本文整理汇总了TypeScript中RectRenderer.create函数的典型用法代码示例。如果您正苦于以下问题:TypeScript create函数的具体用法?TypeScript create怎么用?TypeScript create使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了create函数的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的TypeScript代码示例。
示例1: Array2D
const pointSize = 2;
const width = Math.floor(window.innerWidth / pointSize) - 12;
const height = Math.floor(window.innerHeight / pointSize) - 12;
const canvasElement = document.createElement("canvas");
canvasElement.width = width * pointSize;
canvasElement.height = height * pointSize;
const ctx = canvasElement.getContext("2d")!;
ctx.fillStyle = `rgb(${String(0)}, ${String(0)}, ${String(0)})`;
document.getElementById("content")!.appendChild(canvasElement);
const renderer = RectRenderer.create(ctx, pointSize);
let currentWorld = new Array2D(height, width, false);
let nextWorld = new Array2D(height, width, false);
for (let row = 0; row < height; row++) {
for (let column = 0; column < width; column++) {
currentWorld.set(row, column, Math.random() < 0.5001);
}
}
const transformer = GameOfLifeTransformer.create(survival, birth);
setInterval(() => {
renderer.render(currentWorld);
开发者ID:cfuehrmann,项目名称:GameOfLife,代码行数:30,代码来源:World.ts
示例2: TestContext
QUnit.test(name("ContextCallSequence"), assert => {
// PREPARE
const context = new TestContext();
const pointSize = 4;
const renderer = RectRenderer.create(context, pointSize);
const width = 5;
const height = 3;
const world = new Array2D(height, width, false);
world.set(0, 0, true);
world.set(0, 1, false);
world.set(0, 2, true);
world.set(0, 3, false);
world.set(0, 4, true);
world.set(1, 0, false);
world.set(1, 1, true);
world.set(1, 2, false);
world.set(1, 3, true);
world.set(1, 4, false);
world.set(2, 0, true);
world.set(2, 1, false);
world.set(2, 2, true);
world.set(2, 3, false);
world.set(2, 4, true);
// ACT
renderer.render(world);
// ASSERT
// The first call must be clearRect with the proper parameters:
assert.ok(context.calls[0].match({
clearRect: (x, y, w, h) => x === 0 && y === 0 &&
w === width * pointSize && h === height * pointSize,
fillRect: () => false
}));
// The subsequent calls must be fillRects with proper parameters.
// In particular, each fillRect call must correspond to coordinates
// where "world" is true, and no such coordinates must occur twice:
for (let i = 1; i < context.calls.length; i++) {
context.calls[i].match({
clearRect: () => assert.ok(false),
fillRect: (x, y, w, h) => {
checkInt("x", x);
checkInt("y", y);
assert.ok(x >= 0);
assert.ok(y >= 0);
assert.strictEqual(w, pointSize);
assert.strictEqual(h, pointSize);
const row = Math.floor(y / pointSize);
const column = Math.floor(x / pointSize);
assert.ok(world.get(row, column));
world.set(row, column, false);
}
});
}
// The calls to fillRect must exhaust all coordinates where world is true:
for (let row = 0; row < height; row++) {
for (let column = 0; column < width; column++) {
assert.strictEqual(world.get(row, column), false);
}
}
});
开发者ID:cfuehrmann,项目名称:GameOfLife,代码行数:69,代码来源:RectRenderer_test.ts
示例3:
(context: RectRenderingContext) => RectRenderer.create(context, 1))
开发者ID:cfuehrmann,项目名称:GameOfLife,代码行数:1,代码来源:RectRenderer_test.ts
注:本文中的RectRenderer.create函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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