本文整理汇总了TypeScript中game.router类的典型用法代码示例。如果您正苦于以下问题:TypeScript router类的具体用法?TypeScript router怎么用?TypeScript router使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了router类的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的TypeScript代码示例。
示例1: analysisButton
function analysisButton(ctrl: RoundController): VNode | null {
const d = ctrl.data,
url = router.game(d, analysisBoardOrientation(d)) + '#' + ctrl.ply;
return game.replayable(d) ? h('a.button', {
attrs: { href: url },
hook: util.bind('click', _ => {
// force page load in case the URL is the same
if (location.pathname === url.split('#')[0]) location.reload();
})
}, ctrl.trans.noarg('analysis')) : null;
}
开发者ID:mate-amargo,项目名称:lila,代码行数:11,代码来源:button.ts
示例2: if
hook: util.bind('click', () => {
const d = ctrl.data;
if (d.game.rematch) location.href = router.game(d.game.rematch, d.opponent.color);
else if (d.player.offeringRematch) {
d.player.offeringRematch = false;
ctrl.socket.send('rematch-no');
}
else if (d.opponent.onGame) {
d.player.offeringRematch = true;
ctrl.socket.send('rematch-yes');
}
else ctrl.challengeRematch();
}, ctrl.redraw)
开发者ID:mate-amargo,项目名称:lila,代码行数:13,代码来源:button.ts
示例3: throttle
export const reload = throttle(1000, false, (ctrl: RoundController) => {
$.ajax({
url: (ctrl.data.player.spectator ?
router.game(ctrl.data, ctrl.data.player.color) :
router.player(ctrl.data)
) + '/text',
success(html) {
$(element).html(html).find('form').submit(function(this: HTMLElement) {
var text = $(this).find('.move').val();
var move = {
from: text.substr(0, 2),
to: text.substr(2, 2),
promotion: text.substr(4, 1)
};
ctrl.socket.send("move", move, {
ackable: true
});
return false;
}).find('.move').focus();
}
});
});
开发者ID:lexisvar,项目名称:lila,代码行数:22,代码来源:blind.ts
示例4: parseInt
hook: util.bind('mousedown', e => {
const target = e.target as HTMLElement;
const ply = parseInt(target.getAttribute('data-ply') || '');
if (!isNaN(ply)) ctrl.userJump(ply);
else {
const action = target.getAttribute('data-act') || (target.parentNode as HTMLElement).getAttribute('data-act');
if (action === 'flip') {
if (d.tv) location.href = '/tv/' + d.tv.channel + (d.tv.flip ? '' : '?flip=1');
else if (d.player.spectator) location.href = router.game(d, d.opponent.color);
else ctrl.flipNow();
}
}
}, ctrl.redraw)
开发者ID:luanlv,项目名称:lila,代码行数:13,代码来源:replay.ts
示例5: if
hook: util.bind('click', e => {
const d = ctrl.data;
if (d.game.rematch) location.href = router.game(d.game.rematch, d.opponent.color);
else if (d.player.offeringRematch) {
d.player.offeringRematch = false;
ctrl.socket.send('rematch-no');
}
else if (d.opponent.onGame) {
d.player.offeringRematch = true;
ctrl.socket.send('rematch-yes');
}
else if (!(e.target as HTMLElement).classList.contains('disabled')) ctrl.challengeRematch();
}, ctrl.redraw)
开发者ID:luanlv,项目名称:lila,代码行数:13,代码来源:button.ts
示例6: analyseButton
function analyseButton(ctrl: RoundController) {
const showInfo = ctrl.forecastInfo(),
forecastCount = ctrl.data.forecastCount;
const data: VNodeData = {
class: {
'hint--top': !showInfo,
'hint--bottom': showInfo,
'glowed': showInfo,
'text': !!forecastCount
},
attrs: {
'data-hint': ctrl.trans.noarg('analysis'),
href: router.game(ctrl.data, ctrl.data.player.color) + '/analysis#' + ctrl.ply
}
};
if (showInfo) data.hook = {
insert(vnode) {
setTimeout(() => {
$(vnode.elm as HTMLElement).powerTip({
closeDelay: 200,
placement: 'n'
}).data('powertipjq', $(vnode.elm as HTMLElement).siblings('.forecast-info').clone().removeClass('none')).powerTip('show');
}, 1000);
}
};
return [
h('a.fbt.analysis', data, [
h('span', {
attrs: { 'data-icon': 'A' },
class: {text: !!forecastCount}
}),
forecastCount ? '' + forecastCount : undefined
]),
showInfo ? h('div.forecast-info.info.none', [
h('strong.title.text', util.justIcon('î
'), 'Speed up your game!'),
h('span.content', 'Use the analysis board to create conditional premoves.')
