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TypeScript reducer.default函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了TypeScript中common/reducers/reducer.default函数的典型用法代码示例。如果您正苦于以下问题:TypeScript default函数的具体用法?TypeScript default怎么用?TypeScript default使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了default函数的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的TypeScript代码示例。

示例1: on

export default reducer<SetupState>(initialState, on => {
  on(actions.setupStatus, (state, action) => {
    const blockingOperation = action.payload;
    return {
      ...state,
      errors: [],
      blockingOperation,
    };
  });

  on(actions.setupOperationProgress, (state, action) => {
    let { blockingOperation } = state;
    const { progress } = action.payload;
    if (blockingOperation) {
      blockingOperation = {
        ...blockingOperation,
        progressInfo: progress,
      };
    }
    return {
      ...state,
      blockingOperation,
    };
  });

  on(actions.setupDone, (state, action) => {
    return {
      ...state,
      done: true,
      errors: [],
      blockingOperation: null,
    };
  });
});
开发者ID:itchio,项目名称:itch,代码行数:34,代码来源:setup.ts


示例2: on

import { actions } from "common/actions";
import reducer from "common/reducers/reducer";

const initialState: string[] = [];

export default reducer<string[]>(initialState, on => {
  on(actions.pushItchioURI, (state, action) => {
    const { uri } = action.payload;
    return [...state, uri];
  });

  on(actions.clearItchioURIs, (state, action) => {
    return [];
  });
});
开发者ID:itchio,项目名称:itch,代码行数:15,代码来源:itchio-uris.ts


示例3: on

import { actions } from "common/actions";
import reducer from "common/reducers/reducer";

import { CommonsState } from "common/types";

const initialState: CommonsState = {
  downloadKeys: {},
  downloadKeyIdsByGameId: {},
  caves: {},
  caveIdsByGameId: {},
  locationSizes: {},
};

export default reducer<CommonsState>(initialState, on => {
  // TODO: be much smarter+faster here.
  // this is a good place to dedupe updates if records
  // are deepEqual
  on(actions.commonsUpdated, (state, action) => {
    const data = action.payload;
    return {
      ...state,
      ...data,
    };
  });
});
开发者ID:itchio,项目名称:itch,代码行数:25,代码来源:commons.ts


示例4: reject

import { reject } from "underscore";

import { IModalsState } from "common/types";

import { actions } from "common/actions";
import reducer from "common/reducers/reducer";

const initialState: IModalsState = [];

export default reducer<IModalsState>(initialState, on => {
  on(actions.openModal, (state, action) => {
    const modal = action.payload;
    return [modal, ...state];
  });

  on(actions.updateModalWidgetParams, (state, action) => {
    const { id, widgetParams } = action.payload;
    return state.map(modal => {
      if (modal.id === id) {
        return { ...modal, widgetParams };
      }
      return modal;
    });
  });

  on(actions.modalClosed, (state, action) => {
    const { id } = action.payload;
    return reject(state, modal => modal.id === id);
  });
});
开发者ID:HorrerGames,项目名称:itch,代码行数:30,代码来源:modals.ts


示例5: on

const OFFLINE_MODE = process.env.OFFLINE_MODE === "1";

export const initialState = {
  downloadSelfUpdates: true,
  offlineMode: OFFLINE_MODE,
  installLocations: {},
  defaultInstallLocation: "appdata",
  isolateApps: false,
  closeToTray: true,
  readyNotification: true,
  showAdvanced: false,
  openAtLogin: false,
  openAsHidden: false,
  manualGameUpdates: false,
  preventDisplaySleep: true,
  preferOptimizedPatches: false,
  disableBrowser: env.integrationTests ? true : false,
  enableTabs: false,
} as PreferencesState;

export default reducer<PreferencesState>(initialState, on => {
  on(actions.updatePreferences, (state, action) => {
    const record = action.payload;
    return {
      ...state,
      ...record,
    };
  });
});
开发者ID:itchio,项目名称:itch,代码行数:29,代码来源:preferences.ts


