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Python log.info函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Python中pychess.System.Log.log.info函数的典型用法代码示例。如果您正苦于以下问题:Python info函数的具体用法?Python info怎么用?Python info使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了info函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Python代码示例。

示例1: run

    def run (cls, uri=None):
        cls._ensureReady()
        if cls.widgets["newgamedialog"].props.visible:
            cls.widgets["newgamedialog"].present()
            return

        if not uri:
            res = ionest.opendialog.run()
            ionest.opendialog.hide()
            if res != Gtk.ResponseType.ACCEPT:
                return
        else:
            if not uri[uri.rfind(".")+1:] in ionest.enddir:
                log.info("Ignoring strange file: %s" % uri)
                return
            cls.loadSidePanel.set_filename(uri)
            cls.filechooserbutton.emit("file-activated")

        cls._hideOthers()
        cls.widgets["newgamedialog"].set_title(_("Open Game"))
        cls.widgets["loadsidepanel"].show()

        def _validate(gamemodel):
            return True

        def _callback (gamemodel, p0, p1):
            if not cls.loadSidePanel.isEmpty():
                uri =  cls.loadSidePanel.get_filename()
                loader = ionest.enddir[uri[uri.rfind(".")+1:]]
                position = cls.loadSidePanel.getPosition()
                gameno = cls.loadSidePanel.getGameno()
                ionest.generalStart(gamemodel, p0, p1, (uri, loader, gameno, position))
            else:
                ionest.generalStart(gamemodel, p0, p1)
        cls._generalRun(_callback, _validate)
开发者ID:jcoffee,项目名称:pychess,代码行数:35,代码来源:newGameDialog.py


示例2: run

def run (no_debug, no_idle_add_debug, no_thread_debug, log_viewer, chess_file,
         ics_host, ics_port):
    # Start logging
    if log_viewer:
        log.logger.addHandler(GLogHandler(logemitter))
    log.logger.setLevel(logging.WARNING if no_debug is True else logging.DEBUG)
    oldlogs = [l for l in os.listdir(getUserDataPrefix()) if l.endswith(".log")]
    conf.set("max_log_files", conf.get("max_log_files", 10))
    if len(oldlogs) >= conf.get("max_log_files", 10):
        oldlogs.sort()
        try:
            os.remove(addUserDataPrefix(oldlogs[0]))
        except OSError as e:
            pass

    signal.signal(signal.SIGINT, Gtk.main_quit)
    def cleanup ():
        SubProcess.finishAllSubprocesses()
    atexit.register(cleanup)
    
    pychess = PyChess(log_viewer, chess_file)
    idle_add.debug = not no_idle_add_debug

    sys.stdout = LogPipe(sys.stdout, "stdout")
    sys.stderr = LogPipe(sys.stderr, "stdout")
    log.info("PyChess %s %s rev. %s %s started" % (VERSION_NAME, VERSION, pychess.hg_rev, pychess.hg_date))
    log.info("Command line args: '%s'" % chess_file)
    if not no_thread_debug:
        start_thread_dump()
    if ics_host:
        ICLogon.host = ics_host
    if ics_port:
        ICLogon.port = ics_port
    
    Gtk.main()
开发者ID:metiscus,项目名称:pychess,代码行数:35,代码来源:Main.py


示例3: __init__

    def __init__(self, handle, progressbar):
        ChessFile.__init__(self, handle)
        self.handle = handle
        self.progressbar = progressbar
        self.pgn_is_string = isinstance(handle, StringIO)

        if self.pgn_is_string:
            self.games = [self.load_game_tags(), ]
        else:
            self.skip = 0
            self.limit = 100
            self.order_col = game.c.offset
            self.is_desc = False
            self.reset_last_seen()

            # filter expressions to .sqlite .bin .scout
            self.tag_query = None
            self.fen = None
            self.scout_query = None

            self.init_tag_database()

            self.scoutfish = None
            self.init_scoutfish()

            self.chess_db = None
            self.init_chess_db()

            self.games, self.offs_ply = self.get_records(0)
            log.info("%s contains %s game(s)" % (self.path, self.count), extra={"task": "SQL"})
开发者ID:bboutkov,项目名称:pychess,代码行数:30,代码来源:pgn.py


