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Python uistuff.createCombo函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Python中pychess.System.uistuff.createCombo函数的典型用法代码示例。如果您正苦于以下问题:Python createCombo函数的具体用法?Python createCombo怎么用?Python createCombo使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了createCombo函数的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Python代码示例。

示例1: run

def run(widgets):
    global firstRun, engine_dialog
    if firstRun:
        # Display of the countries
        items = []
        for iso in ISO3166_LIST:
            path = addDataPrefix("flags/%s.png" % iso.iso2)
            if not(iso.iso2 and os.path.isfile(path)):
                path = addDataPrefix("flags/unknown.png")
            items.append((get_pixbuf(path), iso.country))
        uistuff.createCombo(widgets["engine_country_combo"], name="engine_country_combo",
                            ellipsize_mode=Pango.EllipsizeMode.END)
        data = [(item[0], item[1]) for item in items]
        uistuff.updateCombo(widgets["engine_country_combo"], data)

        engine_dialog = EnginesDialog(widgets)

        def cancel_event(widget, with_confirmation, *args):
            # Confirm if the changes need to be saved
            modified = discoverer.hasChanged()
            if modified and with_confirmation:
                dialog = Gtk.MessageDialog(mainwindow(), type=Gtk.MessageType.QUESTION, buttons=Gtk.ButtonsType.YES_NO)
                dialog.set_markup(_("You have unsaved changes. Do you want to save before leaving?"))
                response = dialog.run()
                dialog.destroy()
                # if response == Gtk.ResponseType.CANCEL:
                #    return False
                if response == Gtk.ResponseType.NO:
                    discoverer.restore()
                if response == Gtk.ResponseType.YES:
                    discoverer.save()

            # Close the window
            widgets["manage_engines_dialog"].hide()
            return True

        def save_event(widget, *args):
            discoverer.save()
            widgets["manage_engines_dialog"].hide()
            return True

        widgets["manage_engines_dialog"].connect("delete-event", cancel_event, True)
        widgets["engine_cancel_button"].connect("clicked", cancel_event, False)
        widgets["engine_save_button"].connect("clicked", save_event)
        widgets["manage_engines_dialog"].connect(
            "key-press-event",
            lambda w, e: cancel_event(w, True) if e.keyval == Gdk.KEY_Escape else None)

    discoverer.backup()
    engine_dialog.widgets["enginebook"].set_current_page(0)
    widgets["manage_engines_dialog"].show()
    if not firstRun:
        engine_dialog.update_store()
    firstRun = False
开发者ID:leogregianin,项目名称:pychess,代码行数:54,代码来源:enginesDialog.py


示例2: __initPlayerCombo

    def __initPlayerCombo(self, discoverer, widgets):
        combo = self.playerCombo
        uistuff.createCombo(combo, newGameDialog.playerItems[0])
        if combo.get_active() < 0:
            combo.set_active(1)
            uistuff.keep(self.playerCombo, "newgametasker_playercombo")

            def on_playerCombobox_changed(widget):
                widgets["skillSlider"].props.visible = widget.get_active() > 0

            combo.connect("changed", on_playerCombobox_changed)

            uistuff.keep(widgets["skillSlider"], "taskerSkillSlider")
            widgets["skillSlider"].set_no_show_all(True)
            on_playerCombobox_changed(self.playerCombo)
开发者ID:leogregianin,项目名称:pychess,代码行数:15,代码来源:TaskerManager.py


示例3: __init__

    def __init__(self):
        GObject.GObject.__init__(self)
        self.widgets = widgets = uistuff.GladeWidgets("taskers.glade")
        tasker = widgets["newGameTasker"]
        tasker.unparent()
        self.add(tasker)

        startButton = self.widgets["startButton"]
        startButton.set_name("startButton")
        combo = Gtk.ComboBox()
        uistuff.createCombo(combo, [
            (get_pixbuf("glade/white.png"), _("White")),
            (get_pixbuf("glade/black.png"), _("Black")),
            (get_pixbuf("glade/random.png"), _("Random"))])
        widgets["colorDock"].add(combo)
        if combo.get_active() < 0:
            combo.set_active(0)
        uistuff.keep(combo, "newgametasker_colorcombo")
        widgets['yourColorLabel'].set_mnemonic_widget(combo)

        # We need to wait until after engines have been discovered, to init the
        # playerCombos. We use connect_after to make sure, that newGameDialog
        # has also had time to init the constants we share with them.
        self.playerCombo = Gtk.ComboBox()
        widgets["opponentDock"].add(self.playerCombo)
        discoverer.connect_after("all_engines_discovered",
                                 self.__initPlayerCombo, widgets)
        widgets['opponentLabel'].set_mnemonic_widget(self.playerCombo)

        def on_skill_changed(scale):
            # Just to make sphinx happy...
            try:
                pix = newGameDialog.skillToIconLarge[int(scale.get_value())]
                widgets["skillImage"].set_from_pixbuf(pix)
            except TypeError:
                pass

        widgets["skillSlider"].connect("value-changed", on_skill_changed)
        on_skill_changed(widgets["skillSlider"])

        widgets["startButton"].connect("clicked", self.startClicked)
        self.widgets["opendialog1"].connect("clicked", self.openDialogClicked)
开发者ID:teacoffee2017,项目名称:pychess,代码行数:42,代码来源:TaskerManager.py


