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C# Pipes.NamedPipeServerStream类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中System.IO.Pipes.NamedPipeServerStream的典型用法代码示例。如果您正苦于以下问题:C# NamedPipeServerStream类的具体用法?C# NamedPipeServerStream怎么用?C# NamedPipeServerStream使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



NamedPipeServerStream类属于System.IO.Pipes命名空间,在下文中一共展示了NamedPipeServerStream类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: startServer

 private void startServer(object state)
 {
     try
     {
         var pipe = state.ToString();
         using (var server = new NamedPipeServerStream(pipe, PipeDirection.Out))
         {
             server.WaitForConnection();
             while (server.IsConnected)
             {
                 if (_messages.Count == 0)
                 {
                     Thread.Sleep(100);
                     continue;
                 }
                 var bytes = _messages.Pop();
                 var buffer = new byte[bytes.Length + 1];
                 Array.Copy(bytes, buffer, bytes.Length);
                 buffer[buffer.Length - 1] = 0;
                 server.Write(buffer, 0, buffer.Length);
             }
         }
     }
     catch
     {
     }
 }
开发者ID:jonwingfield,项目名称:AutoTest.Net,代码行数:27,代码来源:PipeJunction.cs


示例2: NamedPipeWriteViaAsyncFileStream

        public async Task NamedPipeWriteViaAsyncFileStream(bool asyncWrites)
        {
            string name = Guid.NewGuid().ToString("N");
            using (var server = new NamedPipeServerStream(name, PipeDirection.In, 1, PipeTransmissionMode.Byte, PipeOptions.Asynchronous))
            {
                Task serverTask = Task.Run(async () =>
                {
                    await server.WaitForConnectionAsync();
                    for (int i = 0; i < 6; i++)
                        Assert.Equal(i, server.ReadByte());
                });

                WaitNamedPipeW(@"\\.\pipe\" + name, -1);
                using (SafeFileHandle clientHandle = CreateFileW(@"\\.\pipe\" + name, GENERIC_WRITE, FileShare.None, IntPtr.Zero, FileMode.Open, (int)PipeOptions.Asynchronous, IntPtr.Zero))
                using (var client = new FileStream(clientHandle, FileAccess.Write, bufferSize: 3, isAsync: true))
                {
                    var data = new[] { new byte[] { 0, 1 }, new byte[] { 2, 3 }, new byte[] { 4, 5 } };
                    foreach (byte[] arr in data)
                    {
                        if (asyncWrites)
                            await client.WriteAsync(arr, 0, arr.Length);
                        else
                            client.Write(arr, 0, arr.Length);
                    }
                }

                await serverTask;
            }
        }
开发者ID:er0dr1guez,项目名称:corefx,代码行数:29,代码来源:Pipes.cs


示例3: MultiplexedPipeConnection

 public MultiplexedPipeConnection(NamedPipeServerStream pipeServer, Microsoft.Samples.ServiceBus.Connections.QueueBufferedStream multiplexedOutputStream)
     : base(pipeServer.Write)
 {
     this.pipeServer = pipeServer;
     this.outputPump = new MultiplexConnectionOutputPump(pipeServer.Read, multiplexedOutputStream.Write, Id);
     this.outputPump.BeginRunPump(PumpComplete, null);
 }
开发者ID:RobBlackwell,项目名称:PortBridge,代码行数:7,代码来源:MultiplexedPipeConnection.cs


示例4: PipesReader2

        private static void PipesReader2(string pipeName)
        {
            try
            {

                var pipeReader = new NamedPipeServerStream(pipeName, PipeDirection.In);
                using (var reader = new StreamReader(pipeReader))
                {
                    pipeReader.WaitForConnection();
                    WriteLine("reader connected");

                    bool completed = false;
                    while (!completed)
                    {
                        string line = reader.ReadLine();
                        WriteLine(line);
                        if (line == "bye") completed = true;
                    }
                }
                WriteLine("completed reading");
                ReadLine();
            }
            catch (Exception ex)
            {
                WriteLine(ex.Message);
            }
        }
开发者ID:ProfessionalCSharp,项目名称:ProfessionalCSharp6,代码行数:27,代码来源:Program.cs