示例4: onGameStarted

    def onGameStarted(self, gamemodel):
        if gamemodel.examined:
            if gamemodel.players[0].name == gamemodel.connection.username:
                self.player = gamemodel.players[0]
                self.opplayer = gamemodel.players[1]
            else:
                self.player = gamemodel.players[1]
                self.opplayer = gamemodel.players[0]
        elif gamemodel.isObservationGame():
            # no local player but enable chat to send/receive whisper/kibitz
            pass
        elif gamemodel.players[0].__type__ == LOCAL:
            self.player = gamemodel.players[0]
            self.opplayer = gamemodel.players[1]
            if gamemodel.players[1].__type__ == LOCAL:
                log.warning("Chatpanel loaded with two local players")
        elif gamemodel.players[1].__type__ == LOCAL:
            self.player = gamemodel.players[1]
            self.opplayer = gamemodel.players[0]
        else:
            log.info("Chatpanel loaded with no local players")
            self.chatView.hide()

        if isinstance(gamemodel, ICGameModel):
            if gamemodel.connection.ICC:
                gamemodel.connection.client.run_command("set-2 %s 1" % DG_PLAYERS_IN_MY_GAME)
            else:
                allob = 'allob ' + str(gamemodel.ficsgame.gameno)
                gamemodel.connection.client.run_command(allob)

        if hasattr(self, "player") and not gamemodel.examined and self.player_cid is None:
            self.player_cid = self.player.connect("messageReceived", self.onMessageRecieved)

        self.chatView.enable()
开发者ID:leogregianin,项目名称:pychess,代码行数:34,代码来源:chatPanel.py


示例5: zero_reached

 def zero_reached(self, timemodel, color):
     if conf.get('autoCallFlag', False) and self.players[1 - color].__type__ == ARTIFICIAL:
         if self.status == RUNNING and timemodel.getPlayerTime(color) <= 0:
             log.info(
                 'Automatically sending flag call on behalf of player %s.' %
                 self.players[1 - color].name)
             self.players[1 - color].emit("offer", Offer(FLAG_CALL))
开发者ID:ME7ROPOLIS,项目名称:pychess,代码行数:7,代码来源:GameModel.py


示例6: zero_reached

 def zero_reached(self, timemodel, color):
     if conf.get('autoCallFlag', False) and \
             self.gamemodel.status == RUNNING and \
             timemodel.getPlayerTime(1 - self.color) <= 0:
         log.info('Automatically sending flag call on behalf of player %s.'
                  % self.name)
         self.emit("offer", Offer(FLAG_CALL))
开发者ID:TPNguyen,项目名称:pychess,代码行数:7,代码来源:Human.py


示例7: resume

 def resume(self, game):
     if not game.opponent.adjournment:
         log.warning("AdjournManager.resume: no adjourned game vs %s" %
                     game.opponent)
         return
     log.info("AdjournManager.resume: offering resume for adjourned game=%s"
              % game)
     self.connection.client.run_command("match %s" % game.opponent.name)
开发者ID:bboutkov,项目名称:pychess,代码行数:8,代码来源:AdjournManager.py


示例8: resign

 def resign (self, game):
     """ This is (and draw and abort) are possible even when one's
         opponent is not logged on """
     if not game.opponent.adjournment:
         log.warning("AdjournManager.resign: no adjourned game vs %s" % game.opponent)
         return
     log.info("AdjournManager.resign: resigning adjourned game=%s" % game)
     self.connection.client.run_command("resign %s" % game.opponent.name)
开发者ID:vgupta2507,项目名称:pychess,代码行数:8,代码来源:AdjournManager.py


示例9: abort

 def abort(self, game):
     if not game.opponent.adjournment:
         log.warning("AdjournManager.abort: no adjourned game vs %s" %
                     game.opponent)
         return
     log.info("AdjournManager.abort: offering sabort for adjourned game=%s"
              % game)
     self.connection.client.run_command("sabort %s" % game.opponent.name)
开发者ID:bboutkov,项目名称:pychess,代码行数:8,代码来源:AdjournManager.py