示例6: on

import { actions } from "common/actions";
import reducer from "common/reducers/reducer";

import { SystemTasksState } from "common/types";

const seconds = 1000;

const initialState = {
  nextComponentsUpdateCheck: Date.now() + 15 * seconds,
  nextGameUpdateCheck: Date.now() + 30 * seconds,
} as SystemTasksState;

export default reducer<SystemTasksState>(initialState, on => {
  on(actions.scheduleSystemTask, (state, action) => {
    const { payload } = action;
    return {
      ...state,
      ...payload,
    };
  });
});
开发者ID:itchio,项目名称:itch,代码行数:21,代码来源:system-tasks.ts


示例7: on

export default reducer<NavigationState>(initialState, on => {
  on(actions.tabOpened, (state, action) => {
    const { tab, background } = action.payload;
    if (!tab) {
      return state;
    }

    // Try to open the new tab to the right of the current tab.
    // Note that, at the time of this writing, Chrome 69 does something
    // smarter. It behaves as if it keeps track of which tab has been
    // opened by whom. So if you have
    //   - A B C
    // And B opens two tabs, you'll have:
    //   - A B C
    //   - A B B1 C
    //   - A B B1 B2 C
    // Whereas the following code doesn't keep track of that, so we'll have:
    //   - A B C
    //   - A B B1 C
    //   - A B B2 B1 C
    // and so on. Fixing that would require changing the structure of the app's
    // state, so let's not worry about it for now.
    const { openTabs } = state;
    let newOpenTabs = [];
    let added = false;
    for (const openTab of openTabs) {
      newOpenTabs.push(openTab);
      if (openTab === state.tab) {
        added = true;
        newOpenTabs.push(tab);
      }
    }
    if (!added) {
      // if we didn't find the current tab
      // then we just append it
      newOpenTabs.push(tab);
    }

    return {
      ...state,
      tab: background ? state.tab : tab,
      openTabs: newOpenTabs,
    };
  });

  on(actions.tabFocused, (state, action) => {
    const { tab } = action.payload;

    return {
      ...state,
      tab,
    };
  });

  on(actions.moveTab, (state, action) => {
    const { before, after } = action.payload;

    const { openTabs } = state;

    const newOpenTabs = arrayMove(openTabs, before, after);

    return {
      ...state,
      openTabs: newOpenTabs,
    };
  });

  on(actions.tabsClosed, (state, action) => {
    const { tabs, andFocus } = action.payload;
    return {
      ...state,
      openTabs: difference(state.openTabs, tabs),
      tab: andFocus ? andFocus : state.tab,
    };
  });

  on(actions.tabsRestored, (state, action) => {
    const { snapshot } = action.payload;

    const tab = snapshot.current || state.tab;
    const openTabs = filter(
      map(snapshot.items, (tab: TabDataSave) => {
        return tab.id;
      }),
      x => !!x
    );

    return {
      ...state,
      tab,
      openTabs,
    };
  });

  on(actions.loggedOut, (state, action) => {
    return initialState;
  });
});
开发者ID:itchio,项目名称:itch,代码行数:98,代码来源:navigation.ts


示例8: on

export default reducer<GameUpdatesState>(initialState, on => {
  on(actions.gameUpdateCheckStatus, (state, action) => {
    const { checking, progress } = action.payload;
    return {
      ...state,
      checking,
      progress,
    };
  });

  on(actions.gameUpdateAvailable, (state, action) => {
    const { update } = action.payload;

    return {
      ...state,
      updates: {
        ...state.updates,
        [update.caveId]: update,
      },
    };
  });

  on(actions.queueGameUpdate, (state, action) => {
    const { update } = action.payload;

    return {
      ...state,
      updates: omit(state.updates, update.caveId),
    };
  });

  on(actions.snoozeCave, (state, action) => {
    const { caveId } = action.payload;

    return {
      ...state,
      updates: omit(state.updates, caveId),
    };
  });
});
开发者ID:itchio,项目名称:itch,代码行数:40,代码来源:game-updates.ts


