本文整理汇总了Python中pybullet.getNumJoints函数的典型用法代码示例。如果您正苦于以下问题:Python getNumJoints函数的具体用法?Python getNumJoints怎么用?Python getNumJoints使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了getNumJoints函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Python代码示例。
示例1: getMotorJointStates
def getMotorJointStates(robot):
joint_states = p.getJointStates(robot, range(p.getNumJoints(robot)))
joint_infos = [p.getJointInfo(robot, i) for i in range(p.getNumJoints(robot))]
joint_states = [j for j, i in zip(joint_states, joint_infos) if i[3] > -1]
joint_positions = [state[0] for state in joint_states]
joint_velocities = [state[1] for state in joint_states]
joint_torques = [state[3] for state in joint_states]
return joint_positions, joint_velocities, joint_torques
开发者ID:AndrewMeadows,项目名称:bullet3,代码行数:8,代码来源:jacobian.py
示例2: addToScene
def addToScene(self, bodies):
if self.parts is not None:
parts = self.parts
else:
parts = {}
if self.jdict is not None:
joints = self.jdict
else:
joints = {}
if self.ordered_joints is not None:
ordered_joints = self.ordered_joints
else:
ordered_joints = []
dump = 0
for i in range(len(bodies)):
if p.getNumJoints(bodies[i]) == 0:
part_name, robot_name = p.getBodyInfo(bodies[i], 0)
robot_name = robot_name.decode("utf8")
part_name = part_name.decode("utf8")
parts[part_name] = BodyPart(part_name, bodies, i, -1)
for j in range(p.getNumJoints(bodies[i])):
p.setJointMotorControl2(bodies[i],j,p.POSITION_CONTROL,positionGain=0.1,velocityGain=0.1,force=0)
_,joint_name,_,_,_,_,_,_,_,_,_,_,part_name = p.getJointInfo(bodies[i], j)
joint_name = joint_name.decode("utf8")
part_name = part_name.decode("utf8")
if dump: print("ROBOT PART '%s'" % part_name)
if dump: print("ROBOT JOINT '%s'" % joint_name) # limits = %+0.2f..%+0.2f effort=%0.3f speed=%0.3f" % ((joint_name,) + j.limits()) )
parts[part_name] = BodyPart(part_name, bodies, i, j)
if part_name == self.robot_name:
self.robot_body = parts[part_name]
if i == 0 and j == 0 and self.robot_body is None: # if nothing else works, we take this as robot_body
parts[self.robot_name] = BodyPart(self.robot_name, bodies, 0, -1)
self.robot_body = parts[self.robot_name]
if joint_name[:6] == "ignore":
Joint(joint_name, bodies, i, j).disable_motor()
continue
if joint_name[:8] != "jointfix":
joints[joint_name] = Joint(joint_name, bodies, i, j)
ordered_joints.append(joints[joint_name])
joints[joint_name].power_coef = 100.0
return parts, joints, ordered_joints, self.robot_body
开发者ID:Valentactive,项目名称:bullet3,代码行数:53,代码来源:robot_bases.py
示例3: reset
def reset(self):
objects = p.loadSDF(os.path.join(self.urdfRootPath,"kuka_iiwa/kuka_with_gripper2.sdf"))
self.kukaUid = objects[0]
#for i in range (p.getNumJoints(self.kukaUid)):
# print(p.getJointInfo(self.kukaUid,i))
p.resetBasePositionAndOrientation(self.kukaUid,[-0.100000,0.000000,0.070000],[0.000000,0.000000,0.000000,1.000000])