示例10: draw

 def draw(self, game):
     if not game.opponent.adjournment:
         log.warning("AdjournManager.draw: no adjourned game vs %s" %
                     game.opponent)
         return
     log.info("AdjournManager.draw: offering sdraw for adjourned game=%s" %
              game)
     self.connection.client.run_command("sdraw %s" % game.opponent.name)
开发者ID:bboutkov,项目名称:pychess,代码行数:8,代码来源:AdjournManager.py


示例11: write

    def write(self, string):
        logstr = "*" * len(string) if self.sensitive else string
        self.sensitive = False
        log.info(logstr, extra={"task": (self.name, "raw")})

        if self.timeseal:
            self.transport.write(self.protocol.encode(bytearray(string, "utf-8")) + b"\n")
        else:
            self.transport.write(string.encode() + b"\n")
开发者ID:leogregianin,项目名称:pychess,代码行数:9,代码来源:TimeSeal.py


示例12: __init__

    def __init__(self):
        GObject.GObject.__init__(self)
        self.engines = []
        self.jsonpath = addUserConfigPrefix("engines.json")
        try:
            self._engines = json.load(open(self.jsonpath))
        except ValueError as err:
            log.warning(
                "engineNest: Couldn\'t read engines.json, renamed it to .bak\n%s\n%s"
                % (self.jsonpath, err))
            os.rename(self.jsonpath, self.jsonpath + ".bak")
            self._engines = deepcopy(backup)
        except IOError as err:
            log.info(
                "engineNest: Couldn\'t open engines.json, creating a new.\n%s"
                % err)
            self._engines = deepcopy(backup)

        # Try to detect engines shipping .eng files on Linux (suggested by HGM on talkcess.com forum)
        for protocol in ("xboard", "uci"):
            for path in ("/usr/local/share/games/plugins",
                         "/usr/share/games/plugins"):
                path = os.path.join(path, protocol)
                if os.path.isdir(path):
                    for entry in os.listdir(path):
                        ext = os.path.splitext(entry)[1]
                        if ext == ".eng":
                            with open(os.path.join(path, entry)) as file_handle:
                                plugin_spec = file_handle.readline().strip()
                                if not plugin_spec.startswith("plugin spec"):
                                    continue

                                engine_command = file_handle.readline().strip()

                                supported_variants = file_handle.readline().strip()
                                if not supported_variants.startswith("chess"):
                                    continue

                                new_engine = {}
                                if engine_command.startswith("cd ") and engine_command.find(";") > 0:
                                    parts = engine_command.split(";")
                                    working_directory = parts[0][3:]
                                    engine_command = parts[1]
                                    new_engine["workingDirectory"] = working_directory

                                find = False
                                for engine in self._engines:
                                    if engine["name"] == engine_command:
                                        find = True
                                        break

                                if not find:
                                    new_engine["protocol"] = protocol
                                    new_engine["name"] = engine_command
                                    self._engines.append(new_engine)
开发者ID:teacoffee2017,项目名称:pychess,代码行数:55,代码来源:engineNest.py


示例13: __init__

    def __init__(self):
        self.libgtb = None
        self.initialized = False

        # Get a list of files in the tablebase folder.
        configuredTbPath = conf.get("egtb_path", "")
        tbPath = configuredTbPath or getDataPrefix()
        try:
            tbPathContents = os.listdir(tbPath)
        except OSError as e:
            if configuredTbPath:
                log.warning("Unable to open Gaviota TB folder: %s" % repr(e))
            return

        # Find files named *.gtb.cp# and pick the most common "#".
        # (This is the compression scheme; the library currently only uses one at a time.)
        schemeCount = [0] * 10
        for filename in tbPathContents:
            match = re.search("\.gtb\.cp(\d)$", filename)
            if match:
                schemeCount[int(match.group(1))] += 1
        compressionScheme = max(zip(schemeCount, range(10)))
        if compressionScheme[0] == 0:
            if configuredTbPath:
                log.warning("Could not find any Gaviota TB files in %s" %
                            configuredTbPath)
            return
        compressionScheme = compressionScheme[1]