示例4: run

def run(widgets):
    global firstRun
    if firstRun:
        # Bubble sort for the translated countries
        for i in range(len(ISO3166_LIST) - 1, 1, - 1):
            for j in range(1, i - 1):
                if ISO3166_LIST[i].country < ISO3166_LIST[j].country:
                    tmp = ISO3166_LIST[i]
                    ISO3166_LIST[i] = ISO3166_LIST[j]
                    ISO3166_LIST[j] = tmp
        # Display of the countries
        items = []
        for iso in ISO3166_LIST:
            path = addDataPrefix("flags/%s.png" % iso.iso2)
            if not(iso.iso2 and os.path.isfile(path)):
                path = addDataPrefix("flags/unknown.png")
            items.append((get_pixbuf(path), iso.country))
        uistuff.createCombo(widgets["engine_country_combo"], name="engine_country_combo",
                            ellipsize_mode=Pango.EllipsizeMode.END)
        data = [(item[0], item[1]) for item in items]
        uistuff.updateCombo(widgets["engine_country_combo"], data)

        EnginesDialog(widgets)

        def delete_event(widget, *args):
            widgets["manage_engines_dialog"].hide()
            return True

        widgets["manage_engines_dialog"].connect("delete-event", delete_event)
        widgets["engines_close_button"].connect("clicked", delete_event)
        widgets["manage_engines_dialog"].connect(
            "key-press-event",
            lambda w, e: delete_event(w) if e.keyval == Gdk.KEY_Escape else None)

        firstRun = False

    widgets["manage_engines_dialog"].show()
开发者ID:teacoffee2017,项目名称:pychess,代码行数:37,代码来源:enginesDialog.py


示例5: _init

    def _init(cls):
        cls.white = get_pixbuf("glade/white.png")
        cls.black = get_pixbuf("glade/black.png")

        cls.widgets = uistuff.GladeWidgets("newInOut.glade")
        cls.widgets["newgamedialog"].set_transient_for(mainwindow())

        def on_exchange_players(widget, button_event):
            white = cls.widgets["whitePlayerCombobox"].get_active()
            black = cls.widgets["blackPlayerCombobox"].get_active()
            whiteLevel = cls.widgets["skillSlider1"].get_value()
            blackLevel = cls.widgets["skillSlider2"].get_value()
            cls.widgets["whitePlayerCombobox"].set_active(black)
            cls.widgets["blackPlayerCombobox"].set_active(white)
            cls.widgets["skillSlider1"].set_value(blackLevel)
            cls.widgets["skillSlider2"].set_value(whiteLevel)

        cls.widgets["whitePlayerButton"].set_image(Gtk.Image.new_from_pixbuf(cls.white))
        cls.widgets["whitePlayerButton"].connect("button-press-event", on_exchange_players)
        cls.widgets["blackPlayerButton"].set_image(Gtk.Image.new_from_pixbuf(cls.black))
        cls.widgets["blackPlayerButton"].connect("button-press-event", on_exchange_players)

        uistuff.createCombo(cls.widgets["whitePlayerCombobox"], name="whitePlayerCombobox")
        uistuff.createCombo(cls.widgets["blackPlayerCombobox"], name="blackPlayerCombobox")

        cls.widgets["playersIcon"].set_from_pixbuf(big_people)
        cls.widgets["timeIcon"].set_from_pixbuf(big_time)

        def on_playerCombobox_changed(widget, skill_hbox, skill_level):
            position = widget.get_active()
            skill_hbox.props.visible = position > 0
            if position > 0:
                tree_iter = widget.get_active_iter()
                if tree_iter is not None:
                    engine_name = widget.get_model()[tree_iter][1]
                    engine = discoverer.getEngineByName(engine_name)
                    if engine:
                        pref_level = engine.get("level")
                        if pref_level:
                            skill_level.set_value(pref_level)

        cls.widgets["whitePlayerCombobox"].connect("changed", on_playerCombobox_changed, cls.widgets["skillHbox1"], cls.widgets["skillSlider1"])
        cls.widgets["blackPlayerCombobox"].connect("changed", on_playerCombobox_changed, cls.widgets["skillHbox2"], cls.widgets["skillSlider2"])
        cls.widgets["whitePlayerCombobox"].set_active(0)
        cls.widgets["blackPlayerCombobox"].set_active(1)

        def on_skill_changed(scale, image):
            image.set_from_pixbuf(skillToIcon[int(scale.get_value())])

        cls.widgets["skillSlider1"].connect("value-changed", on_skill_changed, cls.widgets["skillIcon1"])
        cls.widgets["skillSlider2"].connect("value-changed", on_skill_changed, cls.widgets["skillIcon2"])
        cls.widgets["skillSlider1"].set_value(3)
        cls.widgets["skillSlider2"].set_value(3)

        cls.__initTimeRadio("ngblitz", cls.widgets["blitzRadio"], cls.widgets["configImageBlitz"], 5, 0, 0)
        cls.__initTimeRadio("ngrapid", cls.widgets["rapidRadio"], cls.widgets["configImageRapid"], 15, 5, 0)
        cls.__initTimeRadio("ngnormal", cls.widgets["normalRadio"], cls.widgets["configImageNormal"], 45, 15, 0)
        cls.__initTimeRadio("ngclassical", cls.widgets["classicalRadio"], cls.widgets["configImageClassical"], 3, 0, 40)

        cls.__initVariantRadio("ngvariant1", cls.widgets["playVariant1Radio"], cls.widgets["configImageVariant1"])
        cls.__initVariantRadio("ngvariant2", cls.widgets["playVariant2Radio"], cls.widgets["configImageVariant2"])