self.jointPositions=[ 0.006418, 0.413184, -0.011401, -1.589317, 0.005379, 1.137684, -0.006539, 0.000048, -0.299912, 0.000000, -0.000043, 0.299960, 0.000000, -0.000200 ]
self.numJoints = p.getNumJoints(self.kukaUid)
for jointIndex in range (self.numJoints):
p.resetJointState(self.kukaUid,jointIndex,self.jointPositions[jointIndex])
p.setJointMotorControl2(self.kukaUid,jointIndex,p.POSITION_CONTROL,targetPosition=self.jointPositions[jointIndex],force=self.maxForce)
self.trayUid = p.loadURDF(os.path.join(self.urdfRootPath,"tray/tray.urdf"), 0.640000,0.075000,-0.190000,0.000000,0.000000,1.000000,0.000000)
self.endEffectorPos = [0.537,0.0,0.5]
self.endEffectorAngle = 0
self.motorNames = []
self.motorIndices = []
for i in range (self.numJoints):
jointInfo = p.getJointInfo(self.kukaUid,i)
qIndex = jointInfo[3]
if qIndex > -1:
#print("motorname")
#print(jointInfo[1])
self.motorNames.append(str(jointInfo[1]))
self.motorIndices.append(i)
开发者ID:AndrewMeadows,项目名称:bullet3,代码行数:28,代码来源:kuka.py
示例4: setJointPosition
def setJointPosition(self, robot, position, kp=1.0, kv=0.3):
import pybullet as p
num_joints = p.getNumJoints(robot)
zero_vec = [0.0] * num_joints
if len(position) == num_joints:
p.setJointMotorControlArray(robot, range(num_joints), p.POSITION_CONTROL,
targetPositions=position, targetVelocities=zero_vec,
positionGains=[kp] * num_joints, velocityGains=[kv] * num_joints)
开发者ID:AndrewMeadows,项目名称:bullet3,代码行数:8,代码来源:unittests.py
示例5: initializeFromBulletBody
def initializeFromBulletBody(self, bodyUid, physicsClientId):
self.initialize()
#always create a base link
baseLink = UrdfLink()
baseLinkIndex = -1
self.convertLinkFromMultiBody(bodyUid, baseLinkIndex, baseLink, physicsClientId)
baseLink.link_name = p.getBodyInfo(bodyUid, physicsClientId=physicsClientId)[0].decode("utf-8")
self.linkNameToIndex[baseLink.link_name]=len(self.urdfLinks)
self.urdfLinks.append(baseLink)
#print(visualShapes)
#optionally create child links and joints
for j in range(p.getNumJoints(bodyUid,physicsClientId=physicsClientId)):
jointInfo = p.getJointInfo(bodyUid,j,physicsClientId=physicsClientId)
urdfLink = UrdfLink()
self.convertLinkFromMultiBody(bodyUid, j, urdfLink,physicsClientId)
urdfLink.link_name = jointInfo[12].decode("utf-8")
self.linkNameToIndex[urdfLink.link_name]=len(self.urdfLinks)
self.urdfLinks.append(urdfLink)
urdfJoint = UrdfJoint()
urdfJoint.link = urdfLink
urdfJoint.joint_name = jointInfo[1].decode("utf-8")
urdfJoint.joint_type = jointInfo[2]
urdfJoint.joint_axis_xyz = jointInfo[13]
orgParentIndex = jointInfo[16]
if (orgParentIndex<0):
urdfJoint.parent_name = baseLink.link_name
else:
parentJointInfo = p.getJointInfo(bodyUid,orgParentIndex,physicsClientId=physicsClientId)
urdfJoint.parent_name = parentJointInfo[12].decode("utf-8")
urdfJoint.child_name = urdfLink.link_name
#todo, compensate for inertia/link frame offset
