本文整理汇总了Python中pychess.Utils.lutils.LBoard.LBoard类的典型用法代码示例。如果您正苦于以下问题:Python LBoard类的具体用法?Python LBoard怎么用?Python LBoard使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了LBoard类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Python代码示例。
示例1: testPolyglot_1
def testPolyglot_1(self):
"""Testing hash keys agree with Polyglot's"""
for testcase in testcases:
board = LBoard(Board)
board.applyFen(testcase[0])
self.assertEqual(board.hash, testcase[1])
开发者ID:CarbonFixer,项目名称:pychess,代码行数:7,代码来源:polyglot.py
示例2: testFEN
def testFEN(self):
"""Testing board-FEN conversion with several positions"""
for i, fenstr in enumerate(self.positions[1:]):
board = LBoard()
board.applyFen(fenstr)
fenstr2 = board.asFen()
self.assertEqual(fenstr, fenstr2)
开发者ID:CarbonFixer,项目名称:pychess,代码行数:7,代码来源:fen.py
示例3: benchmark
def benchmark(maxdepth=6):
""" Times a search of a static list of positions. """
suite_time = time()
suite_nodes = lsearch.nodes
lsearch.endtime = sys.maxsize
lsearch.searching = True
for i, fen in enumerate(benchmarkPositions):
lsearch.table.clear()
clearPawnTable()
board = LBoard(NORMALCHESS)
board.applyFen(fen)
pos_start_time = time()
pos_start_nodes = lsearch.nodes
for depth in range(1, maxdepth):
mvs, scr = lsearch.alphaBeta(board, depth)
pos_time = time() - pos_start_time
pos_nodes = lsearch.nodes - pos_start_nodes
pv = " ".join(listToSan(board, mvs))
time_cs = int(100 * pos_time)
print(depth, scr, time_cs, pos_nodes, pv)
print("Searched position", i, "at", int(pos_nodes / pos_time) if pos_time > 0 else pos_nodes, "n/s")
suite_time = time() - suite_time
suite_nodes = lsearch.nodes - suite_nodes
print("Total:", suite_nodes, "nodes in", suite_time, "s: ", suite_nodes /
suite_time, "n/s")
lsearch.nodes = 0
开发者ID:leogregianin,项目名称:pychess,代码行数:27,代码来源:Benchmark.py
示例4: run
def run(cls, fenstr, variant):
cls._ensureReady()
if cls.widgets["newgamedialog"].props.visible:
cls.widgets["newgamedialog"].present()
return
cls._hideOthers()
for button in ("copy_button", "clear_button", "paste_button", "initial_button"):
cls.widgets[button].show()
cls.widgets["newgamedialog"].set_title(_("Setup Position"))
cls.widgets["setupPositionSidePanel"].show()
cls.setupmodel = SetupModel()
cls.board_control = BoardControl(cls.setupmodel,
{},
setup_position=True)
cls.setupmodel.curplayer = SetupPlayer(cls.board_control)
cls.setupmodel.connect("game_changed", cls.game_changed)
child = cls.widgets["setupBoardDock"].get_child()
if child is not None:
cls.widgets["setupBoardDock"].remove(child)
cls.widgets["setupBoardDock"].add(cls.board_control)
cls.board_control.show_all()
if fenstr is not None:
lboard = LBoard(variant)
lboard.applyFen(fenstr)
cls.setupmodel.boards = [cls.setupmodel.variant(setup=fenstr, lboard=lboard)]
cls.setupmodel.variations = [cls.setupmodel.boards]
cls.ini_widgets(fenstr, lboard)
else:
fenstr = cls.get_fen()
cls.ini_widgets(True)
cls.widgets["fen_entry"].set_text(fenstr)
cls.setupmodel.start()
def _validate(gamemodel):
try:
fenstr = cls.get_fen()
cls.setupmodel.variant(setup=fenstr)
return True
except (AssertionError, LoadingError, SyntaxError) as e:
d = Gtk.MessageDialog(mainwindow(), type=Gtk.MessageType.WARNING,
buttons=Gtk.ButtonsType.OK,
message_format=e.args[0])
if len(e.args) > 1:
d.format_secondary_text(e.args[1])
d.connect("response", lambda d, a: d.hide())
d.show()
return False
def _callback(gamemodel, p0, p1):
text = cls.get_fen()
perspective = perspective_manager.get_perspective("games")
create_task(perspective.generalStart(
gamemodel, p0, p1, (StringIO(text), fen, 0, -1)))