        def updateCombos(*args):
            if cls.widgets["playNormalRadio"].get_active():
                variant = NORMALCHESS
            elif cls.widgets["playVariant1Radio"].get_active():
                variant = conf.get("ngvariant1")
            else:
                variant = conf.get("ngvariant2")
            variant1 = conf.get("ngvariant1")
            cls.widgets["playVariant1Radio"].set_tooltip_text(variants[variant1].__desc__)
            variant2 = conf.get("ngvariant2")
            cls.widgets["playVariant2Radio"].set_tooltip_text(variants[variant2].__desc__)
            data = [(item[0], item[1]) for item in playerItems[variant]]
            uistuff.updateCombo(cls.widgets["blackPlayerCombobox"], data)
            uistuff.updateCombo(cls.widgets["whitePlayerCombobox"], data)

        discoverer.connect_after("all_engines_discovered", updateCombos)
        updateCombos(discoverer)

        conf.notify_add("ngvariant1", updateCombos)
        conf.notify_add("ngvariant2", updateCombos)
        cls.widgets["playNormalRadio"].connect("toggled", updateCombos)
        cls.widgets["playNormalRadio"].set_tooltip_text(variants[NORMALCHESS].__desc__)
        cls.widgets["playVariant1Radio"].connect("toggled", updateCombos)
        variant1 = conf.get("ngvariant1")
        cls.widgets["playVariant1Radio"].set_tooltip_text(variants[variant1].__desc__)
        cls.widgets["playVariant2Radio"].connect("toggled", updateCombos)
        variant2 = conf.get("ngvariant2")
        cls.widgets["playVariant2Radio"].set_tooltip_text(variants[variant2].__desc__)

        # The "variant" has to come before players, because the engine positions
        # in the user comboboxes can be different in different variants
        for key in ("whitePlayerCombobox", "blackPlayerCombobox",
                    "skillSlider1", "skillSlider2", "notimeRadio",
                    "blitzRadio", "rapidRadio", "normalRadio", "classicalRadio",
                    "playNormalRadio", "playVariant1Radio", "playVariant2Radio"):
            uistuff.keep(cls.widgets[key], key)

        # We don't want the dialog to deallocate when closed. Rather we hide
#.........这里部分代码省略.........
开发者ID:leogregianin,项目名称:pychess,代码行数:101,代码来源:newGameDialog.py


示例6: initialize

def initialize(gameDic):
    
    uistuff.keep(widgets["fromCurrent"], "fromCurrent", first_value=True)
    uistuff.keep(widgets["threatPV"], "threatPV")
    uistuff.keep(widgets["showEval"], "showEval")
    uistuff.keep(widgets["showBlunder"], "showBlunder", first_value=True)
    uistuff.keep(widgets["max_analysis_spin"], "max_analysis_spin", first_value=3)
    uistuff.keep(widgets["variation_thresold_spin"], "variation_thresold_spin", first_value=50)

    # Analyzing engines
    uistuff.createCombo(widgets["ana_combobox"])

    from pychess.widgets import newGameDialog
    @idle_add
    def update_analyzers_store(discoverer):
        data = [(item[0], item[1]) for item in newGameDialog.analyzerItems]
        uistuff.updateCombo(widgets["ana_combobox"], data)
    discoverer.connect_after("all_engines_discovered", update_analyzers_store)
    update_analyzers_store(discoverer)

    uistuff.keep(widgets["ana_combobox"], "ana_combobox", anal_combo_get_value,
        lambda combobox, value: anal_combo_set_value(combobox, value, "hint_mode",
                                              "analyzer_check", HINT))
 
    def hide_window(button, *args):
        widgets["analyze_game"].hide()
        return True
    
    def abort ():
        stop_event.set()
        widgets["analyze_game"].hide()
        
    def run_analyze(button, *args):
        gmwidg = gamewidget.cur_gmwidg()
        gamemodel = gameDic[gmwidg]

        old_check_value = conf.get("analyzer_check", True)
        conf.set("analyzer_check", True)
        analyzer = gamemodel.spectators[HINT]
        gmwidg.menuitems["hint_mode"].active = True
        threat_PV = conf.get("ThreatPV", False)
        if threat_PV:
            old_inv_check_value = conf.get("inv_analyzer_check", True)
            conf.set("inv_analyzer_check", True)
            inv_analyzer = gamemodel.spectators[SPY]
            gmwidg.menuitems["spy_mode"].active = True

        title = _("Game analyzing in progress...")
        text = _("Do you want to abort it?")
        content = InfoBar.get_message_content(title, text, Gtk.STOCK_DIALOG_QUESTION)
        def response_cb (infobar, response, message):
            message.dismiss()
            abort()
        message = InfoBarMessage(Gtk.MessageType.QUESTION, content, response_cb)
        message.add_button(InfoBarMessageButton(_("Abort"), Gtk.ResponseType.CANCEL))
        gmwidg.showMessage(message)

        def analyse_moves():
            from_current = conf.get("fromCurrent", True)
            start_ply = gmwidg.board.view.shown if from_current else 0
            move_time = int(conf.get("max_analysis_spin", 3))
            thresold = int(conf.get("variation_thresold_spin", 50))
            for board in gamemodel.boards[start_ply:]:
                if stop_event.is_set():
                    break
                @idle_add
                def do():
                    gmwidg.board.view.setShownBoard(board)
                do()
                analyzer.setBoard(board)
                inv_analyzer.setBoard(board)
                time.sleep(move_time+0.1)

