本文整理汇总了TypeScript中game/router.game函数的典型用法代码示例。如果您正苦于以下问题:TypeScript game函数的具体用法?TypeScript game怎么用?TypeScript game使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了game函数的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的TypeScript代码示例。
示例1: analysisButton
function analysisButton(ctrl: RoundController): VNode | null {
const d = ctrl.data,
url = gameRoute(d, analysisBoardOrientation(d)) + '#' + ctrl.ply;
return game.replayable(d) ? h('a.fbt', {
attrs: { href: url },
hook: util.bind('click', _ => {
// force page load in case the URL is the same
if (location.pathname === url.split('#')[0]) location.reload();
})
}, ctrl.trans.noarg('analysis')) : null;
}
开发者ID:ornicar,项目名称:lila,代码行数:11,代码来源:button.ts
示例2: parseInt
hook: util.bind('mousedown', e => {
const target = e.target as HTMLElement;
const ply = parseInt(target.getAttribute('data-ply') || '');
if (!isNaN(ply)) ctrl.userJump(ply);
else {
const action = target.getAttribute('data-act') || (target.parentNode as HTMLElement).getAttribute('data-act');
if (action === 'flip') {
if (d.tv) location.href = '/tv/' + d.tv.channel + (d.tv.flip ? '' : '?flip=1');
else if (d.player.spectator) location.href = gameRoute(d, d.opponent.color);
else ctrl.flipNow();
}
}
}, ctrl.redraw)
开发者ID:ornicar,项目名称:lila,代码行数:13,代码来源:replay.ts
示例3: if
hook: util.bind('click', e => {
const d = ctrl.data;
if (d.game.rematch) location.href = gameRoute(d.game.rematch, d.opponent.color);
else if (d.player.offeringRematch) {
d.player.offeringRematch = false;
ctrl.socket.send('rematch-no');
}
else if (d.opponent.onGame) {
d.player.offeringRematch = true;
ctrl.socket.send('rematch-yes');
}
else if (!(e.target as HTMLElement).classList.contains('disabled')) ctrl.challengeRematch();
}, ctrl.redraw)
开发者ID:ornicar,项目名称:lila,代码行数:13,代码来源:button.ts
示例4: analysisButton
export function analysisButton(ctrl: RoundController): VNode | undefined {
const forecastCount = ctrl.data.forecastCount;
return game.userAnalysable(ctrl.data) ? h('a.fbt.analysis', {
class: {
'text': !!forecastCount
},
attrs: {
title: ctrl.trans.noarg('analysis'),
href: gameRoute(ctrl.data, ctrl.data.player.color) + '/analysis#' + ctrl.ply,
'data-icon': 'A'
}
}, forecastCount ? ['' + forecastCount] : []
) : undefined
}
开发者ID:ornicar,项目名称:lila,代码行数:14,代码来源:replay.ts
示例5: analyseButton
function analyseButton(ctrl: RoundController) {
const showInfo = ctrl.forecastInfo(),
forecastCount = ctrl.data.forecastCount;
const data: VNodeData = {
class: {
'hint--top': !showInfo,
'hint--bottom': showInfo,
'glowed': showInfo,
'text': !!forecastCount
},
attrs: {
'data-hint': ctrl.trans.noarg('analysis'),
href: gameRoute(ctrl.data, ctrl.data.player.color) + '/analysis#' + ctrl.ply
}
};
if (showInfo) data.hook = {
insert(vnode) {
setTimeout(() => {
$(vnode.elm as HTMLElement).powerTip({
closeDelay: 200,
placement: 'n'
}).data('powertipjq', $(vnode.elm as HTMLElement).siblings('.forecast-info').clone().removeClass('none')).powerTip('show');
}, 1000);
}
};
return [
h('a.fbt.analysis', data, [
h('span', {
attrs: { 'data-icon': 'A' },
class: {text: !!forecastCount}
}),
forecastCount ? '' + forecastCount : undefined
]),
showInfo ? h('div.forecast-info.info.none', [
h('strong.title.text', util.justIcon('î
'), 'Speed up your game!'),
h('span.content', 'Use the analysis board to create conditional premoves.')