cls._generalRun(_callback, _validate)
开发者ID:leogregianin,项目名称:pychess,代码行数:59,代码来源:newGameDialog.py
示例5: testFEN
def testFEN(self):
"""Testing board-FEN conversion with several positions"""
print
board = LBoard(Board)
for i, fenstr in enumerate(self.positions[1:]):
sys.stdout.write("#")
board.applyFen(fenstr)
fenstr2 = board.asFen()
self.assertEqual(fenstr, fenstr2)
print
开发者ID:jskurka,项目名称:PyChess-Learning-Module,代码行数:10,代码来源:fen.py
示例6: test_paresSAN2
def test_paresSAN2(self):
"""Testing parseAN and parseSAN with bad promotions moves"""
board = LBoard()
board.applyFen("4k3/P7/8/8/8/8/8/4K3 w - - 0 1")
self.assertRaises(ParsingError, parseAN, board, 'a7a8K')
self.assertRaises(ParsingError, parseAN, board, 'a7a8')
self.assertRaises(ParsingError, parseSAN, board, 'a8K')
self.assertRaises(ParsingError, parseSAN, board, 'a8')
开发者ID:Alex-Linhares,项目名称:pychess,代码行数:11,代码来源:move.py
示例7: testFRCCastlingUCI
def testFRCCastlingUCI(self):
"""Testing UCI engine FRC castling move"""
print()
fen = "rbq1krb1/pp1pp1pp/2p1n3/5p2/2PP1P1n/4B1N1/PP2P1PP/RBQNKR2 w FAfa - 2 6"
print(fen)
board = LBoard(FISCHERRANDOMCHESS)
board.applyFen(fen)
# print board
moves = [move for move in genCastles(board)]
self.assertTrue(parseAN(board, "e1g1") in moves)
开发者ID:bboutkov,项目名称:pychess,代码行数:11,代码来源:frc_castling.py
示例8: testFRCCastling
def testFRCCastling(self):
"""Testing FRC castling movegen"""
print()
for fen, castles in data:
print(fen)
board = LBoard(FISCHERRANDOMCHESS)
board.applyFen(fen)
# print board
moves = [move for move in genCastles(board)]
self.assertEqual(len(moves), len(castles))
for i, castle in enumerate(castles):
kfrom, kto, flag = castle
self.assertEqual(moves[i], newMove(kfrom, kto, flag))
开发者ID:bboutkov,项目名称:pychess,代码行数:14,代码来源:frc_castling.py
示例9: add_variation
def add_variation(self, board, moves, comment="", score="", emit=True):
board0 = board
board = board0.clone()
board.board.prev = None
# this prevents annotation panel node searches to find this instead of board0
board.board.hash = -1
if comment:
board.board.children.append(comment)
variation = [board]
for move in moves:
new = board.move(move)
if len(variation) == 1:
new.board.prev = board0.board
variation[0].board.next = new.board
else:
new.board.prev = board.board
board.board.next = new.board
variation.append(new)
board = new
if board0.board.next is None:
# If we are in the latest played board, and want to add a variation
# we have to add a not played yet board first
# which can hold the variation as his child
from pychess.Utils.lutils.LBoard import LBoard
null_board = LBoard()
null_board.prev = board0.board
board0.board.next = null_board
board0.board.next.children.append(
[vboard.board for vboard in variation])
if score:
variation[-1].board.children.append(score)
head = None
for vari in self.variations:
if board0 in vari:
head = vari
break
variation[0] = board0
self.variations.append(head[:board0.ply - self.lowply] + variation)
self.needsSave = True
if emit:
self.emit("variation_added", board0.board.next.children[-1], board0.board.next)
return self.variations[-1]
开发者ID:bboutkov,项目名称:pychess,代码行数:50,代码来源:GameModel.py
示例10: EvalTestCase
class EvalTestCase(unittest.TestCase):
def setUp (self):
self.board = LBoard(NORMALCHESS)
self.board.applyFen("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w - - 0 1")
def test1(self):
"""Testing eval symmetry with startboard (WHITE)"""
score = evaluateComplete(self.board, color=WHITE)
self.assertEqual(score, 0)
def test2(self):
"""Testing eval symmetry with startboard (BLACK)"""