dynChild = p.getDynamicsInfo(bodyUid,j,physicsClientId=physicsClientId)
childInertiaPos = dynChild[3]
childInertiaOrn = dynChild[4]
parentCom2JointPos=jointInfo[14]
parentCom2JointOrn=jointInfo[15]
tmpPos,tmpOrn = p.multiplyTransforms(childInertiaPos,childInertiaOrn,parentCom2JointPos,parentCom2JointOrn)
tmpPosInv,tmpOrnInv = p.invertTransform(tmpPos,tmpOrn)
dynParent = p.getDynamicsInfo(bodyUid,orgParentIndex,physicsClientId=physicsClientId)
parentInertiaPos = dynParent[3]
parentInertiaOrn = dynParent[4]
pos,orn = p.multiplyTransforms(parentInertiaPos,parentInertiaOrn, tmpPosInv, tmpOrnInv)
pos,orn_unused=p.multiplyTransforms(parentInertiaPos,parentInertiaOrn, parentCom2JointPos,[0,0,0,1])
urdfJoint.joint_origin_xyz = pos
urdfJoint.joint_origin_rpy = p.getEulerFromQuaternion(orn)
self.urdfJoints.append(urdfJoint)
开发者ID:AndrewMeadows,项目名称:bullet3,代码行数:55,代码来源:urdfEditor.py
示例6: setupWorld
def setupWorld():
p.resetSimulation()
p.loadURDF("planeMesh.urdf")
kukaId = p.loadURDF("kuka_iiwa/model_free_base.urdf",[0,0,10])
for i in range (p.getNumJoints(kukaId)):
p.setJointMotorControl2(kukaId,i,p.POSITION_CONTROL,force=0)
for i in range (numObjects):
cube = p.loadURDF("cube_small.urdf",[0,i*0.02,(i+1)*0.2])
#p.changeDynamics(cube,-1,mass=100)
p.stepSimulation()
p.setGravity(0,0,-10)
开发者ID:AndrewMeadows,项目名称:bullet3,代码行数:11,代码来源:saveRestoreState.py
示例7: setJointPosition
def setJointPosition(robot, position, kp=1.0, kv=0.3):
num_joints = p.getNumJoints(robot)
zero_vec = [0.0] * num_joints
if len(position) == num_joints:
p.setJointMotorControlArray(robot, range(num_joints), p.POSITION_CONTROL,
targetPositions=position, targetVelocities=zero_vec,
positionGains=[kp] * num_joints, velocityGains=[kv] * num_joints)
else:
print("Not setting torque. "
"Expected torque vector of "
"length {}, got {}".format(num_joints, len(torque)))
开发者ID:AndrewMeadows,项目名称:bullet3,代码行数:11,代码来源:jacobian.py
示例8: reset
def reset(self):
self.quadruped = p.loadURDF("quadruped/quadruped.urdf",0,0,.3)
self.kp = 1
self.kd = 0.1
self.maxForce = 100
nJoints = p.getNumJoints(self.quadruped)
self.jointNameToId = {}
for i in range(nJoints):
jointInfo = p.getJointInfo(self.quadruped, i)
self.jointNameToId[jointInfo[1].decode('UTF-8')] = jointInfo[0]
self.resetPose()
for i in range(100):
p.stepSimulation()
开发者ID:MixerMovies,项目名称:RedShadow,代码行数:13,代码来源:minitaur.py
示例9: Step
def Step(stepIndex):
for objectId in range(objectNum):
record = log[stepIndex*objectNum+objectId]
Id = record[2]
pos = [record[3],record[4],record[5]]
orn = [record[6],record[7],record[8],record[9]]
p.resetBasePositionAndOrientation(Id,pos,orn)
numJoints = p.getNumJoints(Id)
for i in range (numJoints):
jointInfo = p.getJointInfo(Id,i)
qIndex = jointInfo[3]
if qIndex > -1:
p.resetJointState(Id,i,record[qIndex-7+17])
开发者ID:AndrewMeadows,项目名称:bullet3,代码行数:13,代码来源:kuka_grasp_block_playback.py
