1))
if gamemodel.status in UNDOABLE_STATES and gamemodel.reason in UNDOABLE_REASONS:
if gamemodel.ply == 1:
message.add_button(InfoBarMessageButton(_("Undo one move"), 2))
elif gamemodel.ply > 1:
message.add_button(InfoBarMessageButton(_("Undo two moves"), 2))
message.callback = callback
gmwidg.game_ended_message = message
if len(key2gmwidg) > 0:
gmwidg.replaceMessages(message)
gmwidg.status("%s %s." % (m1,m2[0].lower()+m2[1:]))
if reason == WHITE_ENGINE_DIED:
engineDead(gamemodel.players[0], gmwidg)
elif reason == BLACK_ENGINE_DIED:
engineDead(gamemodel.players[1], gmwidg)
if (isinstance(gamemodel, ICGameModel) and not gamemodel.isObservationGame()) or \
gamemodel.isEngine2EngineGame():
gamemodel.restart_analyzer(HINT)
gamemodel.restart_analyzer(SPY)
if not conf.get("hint_mode", False):
gamemodel.pause_analyzer(HINT)
if not conf.get("spy_mode", False):
gamemodel.pause_analyzer(SPY)
return False
开发者ID:sally0813,项目名称:pychess,代码行数:100,代码来源:gamenanny.py
示例11: coro
def coro():
persp = perspective_manager.get_perspective("games")
gmwidg = persp.cur_gmwidg()
gamemodel = gmwidg.gamemodel
old_check_value = conf.get("analyzer_check")
conf.set("analyzer_check", True)
if HINT not in gamemodel.spectators:
try:
yield from asyncio.wait_for(gamemodel.start_analyzer(HINT), 5.0)
except asyncio.TimeoutError:
log.error("Got timeout error while starting hint analyzer")
return
except Exception:
log.error("Unknown error while starting hint analyzer")
return
analyzer = gamemodel.spectators[HINT]
gmwidg.menuitems["hint_mode"].active = True
threat_PV = conf.get("ThreatPV")
if threat_PV:
old_inv_check_value = conf.get("inv_analyzer_check")
conf.set("inv_analyzer_check", True)
if SPY not in gamemodel.spectators:
try:
yield from asyncio.wait_for(gamemodel.start_analyzer(SPY), 5.0)
except asyncio.TimeoutError:
log.error("Got timeout error while starting spy analyzer")
return
except Exception:
log.error("Unknown error while starting spy analyzer")
return
inv_analyzer = gamemodel.spectators[SPY]
gmwidg.menuitems["spy_mode"].active = True
title = _("Game analyzing in progress...")
text = _("Do you want to abort it?")
content = InfoBar.get_message_content(title, text, Gtk.STOCK_DIALOG_QUESTION)
def response_cb(infobar, response, message):
conf.set("analyzer_check", old_check_value)
if threat_PV:
conf.set("inv_analyzer_check", old_inv_check_value)
message.dismiss()
abort()
message = InfoBarMessage(Gtk.MessageType.QUESTION, content, response_cb)
message.add_button(InfoBarMessageButton(_("Abort"), Gtk.ResponseType.CANCEL))
gmwidg.replaceMessages(message)
@asyncio.coroutine
def analyse_moves():
should_black = conf.get("shouldBlack")
should_white = conf.get("shouldWhite")
from_current = conf.get("fromCurrent")
start_ply = gmwidg.board.view.shown if from_current else 0
move_time = int(conf.get("max_analysis_spin"))
threshold = int(conf.get("variation_threshold_spin"))
for board in gamemodel.boards[start_ply:]:
if self.stop_event.is_set():
break
gmwidg.board.view.setShownBoard(board)
analyzer.setBoard(board)
if threat_PV:
inv_analyzer.setBoard(board)
yield from asyncio.sleep(move_time + 0.1)
ply = board.ply - gamemodel.lowply
color = (ply - 1) % 2
if ply - 1 in gamemodel.scores and ply in gamemodel.scores and (
(color == BLACK and should_black) or (color == WHITE and should_white)):
oldmoves, oldscore, olddepth = gamemodel.scores[ply - 1]
oldscore = oldscore * -1 if color == BLACK else oldscore
score_str = prettyPrintScore(oldscore, olddepth)
moves, score, depth = gamemodel.scores[ply]
score = score * -1 if color == WHITE else score
diff = score - oldscore
if ((diff > threshold and color == BLACK) or (diff < -1 * threshold and color == WHITE)) and (
gamemodel.moves[ply - 1] != parseAny(gamemodel.boards[ply - 1], oldmoves[0])):
if threat_PV:
try:
if ply - 1 in gamemodel.spy_scores:
oldmoves0, oldscore0, olddepth0 = gamemodel.spy_scores[ply - 1]
score_str0 = prettyPrintScore(oldscore0, olddepth0)
pv0 = listToMoves(gamemodel.boards[ply - 1], ["--"] + oldmoves0, validate=True)
if len(pv0) > 2:
gamemodel.add_variation(gamemodel.boards[ply - 1], pv0,
comment="Threatening", score=score_str0, emit=False)
except ParsingError as e:
# ParsingErrors may happen when parsing "old" lines from
# analyzing engines, which haven't yet noticed their new tasks
log.debug("__parseLine: Ignored (%s) from analyzer: ParsingError%s" %
(' '.join(oldmoves), e))
try:
pv = listToMoves(gamemodel.boards[ply - 1], oldmoves, validate=True)
gamemodel.add_variation(gamemodel.boards[ply - 1], pv,
comment="Better is", score=score_str, emit=False)
except ParsingError as e:
# ParsingErrors may happen when parsing "old" lines from
# analyzing engines, which haven't yet noticed their new tasks
log.debug("__parseLine: Ignored (%s) from analyzer: ParsingError%s" %
#.........这里部分代码省略.........
开发者ID:leogregianin,项目名称:pychess,代码行数:101,代码来源:analyzegameDialog.py
注:本文中的pychess.widgets.InfoBar类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
请发表评论