score = evaluateComplete(self.board, color=BLACK)
self.assertEqual(score, 0)
def test3(self):
"""Testing eval symmetry of each function"""
funcs = (f for f in dir(leval) if f.startswith("eval"))
funcs = (getattr(leval,f) for f in funcs)
funcs = (f for f in funcs if callable(f) \
and f != leval.evaluateComplete\
and f != leval.evalMaterial\
and f != leval.evalPawnStructure\
and f != leval.evalTrappedBishops)
sw, phasew = leval.evalMaterial (self.board, WHITE)
sb, phaseb = leval.evalMaterial (self.board, BLACK)
self.assertEqual(phasew, phaseb)
pawnScore, passed, weaked = leval.cacheablePawnInfo (self.board, phasew)
sw = leval.evalPawnStructure (self.board, WHITE, phasew, passed, weaked)
pawnScore, passed, weaked = leval.cacheablePawnInfo (self.board, phaseb)
sb = leval.evalPawnStructure (self.board, BLACK, phaseb, passed, weaked)
self.assertEqual(sw, sb)
sw = leval.evalTrappedBishops (self.board, WHITE)
sb = leval.evalTrappedBishops (self.board, BLACK)
self.assertEqual(sw, sb)
for func in funcs:
sw = func(self.board, WHITE, phasew)
sb = func(self.board, BLACK, phaseb)
#print func, sw, sb
self.assertEqual(sw, sb)
开发者ID:Alex-Linhares,项目名称:pychess,代码行数:49,代码来源:eval.py
示例11: movegen
def movegen(self, positions, variant):
for i, (fen, depths) in enumerate(positions):
print(i + 1, "/", len(positions), "-", fen)
board = LBoard(variant)
board.applyFen(fen)
hash = board.hash
for depth, suposedMoveCount in depths:
if depth > self.MAXDEPTH:
break
self.count = 0
print("searching depth %d for %d moves" % (depth, suposedMoveCount))
self.perft(board, depth, [])
self.assertEqual(board.hash, hash)
self.assertEqual(self.count, suposedMoveCount)
开发者ID:bboutkov,项目名称:pychess,代码行数:15,代码来源:movegen.py
示例12: test_parseFAN
def test_parseFAN(self):
"""Testing parseFAN"""
board = LBoard()
board.applyFen("rnbqkbnr/8/8/8/8/8/8/RNBQKBNR w KQkq - 0 1")
for lmove in genAllMoves(board):
board.applyMove(lmove)
if board.opIsChecked():
board.popMove()
continue
board.popMove()
fan = toFAN(board, lmove)
self.assertEqual(parseFAN(board, fan), lmove)
开发者ID:Alex-Linhares,项目名称:pychess,代码行数:16,代码来源:move.py
示例13: add_variation
def add_variation(self, board, moves, comment="", score=""):
board0 = board
board = board0.clone()
board.board.prev = None
variation = [board]
for move in moves:
new = board.move(move)
if len(variation) == 1:
new.board.prev = board0.board
variation[0].board.next = new.board
else:
new.board.prev = board.board
board.board.next = new.board
variation.append(new)
board = new
if board0.board.next is None:
# If we are in the latest played board, and want to add a variation
# we have to add a not played yet board first
# which can hold the variation as his child
from pychess.Utils.lutils.LBoard import LBoard
null_board = LBoard()
null_board.prev = board0.board
null_board.plyCount = board0.board.plyCount + 1
board0.board.next = null_board
board0.board.next.children.append([board.board for board in variation])
head = None
for vari in self.variations:
if board0 in vari:
head = vari
break
variation[0] = board0
self.variations.append(head[: board0.ply - self.lowply] + variation)
self.needsSave = True
self.emit("variation_added", board0.board.next.children[-1], board0.board.next, comment, score)
return self.variations[-1]
开发者ID:jholland6843,项目名称:pychess,代码行数:42,代码来源:GameModel.py
示例14: test_paresSAN1
def test_paresSAN1(self):
"""Testing parseSAN with unambiguous notations variants"""
board = LBoard()
board.applyFen("4k2B/8/8/8/8/8/8/B3K3 w - - 0 1")
self.assertEqual(repr(Move(parseSAN(board, 'Ba1b2'))), 'a1b2')
self.assertEqual(repr(Move(parseSAN(board, 'Bh8b2'))), 'h8b2')
