本文整理汇总了TypeScript中nvui/chess.renderSan函数的典型用法代码示例。如果您正苦于以下问题:TypeScript renderSan函数的具体用法?TypeScript renderSan怎么用?TypeScript renderSan使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了renderSan函数的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的TypeScript代码示例。
示例1: renderCurrentNode
function renderCurrentNode(node: Tree.Node, style: Style): string {
if (!node.san || !node.uci) return 'Initial position';
return [
moveView.plyToTurn(node.ply),
renderSan(node.san, node.uci, style),
renderComments(node, style)
].join(' ');
}
开发者ID:ornicar,项目名称:lila,代码行数:8,代码来源:nvui.ts
示例2: h
analysisNodes.filter(n => (n.ply % 2 === 1) === (color === 'white')).map(node =>
h('option', {
attrs: {
value: node.ply,
selected: node.ply === ctrl.node.ply
}
}, [
moveView.plyToTurn(node.ply),
renderSan(node.san!, node.uci, style),
renderComments(node, style)
].join(' '))
开发者ID:ornicar,项目名称:lila,代码行数:11,代码来源:nvui.ts
示例3: renderSan
nodes.forEach(node => {
if (!node.san || !node.uci) return;
path += node.id;
const content: MaybeVNodes = [
node.ply & 1 ? moveView.plyToTurn(node.ply) + ' ' : null,
renderSan(node.san, node.uci, style)
];
res.push(h('move', {
attrs: { p: path },
class: { active: path === currentPath }
}, content));
res.push(renderComments(node, style));
res.push(', ');
if (node.ply % 2 === 0) res.push(h('br'));
});
开发者ID:ornicar,项目名称:lila,代码行数:15,代码来源:nvui.ts
示例4: was
comment.text.replace(/Best move was (.+)\./, (_, san) =>
'Best move was ' + renderSan(san, undefined, style)) :
开发者ID:ornicar,项目名称:lila,代码行数:2,代码来源:nvui.ts
示例5: function
window.lichess.RoundNVUI = function(redraw: Redraw) {
const notify = new Notify(redraw),
moveStyle = styleSetting();
window.lichess.pubsub.on('socket.in.message', line => {
if (line.u === 'lichess') notify.set(line.t);
});
window.lichess.pubsub.on('round.suggestion', notify.set);
return {
render(ctrl: RoundController): VNode {
const d = ctrl.data, step = plyStep(d, ctrl.ply), style = moveStyle.get(),
variantNope = !supportedVariant(d.game.variant.key) && 'Sorry, this variant is not supported in blind mode.';
if (!ctrl.chessground) {
ctrl.setChessground(Chessground(document.createElement("div"), {
...makeCgConfig(ctrl),
animation: { enabled: false },
drawable: { enabled: false },
coordinates: false
}));
if (variantNope) setTimeout(() => notify.set(variantNope), 3000);
}
return h('div.nvui', [
h('h1', 'Textual representation'),
h('h2', 'Game info'),
...(['white', 'black'].map((color: Color) => h('p', [
color + ' player: ',
renderPlayer(ctrl, ctrl.playerByColor(color))
]))),
h('p', `${d.game.rated ? 'Rated' : 'Casual'} ${d.game.perf}`),
d.clock ? h('p', `Clock: ${d.clock.initial / 60} + ${d.clock.increment}`) : null,
h('h2', 'Moves'),
h('p.moves', {
attrs: {
role : 'log',
'aria-live': 'off'
}
}, renderMoves(d.steps.slice(1), style)),
h('h2', 'Pieces'),
h('div.pieces', renderPieces(ctrl.chessground.state.pieces, style)),
h('h2', 'Game status'),
h('div.status', {
attrs: {
role : 'status',
'aria-live' : 'assertive',
'aria-atomic' : true
}
}, [ctrl.data.game.status.name === 'started' ? 'Playing' : renderResult(ctrl)]),
h('h2', 'Last move'),
h('p.lastMove', {
attrs: {
'aria-live' : 'assertive',
'aria-atomic' : true
}
}, renderSan(step.san, step.uci, style)),
...(ctrl.isPlaying() ? [
h('h2', 'Move form'),
h('form', {
hook: onInsert(el => {
const $form = $(el as HTMLFormElement),
$input = $form.find('.move').val('').focus();
$form.submit(onSubmit(ctrl, notify.set, moveStyle.get, $input));
})
}, [
h('label', [
d.player.color === d.game.player ? 'Your move' : 'Waiting',
h('input.move.mousetrap', {
attrs: {
name: 'move',
'type': 'text',
autocomplete: 'off',
autofocus: true,
disabled: !!variantNope,
title: variantNope
}
})
])
])
]: []),
h('h2', 'Your clock'),
h('div.botc', anyClock(ctrl, 'bottom')),
h('h2', 'Opponent clock'),
h('div.topc', anyClock(ctrl, 'top')),
notify.render(),
h('h2', 'Actions'),
...(ctrl.data.player.spectator ? renderTableWatch(ctrl) : (
game.playable(ctrl.data) ? renderTablePlay(ctrl) : renderTableEnd(ctrl)
)),
h('h2', 'Board'),
h('pre.board', renderBoard(ctrl.chessground.state.pieces, ctrl.data.player.color)),
h('h2', 'Settings'),
h('label', [
'Move notation',
renderSetting(moveStyle, ctrl.redraw)
]),
h('h2', 'Commands'),
h('p', [
'Type these commands in the move input.', h('br'),
'/c: Read clocks.', h('br'),
//.........这里部分代码省略.........
开发者ID:ornicar,项目名称:lila,代码行数:101,代码来源:nvui.ts
示例6:
steps.forEach(s => {
if (s.ply & 1) res.push((Math.ceil(s.ply / 2)) + ' ');
res.push(renderSan(s.san, s.uci, style) + ', ');
if (s.ply % 2 === 0) res.push(h('br'));
});
开发者ID:ornicar,项目名称:lila,代码行数:5,代码来源:nvui.ts
注:本文中的nvui/chess.renderSan函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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