示例10: episode_restart
def episode_restart(self):
Scene.episode_restart(self) # contains cpp_world.clean_everything()
if (self.stadiumLoaded==0):
self.stadiumLoaded=1
# stadium_pose = cpp_household.Pose()
# if self.zero_at_running_strip_start_line:
# stadium_pose.set_xyz(27, 21, 0) # see RUN_STARTLINE, RUN_RAD constants
filename = os.path.join(pybullet_data.getDataPath(),"stadium_no_collision.sdf")
self.ground_plane_mjcf = p.loadSDF(filename)
for i in self.ground_plane_mjcf:
p.changeDynamics(i,-1,lateralFriction=0.8, restitution=0.5)
for j in range(p.getNumJoints(i)):
p.changeDynamics(i,j,lateralFriction=0)
开发者ID:GaborPuhr,项目名称:bullet3,代码行数:16,代码来源:scene_stadium.py
示例11: testJacobian
def testJacobian(self):
import pybullet as p
clid = p.connect(p.SHARED_MEMORY)
if (clid < 0):
p.connect(p.DIRECT)
time_step = 0.001
gravity_constant = -9.81
urdfs = [
"TwoJointRobot_w_fixedJoints.urdf", "TwoJointRobot_w_fixedJoints.urdf",
"kuka_iiwa/model.urdf", "kuka_lwr/kuka.urdf"
]
for urdf in urdfs:
p.resetSimulation()
p.setTimeStep(time_step)
p.setGravity(0.0, 0.0, gravity_constant)
robotId = p.loadURDF(urdf, useFixedBase=True)
p.resetBasePositionAndOrientation(robotId, [0, 0, 0], [0, 0, 0, 1])
numJoints = p.getNumJoints(robotId)
endEffectorIndex = numJoints - 1
# Set a joint target for the position control and step the sim.
self.setJointPosition(robotId, [0.1 * (i % 3) for i in range(numJoints)])
p.stepSimulation()
# Get the joint and link state directly from Bullet.
mpos, mvel, mtorq = self.getMotorJointStates(robotId)
result = p.getLinkState(robotId,
endEffectorIndex,
computeLinkVelocity=1,
computeForwardKinematics=1)
link_trn, link_rot, com_trn, com_rot, frame_pos, frame_rot, link_vt, link_vr = result
# Get the Jacobians for the CoM of the end-effector link.
# Note that in this example com_rot = identity, and we would need to use com_rot.T * com_trn.
# The localPosition is always defined in terms of the link frame coordinates.
zero_vec = [0.0] * len(mpos)
jac_t, jac_r = p.calculateJacobian(robotId, endEffectorIndex, com_trn, mpos, zero_vec,
zero_vec)
assert (allclose(dot(jac_t, mvel), link_vt))
assert (allclose(dot(jac_r, mvel), link_vr))
p.disconnect()
开发者ID:bulletphysics,项目名称:bullet3,代码行数:47,代码来源:unittests.py
示例12: setupWorld
def setupWorld(self):
numObjects = 50
maximalCoordinates = False
p.resetSimulation()
p.setPhysicsEngineParameter(deterministicOverlappingPairs=1)
p.loadURDF("planeMesh.urdf", useMaximalCoordinates=maximalCoordinates)
kukaId = p.loadURDF("kuka_iiwa/model_free_base.urdf", [0, 0, 10],
useMaximalCoordinates=maximalCoordinates)
for i in range(p.getNumJoints(kukaId)):
p.setJointMotorControl2(kukaId, i, p.POSITION_CONTROL, force=0)
for i in range(numObjects):
cube = p.loadURDF("cube_small.urdf", [0, i * 0.02, (i + 1) * 0.2])
#p.changeDynamics(cube,-1,mass=100)
p.stepSimulation()
