本文整理汇总了TypeScript中camelot-unchained.webAPI.warbands类的典型用法代码示例。如果您正苦于以下问题:TypeScript webAPI.warbands类的具体用法?TypeScript webAPI.warbands怎么用?TypeScript webAPI.warbands使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了webAPI.warbands类的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的TypeScript代码示例。
示例1: if
(name: string = '') => {
if (name.length > 0) {
webAPI.warbands.inviteCharacterToWarbandByName(client.shardID, client.characterID, name)
.then((response: any) => {
if (!response.ok) {
// something went wrong
console.error(response);
return;
}
// success
});
} else if (friendlyTargetName && friendlyTargetName !== '') {
webAPI.warbands.inviteCharacterToWarbandByName(client.shardID, client.characterID, friendlyTargetName)
.then((response: any) => {
if (!response.ok) {
// something went wrong
console.error(response);
return;
}
// success
});
} else {
systemMessage('No friendly target to invite. Provide a name or select a friendly target and try again.');
}
});
开发者ID:Shane7,项目名称:Camelot-Unchained,代码行数:28,代码来源:slashCommands.ts
示例2: registerSlashCommand
registerSlashCommand('joinWarband', 'Join an existing Warband.', (args: string) => {
let argv = yargs(args);
if (argv._.length === 1) {
// name only
webAPI.warbands.joinWarbandByName(client.shardID, argv._[0], client.characterID)
.then((response: any) => {
if (!response.ok) {
// something went wrong
console.error(response);
return;
}
// success
});
} else if (argv._.length === 2) {
// name and invite code
webAPI.warbands.joinWarbandByName(client.shardID, argv._[0], client.characterID, argv._[1])
.then((response: any) => {
if (!response.ok) {
// something went wrong
console.error(response);
return;
}
// success
});
} else {
systemMessage('Please provide a Warband name, or a Warband name and invite code in order to join a Warband.');
}
});
开发者ID:Shane7,项目名称:Camelot-Unchained,代码行数:32,代码来源:slashCommands.ts
示例3: acceptInvite
export function acceptInvite(invite: GroupInvite) : InvitesAction {
webAPI.warbands.joinWarbandByID(client.shardID, invite.groupID, client.characterID, invite.inviteCode);
return {
type: ACCEPT_INVITE,
when: new Date(),
invite: invite
}
}
开发者ID:Shane7,项目名称:Camelot-Unchained,代码行数:8,代码来源:invites.ts
示例4: removePermissions
function removePermissions(targetName: string, permissions: warbandPermissions) {
webAPI.warbands.removeWarbandPermissionsByName(client.shardID, client.characterID, targetName, permissions)
.then((response: any) => {
if (!response.ok) {
// something went wrong
console.error(response);
return;
}
});
}
开发者ID:Shane7,项目名称:Camelot-Unchained,代码行数:10,代码来源:slashCommands.ts
示例5: setRank
function setRank(targetName: string, rank: warbandRanks) {
webAPI.warbands.setWarbandRankByName(client.shardID, client.characterID, targetName, rank)
.then((response: any) => {
if (!response.ok) {
// something went wrong
console.error(response);
return;
}
});
}
开发者ID:Shane7,项目名称:Camelot-Unchained,代码行数:10,代码来源:slashCommands.ts
示例6: quitWarband
function quitWarband() {
webAPI.warbands.quitWarband(client.shardID, client.characterID)
.then((response: any) => {
if (!response.ok) {
// something went wrong
console.error(response);
return;
}
});
}
开发者ID:Shane7,项目名称:Camelot-Unchained,代码行数:10,代码来源:slashCommands.ts
示例7: kick
function kick(targetName: string) {
webAPI.warbands.kickFromWarbandByName(client.shardID, client.characterID, targetName)
.then((response: any) => {
if (!response.ok) {
// something went wrong
console.error(response);
systemMessage('Failed to kick member.');
return;
}
});
}
开发者ID:Shane7,项目名称:Camelot-Unchained,代码行数:11,代码来源:slashCommands.ts
注:本文中的camelot-unchained.webAPI.warbands类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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