本文整理汇总了TypeScript中common/format/t.t函数的典型用法代码示例。如果您正苦于以下问题:TypeScript t函数的具体用法?TypeScript t怎么用?TypeScript t使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了t函数的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的TypeScript代码示例。
示例1: makeInstallErrorModal
export function makeInstallErrorModal(params: InstallErrorParams) {
let buttons: IModalButtonSpec[] = [];
let detail: ILocalizedString;
let shouldRetry = true;
let forceDetails = false;
const { store, e, log, retryAction, stopAction, game } = params;
const { i18n } = store.getState();
const re = asRequestError(e);
if (re) {
switch (re.rpcError.code) {
case messages.Code.UnsupportedPackaging: {
const learnMore = t(i18n, ["docs.how_to_help"]);
detail = `[${learnMore}](https://itch.io/docs/itch/integrating/quickstart.html)`;
shouldRetry = false;
forceDetails = true;
break;
}
}
}
if (shouldRetry) {
buttons = [
...buttons,
{
label: ["game.install.try_again"],
icon: "repeat",
action: retryAction(),
},
];
}
buttons = [
...buttons,
{
label: ["grid.item.discard_download"],
icon: "delete",
action: stopAction(),
},
"cancel",
];
return modalWidgets.showError.make({
window: "root",
title: ["prompt.install_error.title"],
message: t(i18n, formatError(e)),
detail,
widgetParams: { rawError: e, log, forceDetails, game },
buttons,
});
}
开发者ID:HorrerGames,项目名称:itch,代码行数:54,代码来源:make-install-error-modal.ts
示例2: t
nativeWindow.on("close", (e: any) => {
const rs = store.getState();
if (wind === "root") {
const prefs =
rs.preferences || ({ closeToTray: true } as PreferencesState);
let { closeToTray } = prefs;
if (rs.system.macos) {
closeToTray = true;
}
if (env.integrationTests) {
// always let app close in testing
closeToTray = false;
}
if (store.getState().system.quitting) {
logger.debug("On window.close: quitting, letting it close");
return;
}
if (closeToTray) {
logger.debug("On window.close: close to tray enabled");
} else {
logger.debug("On window.close: close to tray disabled, quitting!");
process.nextTick(() => {
store.dispatch(actions.quit({}));
});
return;
}
// hide, never destroy
e.preventDefault();
nativeWindow.hide();
if (!prefs.gotMinimizeNotification && !store.getState().system.macos) {
store.dispatch(
actions.updatePreferences({
gotMinimizeNotification: true,
})
);
const i18n = store.getState().i18n;
store.dispatch(
actions.notify({
title: t(i18n, ["notification.see_you_soon.title"]),
body: t(i18n, ["notification.see_you_soon.message"]),
})
);
}
} else {
store.dispatch(actions.windClosed({ wind }));
}
});
开发者ID:itchio,项目名称:itch,代码行数:52,代码来源:winds.ts
示例3: async
watcher.on(actions.statusMessage, async (store, action) => {
const { message } = action.payload;
const { i18n } = store.getState();
logger.info(`Status: ${t(i18n, message)}`);
await delay(AUTODISMISS_DELAY);
store.dispatch(actions.dismissStatusMessage({}));
});
开发者ID:HorrerGames,项目名称:itch,代码行数:7,代码来源:notifications.ts
示例4: convertTemplate
function convertTemplate(
store: Store,
template: MenuItem[]
): MenuItemConstructorOptions[] {
const rs = store.getState();
const { i18n } = rs;
const result: MenuItemConstructorOptions[] = [];
for (const item of template) {
const opts: MenuItemConstructorOptions = {};
if (item.localizedLabel) {
opts.label = t(i18n, item.localizedLabel);
}
if (item.action) {
opts.click = () => {
store.dispatch(item.action);
};
}
if (item.type) {
opts.type = item.type;
}
if (item.submenu) {
opts.submenu = convertTemplate(store, item.submenu);
}
if (item.accelerator) {
opts.accelerator = item.accelerator;
}
result.push(opts);
}
return result;
}
开发者ID:itchio,项目名称:itch,代码行数:30,代码来源:context-menu.ts
示例5: async
watcher.on(actions.addInstallLocation, async (store, action) => {
const { window } = action.payload;
const i18n = store.getState().i18n;
const nativeWindow = getNativeWindow(store.getState(), window);
if (!nativeWindow) {
return;
}
const dialogOpts = {
title: t(i18n, ["prompt.install_location_add.title"]),
// crazy typescript workaround, avert your eyes
properties: ["openDirectory", "createDirectory"] as (
| "openDirectory"
| "createDirectory")[],
};
const promise = new ItchPromise<string>((resolve, reject) => {
const callback = (response: string[]) => {
if (!response) {
return resolve();
}
return resolve(response[0]);
};
dialog.showOpenDialog(nativeWindow, dialogOpts, callback);
});
const path = await promise;