示例5: EnsurePipeInstance

        private void EnsurePipeInstance()
        {
            if (_stream == null)
            {
                var direction = PipeDirection.InOut;
                var maxconn = 254;
                var mode = PipeTransmissionMode.Byte;
                var options = _asyncMode ? PipeOptions.Asynchronous : PipeOptions.None;
                var inbuf = 4096;
                var outbuf = 4096;
                // TODO: security

                try
                {
                    _stream = new NamedPipeServerStream(_pipeAddress, direction, maxconn, mode, options, inbuf, outbuf);
                }
                catch (NotImplementedException) // Mono still does not support async, fallback to sync
                {
                    if (_asyncMode)
                    {
                        options &= (~PipeOptions.Asynchronous);
                        _stream = new NamedPipeServerStream(_pipeAddress, direction, maxconn, mode, options, inbuf,
                            outbuf);
                        _asyncMode = false;
                    }
                    else
                    {
                        throw;
                    }
                }
            }
        }
开发者ID:nsuke,项目名称:thrift,代码行数:32,代码来源:TNamedPipeServerTransport.cs


示例6: ListenForArguments

        /// <summary>
        /// Listens for arguments on a named pipe.
        /// </summary>
        /// <param name="state">State object required by WaitCallback delegate.</param>
        private void ListenForArguments(Object state)
        {
            try
            {
                using (NamedPipeServerStream server = new NamedPipeServerStream(identifier.ToString()))
                using (StreamReader reader = new StreamReader(server))
                {
                    server.WaitForConnection();
                    List<String> arguments = new List<String>();
                    while (server.IsConnected)
                    {
                        string line = reader.ReadLine();
                        if (line != null && line.Length > 0)
                        {
                            arguments.Add(line);
                        }
                    }

                    ThreadPool.QueueUserWorkItem(new WaitCallback(CallOnArgumentsReceived), arguments.ToArray());
                }
            }
            catch (IOException)
            { } //Pipe was broken
            finally
            {
                ListenForArguments(null);
            }
        }
开发者ID:miracle091,项目名称:transmission-remote-dotnet,代码行数:32,代码来源:NamedPipeSingleInstance.cs


示例7: LaunchServer

        private void LaunchServer(string pipeName)
        {
            try
            {
                Console.WriteLine("Creating server: " + pipeName);
                server = new NamedPipeServerStream(pipeName, PipeDirection.InOut, 4);
                Console.WriteLine("Waiting for connection");
                server.WaitForConnection();
                reader = new StreamReader(server);

                Task.Factory.StartNew(() =>
                {
                    Console.WriteLine("Begin server read loop");
                    while (true)
                    {
                        try
                        {
                            var line = reader.ReadLine();
                            messages.Enqueue(line);
                        }
                        catch (Exception ex)
                        {
                            Console.WriteLine("ServerLoop exception: {0}", ex.Message);
                        }
                    }
                });
            }
            catch (Exception ex)
            {
                Console.WriteLine("LaunchServer exception: {0}", ex.Message);
            }
        }
开发者ID:zhsuiy,项目名称:actsynth,代码行数:32,代码来源:UIWindow.cs


示例8: StartImportServer

		private static async void StartImportServer()
		{
			Log.Info("Started server");
			var exceptionCount = 0;
			while(exceptionCount < 10)
			{
				try
				{
					using(var pipe = new NamedPipeServerStream("hdtimport", PipeDirection.In, 1, PipeTransmissionMode.Message))
					{
						Log.Info("Waiting for connecetion...");
						await Task.Run(() => pipe.WaitForConnection());
						using(var sr = new StreamReader(pipe))
						{
							var line = sr.ReadLine();
							var decks = JsonConvert.DeserializeObject<JsonDecksWrapper>(line);
							decks.SaveDecks();
							Log.Info(line);
						}
					}
				}
				catch(Exception ex)
				{
					Log.Error(ex);
					exceptionCount++;
				}
			}
			Log.Info("Closed server. ExceptionCount=" + exceptionCount);
		}
开发者ID:JDurman,项目名称:Hearthstone-Deck-Tracker,代码行数:29,代码来源:PipeServer.cs


示例9: StartGeneralServer

		private static async void StartGeneralServer()
		{
			Log.Info("Started server");
			var exceptionCount = 0;
			while(exceptionCount < 10)
			{
				try
				{
					using(var pipe = new NamedPipeServerStream("hdtgeneral", PipeDirection.In, 1, PipeTransmissionMode.Message))
					{
						Log.Info("Waiting for connecetion...");
						await Task.Run(() => pipe.WaitForConnection());
						using(var sr = new StreamReader(pipe))
						{
							var line = sr.ReadLine();
							switch(line)
							{
								case "sync":
									HearthStatsManager.SyncAsync(false, true);
									break;
							}
							Log.Info(line);
						}
					}
				}
				catch(Exception ex)
				{
					Log.Error(ex);
					exceptionCount++;
				}
			}
			Log.Info("Closed server. ExceptionCount=" + exceptionCount);
		}
开发者ID:JDurman,项目名称:Hearthstone-Deck-Tracker,代码行数:33,代码来源:PipeServer.cs