]) : null
];
}
开发者ID:luanlv,项目名称:lila,代码行数:39,代码来源:replay.ts
示例7: view
export function view(ctrl: AnalyseCtrl): VNode {
const d = ctrl.data,
noarg = ctrl.trans.noarg;
const flipOpts = d.userAnalysis ? {
hook: bind('click', ctrl.flip)
} : {
attrs: { href: router.game(d, d.opponent.color, ctrl.embed) + '#' + ctrl.node.ply }
};
const canContinue = !ctrl.ongoing && !ctrl.embed && d.game.variant.key === 'standard';
const ceval = ctrl.getCeval();
const mandatoryCeval = ctrl.mandatoryCeval();
const tools: MaybeVNodes = [
h('div.tools', [
h('a.fbt', flipOpts, [
h('i.icon', { attrs: dataIcon('B') }),
noarg('flipBoard')
]),
ctrl.ongoing ? null : h('a.fbt', {
attrs: {
href: d.userAnalysis ? '/editor?fen=' + ctrl.node.fen : '/' + d.game.id + '/edit?fen=' + ctrl.node.fen,
rel: 'nofollow',
target: ctrl.embed ? '_blank' : ''
}
}, [
h('i.icon', { attrs: dataIcon('m') }),
noarg('boardEditor')
]),
canContinue ? h('a.fbt', {
hook: bind('click', _ => $.modal($('.continue_with.g_' + d.game.id)))
}, [
h('i.icon', {
attrs: dataIcon('U')
}),
noarg('continueFromHere')
]) : null,
studyButton(ctrl)
])
];
const cevalConfig: MaybeVNodes = (ceval && ceval.possible && ceval.allowed()) ? ([
h('h2', noarg('computerAnalysis'))
] as MaybeVNodes).concat([
boolSetting(ctrl, {
name: 'enable',
title: mandatoryCeval ? "Required by practice mode" : window.lichess.engineName,
id: 'all',
checked: ctrl.showComputer(),
disabled: mandatoryCeval,
change: ctrl.toggleComputer
})
]).concat(
ctrl.showComputer() ? [
boolSetting(ctrl, {
name: 'bestMoveArrow',
title: 'a',
id: 'shapes',
checked: ctrl.showAutoShapes(),
change: ctrl.toggleAutoShapes
}),
boolSetting(ctrl, {
name: 'evaluationGauge',
id: 'gauge',
checked: ctrl.showGauge(),
change: ctrl.toggleGauge
}),
boolSetting(ctrl, {
name: 'infiniteAnalysis',
title: 'removesTheDepthLimit',
id: 'infinite',
checked: ceval.infinite(),
change: ctrl.cevalSetInfinite
}),
(id => {
const max = 5;
return h('div.setting', [
h('label', { attrs: { 'for': id } }, noarg('multipleLines')),
h('input#' + id, {
attrs: {
type: 'range',
min: 1,
max,
step: 1
},
hook: rangeConfig(
() => parseInt(ceval!.multiPv()),
ctrl.cevalSetMultiPv)
}),
h('div.range_value', ceval.multiPv() + ' / ' + max)
]);
})('analyse-multipv'),
ceval.pnaclSupported ? (id => {
let max = navigator.hardwareConcurrency;
if (!max) return;
if (max > 2) max--; // don't overload your computer, you dummy
return h('div.setting', [
h('label', { attrs: { 'for': id } }, noarg('cpus')),
h('input#' + id, {
//.........这里部分代码省略.........