self.assertEqual(repr(Move(parseSAN(board, 'Bab2'))), 'a1b2')
self.assertEqual(repr(Move(parseSAN(board, 'Bhb2'))), 'h8b2')
self.assertEqual(repr(Move(parseSAN(board, 'B1b2'))), 'a1b2')
self.assertEqual(repr(Move(parseSAN(board, 'B8b2'))), 'h8b2')
board = LBoard()
board.applyFen("4k2B/8/8/8/8/8/1b6/B3K3 w - - 0 1")
self.assertEqual(repr(Move(parseSAN(board, 'Ba1xb2'))), 'a1b2')
self.assertEqual(repr(Move(parseSAN(board, 'Bh8xb2'))), 'h8b2')
self.assertEqual(repr(Move(parseSAN(board, 'Baxb2'))), 'a1b2')
self.assertEqual(repr(Move(parseSAN(board, 'Bhxb2'))), 'h8b2')
self.assertEqual(repr(Move(parseSAN(board, 'B1xb2'))), 'a1b2')
self.assertEqual(repr(Move(parseSAN(board, 'B8xb2'))), 'h8b2')
开发者ID:Alex-Linhares,项目名称:pychess,代码行数:27,代码来源:move.py
示例15: movegen
def movegen(self, positions):
for i, (fen, depths) in enumerate(positions):
board = LBoard(FISCHERRANDOMCHESS)
fen = fen.split()
castl = fen[2]
castl = castl.replace("K", "H")
castl = castl.replace("Q", "A")
castl = castl.replace("k", "h")
castl = castl.replace("q", "a")
fen[2] = castl
fen = ' '.join(fen)
print(i+1, "/", len(positions), "-", fen)
board.applyFen(fen)
for depth, suposedMoveCount in enumerate(depths):
if depth+1 > self.MAXDEPTH: break
self.count = 0
print("searching depth %d for %d moves" % \
(depth+1, suposedMoveCount))
self.perft (board, depth+1, [])
self.assertEqual(self.count, suposedMoveCount)
开发者ID:iamLovingJerk,项目名称:pychess,代码行数:22,代码来源:frc_movegen.py
示例16: create_fen
def create_fen(pieces):
""" Create a random FEN position using given pieces """
pos = pieces.rfind("k")
pieces = pieces[:pos], pieces[pos:]
ok = False
while not ok:
lboard = LBoard()
lboard.applyFen("8/8/8/8/8/8/8/8 w - - 0 1")
bishop_cords = [[], []]
bishop_colors_ok = True
cords = list(range(0, 64))
pawn_cords = list(range(0 + 8, 64 - 8))
# Order of color is important here to prevent offering
# positions with trivial captures in first move
for color in (WHITE, BLACK):
for char in pieces[color]:
piece = chrU2Sign[char.upper()]
attacked = True
limit = 100
while attacked and limit > 0:
cord = random.choice(pawn_cords if char == "p" else cords)
attacked = isAttacked(lboard, cord, 1 - color)
limit -= 1
lboard._addPiece(cord, piece, color)
cords.remove(cord)
if cord in pawn_cords:
pawn_cords.remove(cord)
if char == "b":
bishop_cords[color].append(cord)
# 2 same color bishop is not ok
if len(bishop_cords[color]) == 2 and bishop_colors_ok:
b0, b1 = bishop_cords[color]
b0_color = BLACK if RANK(b0) % 2 == FILE(b0) % 2 else WHITE
b1_color = BLACK if RANK(b1) % 2 == FILE(b1) % 2 else WHITE
if b0_color == b1_color:
bishop_colors_ok = False
break
ok = (not lboard.isChecked()) and (not lboard.opIsChecked()) and bishop_colors_ok
fen = lboard.asFen()
return fen
开发者ID:teacoffee2017,项目名称:pychess,代码行数:47,代码来源:EndgamesPanel.py
示例17: add_variation
def add_variation(self, board, moves):
board0 = board
board = board0.clone()
board.board.prev = None
variation = [board]
for move in moves:
new = board.move(move)
if len(variation) == 1:
new.board.prev = board0.board
variation[0].board.next = new.board
else:
new.board.prev = board.board
board.board.next = new.board
variation.append(new)
board = new
if board0.board.next is None:
from pychess.Utils.lutils.LBoard import LBoard
null_board = LBoard()
null_board.prev = board0.board
board0.board.next = null_board
board0.board.next.children.append([board.board for board in variation])
head = None
for vari in self.variations:
if board0 in vari:
head = vari
break
variation[0] = board0