示例9: on

const baseReducer = reducer<TasksState>(initialState, on => {
  on(actions.taskStarted, (state, action) => {
    const task = action.payload;
    return {
      ...state,
      tasks: {
        ...state.tasks,
        [task.id]: {
          ...task,
          progress: 0,
        },
      },
    };
  });

  on(actions.taskProgress, (state, action) => {
    const record = action.payload;
    const { id } = record;

    const task = state.tasks[id];
    if (!task) {
      return state;
    }

    return {
      ...state,
      tasks: {
        ...state.tasks,
        [id]: {
          ...task,
          ...record,
        },
      },
    };
  });

  on(actions.taskEnded, (state, action) => {
    const { id } = action.payload;

    return {
      ...state,
      tasks: omit(state.tasks, id),
      finishedTasks: [state.tasks[id], ...state.finishedTasks],
    };
  });
});
开发者ID:itchio,项目名称:itch,代码行数:46,代码来源:tasks.ts


示例10: trimHistory

const baseReducer = reducer<TabInstance>(initialState, on => {
  on(actions.tabPageUpdate, (state, action) => {
    const { page } = action.payload;

    let oldPage = state.history[state.currentIndex];
    if (page.url && oldPage.url && page.url !== oldPage.url) {
      // ignore page update for another URL
      return state;
    }

    let newHistory = [...state.history];
    newHistory[state.currentIndex] = { ...oldPage, ...page };

    return {
      ...omit(state, "sleepy"),
      history: newHistory,
    };
  });

  on(actions.evolveTab, (state, action) => {
    const { onlyIfMatchingURL } = action.payload;
    let { url, resource, label, replace } = action.payload;

    let { history, currentIndex } = state;
    if (history[currentIndex].url === url) {
      replace = true;
    } else if (onlyIfMatchingURL) {
      return state;
    }

    if (resource && /^collections\//.test(resource)) {
      url = `itch://${resource}`;
    }

    if (!resource && replace) {
      // keep the resource in case it's not specified
      resource = history[currentIndex].resource;
    }

    if (!label && replace) {
      label = history[currentIndex].label;
    }

    if (replace) {
      history = [...history];
      history[currentIndex] = {
        ...history[currentIndex],
        url,
        resource: resource || history[currentIndex].resource,
      };
    } else {
      history = [
        ...history.slice(0, currentIndex + 1),
        { url, resource, label },
      ];
      currentIndex = history.length - 1;
    }

    // merge old & new data
    let newState: TabInstance = {
      ...state,
      history,
      currentIndex,
    };
    return trimHistory(newState);
  });

  on(actions.tabWentToIndex, (state, action) => {
    const { index } = action.payload;

    if (index >= 0 && index < state.history.length) {
      let newState = {
        ...state,
        currentIndex: index,
      };
      let newPage = newState.history[newState.currentIndex];
      newState.history = [...newState.history];
      newState.history[newState.currentIndex] = {
        ...newPage,
        restoredScrollTop: newPage.scrollTop,
      };
      // now I know what you're thinking "whoa hold on, that code above looks silly"
      // well, we can't just assign `newState.history` without making it a new
      // object - if we don't have reference equality, we have nothing.
      return newState;
    }

    return state;
  });

  on(actions.tabLosingWebContents, (state, action) => {
    return {
      ...state,
      loading: false,
    };
  });

  on(actions.tabLoadingStateChanged, (state, action) => {
    const { loading } = action.payload;
    return {
//.........这里部分代码省略.........
开发者ID:itchio,项目名称:itch,代码行数:101,代码来源:index.ts



注:本文中的common/reducers/reducer.default函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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