示例10: Listener

 public Listener(StreamReader reader, NamedPipeServerStream server)
 {
     serverStream = server;
     SR = reader;
     thread = new Thread(new ThreadStart(Run));
     thread.Start();
 }
开发者ID:Microsoft,项目名称:WindowsProtocolTestSuites,代码行数:7,代码来源:PipeSinkServer.cs


示例11: CreatePipeServer

        private void CreatePipeServer()
        {
            pipeServer = new NamedPipeServerStream("www.pmuniverse.net-installer", PipeDirection.InOut, 1, (PipeTransmissionMode)0, PipeOptions.Asynchronous);

            pipeServer.WaitForConnection();
            //pipeServer.BeginWaitForConnection(new AsyncCallback(PipeConnected), pipeServer);

            Pipes.StreamString streamString = new Pipes.StreamString(pipeServer);

            while (pipeServer.IsConnected) {
                string line = streamString.ReadString();

                if (!string.IsNullOrEmpty(line)) {

                    if (line.StartsWith("[Status]")) {
                        installPage.UpdateStatus(line.Substring("[Status]".Length));
                    } else if (line.StartsWith("[Progress]")) {
                        installPage.UpdateProgress(line.Substring("[Progress]".Length).ToInt());
                    } else if (line.StartsWith("[Component]")) {
                        installPage.UpdateCurrentComponent(line.Substring("[Component]".Length));
                    } else if (line == "[Error]") {
                        throw new Exception(line.Substring("[Error]".Length));
                    } else if (line == "[InstallComplete]") {
                        installPage.InstallComplete();
                        break;
                    }

                }
            }

            pipeServer.Close();
        }
开发者ID:ChaotixBluix,项目名称:Installer,代码行数:32,代码来源:InstallerProcessHelper.cs


示例12: Main

        static void Main()
        {
            using (var pipeServer =
                      new NamedPipeServerStream("testpipe", PipeDirection.Out))
            {
                try
                {
                    Console.WriteLine("NamedPipeServerStream object created.");

                    // Wait for a client to connect
                    Console.Write("Waiting for client connection...");
                    pipeServer.WaitForConnection();

                    Console.WriteLine("Client connected.");

                    // Read user input and send that to the client process.
                    using (StreamWriter sw = new StreamWriter(pipeServer))
                    {
                        sw.AutoFlush = true;
                        while (true)
                        {
                            Console.Write("Enter text: ");
                            sw.WriteLine(Console.ReadLine());
                        }
                    }

                }
                catch (IOException e)
                {
                    Console.WriteLine("ERROR: {0}", e.Message);

                }

            }
        }
开发者ID:hanei0415,项目名称:ManageMultiProcess,代码行数:35,代码来源:Program.cs


示例13: Run

        public void Run()
        {
            while (true)
            {
                NamedPipeServerStream pipeStream = null;
                try
                {
                    pipeStream = new NamedPipeServerStream(ConnectionName, PipeDirection.InOut, -1, PipeTransmissionMode.Message);
                    pipeStream.WaitForConnection();
                    if (_stop)
                        return;

                    // Spawn a new thread for each request and continue waiting
                    var t = new Thread(ProcessClientThread);
                    t.Start(pipeStream);
                }
                catch (Exception)
                {
                    if (pipeStream != null)
                        pipeStream.Dispose();
                    throw;
                }
            }
            // ReSharper disable once FunctionNeverReturns
        }
开发者ID:lgatto,项目名称:proteowizard,代码行数:25,代码来源:RemoteService.cs


示例14: PipeLink

 public PipeLink(string spec)
 {
     this.pipe = new NamedPipeServerStream(spec, PipeDirection.InOut, 1, PipeTransmissionMode.Byte);
     Thread t = new Thread(this.Connect);
     t.Name = "Pipe Connector";
     t.Start();
 }
开发者ID:coderforlife,项目名称:lcd-emu,代码行数:7,代码来源:PipeLink.cs


示例15: Run

        /// <summary>
        /// Runs the bundle with the provided command-line.
        /// </summary>
        /// <param name="commandLine">Optional command-line to pass to the bundle.</param>
        /// <returns>Exit code from the bundle.</returns>
        public int Run(string commandLine = null)
        {
            WaitHandle[] waits = new WaitHandle[] { new ManualResetEvent(false), new ManualResetEvent(false) };
            int returnCode = 0;
            int pid = Process.GetCurrentProcess().Id;
            string pipeName = String.Concat("bpe_", pid);
            string pipeSecret = Guid.NewGuid().ToString("N");

            using (NamedPipeServerStream pipe = new NamedPipeServerStream(pipeName, PipeDirection.InOut, 1))
            {
                using (Process bundleProcess = new Process())
                {
                    bundleProcess.StartInfo.FileName = this.Path;
                    bundleProcess.StartInfo.Arguments = String.Format("{0} -burn.embedded {1} {2} {3}", commandLine ?? String.Empty, pipeName, pipeSecret, pid);
                    bundleProcess.StartInfo.UseShellExecute = false;
                    bundleProcess.StartInfo.CreateNoWindow = true;
                    bundleProcess.Start();

