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TypeScript utils.isObject函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了TypeScript中src/utils.isObject函数的典型用法代码示例。如果您正苦于以下问题:TypeScript isObject函数的具体用法?TypeScript isObject怎么用?TypeScript isObject使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了isObject函数的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的TypeScript代码示例。

示例1: stateUpdated

    /**
     * Invoked when the state updates.
     *
     * @param current - The current (most) game state, will be this.next if this.current is undefined.
     * @param next - The next (most) game state, will be this.current if this.next is undefined.
     * @param delta - The current (most) delta, which explains what happened.
     * @param nextDelta  - The the next (most) delta, which explains what happend.
     */
    public stateUpdated(
        current: Immutable<IUnitState>,
        next: Immutable<IUnitState>,
        delta: Immutable<Delta>,
        nextDelta: Immutable<Delta>,
    ): void {
        super.stateUpdated(current, next, delta, nextDelta);

        // <<-- Creer-Merge: state-updated -->>
        // update the Unit based off its states
        this.attackingTile = undefined;
        if (nextDelta.type === "ran" && nextDelta.data.run.caller.id === this.id) {
            if (nextDelta.data.returned) {
                const { run } = nextDelta.data;
                const tile = this.game.gameObjects[String(
                    isObject(run.args.tile) && run.args.tile.id,
                )];

                switch (run.functionName) {
                    case "attack":
                        this.attackingTile = tile && (tile as Tile).getNextMostState();
                }
            }
        }
        // <<-- /Creer-Merge: state-updated -->>
    }
开发者ID:siggame,项目名称:Viseur,代码行数:34,代码来源:unit.ts


示例2: deserialize

export function deserialize<T extends unknown>(data: T, game?: BaseGame): T {
    if (isObject(data)) {
        // TODO: check for game object reference?
        const result: UnknownObject = Array.isArray(data) ? [] : {};

        for (const key of (Object.keys(data))) {
            result[key] = deserialize((data as UnknownObject)[key], game);
        }

        return result as T;
    }

    return data;
}
开发者ID:siggame,项目名称:Viseur,代码行数:14,代码来源:serializer.ts


示例3: serialize

export function serialize(
    data: unknown,
): string | number | { [key: string]: string | number } {
    // Then no need to serialize it, it's already json serializable as a
    // string, number, boolean, null, etc.
    if (!isObject(data)) {
        return data as string | number;
    }

    if (data.id) {
        // No need to serialize this whole game object,
        // just send an object reference
        return { id: String(data.id) };
    }

    const serialized: UnknownObject = Array.isArray(data) ? [] : {};
    for (const key of Object.keys(data)) {
        if (isSerializable(data, key)) {
            serialized[key] = serialize(data[key]);
        }
    }

    return serialized as { [key: string]: string | number };
}
开发者ID:siggame,项目名称:Viseur,代码行数:24,代码来源:serializer.ts


示例4: isSerializable

export function isSerializable(obj: object, key: string): boolean {
    return isObject(obj) && objectHasProperty(obj, key);
}
开发者ID:siggame,项目名称:Viseur,代码行数:3,代码来源:serializer.ts


示例5: requireGameResource

/** The expected interface all games must export from their interface. */
interface IGameExport {
    /** The Namespace that contains all data to initiate a game from. */
    namespace: IBaseGameNamespace;
}

// require all images in the build
/** Requires a resource in a game's resources directory. */
export const requireGameResource = require.context("./", true, /^(.*(\.(png|jpe?g)$))[^.]*$/im);
for (const key of requireGameResource.keys()) {
    requireGameResource(key);
}

const games: {[gameName: string]: IBaseGameNamespace | undefined} = {};
const req = require.context("./", true, /\.\/([^\/]+)\/index.ts/); // match ./*/index.ts, but only 1 directory.

for (const key of req.keys()) {
    const required = req(key) as IGameExport;
    if (!required || !isObject(required) || !isObject(required.namespace)) {
        throw new Error(`Game "${key}" does not export the expected interface!`);
    }

    const { namespace } = required;
    if (namespace.Game) {
        games[namespace.Game.gameName] = namespace;
    }
}

/** All the game namespaces that can be loaded by this instance */
export const GAMES = Object.freeze(games);
开发者ID:siggame,项目名称:Viseur,代码行数:30,代码来源:index.ts



注:本文中的src/utils.isObject函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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