本文整理汇总了TypeScript中neuroglancer/gpu_hash/shader.HashMapShaderManager类的典型用法代码示例。如果您正苦于以下问题:TypeScript HashMapShaderManager类的具体用法?TypeScript HashMapShaderManager怎么用?TypeScript HashMapShaderManager使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了HashMapShaderManager类的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的TypeScript代码示例。
示例1: fragmentShaderTest
fragmentShaderTest({isPresent: 'uint', outLow: 'uint', outHigh: 'uint'}, tester => {
let {gl, builder} = tester;
let shaderManager = new HashMapShaderManager('h');
shaderManager.defineShader(builder);
builder.addUniform('highp uvec2', 'inputValue');
builder.setFragmentMain(`
uint64_t key = unpackUint64leFromUint32(inputValue);
uint64_t value;
isPresent = uint(h_get(key, value));
outLow = value.value[0];
outHigh = value.value[1];
`);
tester.build();
let {shader} = tester;
shader.bind();
let hashTable = new HashMapUint64();
let gpuHashTable = tester.registerDisposer(GPUHashTable.get(gl, hashTable));
let testValues = new Array<Uint64>();
while (testValues.length < COUNT) {
let x = Uint64.random();
if (hashTable.has(x)) {
continue;
}
testValues.push(x);
hashTable.set(x, Uint64.random());
}
let notPresentValues = new Array<Uint64>();
notPresentValues.push(new Uint64(hashTable.emptyLow, hashTable.emptyHigh));
while (notPresentValues.length < COUNT) {
let x = Uint64.random();
if (hashTable.has(x)) {
continue;
}
notPresentValues.push(x);
}
function checkPresent(x: Uint64) {
gl.uniform2ui(shader.uniform('inputValue'), x.low, x.high);
shaderManager.enable(gl, shader, gpuHashTable);
tester.execute();
const {values} = tester;
let expectedValue = new Uint64();
let expectedHas = hashTable.get(x, expectedValue);
const has = values.isPresent === 1;
expect(has).toBe(expectedHas, `x=${x}`);
if (has) {
expect(values.outLow).toBe(expectedValue.low, `x=${x}, low`);
expect(values.outHigh).toBe(expectedValue.high, `x=${x}, high`);
}
}
testValues.forEach((x, i) => {
expect(hashTable.has(x)).toBe(true, `cpu: i = ${i}, x = ${x}`);
checkPresent(x);
});
notPresentValues.forEach(x => {
checkPresent(x);
});
});
开发者ID:google,项目名称:neuroglancer,代码行数:57,代码来源:shader.spec.ts
示例2: fragmentShaderTest
fragmentShaderTest(3, tester => {
let {gl, builder} = tester;
let shaderManager = new HashMapShaderManager('h');
shaderManager.defineShader(builder);
builder.addUniform('vec4', 'inputValue', 2);
builder.setFragmentMain(`
uint64_t x;
x.low = inputValue[0];
x.high = inputValue[1];
uint64_t y;
gl_FragData[0] = h_get(x, y) ? vec4(1.0, 1.0, 1.0, 1.0) : vec4(0.0, 0.0, 0.0, 0.0);
gl_FragData[1] = y.low;
gl_FragData[2] = y.high;
`);
tester.build();
let {shader} = tester;
shader.bind();
let hashTable = new HashMapUint64();
let gpuHashTable = tester.registerDisposer(GPUHashTable.get(gl, hashTable));
let testValues = new Array<Uint64>();
while (testValues.length < COUNT) {
let x = Uint64.random();
if (hashTable.has(x)) {
continue;
}
testValues.push(x);
hashTable.set(x, Uint64.random());
}
let notPresentValues = new Array<Uint64>();
notPresentValues.push(new Uint64(hashTable.emptyLow, hashTable.emptyHigh));
while (notPresentValues.length < COUNT) {
let x = Uint64.random();
if (hashTable.has(x)) {
continue;
}
notPresentValues.push(x);
}
let mungedTable: Uint32Array;
hashTable.tableWithMungedEmptyKey(table => { mungedTable = new Uint32Array(table); });
function checkPresent(x: Uint64) {
let temp = new Uint32Array(2);
temp[0] = x.low;
temp[1] = x.high;
let inputValue = encodeBytesToFloat32(temp);
gl.uniform4fv(shader.uniform('inputValue'), inputValue);
shaderManager.enable(gl, shader, gpuHashTable);
tester.execute();
let resultBytes = tester.readBytes();
let has = resultBytes[0] === 255;
let expectedValue = new Uint64();
let expectedHas = hashTable.get(x, expectedValue);
expect(has).toEqual(expectedHas);
if (has) {
expect(tester.readUint32(1)).toEqual(expectedValue.low);
expect(tester.readUint32(2)).toEqual(expectedValue.high);
}
}
testValues.forEach((x, i) => {
expect(hashTable.has(x)).toBe(true, `cpu: i = ${i}, x = ${x}`);
checkPresent(x);
});
notPresentValues.forEach((x, ) => { checkPresent(x); });
});
开发者ID:janelia-flyem,项目名称:neuroglancer,代码行数:63,代码来源:shader.spec.ts
示例3: checkPresent
function checkPresent(x: Uint64) {
gl.uniform2ui(shader.uniform('inputValue'), x.low, x.high);
shaderManager.enable(gl, shader, gpuHashTable);
tester.execute();
const {values} = tester;
let expectedValue = new Uint64();
let expectedHas = hashTable.get(x, expectedValue);
const has = values.isPresent === 1;
expect(has).toBe(expectedHas, `x=${x}`);
if (has) {
expect(values.outLow).toBe(expectedValue.low, `x=${x}, low`);
expect(values.outHigh).toBe(expectedValue.high, `x=${x}, high`);
}
}
开发者ID:google,项目名称:neuroglancer,代码行数:14,代码来源:shader.spec.ts
示例4: checkPresent
function checkPresent(x: Uint64) {
let temp = new Uint32Array(2);
temp[0] = x.low;
temp[1] = x.high;
let inputValue = encodeBytesToFloat32(temp);
gl.uniform4fv(shader.uniform('inputValue'), inputValue);
shaderManager.enable(gl, shader, gpuHashTable);
tester.execute();
let resultBytes = tester.readBytes();
let has = resultBytes[0] === 255;
let expectedValue = new Uint64();
let expectedHas = hashTable.get(x, expectedValue);
expect(has).toEqual(expectedHas);
if (has) {
expect(tester.readUint32(1)).toEqual(expectedValue.low);
expect(tester.readUint32(2)).toEqual(expectedValue.high);
}
}
开发者ID:janelia-flyem,项目名称:neuroglancer,代码行数:18,代码来源:shader.spec.ts
注:本文中的neuroglancer/gpu_hash/shader.HashMapShaderManager类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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