p.setGravity(0, 0, -10)
开发者ID:bulletphysics,项目名称:bullet3,代码行数:17,代码来源:saveRestoreStateTest.py
示例13: reset
def reset(self):
self.initial_z = None
objs = p.loadMJCF(os.path.join(self.urdfRootPath,"mjcf/humanoid_symmetric_no_ground.xml"),flags = p.URDF_USE_SELF_COLLISION_EXCLUDE_ALL_PARENTS)
self.human = objs[0]
self.jdict = {}
self.ordered_joints = []
self.ordered_joint_indices = []
for j in range( p.getNumJoints(self.human) ):
info = p.getJointInfo(self.human, j)
link_name = info[12].decode("ascii")
if link_name=="left_foot": self.left_foot = j
if link_name=="right_foot": self.right_foot = j
self.ordered_joint_indices.append(j)
if info[2] != p.JOINT_REVOLUTE: continue
jname = info[1].decode("ascii")
self.jdict[jname] = j
lower, upper = (info[8], info[9])
self.ordered_joints.append( (j, lower, upper) )
p.setJointMotorControl2(self.human, j, controlMode=p.VELOCITY_CONTROL, force=0)
self.motor_names = ["abdomen_z", "abdomen_y", "abdomen_x"]
self.motor_power = [100, 100, 100]
self.motor_names += ["right_hip_x", "right_hip_z", "right_hip_y", "right_knee"]
self.motor_power += [100, 100, 300, 200]
self.motor_names += ["left_hip_x", "left_hip_z", "left_hip_y", "left_knee"]
self.motor_power += [100, 100, 300, 200]
self.motor_names += ["right_shoulder1", "right_shoulder2", "right_elbow"]
self.motor_power += [75, 75, 75]
self.motor_names += ["left_shoulder1", "left_shoulder2", "left_elbow"]
self.motor_power += [75, 75, 75]
self.motors = [self.jdict[n] for n in self.motor_names]
print("self.motors")
print(self.motors)
print("num motors")
print(len(self.motors))
开发者ID:AndrewMeadows,项目名称:bullet3,代码行数:37,代码来源:simpleHumanoid.py
示例14: getJointStates
def getJointStates(robot):
joint_states = p.getJointStates(robot, range(p.getNumJoints(robot)))
joint_positions = [state[0] for state in joint_states]
joint_velocities = [state[1] for state in joint_states]
joint_torques = [state[3] for state in joint_states]
return joint_positions, joint_velocities, joint_torques
开发者ID:AndrewMeadows,项目名称:bullet3,代码行数:6,代码来源:jacobian.py
示例15: print
import pybullet as p
usePort = True
if (usePort):
id = p.connect(p.GRPC,"localhost:12345")
else:
id = p.connect(p.GRPC,"localhost")
print("id=",id)
if (id<0):
print("Cannot connect to GRPC server")
exit(0)
print ("Connected to GRPC")
r2d2 = p.loadURDF("r2d2.urdf")
print("numJoints = ", p.getNumJoints(r2d2))
开发者ID:jiapei100,项目名称:bullet3,代码行数:17,代码来源:grpcClient.py
示例16: print
boxId = p.createMultiBody(0,
colSphereId,
-1, [segmentStart, 0, -0.1],
baseOrientation,
linkMasses=link_Masses,
linkCollisionShapeIndices=linkCollisionShapeIndices,
linkVisualShapeIndices=linkVisualShapeIndices,
linkPositions=linkPositions,
linkOrientations=linkOrientations,
linkInertialFramePositions=linkInertialFramePositions,
linkInertialFrameOrientations=linkInertialFrameOrientations,
linkParentIndices=indices,
linkJointTypes=jointTypes,