                ply = board.ply
                if ply-1 in gamemodel.scores and ply in gamemodel.scores: 
                    color = (ply-1) % 2
                    oldmoves, oldscore, olddepth = gamemodel.scores[ply-1]
                    score_str = prettyPrintScore(oldscore, olddepth)
                    oldscore = oldscore * -1 if color == BLACK else oldscore
                    moves, score, depth = gamemodel.scores[ply]
                    score = score * -1 if color == WHITE else score
                    diff = score-oldscore
                    if (diff > thresold and color==BLACK) or (diff < -1*thresold and color==WHITE):
                        if threat_PV:
                            try:
                                if ply-1 in gamemodel.spy_scores:
                                    oldmoves0, oldscore0, olddepth0 = gamemodel.spy_scores[ply-1]
                                    score_str0 = prettyPrintScore(oldscore0, olddepth0)
                                    pv0 = listToMoves(gamemodel.boards[ply-1], ["--"] + oldmoves0, validate=True)
                                    if len(pv0) > 2:
                                        gamemodel.add_variation(gamemodel.boards[ply-1], pv0, comment="Treatening", score=score_str0)
                            except ParsingError as e:
                                # ParsingErrors may happen when parsing "old" lines from
                                # analyzing engines, which haven't yet noticed their new tasks
                                log.debug("__parseLine: Ignored (%s) from analyzer: ParsingError%s" % \
                                    (' '.join(oldmoves),e))
                        try:
                            pv = listToMoves(gamemodel.boards[ply-1], oldmoves, validate=True)
                            gamemodel.add_variation(gamemodel.boards[ply-1], pv, comment="Better is", score=score_str)
                        except ParsingError as e:
#.........这里部分代码省略.........
开发者ID:metiscus,项目名称:pychess,代码行数:101,代码来源:analyzegameDialog.py


示例7: _init

    def _init (cls):
        cls.widgets = uistuff.GladeWidgets ("newInOut.glade")

        uistuff.createCombo(cls.widgets["whitePlayerCombobox"], name="whitePlayerCombobox")
        uistuff.createCombo(cls.widgets["blackPlayerCombobox"], name="blackPlayerCombobox")

        cls.widgets["playersIcon"].set_from_pixbuf(big_people)
        cls.widgets["timeIcon"].set_from_pixbuf(big_time)


        def on_playerCombobox_changed (widget, skillHbox):
            skillHbox.props.visible = widget.get_active() > 0
        cls.widgets["whitePlayerCombobox"].connect(
                "changed", on_playerCombobox_changed, cls.widgets["skillHbox1"])
        cls.widgets["blackPlayerCombobox"].connect(
                "changed", on_playerCombobox_changed, cls.widgets["skillHbox2"])
        cls.widgets["whitePlayerCombobox"].set_active(0)
        cls.widgets["blackPlayerCombobox"].set_active(1)


        def on_skill_changed (scale, image):
            image.set_from_pixbuf(skillToIcon[int(scale.get_value())])
        cls.widgets["skillSlider1"].connect("value-changed", on_skill_changed,
                                            cls.widgets["skillIcon1"])
        cls.widgets["skillSlider2"].connect("value-changed", on_skill_changed,
                                            cls.widgets["skillIcon2"])
        cls.widgets["skillSlider1"].set_value(3)
        cls.widgets["skillSlider2"].set_value(3)


        cls.__initTimeRadio(_("Blitz"), "ngblitz", cls.widgets["blitzRadio"],
                            cls.widgets["configImageBlitz"], 5, 0)
        cls.__initTimeRadio(_("Rapid"), "ngrapid", cls.widgets["rapidRadio"],
                            cls.widgets["configImageRapid"], 15, 5)
        cls.__initTimeRadio(_("Normal"), "ngnormal", cls.widgets["normalRadio"],
                            cls.widgets["configImageNormal"], 40, 15)

        cls.__initVariantRadio("ngvariant1", cls.widgets["playVariant1Radio"],
                               cls.widgets["configImageVariant1"],
                               FISCHERRANDOMCHESS)
        cls.__initVariantRadio("ngvariant2", cls.widgets["playVariant2Radio"],
                               cls.widgets["configImageVariant2"], LOSERSCHESS)

        #@idle_add
        def updateCombos(*args):
            if cls.widgets["playNormalRadio"].get_active():
                variant = NORMALCHESS
            elif cls.widgets["playVariant1Radio"].get_active():
                variant = conf.get("ngvariant1", FISCHERRANDOMCHESS)
            else:
                variant = conf.get("ngvariant2", LOSERSCHESS)
            variant1 = conf.get("ngvariant1", FISCHERRANDOMCHESS)
            cls.widgets["playVariant1Radio"].set_tooltip_text(variants[variant1].__desc__)
            variant2 = conf.get("ngvariant2", LOSERSCHESS)
            cls.widgets["playVariant2Radio"].set_tooltip_text(variants[variant2].__desc__)
            data = [(item[0], item[1]) for item in playerItems[variant]]
            uistuff.updateCombo(cls.widgets["blackPlayerCombobox"], data)
            uistuff.updateCombo(cls.widgets["whitePlayerCombobox"], data)

        discoverer.connect_after("all_engines_discovered", updateCombos)
        updateCombos(discoverer)

        conf.notify_add("ngvariant1", updateCombos)
        conf.notify_add("ngvariant2", updateCombos)
        cls.widgets["playNormalRadio"].connect("toggled", updateCombos)
        cls.widgets["playNormalRadio"].set_tooltip_text(variants[NORMALCHESS].__desc__)
        cls.widgets["playVariant1Radio"].connect("toggled", updateCombos)
        variant1 = conf.get("ngvariant1", FISCHERRANDOMCHESS)
        cls.widgets["playVariant1Radio"].set_tooltip_text(variants[variant1].__desc__)
        cls.widgets["playVariant2Radio"].connect("toggled", updateCombos)
        variant2 = conf.get("ngvariant2", LOSERSCHESS)
        cls.widgets["playVariant2Radio"].set_tooltip_text(variants[variant2].__desc__)

