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TypeScript game.service.GameService类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了TypeScript中app/services/game.service.GameService的典型用法代码示例。如果您正苦于以下问题:TypeScript service.GameService类的具体用法?TypeScript service.GameService怎么用?TypeScript service.GameService使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



在下文中一共展示了service.GameService类的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的TypeScript代码示例。

示例1: describe

describe("PlayingState", () => {
  let player1PlayingState: State;
  let player2PlayingState: State;
  let gameService: GameService;
  let board: Board;

  beforeEach(() => {
    gameService = new GameService();
    board = gameService.getBoard();
    player1PlayingState = gameService.getPlayer1PlayingState();
    player2PlayingState = gameService.getPlayer2PlayingState();
  });

  it("should change player at end of turn", () => {
    gameService.changeState(player1PlayingState);
    player1PlayingState.endTurn();
    expect(gameService.getState()).toEqual(player2PlayingState);
  });

  it("should not change player if can't play disc", () => {
    spyOn(board, "playDisc").and.returnValue(false);
    gameService.changeState(player1PlayingState);
    player1PlayingState.takeTurn(0);
    expect(gameService.getState()).toEqual(player1PlayingState);
  });

  it("should set state to tie if no more moves can be made", () => {
    spyOn(board, "isFull").and.returnValue(true);
    gameService.changeState(player1PlayingState);
    player1PlayingState.endTurn();
    expect(gameService.getState()).toEqual(gameService.getTieState());
  });

  it("should set state to win if win is detected", () => {
    spyOn(board, "playDisc").and.returnValue(true);
    spyOn(board, "checkForWin").and.returnValue(true);
    gameService.changeState(player1PlayingState);
    player1PlayingState.takeTurn(0);
    expect(gameService.getState()).toEqual(gameService.getPlayer1WinState());
  });
});
开发者ID:wesdun,项目名称:ConnectFour,代码行数:41,代码来源:playing.state.spec.ts


示例2: beforeEach

 beforeEach(() => {
   gameService = new GameService();
   board = gameService.getBoard();
   player1PlayingState = gameService.getPlayer1PlayingState();
   player2PlayingState = gameService.getPlayer2PlayingState();
 });
开发者ID:wesdun,项目名称:ConnectFour,代码行数:6,代码来源:playing.state.spec.ts


示例3: it

 it("should set state to win if win is detected", () => {
   spyOn(board, "playDisc").and.returnValue(true);
   spyOn(board, "checkForWin").and.returnValue(true);
   gameService.changeState(player1PlayingState);
   player1PlayingState.takeTurn(0);
   expect(gameService.getState()).toEqual(gameService.getPlayer1WinState());
 });
开发者ID:wesdun,项目名称:ConnectFour,代码行数:7,代码来源:playing.state.spec.ts



注:本文中的app/services/game.service.GameService类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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