• 设为首页
  • 点击收藏
  • 手机版
    手机扫一扫访问
    迪恩网络手机版
  • 关注官方公众号
    微信扫一扫关注
    公众号

TypeScript state.State类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了TypeScript中app/state/state.State的典型用法代码示例。如果您正苦于以下问题:TypeScript State类的具体用法?TypeScript State怎么用?TypeScript State使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



在下文中一共展示了State类的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的TypeScript代码示例。

示例1: it

 it("should set state to win if win is detected", () => {
   spyOn(board, "playDisc").and.returnValue(true);
   spyOn(board, "checkForWin").and.returnValue(true);
   gameService.changeState(player1PlayingState);
   player1PlayingState.takeTurn(0);
   expect(gameService.getState()).toEqual(gameService.getPlayer1WinState());
 });
开发者ID:wesdun,项目名称:ConnectFour,代码行数:7,代码来源:playing.state.spec.ts


示例2: describe

describe("PlayingState", () => {
  let player1PlayingState: State;
  let player2PlayingState: State;
  let gameService: GameService;
  let board: Board;

  beforeEach(() => {
    gameService = new GameService();
    board = gameService.getBoard();
    player1PlayingState = gameService.getPlayer1PlayingState();
    player2PlayingState = gameService.getPlayer2PlayingState();
  });

  it("should change player at end of turn", () => {
    gameService.changeState(player1PlayingState);
    player1PlayingState.endTurn();
    expect(gameService.getState()).toEqual(player2PlayingState);
  });

  it("should not change player if can't play disc", () => {
    spyOn(board, "playDisc").and.returnValue(false);
    gameService.changeState(player1PlayingState);
    player1PlayingState.takeTurn(0);
    expect(gameService.getState()).toEqual(player1PlayingState);
  });

  it("should set state to tie if no more moves can be made", () => {
    spyOn(board, "isFull").and.returnValue(true);
    gameService.changeState(player1PlayingState);
    player1PlayingState.endTurn();
    expect(gameService.getState()).toEqual(gameService.getTieState());
  });

  it("should set state to win if win is detected", () => {
    spyOn(board, "playDisc").and.returnValue(true);
    spyOn(board, "checkForWin").and.returnValue(true);
    gameService.changeState(player1PlayingState);
    player1PlayingState.takeTurn(0);
    expect(gameService.getState()).toEqual(gameService.getPlayer1WinState());
  });
});
开发者ID:wesdun,项目名称:ConnectFour,代码行数:41,代码来源:playing.state.spec.ts



注:本文中的app/state/state.State类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


鲜花

握手

雷人

路过

鸡蛋
该文章已有0人参与评论

请发表评论

全部评论

专题导读
上一篇:
TypeScript async-settings.AsyncSettings类代码示例发布时间:2022-05-25
下一篇:
TypeScript AppState.AppState类代码示例发布时间:2022-05-25
热门推荐
热门话题
阅读排行榜

扫描微信二维码

查看手机版网站

随时了解更新最新资讯

139-2527-9053

在线客服(服务时间 9:00~18:00)

在线QQ客服
地址:深圳市南山区西丽大学城创智工业园
电邮:jeky_zhao#qq.com
移动电话:139-2527-9053

Powered by 互联科技 X3.4© 2001-2213 极客世界.|Sitemap