        # The "variant" has to come before players, because the engine positions
        # in the user comboboxes can be different in different variants
        for key in ("whitePlayerCombobox", "blackPlayerCombobox",
                    "skillSlider1", "skillSlider2",
                    "notimeRadio", "blitzRadio", "rapidRadio", "normalRadio",
                    "playNormalRadio", "playVariant1Radio", "playVariant2Radio"):
            uistuff.keep(cls.widgets[key], key)

        # We don't want the dialog to deallocate when closed. Rather we hide
        # it on respond
        cls.widgets["newgamedialog"].connect("delete_event", lambda *a: True)
开发者ID:jcoffee,项目名称:pychess,代码行数:84,代码来源:newGameDialog.py


示例8: __init__

    def __init__(self, widgets):

        # Init open dialog

        opendialog = Gtk.FileChooserDialog(
            _("Open Sound File"), None, Gtk.FileChooserAction.OPEN,
            (Gtk.STOCK_CANCEL, Gtk.ResponseType.CANCEL, Gtk.STOCK_OPEN,
             Gtk.ResponseType.ACCEPT))

        for dir in self.SOUND_DIRS:
            if os.path.isdir(dir):
                opendialog.set_current_folder(dir)
                break

        soundfilter = Gtk.FileFilter()
        soundfilter.set_name(_("Sound files"))
        soundfilter.add_mime_type("audio/%s" % EXT)
        soundfilter.add_pattern("*.%s" % EXT)
        opendialog.add_filter(soundfilter)

        # Get combo icons

        icons = ((_("No sound"), "audio-volume-muted", "audio-volume-muted"),
                 (_("Beep"), "stock_bell", "audio-x-generic"),
                 (_("Select sound file..."), "gtk-open", "document-open"))

        items = []
        for level, stock, altstock in icons:
            image = load_icon(16, stock, altstock)
            items += [(image, level)]

        audioIco = load_icon(16, "audio-x-generic")

        # Set-up combos

        def callback(combobox, index):
            if combobox.get_active() == SOUND_SELECT:
                if opendialog.run() == Gtk.ResponseType.ACCEPT:
                    uri = opendialog.get_uri()
                    model = combobox.get_model()
                    conf.set("sounduri%d" % index, uri)
                    label = unquote(os.path.split(uri)[1])
                    if len(model) == 3:
                        model.append([audioIco, label])
                    else:
                        model.set(model.get_iter((3, )), 1, label)
                    combobox.set_active(3)
                else:
                    combobox.set_active(conf.get("soundcombo%d" % index,
                                                 SOUND_MUTE))
                opendialog.hide()

        for i in range(self.COUNT_OF_SOUNDS):
            combo = widgets["sound%dcombo" % i]
            uistuff.createCombo(combo, items, name="soundcombo%d" % i)
            # combo.set_active(0)
            combo.connect("changed", callback, i)

            label = widgets["soundlabel%d" % i]
            label.props.mnemonic_widget = combo

            uri = conf.get("sounduri%d" % i, "")
            if os.path.isfile(url2pathname(uri[5:])):
                model = combo.get_model()
                model.append([audioIco, unquote(os.path.split(uri)[1])])
                # combo.set_active(3)

        for i in range(self.COUNT_OF_SOUNDS):
            if conf.get("soundcombo%d" % i, SOUND_MUTE) == SOUND_URI and \
                    not os.path.isfile(url2pathname(conf.get("sounduri%d" % i, "")[5:])):
                conf.set("soundcombo%d" % i, SOUND_MUTE)
            uistuff.keep(widgets["sound%dcombo" % i], "soundcombo%d" % i)

        # Init play button

        def playCallback(button, index):
            SoundTab.playAction(index)

        for i in range(self.COUNT_OF_SOUNDS):
            button = widgets["sound%dbutton" % i]
            button.connect("clicked", playCallback, i)

        # Init 'use sound" checkbutton

        def checkCallBack(*args):
            checkbox = widgets["useSounds"]
            widgets["sounds_frame"].set_property("sensitive", checkbox.get_active())

        conf.notify_add("useSounds", checkCallBack)
        widgets["useSounds"].set_active(True)
        uistuff.keep(widgets["useSounds"], "useSounds")
        checkCallBack()

        if not self.getPlayer().ready:
            widgets["useSounds"].set_sensitive(False)
            widgets["useSounds"].set_active(False)

        uistuff.keep(widgets["alarm_spin"], "alarm_spin", first_value=15)
开发者ID:bboutkov,项目名称:pychess,代码行数:98,代码来源:preferencesDialog.py


示例9: __init__

 def __init__ (self, widgets):
     