linkJointAxis=axis)
p.changeDynamics(boxId, -1, spinningFriction=0.001, rollingFriction=0.001, linearDamping=0.0)
print(p.getNumJoints(boxId))
for joint in range(p.getNumJoints(boxId)):
targetVelocity = 10
if (i % 2):
targetVelocity = -10
p.setJointMotorControl2(boxId,
joint,
p.VELOCITY_CONTROL,
targetVelocity=targetVelocity,
force=100)
segmentStart = segmentStart - 1.1
p.configureDebugVisualizer(p.COV_ENABLE_RENDERING, 1)
while (1):
camData = p.getDebugVisualizerCamera()
viewMat = camData[2]
开发者ID:bulletphysics,项目名称:bullet3,代码行数:31,代码来源:createMesh.py
示例17: print
objects = [p.loadURDF("jenga/jenga.urdf", 0.900000,-0.700000,0.750000,0.000000,0.707107,0.000000,0.707107)]
objects = [p.loadURDF("jenga/jenga.urdf", 0.800000,-0.700000,0.750000,0.000000,0.707107,0.000000,0.707107)]
objects = [p.loadURDF("table/table.urdf", 1.000000,-0.200000,0.000000,0.000000,0.000000,0.707107,0.707107)]
objects = [p.loadURDF("cube_small.urdf", 0.950000,-0.100000,0.700000,0.000000,0.000000,0.707107,0.707107)]
objects = [p.loadURDF("sphere_small.urdf", 0.850000,-0.400000,0.700000,0.000000,0.000000,0.707107,0.707107)]
#load the MuJoCo MJCF hand
objects = p.loadMJCF("MPL/mpl2.xml")
hand=objects[0]
ho = p.getQuaternionFromEuler([3.14,-3.14/2,0])
hand_cid = p.createConstraint(hand,-1,-1,-1,p.JOINT_FIXED,[0,0,0],[-0.05,0,0.02],[0.500000,0.300006,0.700000],ho)
print ("hand_cid")
print (hand_cid)
for i in range (p.getNumJoints(hand)):
p.setJointMotorControl2(hand,i,p.POSITION_CONTROL,0,0)
#clamp in range 400-600
#minV = 400
#maxV = 600
minV = 250
maxV = 450
POSITION=1
ORIENTATION=2
BUTTONS=6
p.setRealTimeSimulation(1)
开发者ID:AndrewMeadows,项目名称:bullet3,代码行数:31,代码来源:vrhand_vive_tracker.py
示例18: range
import time
p.connect(p.GUI)
p.setAdditionalSearchPath(pd.getDataPath())
plane = p.loadURDF("plane.urdf")
p.setGravity(0,0,-9.8)
p.setTimeStep(1./500)
#p.setDefaultContactERP(0)
#urdfFlags = p.URDF_USE_SELF_COLLISION+p.URDF_USE_SELF_COLLISION_EXCLUDE_ALL_PARENTS
urdfFlags = p.URDF_USE_SELF_COLLISION
quadruped = p.loadURDF("laikago/laikago.urdf",[0,0,.5],[0,0.5,0.5,0], flags = urdfFlags,useFixedBase=False)
#enable collision between lower legs
for j in range (p.getNumJoints(quadruped)):
print(p.getJointInfo(quadruped,j))
#2,5,8 and 11 are the lower legs
lower_legs = [2,5,8,11]
for l0 in lower_legs:
for l1 in lower_legs:
if (l1>l0):
enableCollision = 1
print("collision for pair",l0,l1, p.getJointInfo(quadruped,l0)[12],p.getJointInfo(quadruped,l1)[12], "enabled=",enableCollision)
p.setCollisionFilterPair(quadruped, quadruped, 2,5,enableCollision)
jointIds=[]
paramIds=[]
jointOffsets=[]
jointDirections=[-1,1,1,1,1,1,-1,1,1,1,1,1]
开发者ID:simo-11,项目名称:bullet3,代码行数:31,代码来源:laikago.py
示例19: range
p.setPhysicsEngineParameter(numSolverIterations=100)
p.loadURDF("plane_transparent.urdf", useMaximalCoordinates=True)
#disable rendering during creation.