self.variations.append(head[:board0.ply-self.lowply] + variation)
self.needsSave = True
#self.emit("variations_changed")
return self.variations[-1]
开发者ID:btrent,项目名称:knave,代码行数:37,代码来源:GameModel.py
示例18: EvalTestCase
class EvalTestCase(unittest.TestCase):
def setUp (self):
self.board = LBoard(NORMALCHESS)
self.board.applyFen("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w - - 0 1")
def test1(self):
"""Testing eval symmetry with startboard (WHITE)"""
score = evaluateComplete(self.board, color=WHITE, balanced=True)
self.assertEqual(score, 0)
def test2(self):
"""Testing eval symmetry with startboard (BLACK)"""
score = evaluateComplete(self.board, color=BLACK, balanced=True)
self.assertEqual(score, 0)
def test3(self):
"""Testing eval symmetry between colors with balanced=False"""
scorew = evaluateComplete(self.board, color=WHITE)
scoreb = evaluateComplete(self.board, color=BLACK)
self.assertEqual(scorew, scoreb)
def test4(self):
"""Testing eval symmetry of each function"""
funcs = (f for f in dir(leval) if f.startswith("eval"))
funcs = (getattr(leval,f) for f in funcs)
funcs = (f for f in funcs if callable(f) and f != leval.evalMaterial)
sw, phasew = leval.evalMaterial (self.board, WHITE)
sb, phaseb = leval.evalMaterial (self.board, BLACK)
self.assertEqual(phasew, phaseb)
for func in funcs:
sw = func(self.board, WHITE, phasew)
sb = func(self.board, BLACK, phaseb)
#print func, sw, sb
self.assertEqual(sw, sb)
开发者ID:jskurka,项目名称:PyChess-Learning-Module,代码行数:37,代码来源:eval.py
示例19: feed_book
def feed_book(self, records, positions):
for rec in records:
model = GameModel()
if rec["Result"] == DRAW:
score = (1, 1)
elif rec["Result"] == WHITEWON:
score = (2, 0)
elif rec["Result"] == BLACKWON:
score = (0, 2)
else:
score = (0, 0)
fenstr = rec["FEN"]
variant = self.chessfile.get_variant(rec)
if variant:
model.variant = name2variant[variant]
board = LBoard(model.variant.variant)
else:
model.variant = NormalBoard
board = LBoard()
if fenstr:
try:
board.applyFen(fenstr)
except SyntaxError as err:
continue
else:
board.applyFen(FEN_START)
boards = [board]
movetext = self.chessfile.get_movetext(rec)
boards = self.chessfile.parse_movetext(movetext, boards[0], -1)
for board in boards:
if board.plyCount > BOOK_DEPTH:
break
move = board.lastMove
if move is not None:
poly_move = toPolyglot(board.prev, move)
# move_str = "%s%s" % (reprCord[FCORD(move)], reprCord[TCORD(move)])
# print("%0.16x" % board.prev.hash, poly_move, board.prev.asFen(), move_str)
if board.prev.hash in positions:
if poly_move in positions[board.prev.hash]:
positions[board.prev.hash][poly_move] += score[board.prev.color]
else:
positions[board.prev.hash][poly_move] = score[board.prev.color]
else:
# board.prev.asFen(), move_str,
positions[board.prev.hash] = {poly_move: score[board.prev.color]}
开发者ID:leogregianin,项目名称:pychess,代码行数:52,代码来源:__init__.py
示例20: __onPlayBoardCreated
def __onPlayBoardCreated (self, boardManager, board):
self.mytime = int(board["mins"])*60
self.increment = int(board["incr"])
self.gameno = board["gameno"]
self.lastPly = -1
self.acceptedTimesettings.append((self.mytime, self.increment))
self.tellHome("Starting a game (%s, %s) gameno: %s" %
(board["wname"], board["bname"], board["gameno"]))
if board["bname"].lower() == self.connection.getUsername().lower():
self.playingAs = BLACK
else:
self.playingAs = WHITE
self.board = LBoard(NORMALCHESS)
开发者ID:jskurka,项目名称:PyChess-Learning-Module,代码行数:18,代码来源:PyChess.py
注:本文中的pychess.Utils.lutils.LBoard.LBoard类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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