                    Connect(pipe, pipeSecret, pid, bundleProcess.Id);

                    PumpMessages(pipe);

                    bundleProcess.WaitForExit();
                    returnCode = bundleProcess.ExitCode;
                }
            }

            return returnCode;
        }
开发者ID:Jeremiahf,项目名称:wix3,代码行数:34,代码来源:BundleRunner.cs


示例16: IPCThread

		static void IPCThread()
		{
			string pipeName = string.Format("bizhawk-pid-{0}-IPCKeyInput", System.Diagnostics.Process.GetCurrentProcess().Id);


			for (; ; )
			{
				using (NamedPipeServerStream pipe = new NamedPipeServerStream(pipeName, PipeDirection.In, 1, PipeTransmissionMode.Byte, PipeOptions.Asynchronous, 1024, 1024))
				{
					try
					{
						pipe.WaitForConnection();

						BinaryReader br = new BinaryReader(pipe);

						for (; ; )
						{
							int e = br.ReadInt32();
							bool pressed = (e & 0x80000000) != 0;
							lock (PendingEventList)
								PendingEventList.Add(new KeyInput.KeyEvent { Key = (Key)(e & 0x7FFFFFFF), Pressed = pressed });
						}
					}
					catch { }
				}
			}
		}
开发者ID:henke37,项目名称:BizHawk,代码行数:27,代码来源:IPCKeyInput.cs


示例17: ListenForArguments

 private void ListenForArguments(object state)
 {
     try
     {
         using (NamedPipeServerStream stream = new NamedPipeServerStream(this.identifier.ToString()))
         {
             using (StreamReader reader = new StreamReader(stream))
             {
                 stream.WaitForConnection();
                 List<string> list = new List<string>();
                 while (stream.IsConnected)
                 {
                     list.Add(reader.ReadLine());
                 }
                 ThreadPool.QueueUserWorkItem(new WaitCallback(this.CallOnArgumentsReceived), list.ToArray());
             }
         }
     }
     catch (IOException)
     {
     }
     finally
     {
         this.ListenForArguments(null);
     }
 }
开发者ID:afrog33k,项目名称:eAd,代码行数:26,代码来源:SingleInstance.cs


示例18: ProxyProcessManager

 public ProxyProcessManager()
 {
     this.commandPipeName = String.Format(ProxyProcessManager.PIPE_NAME_FMT, Guid.NewGuid());
     this.commandPipe = new NamedPipeServerStream(this.commandPipeName);
     this.commandPipeReader = new BinaryReader(this.commandPipe);
     this.commandPipeWriter = new BinaryWriter(this.commandPipe);
 }
开发者ID:endurance,项目名称:dotnetexpect,代码行数:7,代码来源:ProxyProcessManager.cs


示例19: Worker

        public void Worker()
        {
            while (true)
            {
                try
                {
                    var serverStream = new NamedPipeServerStream("YetAnotherRelogger", PipeDirection.InOut, 100, PipeTransmissionMode.Message, PipeOptions.Asynchronous);

                    serverStream.WaitForConnection();

                    ThreadPool.QueueUserWorkItem(state =>
                    {
                        using (var pipeClientConnection = (NamedPipeServerStream)state)
                        {
                            var handleClient = new HandleClient(pipeClientConnection);
                            handleClient.Start();
                        }
                    }, serverStream);
                }
                catch (Exception ex)
                {
                    Logger.Instance.WriteGlobal(ex.Message);
                }
                Thread.Sleep(Program.Sleeptime);
            }
        }
开发者ID:Somebi,项目名称:YetAnotherRelogger,代码行数:26,代码来源:Communicator.cs


示例20: PipeServer

 public PipeServer()
 {
     PipeName = string.Format("exTibiaS{0}", GameClient.Process.Id);
     Pipe = new NamedPipeServerStream(PipeName, PipeDirection.InOut, -1, PipeTransmissionMode.Message, PipeOptions.Asynchronous);
     OnReceive += new PipeListener(PipeServer_OnReceive);
     Pipe.BeginWaitForConnection(new AsyncCallback(BeginWaitForConnection), null);
 }
开发者ID:PimentelM,项目名称:extibiabot,代码行数:7,代码来源:PipeServer.cs



注:本文中的System.IO.Pipes.NamedPipeServerStream类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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