     # Put engines in trees and combos
     
     engines = discoverer.getEngines()
     allstore = gtk.ListStore(gtk.gdk.Pixbuf, str)
     for engine in engines.values():
         c = discoverer.getCountry(engine)
         if c:
             flag = addDataPrefix("flags/%s.png" % c)
         if not c or not os.path.isfile(flag):
             flag = addDataPrefix("flags/unknown.png")
         flag_icon = gtk.gdk.pixbuf_new_from_file(flag)
         allstore.append((flag_icon, discoverer.getName(engine)))
     
     tv = widgets["engines_treeview"]
     tv.set_model(allstore)
     tv.append_column(gtk.TreeViewColumn(
             _("Flag"), gtk.CellRendererPixbuf(), pixbuf=0))
     tv.append_column(gtk.TreeViewColumn(
             _("Name"), gtk.CellRendererText(), text=1))
     
     analyzers = list(discoverer.getAnalyzers())
     ana_data = []
     invana_data = []
     for engine in analyzers:
         name = discoverer.getName(engine)
         c = discoverer.getCountry(engine)
         if c:
             flag = addDataPrefix("flags/%s.png" % c)
         if not c or not os.path.isfile(flag):
             flag = addDataPrefix("flags/unknown.png")
         flag_icon = gtk.gdk.pixbuf_new_from_file(flag)
         ana_data.append((flag_icon, name))
         invana_data.append((flag_icon, name))
     
     uistuff.createCombo(widgets["ana_combobox"], ana_data)
     uistuff.createCombo(widgets["inv_ana_combobox"], invana_data)
     
     # Save, load and make analyze combos active
     
     conf.set("ana_combobox", conf.get("ana_combobox", 0))
     conf.set("inv_ana_combobox", conf.get("inv_ana_combobox", 0))
     
     def on_analyzer_check_toggled (check):
         widgets["analyzers_vbox"].set_sensitive(check.get_active())
         widgets["hint_mode"].set_active(check.get_active())
         from pychess.Main import gameDic
         if gameDic:
             widgets["hint_mode"].set_sensitive(check.get_active())
     widgets["analyzer_check"].connect("toggled", on_analyzer_check_toggled)
     uistuff.keep(widgets["analyzer_check"], "analyzer_check")
     
     def on_invanalyzer_check_toggled (check):
         widgets["inv_analyzers_vbox"].set_sensitive(check.get_active())
         widgets["spy_mode"].set_active(check.get_active())
         from pychess.Main import gameDic
         if gameDic:
             widgets["spy_mode"].set_sensitive(check.get_active())
     widgets["inv_analyzer_check"].connect("toggled", on_invanalyzer_check_toggled)
     uistuff.keep(widgets["inv_analyzer_check"], "inv_analyzer_check")
     
     # Put options in trees in add/edit dialog
     
     #=======================================================================
     # tv = widgets["optionview"]
     # tv.append_column(gtk.TreeViewColumn(
     #    "Option", gtk.CellRendererText(), text=0))
     # tv.append_column(gtk.TreeViewColumn(
     #    "Value", gtk.CellRendererText(), text=1))
     # 
     # def edit (button):
     #    
     #    iter = widgets["engines_treeview"].get_selection().get_selected()[1]
     #    if iter: row = allstore.get_path(iter)[0]
     #    else: return
     #    
     #    engine = discoverer.getEngineN(row)
     #    optionstags = engine.getElementsByTagName("options")
     #    if not optionstags:
     #        widgets["engine_options_expander"].hide()
     #    else:
     #        widgets["engine_options_expander"].show()
     #        widgets["engine_options_expander"].set_expanded(False)
     #        
     #        optionsstore = gtk.ListStore(str, str)
     #        tv = widgets["optionview"]
     #        tv.set_model(optionsstore)
     #        
     #        for option in optionstags[0].childNodes:
     #            if option.nodeType != option.ELEMENT_NODE: continue
     #            optionsstore.append( [option.getAttribute("name"),
     #                                  option.getAttribute("default")] )
     #        
     #    widgets["engine_path_chooser"].set_title(_("Locate Engine"))
     #    widgets["engine_path_chooser"].set_uri("file:///usr/bin/gnuchess")
     #    
     #    dialog = widgets["addconfig_engine"]
     #    answer = dialog.run()
     #    dialog.hide()
#.........这里部分代码省略.........
开发者ID:jskurka,项目名称:PyChess-Learning-Module,代码行数:101,代码来源:preferencesDialog.py


示例10: __init__

    def __init__(self):
        self.widgets = uistuff.GladeWidgets("analyze_game.glade")
        self.widgets["analyze_game"].set_transient_for(mainwindow())
        self.stop_event = asyncio.Event()

        uistuff.keep(self.widgets["fromCurrent"], "fromCurrent")
        uistuff.keep(self.widgets["shouldBlack"], "shouldBlack")
        uistuff.keep(self.widgets["shouldWhite"], "shouldWhite")
        uistuff.keep(self.widgets["threatPV"], "threatPV")
        uistuff.keep(self.widgets["showEval"], "showEval")
        uistuff.keep(self.widgets["showBlunder"], "showBlunder")
        uistuff.keep(self.widgets["max_analysis_spin"], "max_analysis_spin")
        uistuff.keep(self.widgets["variation_threshold_spin"], "variation_threshold_spin")