if (path) {
await call(messages.InstallLocationsAdd, { path });
store.dispatch(actions.installLocationsChanged({}));
}
});
开发者ID:HorrerGames,项目名称:itch,代码行数:33,代码来源:install-locations.ts
示例6: t
const visitNode = (input: MenuItem) => {
const node = { ...input } as Electron.MenuItemConstructorOptions;
if (node.type === "separator") {
return node;
}
const { localizedLabel, role = null, enabled = true } = input;
if (localizedLabel) {
node.label = t(i18n, localizedLabel);
}
if (enabled && !node.click) {
node.click = e => {
const menuAction = convertMenuAction(
wind,
{ localizedLabel, role },
runtime
);
if (menuAction) {
store.dispatch(menuAction);
}
};
}
if (node.submenu) {
node.submenu = map(node.submenu as MenuItem[], visitNode);
}
return node;
};
开发者ID:itchio,项目名称:itch,代码行数:30,代码来源:flesh-out-template.ts
示例7: async
watcher.on(actions.relaunchRequest, async (store, action) => {
const rs = store.getState();
const pkg = rs.broth.packages[rs.system.appName];
if (pkg.stage !== "need-restart") {
return;
}
const version = pkg.availableVersion;
const restart = t(rs.i18n, ["prompt.self_update_ready.action.restart"]);
store.dispatch(
actions.openModal(
modals.naked.make({
wind: "root",
title: ["prompt.self_update.title", { version }],
message: ["prompt.self_update_ready.message", { restart }],
buttons: [
{
label: ["prompt.self_update_ready.action.restart"],
action: actions.relaunch({}),
},
{
label: ["prompt.self_update_ready.action.snooze"],
action: actions.closeModal({ wind: "root" }),
},
],
widgetParams: null,
})
)
);
});
开发者ID:itchio,项目名称:itch,代码行数:30,代码来源:self-update.ts
示例8: t
nativeWindow.on("close", (e: any) => {
const prefs = store.getState().preferences || { closeToTray: true };
let { closeToTray } = prefs;
if (env.integrationTests) {
// always let app close in testing
closeToTray = false;
}
if (closeToTray) {
logger.debug("Close to tray enabled");
} else {
logger.debug("Close to tray disabled, quitting!");
process.nextTick(() => {
store.dispatch(actions.quit({}));
});
return;
}
if (!nativeWindow.isVisible()) {
logger.info("Main window hidden, letting it close");
return;
}
if (!prefs.gotMinimizeNotification) {
store.dispatch(
actions.updatePreferences({
gotMinimizeNotification: true,
})
);
const i18n = store.getState().i18n;
store.dispatch(
actions.notify({
title: t(i18n, ["notification.see_you_soon.title"]),
body: t(i18n, ["notification.see_you_soon.message"]),
})
);
}
// hide, never destroy
e.preventDefault();
logger.info("Hiding main window");
nativeWindow.hide();
});
开发者ID:HorrerGames,项目名称:itch,代码行数:45,代码来源:main-window.ts
示例9: t
let processItem = (i: number) => {
let item = history[i];
let label = item.label ? t(i18n, item.label) : item.url;
template.push({
localizedLabel: truncate(label, { length: 50 }),
checked: i === currentIndex,
action: actions.tabGoToIndex({ wind, tab, index: i }),
});
};
开发者ID:itchio,项目名称:itch,代码行数:9,代码来源:navigation.ts
示例10: async
watcher.on(actions.downloadEnded, async (store, action) => {
const { download } = action.payload;
if (download.error) {
// don't show notifications for these
return;
}
const prefs = store.getState().preferences || { readyNotification: true };
const { readyNotification } = prefs;
if (readyNotification) {
let notificationMessage: string = null;
let notificationOptions: any = {
title: download.game.title,
};
switch (download.reason) {
case "install":
notificationMessage = "notification.download_installed";
break;
case "reinstall":
notificationMessage = "notification.download_healed";
break;
case "update":
notificationMessage = "notification.download_updated";
break;
case "version-switch":
notificationMessage = "notification.download_reverted";
notificationOptions.version = `?`;
const { build } = download;
if (build) {
notificationOptions.version = `#${build.userVersion ||
build.version}`;
}
break;
default:
// make the typescript compiler happy
}
if (notificationMessage) {
const { i18n } = store.getState();
const message = t(i18n, [notificationMessage, notificationOptions]);
store.dispatch(
actions.notify({
body: message,
onClick: actions.navigateToGame({
window: "root",
game: download.game,
}),
})
);
}
}
});
开发者ID:HorrerGames,项目名称:itch,代码行数:54,代码来源:download-ended.ts
注:本文中的common/format/t.t函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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