本文整理汇总了TypeScript中babylonjs.Tools类的典型用法代码示例。如果您正苦于以下问题:TypeScript Tools类的具体用法?TypeScript Tools怎么用?TypeScript Tools使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了Tools类的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的TypeScript代码示例。
示例1: load
public load() {
if (this.loader) {
Tools.Error("Model was already loaded or in the process of loading.");
} else {
this._initLoad();
}
}
开发者ID:nicolas-obre,项目名称:Babylon.js,代码行数:7,代码来源:viewerModel.ts
示例2: _initLoad
private _initLoad() {
if (!this._modelConfiguration || !this._modelConfiguration.url) {
return Tools.Error("No model URL to load.");
}
let parts = this._modelConfiguration.url.split('/');
let filename = parts.pop() || this._modelConfiguration.url;
let base = parts.length ? parts.join('/') + '/' : './';
let plugin = this._modelConfiguration.loader;
//temp solution for animation group handling
let animationsArray = this._scene.animationGroups.slice();
this.loader = SceneLoader.ImportMesh(undefined, base, filename, this._scene, (meshes, particleSystems, skeletons) => {
meshes.forEach(mesh => {
Tags.AddTagsTo(mesh, "viewerMesh");
});
this.meshes = meshes;
this.particleSystems = particleSystems;
this.skeletons = skeletons;
// check if this is a gltf loader and load the animations
if (this.loader.name === 'gltf') {
this._scene.animationGroups.forEach(ag => {
// add animations that didn't exist before
if (animationsArray.indexOf(ag) === -1) {
this._animations.push(new GroupModelAnimation(ag));
}
})
} else {
skeletons.forEach((skeleton, idx) => {
let ag = new BABYLON.AnimationGroup("animation-" + idx, this._scene);
skeleton.getAnimatables().forEach(a => {
if (a.animations[0]) {
ag.addTargetedAnimation(a.animations[0], a);
}
});
this._animations.push(new GroupModelAnimation(ag));
});
}
if (this._modelConfiguration.animation) {
if (this._modelConfiguration.animation.playOnce) {
this._animations.forEach(a => {
a.playMode = AnimationPlayMode.ONCE;
});
}
if (this._modelConfiguration.animation.autoStart && this._animations.length) {
let animationName = this._modelConfiguration.animation.autoStart === true ?
this._animations[0].name : this._modelConfiguration.animation.autoStart;
this.playAnimation(animationName);
}
}
this.onLoadedObservable.notifyObserversWithPromise(this);
}, (progressEvent) => {
this.onLoadProgressObservable.notifyObserversWithPromise(progressEvent);
}, (e, m, exception) => {
this.onLoadErrorObservable.notifyObserversWithPromise({ message: m, exception: exception });
}, plugin)!;
this.loader['animationStartMode'] = 0;
}
开发者ID:nicolas-obre,项目名称:Babylon.js,代码行数:63,代码来源:viewerModel.ts
示例3:
b: 0.8823529411764706
}
},
loaderPlugins: {
extendedMaterial: true,
applyMaterialConfig: true,
msftLod: true,
telemetry: true
},
model: {
rotationOffsetAxis: {
x: 0,
y: -1,
z: 0
},
rotationOffsetAngle: Tools.ToRadians(210),
material: {
directEnabled: true,
directIntensity: 0.884,
emissiveIntensity: 1.04,
environmentIntensity: 0.6
},
entryAnimation: {
scaling: {
x: 0,
y: 0,
z: 0
},
time: 0.5,
easingFunction: 4,
easingMode: 1
开发者ID:NasimiAsl,项目名称:Babylon.js,代码行数:31,代码来源:extended.ts
示例4: resolve
return new Promise<Blob>((resolve) => {
BabylonTools.ToBlob(canvas, b => resolve(b));
});
开发者ID:BabylonJS,项目名称:Editor,代码行数:3,代码来源:graphics-tools.ts
示例5: addLoaderPlugin
export function addLoaderPlugin(name: string, plugin: ILoaderPlugin) {
if (pluginCache[name]) {
Tools.Warn("Overwriting plugin with the same name - " + name);
}
pluginCache[name] = plugin;
}
开发者ID:NasimiAsl,项目名称:Babylon.js,代码行数:6,代码来源:index.ts
示例6: Promise
return new Promise((resolve, reject) => {
let fileRequest = Tools.LoadFile(url, resolve, undefined, undefined, false, (request, error: any) => {
reject(error);
});
this.loadRequests.push(fileRequest);
});
开发者ID:nicolas-obre,项目名称:Babylon.js,代码行数:6,代码来源:loader.ts
注:本文中的babylonjs.Tools类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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