]) : null
];
}
开发者ID:ddugovic,项目名称:lila,代码行数:39,代码来源:replay.ts
示例6: function
export default function(ctrl: AnalyseCtrl): VNode {
if (ctrl.nvui) return ctrl.nvui.render(ctrl);
const concealOf = makeConcealOf(ctrl),
study = ctrl.study,
showCevalPvs = !(ctrl.retro && ctrl.retro.isSolving()) && !ctrl.practice,
menuIsOpen = ctrl.actionMenu.open,
chapter = study && study.data.chapter,
studyStateClass = chapter ? chapter.id + study!.vm.loading : 'nostudy',
gamebookPlay = ctrl.gamebookPlay(),
gamebookPlayView = gamebookPlay && gbPlay.render(gamebookPlay),
gamebookEditView = gbEdit.running(ctrl) ? gbEdit.render(ctrl) : undefined,
relayEdit = study && study.relay && relayManager(study.relay),
playerBars = renderPlayerBars(ctrl),
gaugeDisplayed = ctrl.showEvalGauge(),
needsInnerCoords = !!gaugeDisplayed || !!playerBars;
return h('div.analyse.cg-512', [
h('div.' + studyStateClass, {
hook: {
insert: _ => {
if (firstRender) {
firstRender = false;
if (ctrl.data.pref.coords === 1) li.loadedCss[innerCoordsCss] = true;
}
else li.pubsub.emit('reset_zoom')();
forceInnerCoords(ctrl, needsInnerCoords);
},
update(_, _2) {
forceInnerCoords(ctrl, needsInnerCoords);
}
},
class: {
'gauge_displayed': gaugeDisplayed,
'no_computer': !ctrl.showComputer(),
'gb_edit': !!gamebookEditView,
'gb_play': !!gamebookPlayView,
'relay_edit': !!relayEdit,
'player_bars': !!playerBars,
}
}, [
h('div.lichess_game', {
hook: {
insert: _ => li.pubsub.emit('content_loaded')()
}
}, [
visualBoard(ctrl, playerBars),
h('div.lichess_ground', gamebookPlayView || [
menuIsOpen || playerBars ? null : renderClocks(ctrl),
menuIsOpen ? null : crazyView(ctrl, ctrl.topColor(), 'top'),
...(menuIsOpen ? [actionMenu(ctrl)] : [
cevalView.renderCeval(ctrl),
showCevalPvs ? cevalView.renderPvs(ctrl) : null,
renderAnalyse(ctrl, concealOf),
gamebookEditView ? null : forkView(ctrl, concealOf),
retroView(ctrl) || practiceView(ctrl) || explorerView(ctrl)
]),
menuIsOpen ? null : crazyView(ctrl, ctrl.bottomColor(), 'bottom'),
buttons(ctrl),
gamebookEditView || relayEdit
])
])
]),
ctrl.embed ? null : h('div.underboard', {
class: { no_computer: !ctrl.showComputer() }
}, [
h('div.center', ctrl.study ? studyView.underboard(ctrl) : [inputs(ctrl)]),
h('div.right', [acplView(ctrl)])
]),
ctrl.embed || synthetic(ctrl.data) ? null : h('div.analeft', [
ctrl.forecast ? forecastView(ctrl, ctrl.forecast) : null,
playable(ctrl.data) ? h('div.back_to_game',
h('a.button.text', {
attrs: {
href: ctrl.data.player.id ? router.player(ctrl.data) : router.game(ctrl.data),
'data-icon': 'i'
}
}, ctrl.trans('backToGame'))
) : null
])
]);
}
开发者ID:ddugovic,项目名称:lila,代码行数:80,代码来源:view.ts
示例7: function
export default function(ctrl: AnalyseCtrl): VNode {
if (ctrl.nvui) return ctrl.nvui.render(ctrl);
const concealOf = makeConcealOf(ctrl),
study = ctrl.study,
showCevalPvs = !(ctrl.retro && ctrl.retro.isSolving()) && !ctrl.practice,
menuIsOpen = ctrl.actionMenu.open,
chapter = study && study.data.chapter,
gamebookPlay = ctrl.gamebookPlay(),
gamebookPlayView = gamebookPlay && gbPlay.render(gamebookPlay),
gamebookEditView = gbEdit.running(ctrl) ? gbEdit.render(ctrl) : undefined,
playerBars = renderPlayerBars(ctrl),