        # Analyzing engines
        uistuff.createCombo(self.widgets["ana_combobox"], name="ana_combobox")

        from pychess.widgets import newGameDialog

        def update_analyzers_store(discoverer):
            data = [(item[0], item[1]) for item in newGameDialog.analyzerItems]
            uistuff.updateCombo(self.widgets["ana_combobox"], data)
        discoverer.connect_after("all_engines_discovered", update_analyzers_store)
        update_analyzers_store(discoverer)

        uistuff.keep(self.widgets["ana_combobox"], "ana_combobox", anal_combo_get_value,
                     lambda combobox, value: anal_combo_set_value(combobox, value, "hint_mode", HINT))

        def hide_window(button, *args):
            self.widgets["analyze_game"].destroy()

        def abort():
            self.stop_event.set()
            self.widgets["analyze_game"].destroy()

        def run_analyze(button, *args):
            @asyncio.coroutine
            def coro():
                persp = perspective_manager.get_perspective("games")
                gmwidg = persp.cur_gmwidg()
                gamemodel = gmwidg.gamemodel

                old_check_value = conf.get("analyzer_check")
                conf.set("analyzer_check", True)
                if HINT not in gamemodel.spectators:
                    try:
                        yield from asyncio.wait_for(gamemodel.start_analyzer(HINT), 5.0)
                    except asyncio.TimeoutError:
                        log.error("Got timeout error while starting hint analyzer")
                        return
                    except Exception:
                        log.error("Unknown error while starting hint analyzer")
                        return
                analyzer = gamemodel.spectators[HINT]
                gmwidg.menuitems["hint_mode"].active = True
                threat_PV = conf.get("ThreatPV")
                if threat_PV:
                    old_inv_check_value = conf.get("inv_analyzer_check")
                    conf.set("inv_analyzer_check", True)
                    if SPY not in gamemodel.spectators:
                        try:
                            yield from asyncio.wait_for(gamemodel.start_analyzer(SPY), 5.0)
                        except asyncio.TimeoutError:
                            log.error("Got timeout error while starting spy analyzer")
                            return
                        except Exception:
                            log.error("Unknown error while starting spy analyzer")
                            return
                    inv_analyzer = gamemodel.spectators[SPY]
                    gmwidg.menuitems["spy_mode"].active = True

                title = _("Game analyzing in progress...")
                text = _("Do you want to abort it?")
                content = InfoBar.get_message_content(title, text, Gtk.STOCK_DIALOG_QUESTION)

                def response_cb(infobar, response, message):
                    conf.set("analyzer_check", old_check_value)
                    if threat_PV:
                        conf.set("inv_analyzer_check", old_inv_check_value)
                    message.dismiss()
                    abort()
                message = InfoBarMessage(Gtk.MessageType.QUESTION, content, response_cb)
                message.add_button(InfoBarMessageButton(_("Abort"), Gtk.ResponseType.CANCEL))
                gmwidg.replaceMessages(message)

                @asyncio.coroutine
                def analyse_moves():
                    should_black = conf.get("shouldBlack")
                    should_white = conf.get("shouldWhite")
                    from_current = conf.get("fromCurrent")
                    start_ply = gmwidg.board.view.shown if from_current else 0
                    move_time = int(conf.get("max_analysis_spin"))
                    threshold = int(conf.get("variation_threshold_spin"))
                    for board in gamemodel.boards[start_ply:]:
                        if self.stop_event.is_set():
                            break

                        gmwidg.board.view.setShownBoard(board)
                        analyzer.setBoard(board)
                        if threat_PV:
#.........这里部分代码省略.........
开发者ID:leogregianin,项目名称:pychess,代码行数:101,代码来源:analyzegameDialog.py


示例11: __init__

    def __init__(self, widgets):
        self.widgets = widgets

        # Font chooser
        font = conf.get("movetextFont", "FreeSerif Regular 12")
        font_button = Gtk.FontButton.new_with_font(font)
        demo_text = "♔a1 ♕f8 ♖h8 ♗g7 ♘g2 Ka1 Qf8 Rh8 Bg7 Ng2"
        font_button.set_preview_text(demo_text)
        self.widgets["fontChooserDock"].add(font_button)
        font_button.show()

        def select_font(button):
            conf.set("movetextFont", button.get_font_name())
        font_button.connect("font-set", select_font)

        # Background image
        path = conf.get("welcome_image", addDataPrefix("glade/clear.png"))
        conf.set("welcome_image", path)

        image_chooser_dialog = Gtk.FileChooserDialog(
            _("Select background image file"), mainwindow(), Gtk.FileChooserAction.OPEN,
            (Gtk.STOCK_CANCEL, Gtk.ResponseType.CANCEL, Gtk.STOCK_OPEN,
             Gtk.ResponseType.OK))
        image_chooser_button = Gtk.FileChooserButton.new_with_dialog(
            image_chooser_dialog)

        filter = Gtk.FileFilter()
        filter.set_name(_("Images"))
        filter.add_pattern("*.bmp")
        filter.add_pattern("*.jpg")
        filter.add_pattern("*.png")
        filter.add_pattern("*.svg")
        image_chooser_dialog.add_filter(filter)
        image_chooser_button.set_filename(path)

        self.widgets["imageChooserDock"].add(image_chooser_button)
        image_chooser_button.show()

        def select_new_image(button):
            new_image = image_chooser_dialog.get_filename()
            if new_image:
                conf.set("welcome_image", new_image)
                from pychess.widgets.TaskerManager import tasker
                newTheme(tasker, background=new_image)
                tasker.queue_draw()
            else:
                # restore the original
                image_chooser_dialog.set_filename(path)

        image_chooser_button.connect("file-set", select_new_image)