        # Locate and load the library.
        if not self._loadLibrary():
            return
        self._setupFunctionPrototypes()

        self.pathList = self.tbpaths_init()
        self.pathList = self.tbpaths_add(self.pathList, tbPath.encode())
        initInfo = self.tb_init(True, compressionScheme, self.pathList)
        self.initialized = (self.tb_is_initialized() != 0)
        if not self.initialized:
            log.warning(initInfo or
                        "Failed to initialize Gaviota EGTB library")
            self.pathList = self.tbpaths_done(self.pathList)
            return
        elif initInfo:
            log.info(initInfo)

        # TODO: Set up a WDL cache area once the engine can use it.
        self.initialized &= self.tbcache_init(4 * 1024 * 1024, 0)
        if not self.initialized:
            log.warning("Failed to initialize Gaviota EGTB cache")
            self.tb_done()
            self.pathList = self.tbpaths_done(self.pathList)
            return

        self.availability = self.tb_availability()
开发者ID:CarbonFixer,项目名称:pychess,代码行数:55,代码来源:egtb_gaviota.py


示例14: run

def run(no_debug, idle_add_debug, thread_debug, log_viewer, purge_recent,
        chess_file, ics_host, ics_port):
    # Start logging
    if log_viewer:
        log.logger.addHandler(GLogHandler(logemitter))
    log.logger.setLevel(logging.WARNING if no_debug is True else logging.DEBUG)
    oldlogs = [l for l in os.listdir(getUserDataPrefix())
               if l.endswith(".log")]
    conf.set("max_log_files", conf.get("max_log_files", 10))
    oldlogs.sort()
    l = len(oldlogs)
    while l > conf.get("max_log_files", 10):
        try:
            os.remove(addUserDataPrefix(oldlogs[0]))
            del oldlogs[0]
        except OSError:
            pass
        l -= 1

    if purge_recent:
        items = recentManager.get_items()
        for item in items:
            uri = item.get_uri()
            if item.get_application_info("pychess"):
                recentManager.remove_item(uri)

    signal.signal(signal.SIGINT, Gtk.main_quit)
    signal.signal(signal.SIGTERM, Gtk.main_quit)

    def cleanup():
        ICLogon.stop()
        SubProcess.finishAllSubprocesses()

    atexit.register(cleanup)

    pychess = PyChess(log_viewer, chess_file)
    idle_add.debug = idle_add_debug

    sys.stdout = LogPipe(sys.stdout, "stdout")
    sys.stderr = LogPipe(sys.stderr, "stdout")
    log.info("PyChess %s %s git %s" % (VERSION_NAME, VERSION, pychess.git_rev))
    log.info("Command line args: '%s'" % chess_file)
    log.info("Platform: %s" % platform.platform())
    log.info("Python version: %s.%s.%s" % sys.version_info[0:3])
    log.info("Pyglib version: %s.%s.%s" % GLib.pyglib_version)
    if thread_debug:
        start_thread_dump()
    if ics_host:
        ICLogon.host = ics_host
    if ics_port:
        ICLogon.port = ics_port

    Gtk.main()
开发者ID:TPNguyen,项目名称:pychess,代码行数:53,代码来源:Main.py


示例15: write

 def write(self, str):
     self.writebuf += bytearray(str, "utf-8")
     if b"\n" not in self.writebuf:
         return
     if not self.connected:
         return
     
     i = self.writebuf.rfind(b"\n")
     str = self.writebuf[:i]
     self.writebuf = self.writebuf[i+1:]
     
     logstr = "*"*len(str) if self.sensitive else str
     log.info(logstr, extra={"task": (self.name, "raw")})
     str = self.encode(str)
     self.sock.send(str+b"\n")
开发者ID:Alex-Linhares,项目名称:pychess,代码行数:15,代码来源:TimeSeal.py


示例16: run

 def run(self):
     try:
         try:
             if not self.isConnected():
                 self._connect()
             while self.isConnected():
                 self.client.parse()
         except Exception as e:
             log.info("FICSConnection.run: %s" % repr(e), extra={"task": (self.host, "raw")})
             self.close()
             if isinstance(e, (IOError, LogOnException, EOFError, socket.error, socket.gaierror, socket.herror)):
                 self.emit("error", e)
             else:
                 raise
     finally:
         self.emit("disconnected")
开发者ID:ggjj1122,项目名称:pychess,代码行数:16,代码来源:FICSConnection.py