开发者ID:lexisvar,项目名称:lila,代码行数:101,代码来源:actionMenu.ts
示例8: function
export default function(ctrl: AnalyseCtrl): VNode {
const concealOf = makeConcealOf(ctrl),
study = ctrl.study,
showCevalPvs = !(ctrl.retro && ctrl.retro.isSolving()) && !ctrl.practice,
menuIsOpen = ctrl.actionMenu.open,
chapter = study && study.data.chapter,
studyStateClass = chapter ? chapter.id + study!.vm.loading : 'nostudy',
gamebookPlay = ctrl.gamebookPlay(),
gamebookPlayView = gamebookPlay && gbPlay.render(gamebookPlay),
gamebookEditView = gbEdit.running(ctrl) ? gbEdit.render(ctrl) : undefined,
relayEdit = study && study.relay && relayManager(study.relay),
playerBars = renderPlayerBars(ctrl),
gaugeDisplayed = ctrl.showEvalGauge(),
needsInnerCoords = !!gaugeDisplayed || !!playerBars;
return h('div.analyse.cg-512', [
h('div.' + studyStateClass, {
hook: {
insert: _ => {
if (firstRender) {
firstRender = false;
if (ctrl.data.pref.coords === 1) li.loadedCss[innerCoordsCss] = true;
}
else li.pubsub.emit('reset_zoom')();
forceInnerCoords(ctrl, needsInnerCoords);
},
update(_, _2) {
forceInnerCoords(ctrl, needsInnerCoords);
}
},
class: {
'gauge_displayed': gaugeDisplayed,
'no_computer': !ctrl.showComputer(),
'gb_edit': !!gamebookEditView,
'gb_play': !!gamebookPlayView,
'relay_edit': !!relayEdit,
'player_bars': !!playerBars,
}
}, [
h('div.lichess_game', {
hook: {
insert: _ => li.pubsub.emit('content_loaded')()
}
}, [
visualBoard(ctrl, playerBars),
h('div.lichess_ground', gamebookPlayView || [
menuIsOpen || playerBars ? null : renderClocks(ctrl),
menuIsOpen ? null : crazyView(ctrl, ctrl.topColor(), 'top'),
...(menuIsOpen ? [actionMenu(ctrl)] : [
cevalView.renderCeval(ctrl),
showCevalPvs ? cevalView.renderPvs(ctrl) : null,
renderAnalyse(ctrl, concealOf),
gamebookEditView ? null : forkView(ctrl, concealOf),
retroView(ctrl) || practiceView(ctrl) || explorerView(ctrl)
]),
menuIsOpen ? null : crazyView(ctrl, ctrl.bottomColor(), 'bottom'),
buttons(ctrl),
gamebookEditView || relayEdit
])
])
]),
ctrl.embed ? null : h('div.underboard', {
class: { no_computer: !ctrl.showComputer() }
}, [
h('div.center', ctrl.study ? studyView.underboard(ctrl) : [inputs(ctrl)]),
h('div.right', [acplView(ctrl)])
]),
ctrl.embed || synthetic(ctrl.data) ? null : h('div.analeft', [
ctrl.forecast ? forecastView(ctrl, ctrl.forecast) : null,
game.playable(ctrl.data) ? h('div.back_to_game',
h('a.button.text', {
attrs: {
href: ctrl.data.player.id ? router.player(ctrl.data) : router.game(ctrl.data),
'data-icon': 'i'
}
}, ctrl.trans('backToGame'))
) : null
])
]);
};
开发者ID:luanlv,项目名称:lila,代码行数:79,代码来源:view.ts
注:本文中的game.router类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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