clocks = !playerBars && renderClocks(ctrl),
gaugeOn = ctrl.showEvalGauge(),
needsInnerCoords = !!gaugeOn || !!playerBars;
return h('main.analyse.variant-' + ctrl.data.game.variant.key + (chapter ? '.' + chapter.id : ''), {
hook: {
insert: vn => {
forceInnerCoords(ctrl, needsInnerCoords);
if (!!playerBars != $('body').hasClass('header-margin')) {
li.raf(() => {
$('body').toggleClass('header-margin', !!playerBars);
ctrl.redraw();
});
}
gridHacks.start(vn.elm as HTMLElement);
},
update(_, _2) {
forceInnerCoords(ctrl, needsInnerCoords);
},
postpatch(old, vnode) {
if (old.data!.gaugeOn !== gaugeOn) li.dispatchEvent(document.body, 'chessground.resize');
vnode.data!.gaugeOn = gaugeOn;
}
},
class: {
'comp-off': !ctrl.showComputer(),
'gauge-on': gaugeOn,
'has-players': !!playerBars,
'has-clocks': !!clocks
}
}, [
ctrl.keyboardHelp ? keyboardView(ctrl) : null,
ctrl.study ? studyView.overboard(ctrl.study) : null,
h('div.analyse__board.main-board', {
hook: (window.lichess.hasTouchEvents || ctrl.gamebookPlay()) ? undefined : bind('wheel', (e: WheelEvent) => wheel(ctrl, e))
}, [
...(clocks || []),
playerBars ? playerBars[ctrl.bottomIsWhite() ? 1 : 0] : null,
chessground.render(ctrl),
playerBars ? playerBars[ctrl.bottomIsWhite() ? 0 : 1] : null,
renderPromotion(ctrl)
]),
gaugeOn ? cevalView.renderGauge(ctrl) : null,
menuIsOpen ? null : crazyView(ctrl, ctrl.topColor(), 'top'),
gamebookPlayView || h('div.analyse__tools', [
...(menuIsOpen ? [actionMenu(ctrl)] : [
cevalView.renderCeval(ctrl),
showCevalPvs ? cevalView.renderPvs(ctrl) : null,
renderAnalyse(ctrl, concealOf),
gamebookEditView,
retroView(ctrl) || practiceView(ctrl) || explorerView(ctrl)
])
]),
menuIsOpen ? null : crazyView(ctrl, ctrl.bottomColor(), 'bottom'),
gamebookPlayView ? null : controls(ctrl),
ctrl.embed ? null : h('div.analyse__underboard', {
hook: (ctrl.synthetic || playable(ctrl.data)) ? undefined : onInsert(elm => serverSideUnderboard(elm, ctrl))
}, ctrl.study ? studyView.underboard(ctrl) : [inputs(ctrl)]),
acplView(ctrl),
ctrl.embed ? null : (
ctrl.studyPractice ? studyPracticeView.side(ctrl.study!) :
h('aside.analyse__side', {
hook: onInsert(elm => {
ctrl.opts.$side && ctrl.opts.$side.length && $(elm).replaceWith(ctrl.opts.$side);
$(elm).append($('.streamers').clone().removeClass('none'));
})
},
ctrl.studyPractice ? [studyPracticeView.side(ctrl.study!)] : (
ctrl.study ? [studyView.side(ctrl.study)] : [
ctrl.forecast ? forecastView(ctrl, ctrl.forecast) : null,
(!ctrl.synthetic && playable(ctrl.data)) ? h('div.back-to-game',
h('a.button.button-empty.text', {
attrs: {
href: router.game(ctrl.data),
'data-icon': 'i'
}
}, ctrl.trans.noarg('backToGame'))
) : null
]
)
)
),
study && study.relay && relayManager(study.relay),
ctrl.opts.chat && h('section.mchat', {
hook: onInsert(_ => {
if (ctrl.opts.chat.instance) ctrl.opts.chat.instance.destroy();
ctrl.opts.chat.parseMoves = true;
li.makeChat(ctrl.opts.chat, chat => {
ctrl.opts.chat.instance = chat;
});
//.........这里部分代码省略.........
开发者ID:ornicar,项目名称:lila,代码行数:101,代码来源:view.ts
注:本文中的game/router.game函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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