本文整理汇总了TypeScript中Listener.add函数的典型用法代码示例。如果您正苦于以下问题:TypeScript add函数的具体用法?TypeScript add怎么用?TypeScript add使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了add函数的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的TypeScript代码示例。
示例1: constructor
constructor(game : Game, player : Player, layer : Layer) {
this.game_ = game;
this.player_ = player;
this.layer_ = layer;
Listener.add(player, 'death', this.death_.bind(this));
Listener.add(player, 'respawn', this.respawn_.bind(this));
game.getPainter().registerDrawable(layer, this);
}
开发者ID:krslynx,项目名称:dotproduct,代码行数:10,代码来源:PlayerSprite.ts
示例2: constructor
constructor(game : Game, localPlayer : LocalPlayer) {
super(game, localPlayer, Layer.LOCAL_PLAYER);
this.resourceManager_ = game.getResourceManager();
this.localPlayer_ = localPlayer;
Listener.add(localPlayer, 'collect_prize', this.collectPrize_.bind(this));
Listener.add(localPlayer, 'bounce', this.bounce_.bind(this));
Listener.add(localPlayer, 'multifire', this.toggleMultifire_.bind(this));
Listener.add(localPlayer, 'capture_flag', this.captureFlag_.bind(this));
Listener.add(localPlayer, 'weapon_fired', this.weaponFired_.bind(this));
}
开发者ID:krslynx,项目名称:dotproduct,代码行数:12,代码来源:LocalPlayerSprite.ts
示例3: constructor
constructor(game : Game, bomb : Bomb) {
super(game.simulation);
let level = bomb.getLevel();
this.game_ = game;
this.bomb_ = bomb;
this.animation_ = game.getResourceManager().getSpriteSheet((bomb.isMine()) ? 'mines' : 'bombs').getAnimation(level);
this.animation_.setRepeatCount(-1);
this.bouncingAnimation_ = game.getResourceManager().getSpriteSheet('bombs').getAnimation(level + 8);
this.bouncingAnimation_.setRepeatCount(-1);
Listener.add(this.bomb_, 'explode', this.onExplode_.bind(this));
Listener.add(this.bomb_, 'explode_jitter', this.onJitter_.bind(this));
game.getPainter().registerDrawable(Layer.PROJECTILES, this);
}
开发者ID:krslynx,项目名称:dotproduct,代码行数:17,代码来源:BombSprite.ts
示例4: constructor
constructor(bullets : Array<Bullet>) {
// If there aren't at least two bullets, don't bother grouping.
if (bullets.length < 2) {
return;
}
this.bullets_ = bullets;
for (let i = 0; i < this.bullets_.length; ++i) {
Listener.add(this.bullets_[i], 'explode', this.onExplode_.bind(this));
}
}
开发者ID:krslynx,项目名称:dotproduct,代码行数:12,代码来源:BulletGroup.ts
示例5: constructor
constructor(game : Game, burst : Burst) {
super(game.simulation);
this.game_ = game;
this.burst_ = burst;
this.activeAnimation_ = game.getResourceManager().getSpriteSheet('bullets').getAnimation(9);
this.activeAnimation_.setRepeatCount(-1);
this.inactiveAnimation_ = game.getResourceManager().getSpriteSheet('bullets').getAnimation(4);
this.inactiveAnimation_.setRepeatCount(-1);
Listener.add(this.burst_, 'explode', this.onExplode_.bind(this));
game.getPainter().registerDrawable(Layer.PROJECTILES, this);
}
开发者ID:krslynx,项目名称:dotproduct,代码行数:14,代码来源:BurstSprite.ts
示例6: constructor
constructor(game : Game, bullet : Bullet) {
super(game.simulation);
let level = bullet.getLevel();
this.game_ = game;
this.bullet_ = bullet;
this.animation_ = game.getResourceManager().getSpriteSheet('bullets').getAnimation(level);
this.animation_.setRepeatCount(-1);
this.bouncingAnimation_ = game.getResourceManager().getSpriteSheet('bullets').getAnimation(5 + level);
this.bouncingAnimation_.setRepeatCount(-1);
Listener.add(this.bullet_, 'explode', this.onExplode_.bind(this));
game.getPainter().registerDrawable(Layer.PROJECTILES, this);
}
开发者ID:krslynx,项目名称:dotproduct,代码行数:15,代码来源:BulletSprite.ts
注:本文中的Listener.add函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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