#p.configureDebugVisualizer(p.COV_ENABLE_RENDERING,1)
p.configureDebugVisualizer(p.COV_ENABLE_PLANAR_REFLECTION,1)
jointNamesToIndex={}
p.configureDebugVisualizer(p.COV_ENABLE_RENDERING,0)
vision = p.loadURDF("vision60.urdf",[0,0,0.4],useFixedBase=False)
p.configureDebugVisualizer(p.COV_ENABLE_RENDERING,1)
for j in range(p.getNumJoints(vision)):
jointInfo = p.getJointInfo(vision,j)
jointInfoName = jointInfo[1].decode("utf-8")
print("joint ",j," = ",jointInfoName, "type=",jointTypeNames[jointInfo[2]])
jointNamesToIndex[jointInfoName ]=j
#print("jointNamesToIndex[..]=",jointNamesToIndex[jointInfoName])
p.setJointMotorControl2(vision,j,p.VELOCITY_CONTROL,targetVelocity=0, force=jointFriction)
chassis_right_center = jointNamesToIndex['chassis_right_center']
motor_front_rightR_joint = jointNamesToIndex['motor_front_rightR_joint']
motor_front_rightS_joint = jointNamesToIndex['motor_front_rightS_joint']
hip_front_rightR_joint = jointNamesToIndex['hip_front_rightR_joint']
knee_front_rightR_joint = jointNamesToIndex['knee_front_rightR_joint']
motor_front_rightL_joint = jointNamesToIndex['motor_front_rightL_joint']
motor_back_rightR_joint = jointNamesToIndex['motor_back_rightR_joint']
开发者ID:CGTGPY3G1,项目名称:bullet3,代码行数:31,代码来源:vision.py
示例20: range
p.connect(p.SHARED_MEMORY)
objects = [
p.loadURDF("plane.urdf", 0.000000, 0.000000, -.300000, 0.000000, 0.000000, 0.000000, 1.000000)
]
objects = [
p.loadURDF("quadruped/minitaur.urdf", [-0.000046, -0.000068, 0.200774],
[-0.000701, 0.000387, -0.000252, 1.000000],
useFixedBase=False)
]
ob = objects[0]
jointPositions = [
0.000000, 1.531256, 0.000000, -2.240112, 1.527979, 0.000000, -2.240646, 1.533105, 0.000000,
-2.238254, 1.530335, 0.000000, -2.238298, 0.000000, -1.528038, 0.000000, 2.242656, -1.525193,
0.000000, 2.244008, -1.530011, 0.000000, 2.240683, -1.528687, 0.000000, 2.240517
]
for ji in range(p.getNumJoints(ob)):
p.resetJointState(ob, ji, jointPositions[ji])
p.setJointMotorControl2(bodyIndex=ob, jointIndex=ji, controlMode=p.VELOCITY_CONTROL, force=0)
cid0 = p.createConstraint(1, 3, 1, 6, p.JOINT_POINT2POINT, [0.000000, 0.000000, 0.000000],
[0.000000, 0.005000, 0.200000], [0.000000, 0.010000, 0.200000],
[0.000000, 0.000000, 0.000000, 1.000000],
[0.000000, 0.000000, 0.000000, 1.000000])
p.changeConstraint(cid0, maxForce=500.000000)
cid1 = p.createConstraint(1, 16, 1, 19, p.JOINT_POINT2POINT, [0.000000, 0.000000, 0.000000],
[0.000000, 0.005000, 0.200000], [0.000000, 0.010000, 0.200000],
[0.000000, 0.000000, 0.000000, 1.000000],
[0.000000, 0.000000, 0.000000, 1.000000])
p.changeConstraint(cid1, maxForce=500.000000)
cid2 = p.createConstraint(1, 9, 1, 12, p.JOINT_POINT2POINT, [0.000000, 0.000000, 0.000000],
[0.000000, 0.005000, 0.200000], [0.000000, 0.010000, 0.200000],
开发者ID:bulletphysics,项目名称:bullet3,代码行数:31,代码来源:quadruped_setup_playback.py
注:本文中的pybullet.getNumJoints函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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