        # Board style
        uistuff.createCombo(widgets["board_style"], name="board_style")
        data = [(item[0], item[1]) for item in board_items]

        uistuff.createCombo(widgets["board_style"], data)
        uistuff.keep(widgets["board_style"], "board_style", first_value=1)

        # conf.set("board_style", conf.get("board_style", 1))

        # Board frame
        uistuff.createCombo(widgets["board_frame"], name="board_frame")
        data = [(item[0], item[1]) for item in [(None, "no frame")] + board_items[1:]]

        uistuff.createCombo(widgets["board_frame"], data)
        uistuff.keep(widgets["board_frame"], "board_frame", first_value=1)

        # conf.set("board_frame", conf.get("board_frame", 1))

        # Board Colours

        style_ctxt = widgets["main_window"].get_style_context()
        LIGHT = hexcol(style_ctxt.lookup_color("p_light_color")[1])
        DARK = hexcol(style_ctxt.lookup_color("p_dark_color")[1])

        def onColourSetLight(_):
            """ :Description: Sets the light squares of the chess board
                to the value selected in the colour picker
            """
            conf.set('lightcolour',
                     widgets['light_cbtn'].get_color().to_string())

        widgets["light_cbtn"].connect_after("color-set", onColourSetLight)

        def onColourSetDark(_):
            """ :Description: Sets the dark squares of the chess board
                to the value selected in the colour picker
            """
            conf.set('darkcolour',
                     widgets['dark_cbtn'].get_color().to_string())

        widgets["dark_cbtn"].connect_after("color-set", onColourSetDark)

        def onResetColourClicked(_):
            """ :Description: Resets the chess board squares to factory default
            """
            conf.set("lightcolour", LIGHT)
            conf.set("darkcolour", DARK)

        widgets["reset_btn"].connect("clicked", onResetColourClicked)
#.........这里部分代码省略.........
开发者ID:teacoffee2017,项目名称:pychess,代码行数:101,代码来源:preferencesDialog.py


示例12: __init__

    def __init__ (self, widgets):
        self.widgets = widgets
    
        # Opening book
        default_path = os.path.join(addDataPrefix("pychess_book.bin"))
        path = conf.get("opening_file_entry", default_path)
        conf.set("opening_file_entry", path)

        book_chooser_dialog = gtk.FileChooserDialog(_("Select book file"), None, gtk.FILE_CHOOSER_ACTION_OPEN,
            (gtk.STOCK_CANCEL, gtk.RESPONSE_CANCEL, gtk.STOCK_OPEN, gtk.RESPONSE_OK))
        book_chooser_button = gtk.FileChooserButton(book_chooser_dialog)

        filter = gtk.FileFilter()
        filter.set_name(_("Opening books"))
        filter.add_pattern("*.bin")
        book_chooser_dialog.add_filter(filter)
        book_chooser_button.set_filename(path)

        self.widgets["bookChooserDock"].add(book_chooser_button)
        book_chooser_button.show()
        
        def select_new_book(button):
            new_book = book_chooser_dialog.get_filename()
            if new_book:
                conf.set("opening_file_entry", new_book)
            else:
                # restore the original
                book_chooser_dialog.set_filename(path)
                
        book_chooser_button.connect("file-set", select_new_book)

        def on_opening_check_toggled (check):
            widgets["opening_hbox"].set_sensitive(check.get_active())
        widgets["opening_check"].connect_after("toggled",
                                                on_opening_check_toggled)
        uistuff.keep(widgets["opening_check"], "opening_check")

        # Endgame
        conf.set("online_egtb_check", conf.get("online_egtb_check", 0))
        uistuff.keep(widgets["online_egtb_check"], "online_egtb_check")

        default_path = os.path.join(getDataPrefix())
        egtb_path = conf.get("egtb_path", default_path)
        conf.set("egtb_path", egtb_path)

        egtb_chooser_dialog = gtk.FileChooserDialog(_("Select Gaviota TB path"), None, gtk.FILE_CHOOSER_ACTION_SELECT_FOLDER,
            (gtk.STOCK_CANCEL, gtk.RESPONSE_CANCEL, gtk.STOCK_OPEN, gtk.RESPONSE_OK))
        egtb_chooser_button = gtk.FileChooserButton(egtb_chooser_dialog)
        egtb_chooser_button.set_current_folder(egtb_path)

        self.widgets["egtbChooserDock"].add(egtb_chooser_button)
        egtb_chooser_button.show()

        def select_egtb(button):
            new_directory = egtb_chooser_dialog.get_filename()
            if new_directory != egtb_path:
                conf.set("egtb_path", new_directory)

        egtb_chooser_button.connect("current-folder-changed", select_egtb)

        def on_endgame_check_toggled (check):
            widgets["endgame_hbox"].set_sensitive(check.get_active())
        
        widgets["endgame_check"].connect_after("toggled",
                                                on_endgame_check_toggled)
        uistuff.keep(widgets["endgame_check"], "endgame_check")

        # Analyzing engines
        uistuff.createCombo(widgets["ana_combobox"])
        uistuff.createCombo(widgets["inv_ana_combobox"])

        from pychess.widgets import newGameDialog
        def update_analyzers_store(discoverer):
            data = [(item[0], item[1]) for item in newGameDialog.analyzerItems]
            uistuff.updateCombo(widgets["ana_combobox"], data)
            uistuff.updateCombo(widgets["inv_ana_combobox"], data)
        glock_connect_after(discoverer, "all_engines_discovered",
                            update_analyzers_store)
        upd 

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