示例17: end

    def end(self, status, reason):
        if self.status not in UNFINISHED_STATES:
            log.info(
                "GameModel.end: Can't end a game that's already ended: %s %s" %
                (status, reason))
            return
        if self.status not in (WAITING_TO_START, PAUSED, RUNNING):
            self.needsSave = True

        log.debug("GameModel.end: players=%s, self.ply=%s: Ending a game with status %d for reason %d" % (
            repr(self.players), str(self.ply), status, reason))
        self.status = status
        self.reason = reason

        self.emit("game_ended", reason)

        self.__pause()
开发者ID:ME7ROPOLIS,项目名称:pychess,代码行数:17,代码来源:GameModel.py


示例18: onGameStarted

 def onGameStarted (self, gamemodel):
     if gamemodel.players[0].__type__ == LOCAL:
         self.player = gamemodel.players[0]
         self.opplayer = gamemodel.players[1]
         if gamemodel.players[1].__type__ == LOCAL:
             log.warning("Chatpanel loaded with two local players")
     elif gamemodel.players[1].__type__ == LOCAL:
         self.player = gamemodel.players[1]
         self.opplayer = gamemodel.players[0]
     else:
         log.info("Chatpanel loaded with no local players")
         self.chatView.hide()
     
     if hasattr(self, "player"):
         self.player.connect("messageRecieved", self.onMessageReieved)
     
     self.chatView.enable()
开发者ID:oldstylejoe,项目名称:pychess-timed,代码行数:17,代码来源:chatPanel.py


示例19: onGameStarted

    def onGameStarted (self, gamemodel):
        if gamemodel.isObservationGame() or gamemodel.examined:
            # no local player but enable chat to send/receive whisper/kibitz
            pass
        elif gamemodel.players[0].__type__ == LOCAL:
            self.player = gamemodel.players[0]
            self.opplayer = gamemodel.players[1]
            if gamemodel.players[1].__type__ == LOCAL:
                log.warning("Chatpanel loaded with two local players")
        elif gamemodel.players[1].__type__ == LOCAL:
            self.player = gamemodel.players[1]
            self.opplayer = gamemodel.players[0]
        else:
            log.info("Chatpanel loaded with no local players")
            self.chatView.hide()

        if hasattr(self, "player"):
            self.player.connect("messageReceived", self.onMessageReieved)

        self.chatView.enable()
开发者ID:sally0813,项目名称:pychess,代码行数:20,代码来源:chatPanel.py


示例20: __init__

    def __init__(self):
        GObject.GObject.__init__(self)
        self.engines = []
        self.jsonpath = addUserConfigPrefix("engines.json")
        try:
            self._engines = json.load(open(self.jsonpath))
        except ValueError as e:
            log.warning("engineNest: Couldn't read engines.json, renamed it to .bak\n%s" % (self.jsonpath, e))
            os.rename(self.jsonpath, self.jsonpath + ".bak")
            self._engines = deepcopy(backup)
        except IOError as e:
            log.info("engineNest: Couldn't open engines.json, creating a new.\n%s" % e)
            self._engines = deepcopy(backup)

        for protocol in ("xboard", "uci"):
            for path in ("/usr/local/share/games/plugins", "/usr/share/games/plugins"):
                path = os.path.join(path, protocol)
                if os.path.isdir(path):
                    for entry in os.listdir(path):
                        name, ext = os.path.splitext(entry)
                        if ext == ".eng":
                            with open(os.path.join(path, entry)) as f:
                                plugin_spec = f.readline().strip()
                                engine_command = f.readline().strip()
                                new_engine = {}
                                if engine_command.startswith("cd ") and engine_command.find(";") > 0:
                                    parts = engine_command.split(";")
                                    working_directory = parts[0][3:]
                                    engine_command = parts[1]
                                    new_engine["workingDirectory"] = working_directory

                                find = False
                                for engine in self._engines:
                                    if engine["name"] == engine_command:
                                        find = True
                                        break
                                if not find:
                                    new_engine["protocol"] = protocol
                                    new_engine["name"] = engine_command
                                    self._engines.append(new_engine)
开发者ID:oldstylejoe,项目名称:pychess-timed,代码行数:40,代码来源:engineNest.py



注:本文中的pychess.System.Log.log.info函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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